2. Olympya Software Minerva Software
Confidential
Olympya Focus: Games & Tools
Five Olympya projects have been approved by government incentive agencies
CNPq, Educine, Sebrae, Finep and RIOFILME
Over the last years, Olympya has developed partnerships with
Three USA and one Israel companies
Brazilian Universities and local companies
Minerva is a 70/30 JV, created to focus exclusively on Apps & Tools
3. Olympya Software Minerva Software
Confidential
Minerva
UTI
Gap
A Doação
SeiOthers
Gap Andar Go Confess
La Quête
Churches
SeiMCSA
*SeiEnem
Education
Gap UTI
Health
Minerva is publishing 3 apps platforms and it represents a a tool for the brazilian market
Green stars: Minerva
owns the app or it has
an agreed deal with
the owner
Red stars: under
development.
No stars on hold.
*Data base is
moving to
another solution
4. Olympya Software Minerva Software
Confidential
Olympya
Bug Reporter
MMO
Full Match
Browser
Drible & Gol
App Paid
Require
Investor
App Free
Vesion
“On Resources”
App paid
Require
Investor
App Free
Version
“On Resources”
Media
Support
Churches
apps
Education
apps
5. SEI Platform Summary
Confidential
SEI: Apps Structured Platform to Aid Education
Project aims at creating an education aiding platform which provides an
interactive environment, focused, attractive and motivating
Its goal is to promote learning through multiple-choice questions through
the usage of Smartphones and Tablets
Differentials
Smart Learning Engine that captures the user knowledge weak points.
Selects the next questions to ask
It allows tests to guide the learning and the results can be published bt
the students in facebook
Questions will be from official examinations and or newly created
Learning is complemented by mini-lessons inspired by the Khan Academy
system that can be watched offline
Gamefication with awards to increase the interest in learning
Social network focused on the platform and Multi Level Marketing (MLM)
with awards
Apps Global Market US $ 53B in 2012 to $ 143B in 2016
6. SEI platform segmentation and revenue
Confidential
SEI for Examinations: Customers and users are individuals
Basic app download is free
Revenue for SEI products is derived from:
Premium functions
Paid media by Google ads and private customers
SEI for Institutions - Customers are Businesses and users are Individuals
The Institution purchases the platform use rights
The Institution purchases the tool to develop mini-lessons
The content is created by the institution for its students
The student may or may not pay for download the app
The school can make content cross-license with other institutions
Minerva may operate the app
SEI for export – Case by case Partnerships
7. SEI business opportunities
Confidential
Schools in Brazil: SEI can modernize education
We may license our platform and they can do their own apps
Companies and Schools out of Brazil
We can delivery the full platform in English or others languages and they
can implement a variety of products in their countries
We are also open to discuss others partnerships models
A Doação business opportunity
It can be implemented in South America and USA
8. ConfidentialConfidential
Olympya in linkedin
Companies Presentations in Portuguese
Minerva slideshare
Making of
Making of
Minerva in linkedin
Games which will
become apps
trailler game
Soccer Photos Safari
Brasilia Tropicalis
Making of
Olé slideshare in English