3. What is social media?
The tools, websites and applications that people
use to easily publish and share content online
and on other media platforms (i.e. TV, radio).
4. Why does social media matter?
• This is where our fans are!
83% of sports fans will check sports social
media sites while watching the game on TV
63% of sports fans will browse sports social
media sites while at the actual game
Source: Mashable.com
5. The opportunity
• Majority of Houston Texans fans will never
attend a game at Reliant Stadium. What’s the
most effective way to reach these fans?
• Tickets are scarce/expensive. It’s a big deal to
attend a game. What do people do when they
experience something significant in their lives?
49% of sporting event attendees share the
experience or pictures of the game on Facebook.
Source: Ticketmaster LiveAnalytics
6. Consumption habits have changed
• Game stories in newspapers are old news. Social
media caters to live updates and active fan
participation on many devices (CPU, phone, tablet)
7. No more barriers
• Fans no longer need to attend a game and wait for
an autograph to interact with a team and its
players
• Would Linsanity or Tebowing have existed in
2000?
Source: Tracksocial.com blog
8. Can’t ignore social media
• The conversation is happening; it’s up to
teams whether they want to participate in it
• Teams that don’t participate can’t shape the
conversation or reach their influencers
Social
Engage Monitor Measure Media
Success
10. Organizational Objectives
2. Fan
Cultivate our fan base. Be responsive. Engage
our influencers. Convey our message.
Avg. Minutes Spent/Visitor Facebook
(Jan. 2012) Pinterest (405)
(89)
Twitter
(21)
Google+
(3) Source: Wall Street Journal
11. Organizational Objectives
3. Revenue
Facilitate purchase decisions. Create value for
sponsors/fans in innovative and engaging ways.
Fans active on social media spend 60% more per
ticket than all ticket buyers.
Source: Ticketmaster LiveAnalytics
16. Facebook
Launched in Feb. 2004
FREE to use
World’s largest social networking platform
Grew from 30mm to 900mm active users (2007-2012)
Usage shift: desktop to mobile (+50% of daily active users)
Revenue: Advertising (auction)
IPO in May 21, 2012 ( 9%)
17. Facebook basics
Profile
Edge Social
Rank Graph
Comment Share
News
Like
Feed
18. Twitter
Created in March 2006 - big break at 2007 SXSWi
FREE to use
140mm active users as of 2012
One of Top 10 most visited websites in the world
340mm posts per day worldwide; the world’s newsreader
Private company
Revenue: Advertising
20. Google+
Created in Sept. 2011 after invitation-only beta period
FREE to use
Google’s response to Facebook (search + you)
By Dec. 2011, Google+ had 90mm active users
Revenue: Search (no advertising)
Early adopters: 71% male (source: ReadWriteWeb.com)
22. Instagram
FREE mobile app launched in Oct. 2010 on iPhone devices
Photo sharing/editing/filtering app exclusively for mobile devices
Available on Android devices in April 2012
1mm registered users (12/10) -> 30mm registered users (4/12)
Sold to Facebook for $1b in April 2012
Revenue model: None
24. Pinterest
Image bookmarking site launched in March 2010
FREE to use
Users post/organize online images into boards and can follow others
Demography: 68% female (97% of its Facebook fans are women, per Mashable
1.36mm daily users, according to Mashable
In Jan. 2012, drove more referral traffic to retailers than YouTube, LinkedIn, G+
Revenue model: None
25. Pinterest
Pins
Pin It
Re-pin
Bookmark
Like Boards
26. Foursquare
Created in spring 2009
FREE to use
Location-based social network primarily for mobile devices
Users “check-in” at locations to earn points and virtual badges, leave tips, etc.
20mm registered users as of April 2012 w/3mm check-ins per day
50% of users outside the U.S.
Revenue model: Partnership w/AmEx, badges, etc.
27. Foursquare
Check-in
Foursquare
Venue
Day
Specials Badges
Tasks Mayor
Lists Tips