3. The research behind the NMC Horizon Report >
2013 Museum Edition is a collaboration between
the New Media Consortium (NMC) and the Marcus
Institute for Digital Education in the Arts.
The NMC Horizon Report > 2013 Museum Edition is a publication of the New
Media Consortium and the Marcus Institute for Digital Education in the Arts
4. 38Editions
12 Reports in 2013
50+ Translations
12 Years of Global Research into Emerging Technology Uptake
7. Badging / Microcredit
Learning Analytics
Mobile Learning
MOOCs
Online Learning
Learning
Open Content
Technologies
Open Licensing
Personal Learning Environments
Remote Labs
Virtual Labs
8. 3D Video
Mobile Apps
Consumer
Tablet Computing
Technologies
Telepresence
Quantified Self
BYOD
Digital Preservation
Digital
Flipped Classroom
Strategies
Gamification
Location Intelligence
14. Cross-institution collaboration is growing as an important way
to share resources.
Collection-related rich media are becoming increasingly
valuable assets in digital interpretation.
Digitization and cataloguing projects continue to require a
significant share of museum resources.
Expectations for civic and social engagement are profoundly
changing museums' scope, reach, and relationships.
Increasingly, visitors and staff expect a seamless experience
across devices.
More and more, people expect to be able to
work, learn, study, and connect with their social networks
wherever and whenever they want.
The need for data literacy is increasing in all museum-related
fields.
15.
Greater understanding is needed of the relationships, differences, and
synergies between technology intended to be used within the museum
and public-facing technology such as websites, social media, and
mobile apps.
Museums of all sizes are struggling to adapt to how technology is
redefining staff roles and organizational structures.
A comprehensive digital strategy has become a critically important part
of planning for long-term institutional stability.
In many cases, museums may not have the necessary technical
infrastructure in place to realize their vision for digital learning.
As our disabled population increases as a percentage of overall
population, and as a percentage of our active, engaged, museumattending population, accessibility cannot be an afterthought.
Museums are not doing a sufficient job of creating a sustainable
environment to manage and deploy collection information and digital
assets.
16. Technologies to
Watch
• BYOD
ONE YEAR OR LESS:
•
Crowdsourcing
TWO TO THREE YEARS:
• Location-Based Services
•
Electronic Publishing
FOUR TO FIVE YEARS:
•
•
Creative Commons flickr photo by Mads Boedker
Natural User Interfaces
Preservation and Conservation
Technologies
17. NMC Horizon Report Shortlist NMC Horizon Report Shortlist NMC Horizon Report Shortlist
2013 Higher Ed Edition
2013 Museum Edition
2013 K12 Edition
Time-to-Adoption Horizon: One Year or Less
Flipped Classroom
BYOD
BYOD
Massive Open Online Courses
Crowdsourcing
Cloud Computing
Mobile Apps
Open Content
Mobile Learning
Tablet Computing
Social Media
Online Learning
Time-to-Adoption Horizon: Two to Three Years
Augmented Reality
3D Printing
Electronic Publishing
Game-based Learning
Augmented Reality
Learning Analytics
The Internet of Things
Electronic Publishing
Open Content
Learning Analytics
Location-Based Services
Personalized Learning
Time-to-Adoption Horizon: Four to Five Years
3D Printing
The Internet of Things
3D Printing
Flexible Displays
Natural User Interfaces
Augmented Reality
Next Generation Batteries
Preservation & Conservation
Virtual and Remote Labs
Technologies
Wearable Technology
Wearable Technology
Wearable Technology
19. Tate Britain’s “QuizTrail” app
guides visitors through the
London gallery on themed
trails ranging from “Animals”
to “Myths and Legends,” and
they can earn prizes and
discounts based on the
number of questions they
answer correctly for each tour.
go.nmc.org/mid
one year or less:
20. In July 2013, the Marina
Abramovic Institute kicked off a
campaign to crowdfund the
$600k needed to construct a
building to house what
renowned performance artist
Abramovic calls the joining of
art, science, technology, and
spirituality.
go.nmc.org/abram
one year or less:
Creative Commons flickr photo by benbohmer
22. Electronic museum collection
catalogs can include more
conservation documentation
than previously possible in print
versions. SFMOMA’s
Rauschenberg Research Project
provides worldwide access to
scholarly research and
documentation.
go.nmc.org/rau
two to three years:
Creative Commons flickr photo by Mads Boedker
23. LED light bulbs from the
Massachusetts-based company
ByteLight send location-specific
information to visitors in the
Museum of Science, Boston by
interacting with their devices’
camera, using signals that are
invisible to the human eye.
go.nmc.org/byte
two to three years:
Photo source: ByteLight.com
25. Highlands University programming
students are using Kinect to create
3D representations of marionettes
owned by the New Mexico Museum
of Art. Users will be able to virtually
manipulate the marionettes through
body gestures, and the 3D models
will also be available in the
museum’s online database.
go.nmc.org/mari
four to five years:
26. Tate’s time-based media
department is responsible for
a number of conservation
activities including
documenting artist intention
via interviews, along with
planning and preparing for
future obsolescence of the
technologies incorporated in
each work.
go.nmc.org/tat
four to five years:
27. Tag Articles or Reports
Twitter, Facebook, Instagram: #NMCHz
Comment on the 2013 Report
Twitter: #NMCHz
Facebook: www.facebook.com/TheNMCHorizonProject
Sign up for the Advisory Board
go.nmc.org/horizon-nominate
Submit Your Projects
go.nmc.org/projects
Creative Commons flickr photo by Marina Cast