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Tips & Tricks
game 3d graphic
PHẠM NGỌC VŨ KHÁNH
Professional 3d artist, team leader
Content:
Animation
Effect
Modeling & Unwarp
• Tiling unwrap
 Modelling & Unwrap
 Modelling & Unwrap
• Tiling unwrap
 Modelling & Unwrap
• Using lightmap to improve quality visibility
 Modelling & Unwrap
• 3d game use lightmap to improve quality visibility
• How many polygon for main character ?
- Check the silhouette of your character
- Between 1000 and 4000 you won’t see a
difference at that size
• How many polygon for a whole scene ?
- A scene that ranges between 20k-30k polys at
any one time, and it runs between 50-60fps on a
new gen smart phone(S2), and approx 25-30fps
on a 3GS
 Animation
• Using script spring magic for overlap animation
 Animation
 Animation
 Animation
• Mirror animation
 Animation
• Mirror animation
1. Export animation to FBX file
2. Import file FBX into 3dsmax.
3. Creat a dummy, and then link Bip01 to dummy.
4. Scale “-100” dummy’s x axis
5. Using Bake animation tool to bake Biop01’s animation,
rename Bip01_Baked become Bip01.
6. Export FBX again.
6. Done.
 Animation
• Reactor dynamic animation become bone animation
 Animation
• Reactor dynamic animation become bone animation
1. Creating animation dynamic.
2. Select vertexs to link bone.
3. Using script «JBsoftControlPointToVertex» for creating dummy
to link them to selected vertexs
4. Using points have just created for skinning. Finally, export FBX.
5. Done.
 Effect
• Light halo
 Effect
• Water
 Effect
• Water
 Effect
• Water fall
Conclusion
Using script
to improve
quality and
reduce time
All animation
can import to
game engine
if they have
bones
OGDC2013_ Tip&trick 3D Graphic_ Mr Pham Ngoc Vu Khanh
OGDC2013_ Tip&trick 3D Graphic_ Mr Pham Ngoc Vu Khanh

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