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LECTURE L07
BECOMING INVISIBLE
Steve Jobs
Apple Special Event 27. January 2010
iPad
The iPad was released April 3rd
From January to April there was a lot of discussion about the iPad
And there were more sceptics than not
iPad
300,000 iPads were sold on their first day of availability
By May 3, 2010, Apple had sold a million iPads
Inflection Point
Shift in Computing
Where is the C-drive?
Computer anyone can use
The computer just
disappeared
Computer you use standing
Shifting focus
TECHNOLOGY
CONSUMER
Technology Adoption Life Cycle - The Law of
Diffusion of Innovation
OBVIOUS
INVISIBLE
Technology Adoption Life Cycle - The Law of
Diffusion of Innovation
ANALYTICAL THINKING
EMOTIONS AND 

FEELINGS
Technology Adoption Life Cycle - The Law of
Diffusion of Innovation
User Centred Design

Don Norman
Computers are

still pretty

complicated

technology
Consumer Devices
The Computer and
the Internet
disappear
Source: Morgan Stanley Research
https://techpinions.com/the-terrible-tablet-tantrum-part-1/30840
Inflection points
When technology changes business
Rapid growth starts
Decline of growth starts
Hype Curve
Wired Magazine editor (former) Chris Anderson on
the Hype Curve and forecasting
The	
  Hype	
  Cycle
	
   A	
  graphic	
  representation	
  of	
  the	
  maturity,	
  adoption	
  and	
  business	
  
application	
  of	
  specific	
  technologies
NASDAQ	
  
January	
  2000	
  
The Internet Bubble
NASDAQ	
  
January	
  2000	
  
The Internet Bubble
NASDAQ	
  
January	
  2000	
  
The Internet Bubble
The	
  Railway	
  Bubble
Railway	
  Stock	
  in	
  Britain	
  
The	
  value	
  of	
  railway	
  stock	
  grew	
  4	
  fold	
  from	
  1826	
  to	
  1846	
  
Many	
  companies,	
  heavy	
  over-­‐investment	
  
The	
  bubble	
  burst	
  1846
The	
  Internet	
  Bubble
Anderson’s Grand Unified Theory of Technology Trends
Theory of Predicting the Future
Anderson’s Grand Unified Theory of Predicting the Future

All important technologies go through four states, or at least four
stages, in their lives. Each stage can be seen as a collision, with
something else. The stages are: 

1. Critical Price
2. Critical Mass
3. Displace another technology
4. Become nearly free
TECHNOLOGY
CONSUMER
Technology Adoption Life Cycle - The Law of
Diffusion of Innovation
Importance of Design
DESIGN
As technology matures, 

design becomes important
Technology Adoption Life Cycle
The talent of the company that made the
product in the early days may become wrong
when the product matures
The organisational structure of companies
need to change when the company moves
from technology to products/services
Organisations which design
systems ... are constrained to
produce designs which are copies
of the communication structures
of these organisations
Conway’s Law
To whom does the designer report to? 

A programmer?
Technology	
   Business	
   Design
Technology	
  Life	
  Cycle
When	
  will	
  the	
  early

majority	
  pragmatics

start	
  buying	
  a	
  product?	
  
The	
  value	
  of	
  the	
  product

is	
  sufficiently	
  great	
  or

good-­‐enough

Technology	
  Life	
  Cycle
	
   Early	
  in	
  the	
  cycle,	
  technology	
  is	
  important	
  
	
   When	
  technology	
  becomes	
  good	
  enough	
  
Value	
  becomes	
  more	
  important	
  
Design	
  becomes	
  more	
  important	
  
Technology	
  is	
  no	
  longer	
  the	
  variable	
  that	
  controls	
  purchases	
  
Improvements	
  loose	
  their	
  glamour	
  
Customers	
  are	
  looking	
  for	
  things	
  like	
  value	
  convenience,	
  productivity,	
  

ease-­‐of-­‐use,	
  low-­‐cost,	
  reliability	
  
Emotions
Life	
  Cycle	
  of	
  Technology
	
   The	
  move	
  from	
  Technology	
  to	
  Commodity
The	
  need-­‐satisfaction	
  curve	
  of	
  technology
The	
  Market	
  of	
  Commodites
• What	
  happens	
  when	
  a	
  market	
  becomes	
  
mature?	
  
– Karaoke	
  Capitalism	
  takes	
  over	
  
• Red	
  oceans	
  
– All	
  the	
  industries	
  in	
  existence	
  today

—the	
  known	
  market	
  space	
  
– Industry	
  boundaries	
  are	
  defined	
  and	
  accepted,	
  and	
  
the	
  competitive	
  rules	
  of	
  the	
  game	
  are	
  known
Creating	
  Blue	
  Oceans
• Strategy	
  for	
  creating	
  new	
  markets	
  
– Make	
  the	
  competition	
  irrelevant	
  
• Blue	
  oceans	
  denote	
  all	
  the	
  industries	
  

not	
  in	
  existence	
  today—the	
  unknown	
  

market	
  space,	
  untainted	
  by	
  competition
Instead	
  of	
  focusing	
  on	
  beating	
  the	
  competition,	
  you	
  focus	
  on	
  
making	
  the	
  competition	
  irrelevant	
  by	
  creating	
  a	
  leap	
  in	
  value	
  
for	
  your	
  buyers	
  and	
  your	
  company,	
  thereby	
  opening	
  up	
  new	
  
and	
  uncontested	
  market	
  space
Value Innovation
TECHNOLOGY
CONSUMER
Technology Adoption Life Cycle

The Law of Diffusion of Innovation
Next
DISRUPTIVE TECHNOLOGY

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