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Visualizing the Digital Humanities
     Erik Champion, DIGHUMLAB.dk
        DeIC 2012 Data computing and net
             11.15 Nov 12 - 13, 2012
              Middelfart, Denmark
http://www.cdh.ucla.edu/instruction/dhcourses.html




   What is Digital Humanities?
     UCL Centre for Digital Humanities “at the
      intersection of digital technologies and humanities.”
      http://www.ucl.ac.uk/dh
     UCLA DH “interprets the cultural and social impact
      of new media and information technologies—the
      fundamental components of the new information
      age—as well as creates and applies these
      technologies to answer cultural, social, historical,
      and philological questions, both those traditionally
      conceived and those only enabled by new
      technologies.”
      http://www.cdh.ucla.edu/about/what-is.html
Digital Humanities: self defined



   Digital Humanities is self:defined
A Survey of Digital Humanities Centers in the USA
                                                                              by Diane M. Zorich, November 2008
Where new media and technologies are used for humanities-based research, teaching, and
intellectual engagement and experimentation. The goals of the center are to further
humanities scholarship, create new forms of knowledge, and explore technology’s impact
on humanities based disciplines.
  builds digital collections as scholarly or teaching resources;
  creates tools for
    ◦   authoring (i.e., creating multimedia products and applications with minimal technical knowledge or training)
    ◦   building digital collections
    ◦ analyzing humanities collections, data, or research processes
    ◦ managing the research process;
   departments uses digital collections and analytical tools to generate new intellectual products;
   offers digital humanities training
   conducts research in humanities and humanities computing (digital scholarship);
   offers lectures, programs, conferences, or seminars on digital humanities topics for general or academic
    audiences;
   has its own academic appointments and staffing
   creates a zone of experimentation and innovation for humanists;
   serves as an information portal for a particular humanities discipline;
   serves as a repository for humanities-based digital collections
   provides technology solutions to humanities.
                                                http://www.clir.org/pubs/reports/pub143/pub143.pdf
Typical DH centres <>HASTAC
 Resource focused. Centers are organized around a primary
  resource, located in a virtual space, that serves a specific
  group of members. All programs and products flow from
  the resource, and individual and organizational members
  help sustain the resource by providing content, and, in
  some instances, volunteer labor.
 Center focused. Centers are organized around a physical
  location, with many diverse projects, programs, and
  activities that are undertaken by faculty, researchers, and
  students, and that offer many different resources to
  diverse audiences. Most of the centers surveyed operate
  under this model.
Typical DH centres <>HASTAC
 Resource focused. Centers are organized around a primary
  resource, located in a virtual space, that serves a specific
  group of members. All programs and products flow from
  the resource, and individual and organizational members
  help sustain the resource by providing content, and, in
  some instances, volunteer labor.
 Center focused. Centers are organized around a physical
  location, with many diverse projects, programs, and
  activities that are undertaken by faculty, researchers, and
  students, and that offer many different resources to
  diverse audiences. Most of the centers surveyed operate
  under this model.
Danish Research Road Map
2.1 Humanities and Social Sciences
 Humanities and social science researchers will to an increasing extent
  need robust, generally available and internationally geared research
  infrastructures based on modern information technology. The
  development of these new tools will significantly advance studies and
  interpretations of human experiences, actions and decisions and thus
  lay the foundation for an enlightened civil society, competitive business
  and industry and an efficient public sector.
 Research infrastructures that support humanities research have
  traditionally been libraries, archives and various museum collections
  consisting of historical documents, books and periodicals, maps,
  artefacts, art and other resources dispersed across different national
  institutions. On a smaller scale there are the university laboratories
  which are used in humanities research of a more experimental nature,
  for example, in linguistics, communication and media research.
 http://www.fi.dk/filer/publikationer/2011/Danish_roadmap_for_resear
  ch_infrastructures_2011/html/kap02.htm
“RESEARCH INFRASTRUCTURE”
ERIC DEFINITION
Legal framework for a European Research
Infrastructure Consortium – ERIC Practical
Guidelines Research

 …facilities, resources and related services that are used by
  the scientific community to conduct top-level research in
  their respective fields and covers major scientific
  equipment or sets of instruments; knowledge-based
  resources such as collections, archives or structures for
  scientific information; enabling ICT-based infrastructures
  such as Grid, computing, software and communication, or
  any other entity of a unique nature essential to achieve
  excellence in research.
 Such infrastructures may be “single-sited” or “distributed”
  (an organised network of resources)..
Do ideas go into Infrastructure?
   Andrew Prescott King’s College London UK: 3 most
    important pieces of infrastructure.. are:
    ◦ the network provision through JANET;
    ◦ the collective licensing of commercial digital packages
      through JISC Collections;
    ◦ and the NESLI2 licensing of access to online journals
 ..issues confronting digital scholarship in the
  humanities are less to do with the storage and
  curation of data and much more to with creating
  models which resist the commercialisation..
 http://digitalriffs.blogspot.com/2012/02/thinking-
  about-infrastructure.html
Is DH service as usual or paradigm shifter?

 Whether Digital Humanities should be the
 application of computing, or an inquiry as to
 how digital media will or can irrevocably change
 the Humanities.


 David Parry. (n.d.). The Digital Humanities or a Digital Humanism. Debates in the Digital Humanities - Matthew
 K. Gold - Google Bøger.
"Why does impact
                                                 matter?" ...£100M
                                                 spent on digitization in
                                                 UK...
                                                 @SimonTanner in
                                                 action

#mcn2012Value #mcn2012pic.twitter.com/Pohy8kcX
What is impact?




       https://twitter.com/mpedson/status/267313958065676289/photo/
       1
Visualization: Help Desk




     http://www.youtube.com/watch?v=0Cd7Bsp3dDo&feature=related
Visualization Centre failures
 Lack of communication and media to own staff
  or to public.
 Affected by political legacies.
 Funding not competitive, lack of kick start funds.
 Locked into expensive inflexible equipment.
 Intellectual capital hard to replace.
 Lack of ongoing training.
 Inability to define successful outcomes.
CFP: “THE GENRE OF THE TWENTY-FIRST CENTURY”? DATABASES
AND THE FUTURE OF LITERARY STUDIES
http://hastac.org/opportunities/cfp-%E2%80%9C-
genre-twenty-first-century%E2%80%9D-databases-
and-future-literary-studies

   Given that many digital projects have eschewed databases in their
    effort to, as Susan Brown wrote of the Orlando Project, “retain the
    fluidity, flexibility, and nuance of continuous prose,”
    the PMLAdebate demands a reconsideration of the nature of
    databases and their use in literary studies. This panel intervenes in
    this technological debate. Do current database projects undermine
    the familiar rubrics of literary studies or productively challenge the
    disciplinary status quo? How have databases reshaped our
    understanding of literary history, archives, and digital remediation?
    Are databases truly inhospitable to narrative? Does a celebration
    of the database participate in a fantasy of technological neutrality
    or enforce a new politics? We welcome papers that engage with
    these questions, or with other dimensions of the database in
    literary studies.
10 Sci-Fi Predictions That Became
            Science Fact




       http://www.youtube.com/watch?v=GiMzZ8-Ebq0
Internet Librarian: 50 Great Mobile Apps
for Libraries
   46% of American adults own smart phones. By 2016, 10
    billion will be in use worldwide. By the year 2013 there
    will be 81.4 billion apps.
   The average download of apps per device is 51.
   The average time spent on apps per day is 81 minutes.
   80% of people continue to work after leaving the office.
   68% check email before 8am in the morning.
   50% of them check their work email while they’re still in
    bed.
   http://librarianinblack.net/librarianinblack/2012/10/mobil
    eapps.html
   http://50apps.weebly.com/
Text analysis tools (e.g. Wolfram|Alpha)




          http://www.wolframalpha.com/about.html
Writing History in the Digital Age




    http://writinghistory.trincoll.edu/2012/10/approved/
HISTORY PIN
Pin your history to the world. 192,682 photos,
videos, audio clips and stories pinned so far.
http://www.historypin.com/
Personalized online art projects




            https://www.rijksmuseum.nl/en/rijksstudio
Interactive Graphic Novel by Museum of
London, iOS app, audio, maps




http://www.museumoflondon.org.uk/Resources/app/Dickens_webpage/index.html
New and old - Jo Teeuwisse




http://www.zeutch.com/photo/past-and-present-42618
À travers un véritable travail d’archiviste, l’artiste Jo Teeuwisse a tenté de remettre dans le
contexte actuel des images datant de la Seconde Guerre mondiale en France. Un très beau
travail de mémoire, entre passé et présent.
Articles (RSS) - ©2012 Zeutch - Création : RATEL Yannick
3D in Libraries to read books




http://www.ntnu.no/ub/omubit/bibliotekene/   http://www.youtube.com/watch?v=LpSP2ojWt
gunnerus-1/mubil                             Is&feature=youtu.be
Digital Humanities: not just text..(or images, e.g.
http://orbis.stanford.edu/)
                              Discover Ancient Rome
                               in Google Earth
                              http://www.youtube.co
                               m/watch?v=MqMXIRw
                               QniA
                              Image:
                               http://www.virtualtrippi
                               ng.com/google-earths-
                               rome-reborn/ 2008
OCTOBER 24: BERNARD FRISCHER ON “MODELING THE
PAST: NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE
LABORATORY”
http://cunydhi.commons.gc.cuny.edu/2012/10/08/october-24-bernard-frischer-on-modeling-the-past/
Get students to learn
                                                                              about historic events
                                                                              and literature through
                                                                              simple game design




Journey to the West, recreated in NeverWinter Nights, a 12 week project by 3 students in 2006.
Involved their translation from the original Chinese text. They included the text in the games, created game
mechanics and levels from the text, and tested Chinese and Australian students.
cultural games can be playfully instructive
                       Shown at Vsmm2012 conference
                        Chinese Taoism Touch Screen by Neil
                        Wang and Erik Champion
                       Opening - http://youtu.be/gFYG4zTn4Js
                       Game Hua -
                        http://youtu.be/DiGDezTM8hY
                       Game Qi1 -
                        http://youtu.be/jP9nfdUFDTU
                       Game Qi2 -
                        http://youtu.be/orCga2CQBjs
                       Game Qin -
                        http://youtu.be/iC2BGT5IbDE
                       Game Shu -
                        http://youtu.be/dv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative




            http://www.interactivestory.net/
publicVR.org
http://publicvr.org/
                                 http://vimeo.com/25901467
POPCORN MAKER ENHANCE, REMIX AND SHARE WEB VIDEO. USE
YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT
FROM THE REST OF THE WEB — FROM TEXT, LINKS AND MAPS TO
PICTURES AND LIVE FEEDS.
..FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY
WITHOUT BREAKING COPYRIGHT.
https://popcorn.webmaker.org/
http://popcorn.webmadecontent.org/videos/pop
cornmakerteaser2.mp4
Online WYSWYG or HTML slides




              http://lab.hakim.se/reveal-js/#/1
Self made and remixable games
   Become an inventor with this easy-
    to-use touch creation app. Select
    from several shapes and items that
    can be connected together to form
    simple or complex creations.
    Customize your designs with color
    and then set them in motion as you
    add elements of physics, gravity and
    velocity to your creations.
   In Creatorverse, your designs set in
    motion can take on unexpected
    paths and attributes, including
    bounciness, density, friction, speed
    and force.
   http://www.creatorverse.com/
   http://kotaku.com/5954128/forget-
    playing-games-everyone-needs-to-
    make-games
Mixed Reality




http://virtual.vtt.fi/virtual/proj2/multimedia/p   http://ael.gatech.edu/lab/research/arsecondlif
rojects/mrconference.html                          e/using-the-ar-second-life-client/
http://www.airtightinteractive.com/2012/08/webcammesh-   3D and video chat
demo/                                                    http://verold.com/blog/2012/10/31/verold-studio-google-
HTML5 demo projects webcam video onto WebGL 3D Mesh      hangouts-for-realtime-design-reviews




Interactive 3D webcam /webchat
Virtual Distance Learning
                                                    Classroom lets students
                                                    congregate online in
                                                    virtual reality

                                                    Once scanned into the
                                                    system, students will be
                                                    able to join other avatars in
                                                    an online classroom, which
                                                    could look like anything
                                                    from a traditional learning
                                                    space to a life-size model of
                                                    a Grecian theater. Distance
                                                    units are the same in the
                                                    virtual classroom and the
the system creates 3-D avatars using the infrared   real world, so taking a step
depth sensor in Microsoft’s Kinect sensor.          forward on camera
http://www.youtube.com/watch?v=RSLd-lSk9ts
                                                    translates to a step of the
                                                    same size online. Avatars
                                                    can also interact with
                                                    virtual objects.
http://www.udacity.com/overview/Course/cs291/CourseRev/1
http://www.guardian.co.uk/education/2012/nov/11/online-free-
                                                               https://www.coursera.org/
learning-end-of-university?CMP=twt_gu                          Stanford, Princeton, Michigan and Pennsylvania




   Do online courses spell the end for
       the traditional university?
                                                                                      Sebastian Thrun
Free or Open Data
   Tim Berners-Lee
    http://www.wired.co.uk/news/archive/2012-
    11/09/raw-data
   When governments begin to release data
    openly on the web, the growing movement of
    hackers and activists and even internal
    government agencies and corporations, can
    begin to use the previously unconnected and
    undissected numbers, images and graphs to
    create new ways for you to access valuable
    new information.
   The Ghana Open Data Initiative (GODI) just
    held Ghana's first data bootcamp, bringing
    together journalists and developers to find,
    extract and analyse public data to tell better
    informed news stories.
   http://www.thewebindex.org/
   http://www.theodi.org/
Free or Open Data
 http://www.slideshare.net/JuryKonga/open-data-
  new-reality-community-benefits
 http://www.pbs.org/idealab/2012/11/how-
  openspending-is-getting-the-story-out-of-the-
  data313.html
 http://www.smartplanet.com/blog/bulletin/how-
  open-source-big-data-can-improve-supply-
  chains/4833 (VP, Nike, Financial Times Innovate
  2012 conference)
 http://mashable.com/2012/11/07/open-data-
  city-apps/
HTTP://OPENSPENDING.ORG/
Explore existing spending datasets
Upload and share a financial dataset
Make your own budget monitoring site
FUNDING: 2014-2020
CONNECTING EUROPE
copyright Lars Lundqvist ‫ ‏‬arkland_swe CARARE
                         @
Copenhagen 10:40 AM - 8 Nov 12
The massive dataset is the descriptive
                                                     information about Europe's digitised
  HTTP://WWW.EUROPEANA.EU                            treasures. For the first time, the
  /PORTAL/                                           metadata is released under the
  http://www.europeana.eu/portal/
  http://remix.europeana.eu/#                        Creative Commons CC0 Public Domain
  http://www.euscreen.eu/exhibitions.html#.UJ-
  MkYakbVM                                           Dedication, meaning that anyone can
                                                     use the data for any purpose -
                                                     creative, educational, commercial -
                                                     with no restrictions. This release,
                                                     which is by far the largest one-time
                                                     dedication of cultural data to the
                                                     public domain using CC0 offers a new
                                                     boost to the digital economy,
                                                     providing electronic entrepreneurs
                                                     with opportunities to create
                                                     innovative apps and games for tablets
                                                     and smartphones and to create new
                                                     web services and portals.


Online open data is a core resource which can fuel enterprise and create opportunities for
  millions of Europeans working in Europe's cultural and creative industries. The sector
           represents 3.3% of EU GDP and is worth over €150 billion in exports.
CREATIVE HACKING
http://nearsomething.com/
in brief
 DIGHUMLAB is a national consortium of four Danish universities:
  Aalborg University, Aarhus University, the University of Copenhagen and
  the University of Southern Denmark. Together with the State and
  University Library and the Royal Library, the lab will work to promote
  access to digital research resources, the development of research tools
  and education as well as strengthening ties to international networks.
 The Ministry of Science, Innovation and Higher Education has
  contributed a grant of DKK 30 million to the development of the Danish
  Digital Humanities Laboratory (DIGHUMLAB). The establishment of
  DIGHUMLAB was named as a priority in the ministry's roadmap for
  research infrastructure in 2010, and is intended to promote research in
  the humanities and social sciences, education and knowledge exchange
  by providing access to digital resources and developing new research
  methods and practices.
 http://www.dighumlab.dk
   rejuvenate fields of research within the humanities and social
    sciences
   through broad access to digital sources and research data
   through development of software-supported analysis methods
   through collaborative forms of work and new research
    concepts
   through internationalisation of classic specialist research skills
    and emerging interdisciplinary fields of research.
   DIGHUMLAB will enhance and facilitate Digital Humanities in
    Danish research, thereby contributing to greater
    interdisciplinary cooperation, widespread knowledge transfer
    and global orientation and increased internationalisation of
    both research and education.
Themes
◦ Theme 1: Language-based materials and tools,
  CLARIN, see http://clarin.dk
◦ Theme 2: Mediatools (the Net Archive, Net Lab) AU,
  (subcontractor: State Library) and Developing tools for
  audio and visual media AU, http://www.netlab.dk/
◦ Theme 3: Interaction and Design Studios, AAU and
  SDU
DIGHUMLAB Launch                    http://dighumlab.dk


     'A lab doesn't have to be
      filled with microscopes and
      white lab coats to be a real
      lab. The natural sciences
      don't have a monopoly on             Fra venstre: Jens Erik Mogensen,
      laboratories any more; they           prodekan KU, Lone Dirckinck-
      must make room for the                Holmfeld, dekan AAU, Flemming G.
                                            Andersen, dekan Syddansk
      social sciences and                   Universitet, Lauritz B. Holm-Nielsen,
      humanities,' said Minister of         rektor AU, Morten Østergaard,
      Higher Education Morten               uddannelsesminister, Mette Thunø,
      Østergaard in his inaugural           dekan AU og formand for
      address at the DIGIHUMLAB             DIGHUMLBs styregruppe Erik
                                            Champion, projektleder DIGHUMLAB
      opening seminar.
http://dighumlab.dk/index.php?id=2155&tx_ttnews%5Btt_news%5D=120
             &cHash=64e8312ce6f3871a51329b63375352aa
DARIAH-EU Map


                                                                                                                                                                 Member
                                                                   Data Archiving and                                                                            Observer
                                                                   Networked Services (DANS)                                                                     Cooperating Partner
                                                                                                                   University of Oslo                            Non-EU (Cooperating Partner)
                                                                                                                   Museum of Cultural History (KHM)
King's College London
Centre for e-Research (CeRcH)
                                                                                          Norway
                                                                                                   Oslo                                                                              DIGHUMLAB
Irish Research Council for the
Humanities and Social Sciences
(IRCHSS)                                                                                       Copenhagen/                                                                 Vilnius University (VU)
                                                          UK                                   Denmark (VCC2)
                                       Ireland   Dublin                                                                   Lithuania
                                       (VCC2)
                                                                                                                                      Vilnius
                                                                                                                                                             Austrian Academy of Sciences (AAS)
                                                                           Den Haag/                                                                               Institute for Corpus Linguistics
University of Goettingen                                       London      Netherlands                                                                                        and Text Technology
Goettingen State and University Library (SUB)                              (VCC3)
                                                                                      Goettingen
                                                                                 Germany
                                                          Paris                   (VCC1/
                                                                                                                                                          Institute of Contemporary History (ICH)
                                                                                VCC4/DCO)
National Center for Scientific Research (CNRS)
TGE ADONIS                                                                                                    Vienna
                                                                        Bern Swit-                 Austria
                                                                                                   (VCC1)                                                        Ruđer‫‏‬Bošković‫‏‬Institute‫(‏‬RBI)
                                                        France               zerland
                                                      (VCC3/DCO)                                         Ljubljana/Slovenia                      Centre for Information and Computer Science
                                                                                                               Zagreb/Croatia
                                                                                  Italy
                                                                                                                          Belgrade
                                                                                           Florence
                                                                                                                       Serbia
                                                                                                                                                          Center for Digital Humanities (CDH)

Swiss Academy of Humanities                                                                                  Tirana/
and Social Sciences (SAGW)                                                                                   Albania
                                                                                                                                                                        Academy of Athens (AA)
                                                                                                                                                                   Research Centre for the Study
                                                                                                                                                                       of Modern Greek History
Digital Renaissance Foundation (FRD)
                                                                                                                                        Athens
                                                                                                                                                                      Digital Curation Unit (DCU)
                                             Ministry of Tourism Culture                                                                                          Institute for the Management
                                             Youth and Sports                                                                                                             of Information Systems
Issues
   how does one create a national focus while allowing academics
    and other researchers to pursue their own specific goals?
   what are the boundaries of the Digital Humanities pertinent to
    our researchers, beyond which we should not tread?
   how to focus on key research areas, without becoming cut off
    from international networks?
   how can one develop an infrastructure five years ahead, based
    on catering for technology that we are not yet using?
   how can a distributed network allow for unified identity and
    individual planning?
   which resources are best managed centrally, or distributed?
   how one create a centre for something that has no physical
    centre, unifying traditionally disparate and skeptical disciplines,
    without restricting them or discriminating between them?
Questions I asked DH scholars
 How can DH re-examine Humanities?
 What is a DH community?
 What has value to scholars beyond 5 years?
 What makes for high quality DH projects?
 NOW, which tools and services are needed?




                     Copyright http://paulbourke.net/fractals/googleearth/
Digital Humanities-Mark Kingwell
 The most important skill is critical thinking
 We say this a lot but don’t do much about it. Here’s what we need:
  courses in informal logic, so students can recognize fallacies in public
  discourse; in economic theory, since economists think they rule the
  world, and politicians believe them; and in computer programming,
  because you can’t see the biases of the system unless you know how it
  was coded..the widespread view that technology is value-neutral,
  inevitable and always here to help, needs to be exposed as the
  dangerous ideology it is.
 http://www.theglobeandmail.com/news/national/time-to-lead/mark-
  kingwells-seven-pathways-to-the-stars/article4610505/

 Erik Champion, Aarhus, Denmark, echa@adm.au.dk
 or http://erikchampion.wordpress.com/
Some tools
   http://www.chromeexperiments.com/
   http://www.ludoscience.com/EN/blog/634-Craftyy-an-online-tool-geared-towards-collaborative-game-design.html
   Europeana technical slides
   http://t-pen.org/TPEN/ T-PEN is a web-based tool for working with images of manuscripts. Users attach transcription
    data (new or uploaded) to the actual lines of the original manuscript in a simple, flexible interface.
   http://www.textal.org/ to help scholars design wordclouds and produce statistics
   http://dirt.projectbamboo.org/ directory of DH tools
   http://selection.datavisualization.ch/ data viz tools
   http://www.cassiopeiaproject.com/videos2.php hi-def science videos
   http://digitalhumanities.org/centernet/resources/tools/
   http://humanexperience.stanford.edu/digital_humanities
   http://www.esri.com/software/mapping-for-everyone/
   http://neatline.org/ tell stories with maps and timelines
   AR see esp Volkswagen http://econsultancy.com/uk/blog/9842-seven-awesome-augmented-reality-campaigns
   Toozla: AR AUDIO browser http://www.augmentedplanet.com/2009/12/the-worlds-first-audio-augmented-reality-
    browser/
   HTML 5 movie threader http://evelyn-interactive.searchingforabby.com/
   Crowd tagging and the museum http://www.imamuseum.org/page/collection-tags
   http://pleiades.stoa.org/ A community-built gazetteer and graph of ancient places
   Epics, e-learning platform for digital heritage http://vimeo.com/33711147

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Visualizing the Digital Humanities, Deic2012

  • 1. Visualizing the Digital Humanities Erik Champion, DIGHUMLAB.dk DeIC 2012 Data computing and net 11.15 Nov 12 - 13, 2012 Middelfart, Denmark
  • 2. http://www.cdh.ucla.edu/instruction/dhcourses.html What is Digital Humanities?  UCL Centre for Digital Humanities “at the intersection of digital technologies and humanities.” http://www.ucl.ac.uk/dh  UCLA DH “interprets the cultural and social impact of new media and information technologies—the fundamental components of the new information age—as well as creates and applies these technologies to answer cultural, social, historical, and philological questions, both those traditionally conceived and those only enabled by new technologies.” http://www.cdh.ucla.edu/about/what-is.html
  • 3. Digital Humanities: self defined  Digital Humanities is self:defined
  • 4. A Survey of Digital Humanities Centers in the USA by Diane M. Zorich, November 2008 Where new media and technologies are used for humanities-based research, teaching, and intellectual engagement and experimentation. The goals of the center are to further humanities scholarship, create new forms of knowledge, and explore technology’s impact on humanities based disciplines.  builds digital collections as scholarly or teaching resources;  creates tools for ◦ authoring (i.e., creating multimedia products and applications with minimal technical knowledge or training) ◦ building digital collections ◦ analyzing humanities collections, data, or research processes ◦ managing the research process;  departments uses digital collections and analytical tools to generate new intellectual products;  offers digital humanities training  conducts research in humanities and humanities computing (digital scholarship);  offers lectures, programs, conferences, or seminars on digital humanities topics for general or academic audiences;  has its own academic appointments and staffing  creates a zone of experimentation and innovation for humanists;  serves as an information portal for a particular humanities discipline;  serves as a repository for humanities-based digital collections  provides technology solutions to humanities. http://www.clir.org/pubs/reports/pub143/pub143.pdf
  • 5. Typical DH centres <>HASTAC  Resource focused. Centers are organized around a primary resource, located in a virtual space, that serves a specific group of members. All programs and products flow from the resource, and individual and organizational members help sustain the resource by providing content, and, in some instances, volunteer labor.  Center focused. Centers are organized around a physical location, with many diverse projects, programs, and activities that are undertaken by faculty, researchers, and students, and that offer many different resources to diverse audiences. Most of the centers surveyed operate under this model.
  • 6. Typical DH centres <>HASTAC  Resource focused. Centers are organized around a primary resource, located in a virtual space, that serves a specific group of members. All programs and products flow from the resource, and individual and organizational members help sustain the resource by providing content, and, in some instances, volunteer labor.  Center focused. Centers are organized around a physical location, with many diverse projects, programs, and activities that are undertaken by faculty, researchers, and students, and that offer many different resources to diverse audiences. Most of the centers surveyed operate under this model.
  • 7. Danish Research Road Map 2.1 Humanities and Social Sciences  Humanities and social science researchers will to an increasing extent need robust, generally available and internationally geared research infrastructures based on modern information technology. The development of these new tools will significantly advance studies and interpretations of human experiences, actions and decisions and thus lay the foundation for an enlightened civil society, competitive business and industry and an efficient public sector.  Research infrastructures that support humanities research have traditionally been libraries, archives and various museum collections consisting of historical documents, books and periodicals, maps, artefacts, art and other resources dispersed across different national institutions. On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature, for example, in linguistics, communication and media research.  http://www.fi.dk/filer/publikationer/2011/Danish_roadmap_for_resear ch_infrastructures_2011/html/kap02.htm
  • 8. “RESEARCH INFRASTRUCTURE” ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium – ERIC Practical Guidelines Research  …facilities, resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments; knowledge-based resources such as collections, archives or structures for scientific information; enabling ICT-based infrastructures such as Grid, computing, software and communication, or any other entity of a unique nature essential to achieve excellence in research.  Such infrastructures may be “single-sited” or “distributed” (an organised network of resources)..
  • 9. Do ideas go into Infrastructure?  Andrew Prescott King’s College London UK: 3 most important pieces of infrastructure.. are: ◦ the network provision through JANET; ◦ the collective licensing of commercial digital packages through JISC Collections; ◦ and the NESLI2 licensing of access to online journals  ..issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation..  http://digitalriffs.blogspot.com/2012/02/thinking- about-infrastructure.html
  • 10. Is DH service as usual or paradigm shifter? Whether Digital Humanities should be the application of computing, or an inquiry as to how digital media will or can irrevocably change the Humanities. David Parry. (n.d.). The Digital Humanities or a Digital Humanism. Debates in the Digital Humanities - Matthew K. Gold - Google Bøger.
  • 11. "Why does impact matter?" ...£100M spent on digitization in UK... @SimonTanner in action #mcn2012Value #mcn2012pic.twitter.com/Pohy8kcX
  • 12. What is impact? https://twitter.com/mpedson/status/267313958065676289/photo/ 1
  • 13. Visualization: Help Desk http://www.youtube.com/watch?v=0Cd7Bsp3dDo&feature=related
  • 14. Visualization Centre failures  Lack of communication and media to own staff or to public.  Affected by political legacies.  Funding not competitive, lack of kick start funds.  Locked into expensive inflexible equipment.  Intellectual capital hard to replace.  Lack of ongoing training.  Inability to define successful outcomes.
  • 15. CFP: “THE GENRE OF THE TWENTY-FIRST CENTURY”? DATABASES AND THE FUTURE OF LITERARY STUDIES http://hastac.org/opportunities/cfp-%E2%80%9C- genre-twenty-first-century%E2%80%9D-databases- and-future-literary-studies  Given that many digital projects have eschewed databases in their effort to, as Susan Brown wrote of the Orlando Project, “retain the fluidity, flexibility, and nuance of continuous prose,” the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies. This panel intervenes in this technological debate. Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo? How have databases reshaped our understanding of literary history, archives, and digital remediation? Are databases truly inhospitable to narrative? Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics? We welcome papers that engage with these questions, or with other dimensions of the database in literary studies.
  • 16. 10 Sci-Fi Predictions That Became Science Fact http://www.youtube.com/watch?v=GiMzZ8-Ebq0
  • 17. Internet Librarian: 50 Great Mobile Apps for Libraries  46% of American adults own smart phones. By 2016, 10 billion will be in use worldwide. By the year 2013 there will be 81.4 billion apps.  The average download of apps per device is 51.  The average time spent on apps per day is 81 minutes.  80% of people continue to work after leaving the office.  68% check email before 8am in the morning.  50% of them check their work email while they’re still in bed.  http://librarianinblack.net/librarianinblack/2012/10/mobil eapps.html  http://50apps.weebly.com/
  • 18. Text analysis tools (e.g. Wolfram|Alpha) http://www.wolframalpha.com/about.html
  • 19. Writing History in the Digital Age http://writinghistory.trincoll.edu/2012/10/approved/
  • 20. HISTORY PIN Pin your history to the world. 192,682 photos, videos, audio clips and stories pinned so far. http://www.historypin.com/
  • 21. Personalized online art projects https://www.rijksmuseum.nl/en/rijksstudio
  • 22. Interactive Graphic Novel by Museum of London, iOS app, audio, maps http://www.museumoflondon.org.uk/Resources/app/Dickens_webpage/index.html
  • 23. New and old - Jo Teeuwisse http://www.zeutch.com/photo/past-and-present-42618 À travers un véritable travail d’archiviste, l’artiste Jo Teeuwisse a tenté de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France. Un très beau travail de mémoire, entre passé et présent. Articles (RSS) - ©2012 Zeutch - Création : RATEL Yannick
  • 24. 3D in Libraries to read books http://www.ntnu.no/ub/omubit/bibliotekene/ http://www.youtube.com/watch?v=LpSP2ojWt gunnerus-1/mubil Is&feature=youtu.be
  • 25. Digital Humanities: not just text..(or images, e.g. http://orbis.stanford.edu/)  Discover Ancient Rome in Google Earth  http://www.youtube.co m/watch?v=MqMXIRw QniA  Image: http://www.virtualtrippi ng.com/google-earths- rome-reborn/ 2008
  • 26. OCTOBER 24: BERNARD FRISCHER ON “MODELING THE PAST: NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORY” http://cunydhi.commons.gc.cuny.edu/2012/10/08/october-24-bernard-frischer-on-modeling-the-past/
  • 27. Get students to learn about historic events and literature through simple game design Journey to the West, recreated in NeverWinter Nights, a 12 week project by 3 students in 2006. Involved their translation from the original Chinese text. They included the text in the games, created game mechanics and levels from the text, and tested Chinese and Australian students.
  • 28. cultural games can be playfully instructive  Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion  Opening - http://youtu.be/gFYG4zTn4Js  Game Hua - http://youtu.be/DiGDezTM8hY  Game Qi1 - http://youtu.be/jP9nfdUFDTU  Game Qi2 - http://youtu.be/orCga2CQBjs  Game Qin - http://youtu.be/iC2BGT5IbDE  Game Shu - http://youtu.be/dv_TOnl_sbc
  • 31. Interactive narrative  http://www.interactivestory.net/
  • 32. publicVR.org http://publicvr.org/ http://vimeo.com/25901467
  • 33. POPCORN MAKER ENHANCE, REMIX AND SHARE WEB VIDEO. USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB — FROM TEXT, LINKS AND MAPS TO PICTURES AND LIVE FEEDS. ..FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT. https://popcorn.webmaker.org/ http://popcorn.webmadecontent.org/videos/pop cornmakerteaser2.mp4
  • 34. Online WYSWYG or HTML slides http://lab.hakim.se/reveal-js/#/1
  • 35. Self made and remixable games  Become an inventor with this easy- to-use touch creation app. Select from several shapes and items that can be connected together to form simple or complex creations. Customize your designs with color and then set them in motion as you add elements of physics, gravity and velocity to your creations.  In Creatorverse, your designs set in motion can take on unexpected paths and attributes, including bounciness, density, friction, speed and force.  http://www.creatorverse.com/  http://kotaku.com/5954128/forget- playing-games-everyone-needs-to- make-games
  • 36. Mixed Reality http://virtual.vtt.fi/virtual/proj2/multimedia/p http://ael.gatech.edu/lab/research/arsecondlif rojects/mrconference.html e/using-the-ar-second-life-client/
  • 37. http://www.airtightinteractive.com/2012/08/webcammesh- 3D and video chat demo/ http://verold.com/blog/2012/10/31/verold-studio-google- HTML5 demo projects webcam video onto WebGL 3D Mesh hangouts-for-realtime-design-reviews Interactive 3D webcam /webchat
  • 38. Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system, students will be able to join other avatars in an online classroom, which could look like anything from a traditional learning space to a life-size model of a Grecian theater. Distance units are the same in the virtual classroom and the the system creates 3-D avatars using the infrared real world, so taking a step depth sensor in Microsoft’s Kinect sensor. forward on camera http://www.youtube.com/watch?v=RSLd-lSk9ts translates to a step of the same size online. Avatars can also interact with virtual objects.
  • 39. http://www.udacity.com/overview/Course/cs291/CourseRev/1 http://www.guardian.co.uk/education/2012/nov/11/online-free- https://www.coursera.org/ learning-end-of-university?CMP=twt_gu Stanford, Princeton, Michigan and Pennsylvania Do online courses spell the end for the traditional university? Sebastian Thrun
  • 40. Free or Open Data  Tim Berners-Lee http://www.wired.co.uk/news/archive/2012- 11/09/raw-data  When governments begin to release data openly on the web, the growing movement of hackers and activists and even internal government agencies and corporations, can begin to use the previously unconnected and undissected numbers, images and graphs to create new ways for you to access valuable new information.  The Ghana Open Data Initiative (GODI) just held Ghana's first data bootcamp, bringing together journalists and developers to find, extract and analyse public data to tell better informed news stories.  http://www.thewebindex.org/  http://www.theodi.org/
  • 41. Free or Open Data  http://www.slideshare.net/JuryKonga/open-data- new-reality-community-benefits  http://www.pbs.org/idealab/2012/11/how- openspending-is-getting-the-story-out-of-the- data313.html  http://www.smartplanet.com/blog/bulletin/how- open-source-big-data-can-improve-supply- chains/4833 (VP, Nike, Financial Times Innovate 2012 conference)  http://mashable.com/2012/11/07/open-data- city-apps/
  • 42. HTTP://OPENSPENDING.ORG/ Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
  • 43. FUNDING: 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist ‫ ‏‬arkland_swe CARARE @ Copenhagen 10:40 AM - 8 Nov 12
  • 44. The massive dataset is the descriptive information about Europe's digitised HTTP://WWW.EUROPEANA.EU treasures. For the first time, the /PORTAL/ metadata is released under the http://www.europeana.eu/portal/ http://remix.europeana.eu/# Creative Commons CC0 Public Domain http://www.euscreen.eu/exhibitions.html#.UJ- MkYakbVM Dedication, meaning that anyone can use the data for any purpose - creative, educational, commercial - with no restrictions. This release, which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy, providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals. Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europe's cultural and creative industries. The sector represents 3.3% of EU GDP and is worth over €150 billion in exports.
  • 46. in brief  DIGHUMLAB is a national consortium of four Danish universities: Aalborg University, Aarhus University, the University of Copenhagen and the University of Southern Denmark. Together with the State and University Library and the Royal Library, the lab will work to promote access to digital research resources, the development of research tools and education as well as strengthening ties to international networks.  The Ministry of Science, Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB). The establishment of DIGHUMLAB was named as a priority in the ministry's roadmap for research infrastructure in 2010, and is intended to promote research in the humanities and social sciences, education and knowledge exchange by providing access to digital resources and developing new research methods and practices.  http://www.dighumlab.dk
  • 47. rejuvenate fields of research within the humanities and social sciences  through broad access to digital sources and research data  through development of software-supported analysis methods  through collaborative forms of work and new research concepts  through internationalisation of classic specialist research skills and emerging interdisciplinary fields of research.  DIGHUMLAB will enhance and facilitate Digital Humanities in Danish research, thereby contributing to greater interdisciplinary cooperation, widespread knowledge transfer and global orientation and increased internationalisation of both research and education.
  • 48. Themes ◦ Theme 1: Language-based materials and tools, CLARIN, see http://clarin.dk ◦ Theme 2: Mediatools (the Net Archive, Net Lab) AU, (subcontractor: State Library) and Developing tools for audio and visual media AU, http://www.netlab.dk/ ◦ Theme 3: Interaction and Design Studios, AAU and SDU
  • 49. DIGHUMLAB Launch http://dighumlab.dk  'A lab doesn't have to be filled with microscopes and white lab coats to be a real lab. The natural sciences don't have a monopoly on  Fra venstre: Jens Erik Mogensen, laboratories any more; they prodekan KU, Lone Dirckinck- must make room for the Holmfeld, dekan AAU, Flemming G. Andersen, dekan Syddansk social sciences and Universitet, Lauritz B. Holm-Nielsen, humanities,' said Minister of rektor AU, Morten Østergaard, Higher Education Morten uddannelsesminister, Mette Thunø, Østergaard in his inaugural dekan AU og formand for address at the DIGIHUMLAB DIGHUMLBs styregruppe Erik Champion, projektleder DIGHUMLAB opening seminar. http://dighumlab.dk/index.php?id=2155&tx_ttnews%5Btt_news%5D=120 &cHash=64e8312ce6f3871a51329b63375352aa
  • 50. DARIAH-EU Map Member Data Archiving and Observer Networked Services (DANS) Cooperating Partner University of Oslo Non-EU (Cooperating Partner) Museum of Cultural History (KHM) King's College London Centre for e-Research (CeRcH) Norway Oslo DIGHUMLAB Irish Research Council for the Humanities and Social Sciences (IRCHSS) Copenhagen/ Vilnius University (VU) UK Denmark (VCC2) Ireland Dublin Lithuania (VCC2) Vilnius Austrian Academy of Sciences (AAS) Den Haag/ Institute for Corpus Linguistics University of Goettingen London Netherlands and Text Technology Goettingen State and University Library (SUB) (VCC3) Goettingen Germany Paris (VCC1/ Institute of Contemporary History (ICH) VCC4/DCO) National Center for Scientific Research (CNRS) TGE ADONIS Vienna Bern Swit- Austria (VCC1) Ruđer‫‏‬Bošković‫‏‬Institute‫(‏‬RBI) France zerland (VCC3/DCO) Ljubljana/Slovenia Centre for Information and Computer Science Zagreb/Croatia Italy Belgrade Florence Serbia Center for Digital Humanities (CDH) Swiss Academy of Humanities Tirana/ and Social Sciences (SAGW) Albania Academy of Athens (AA) Research Centre for the Study of Modern Greek History Digital Renaissance Foundation (FRD) Athens Digital Curation Unit (DCU) Ministry of Tourism Culture Institute for the Management Youth and Sports of Information Systems
  • 51. Issues  how does one create a national focus while allowing academics and other researchers to pursue their own specific goals?  what are the boundaries of the Digital Humanities pertinent to our researchers, beyond which we should not tread?  how to focus on key research areas, without becoming cut off from international networks?  how can one develop an infrastructure five years ahead, based on catering for technology that we are not yet using?  how can a distributed network allow for unified identity and individual planning?  which resources are best managed centrally, or distributed?  how one create a centre for something that has no physical centre, unifying traditionally disparate and skeptical disciplines, without restricting them or discriminating between them?
  • 52. Questions I asked DH scholars  How can DH re-examine Humanities?  What is a DH community?  What has value to scholars beyond 5 years?  What makes for high quality DH projects?  NOW, which tools and services are needed? Copyright http://paulbourke.net/fractals/googleearth/
  • 53. Digital Humanities-Mark Kingwell  The most important skill is critical thinking  We say this a lot but don’t do much about it. Here’s what we need: courses in informal logic, so students can recognize fallacies in public discourse; in economic theory, since economists think they rule the world, and politicians believe them; and in computer programming, because you can’t see the biases of the system unless you know how it was coded..the widespread view that technology is value-neutral, inevitable and always here to help, needs to be exposed as the dangerous ideology it is.  http://www.theglobeandmail.com/news/national/time-to-lead/mark- kingwells-seven-pathways-to-the-stars/article4610505/  Erik Champion, Aarhus, Denmark, echa@adm.au.dk  or http://erikchampion.wordpress.com/
  • 54. Some tools  http://www.chromeexperiments.com/  http://www.ludoscience.com/EN/blog/634-Craftyy-an-online-tool-geared-towards-collaborative-game-design.html  Europeana technical slides  http://t-pen.org/TPEN/ T-PEN is a web-based tool for working with images of manuscripts. Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple, flexible interface.  http://www.textal.org/ to help scholars design wordclouds and produce statistics  http://dirt.projectbamboo.org/ directory of DH tools  http://selection.datavisualization.ch/ data viz tools  http://www.cassiopeiaproject.com/videos2.php hi-def science videos  http://digitalhumanities.org/centernet/resources/tools/  http://humanexperience.stanford.edu/digital_humanities  http://www.esri.com/software/mapping-for-everyone/  http://neatline.org/ tell stories with maps and timelines  AR see esp Volkswagen http://econsultancy.com/uk/blog/9842-seven-awesome-augmented-reality-campaigns  Toozla: AR AUDIO browser http://www.augmentedplanet.com/2009/12/the-worlds-first-audio-augmented-reality- browser/  HTML 5 movie threader http://evelyn-interactive.searchingforabby.com/  Crowd tagging and the museum http://www.imamuseum.org/page/collection-tags  http://pleiades.stoa.org/ A community-built gazetteer and graph of ancient places  Epics, e-learning platform for digital heritage http://vimeo.com/33711147