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Open P2P Design
        A Metadesign methodology for
        Open Design Projects

        Massimo Menichinelli




February 1st 2010
Institute for Advanced Architecture of Catalonia
http://www.iaac.net/




  http://openp2pdesign.org
01.
Open P2P Design and
openp2pdesign.org: where do
they come from?
Where do openp2pdesign.org and Open P2P Design come
from?

* March 2005
* a young student started his master degree thesis in
  industrial design (actually it became service design soon)
* Design researchers were studying Design+Locality:
           * Spark! Design and Locality (Europe)
          http://www2.uiah.fi/virtu/spark/index.html
          * Me.Design (Italy)
          http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php



--> How can we design projects for a locality and its
    community?
--> How can we enable the participation of a community in
    the design process?
Free Software/Open Source and P2P were just breaking into
other disciplines...

* Open Source Everywhere
 http://www.wired.com/wired/archive/11.11/opensource.html
* Open Publishing
* Open Content
* Open Biotechnology
* Open Source Religion
* Open Cola / Open Beer
* Open Design
* (...and more coming later)


                                   Fre Software, Open Source and
                                   P2P as promising way to organise
                                   communities
Designing Open Collaborative projects: Thinkcycle
http://www.thinkcycle.org (now closed)
http://web.media.mit.edu/~nitin/thesis/




 Source: http://www.thinkcycle.org




This is... Open
Design!
Facilitating a P2P system: Open Health by RED (British Design
Council)
http://www.designcouncil.info/mt/RED/




 Source: http://www.designcouncil.info/mt/RED/




This is... P2P
Service Design!
April 2006, Master Degree Thesis:

Reti Collaborative.
Il design per una auto-organizzazione
Open Peer-to-Peer
(Collaborative Networks.
Design for an Open Peer-to-Peer
self-organization)

Tutor: Ezio Manzini
Politecnico di Milano, Faculty of Design

You can download it here:
http://www.openp2pdesign.org/blog/texts
02.
Open P2P Design:
enabling Open Systems
What is Open P2P Design?

           Open Design (design of an open project)
           +
           P2P Design (design of a peer-to-peer system)
           =
           the co-design of Open P2P social systems



A promising way to design
with/for a Community and
its Locality
Why Open / P2P forms are promising?

   * Open Source is based on Communities
   * Communities are Complex Systems
   * Bazaar style enables parallel projects, then evolution, self-
     organization and emergence
   * Complex Systems can solve Complex Problems

   Complex Open P2P communities could:
   --> solve complex problems
   --> design complex projects
   --> design complex collaborative activities



Open P2P forms as a               Ko Kuwabara
design project and a              “Linux: A Bazaar at the
design tool                       Edge of Chaos”
                                  http://firstmonday.org
Open Source projects as
Complex Systems?

Just look at the following
pictures...
Innovation in a closed, hierarchical, proprietary, linear project




Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
In an Open P2P non-
                         linear project




Source: http://futurist.se/gldt/
What is Open P2P Design?

             Open tools +
             Open process
             =
             Enabling Open Systems

             --> a proposal for a design methodology



Designers become then
Enablers, Facilitators...
of distributed creativity
What does Open P2P Design do?

an open design process +
a collaborative activity self-organized by a community
=
an open metadesign / service design project
Design and collaborative activities

A collaborative activity:
* can be designed as a service design project
* should be co-designed with users (community)
* it's a complex project, so we need complex processes (like
  open p2p ones)
* we should let it evolve and let the community modify it



         Daniela Sangiorgi,
         Service Design + Activity Theory
         http://www.northumbria.ac.uk/static/5007/despdf/Daniela.pdf
Where does Open P2P Design come from?

    Open Source Software +
    Activity Theory +
    Service Design (+ Activity Theory) +
    Action Planning +
    Social Network Analysis +
    ...




...and also the Source
Code comes from
them!
Why Open P2P Design?

* mass-collaboration/crowdsourcing/distributed creativity force
  a change in the role of designers

--> designers become enablers of distributed creativity
Why Open P2P Design?


* it's about mass collaboration-based or community-based
 activities (and Open Design is an example)

--> designers can find a role even outside design projects
Why Open P2P Design?


* communities generate innovations as the outcome of
  collaborative activities

--> a designer becomes an enabler of innovation and change
03.
Why Open P2P Design for Open
Design projects?
Where should we use Open P2P Design?

* works well where there are active participants

* within an organization (community, enterprise, public
  institution), for its own processes
     --> Open Innovation, Enterprise 2.0, Open Government, …

* when an organization (community, enterprise, public
  institution) enables another one
     --> Open Marketplaces, Open Innovation, Enterprise 2.0,
     Open Government, …

* for community-based services / businesses

* for Open Design projects
What is Open Design?

a project published with a license that facilitates its sharing
and that can be “compiled” or “manufactured” locally

* sharing
* collaboration
* open licenses
* code --> artifact

Open Design refers to every kind of design projects that can
be shared in a digital format over a network
What kind of open design projects?


  Open Web Design repositories:
  http://www.openwebdesign.org/
  http://www.oswd.org/
  http://osdnetwork.org/
  http://www.opendesigns.org/


  And all the open source software themes, templates,
  Frameworks, libraries...

It's Open Web Design!                  GPL, LGPL, CC, ...
What kind of open design projects?


   Open Fonts libraries:
   http://www.theleagueofmoveabletype.com/
   http://openfontlibrary.fontly.org/
   http://openfontlibrary.org/
   http://www.typeforge.net


   (Free as in Free Beer, and sometimes Free Speech)
   http://www.fontsquirrel.com/

It's Open Font Design!
                                            http://scripts.sil.org/OFL
What kind of open design projects?


   Open Processing sketches repository:
   http://www.openprocessing.org/
   ...

   And all the projects that uses Arduino
    or Processing and are released under
   an open license:
   http://harkopen.com/projects
   ...

It's Open Interaction Design!               GPL, LGPL, CC, ...
What kind of open design projects?

Open Architecture for markets:
http://architecture.mit.edu/house_n/projects.html
http://www.openprototype.com

Open Architecture for Humanity
http://openarchitecturenetwork.org/
http://os-house.org/
http://www.solaroof.org/




It's Open Architecture!      CC, ...
What kind of open design projects?


Open Cinema / Open Movie:
http://www.elephantsdream.org/
http://www.bigbuckbunny.org/
http://durian.blender.org/
http://www.thecosmonaut.org/
http://thisoneisonus.org/
...




It's Open Movie Design!              ...and also Open Game Design!
                           CC
Open Design: Ronen Kadushin
      http://www.ronen-kadushin.com/Open_Design.asp




Open Design
from a single
Designer
Open Design: OpenMoko
      http://www.openmoko.com / http://www.openmoko.org




                      Source: http://www.openmoko.com

Open Design
from an
enterprise
Open Design: OpenMoko
  http://www.openmoko.com / http://www.openmoko.org




                                                      Source: http://www.openmoko.com
It's also Open
Source Software!
Open Design: OpenMoko
         http://www.openmoko.com / http://www.openmoko.org




It's even Open           Source: http://www.openmoko.com
Hardware!
Open Design: Bug Labs
        http://www.buglabs.net/




It's Open Design,
 It's Open Design!                Source http://www.buglabs.net/
                                                                   ...and a Meta-
Hardware, Software                                                 product
Open Design: Bug Labs
     http://www.buglabs.net/




                               Source: http://www.buglabs.net/


It's Open Design,
 It's Open Design!                                               ...and a Meta-
Hardware, Software                                               product
Open Design: Bug Labs
            http://www.buglabs.net/




                                      Source: http://www.buglabs.net/

It's Open Design,
 It's Open Design!                                                      ...and a Meta-
Hardware, Software                                                      product
So Open Design is...

* a lot of different kind of projects
* in its first steps
* starting from, using and including Open Source Software /
  Open Hardware
* working well when project and artifact are code/digital
* still developing tools, business models, processes and
  systems when the artifact is a physical good
* limited to share a finished project rather than designing it
  collaboratively right now
What is Open Design, for rival goods?

                      a distributed system of design & manufacturing
                      based on:

                      * sharing
                      * collaboration
                      * open licenses
                      * open and distributed projects
                      * open and distributed manufacturing technologies
A system of
agents that:

* use           * distribute
* design        * manage the
* manufacture     end-of-life
* market        * ...
Current approach to Open Design projects

       * very few single designers initiatives and designers interested
       * recent communities (very few succesful ones)
       * enterprises, hackers more interested in the hardware
       * fabbing technologies developed by hackers

       --> let people design a project and then just publish it online
       --> lack of new tools, processes, systems that enable
           designers and users in developing open design projects




Is it just publishing a file
online?
What we can still do for Open Design projects is
         Metadesign

         Metadesign is the design of the design tools, processes
         and systems

         * research and share design knowledge
         * design and share design tools
         * design and share design processes
         * facilitate design & manufacturing & end-of-life systems
         * facilitate the distributed creativity



                  For communities          For users        For enterprises
For designers
Open Design actually is Metadesign

       * a community is designing, not just a single designer
       * the process is open, and therefore out of control
       * the process ideally never stops

       --> We need Metadesign within single Open Design
           projects

       --> We need Metadesign for making Open Design
           possible




Shift of focus: from Product
Design to Metadesign
Three Layers of Metadesign

         * Metadesign of Collaborative Activities: co-design a
           collaborative activity that will actually design the goal

         * Metadesign of Collaborative Activities that design tools:
           co-design a collaborative activity that will actually design
           the tools and processes for other Open Projects

         * Metadesign of Collaborative Activities that design the
           Metadesign process: co-design a collaborative activity that
           will actually redesign the Metadesign process itself

(1) for Open         (2) for tools for
Projects             Open Processes               (3) for rededesigning
                                                  itself
Sourcemap as an Open Source Metadesign example


      * sharing supply chains
      * open source
      * API

      --> Research
      --> Visualize
      --> Share
      --> Design
                                       Source: http://www.sourcemap.org/


For Open Design we need
Metadesign initiatives
Open Hardware / Fabbing as a Metadesign example

      * Hardware (Arduino, ...)
      * Fabbing (RepRap, ...)

      --> Ecosystem
      --> Reuse/Remix
      --> Share
      --> Design




                                        Source: http://www.reprap.org
For Open Design we need
Metadesign initiatives
How do we design such Metadesign projects?
--> Open P2P Design


How do we offer them in a Strategic Design
project?
--> openp2pdesign.org
What is openp2pdesign.org?

             It's the Strategic Design project for the
             development of Open P2P Design and its projects

             It's not a startup (yet) but an hub in the Open
             Design network




So far:                           Next:
1 master degree thesis            3 books
1 paper                           1 Open Everything event (?)
1 book                            1-2 open source softwares (?)
7 workshops                       More workshops
1 keynote speech                  A larger network
Make Magazine as Metadesign and Strategic Design example

       * Make Magazine
       * Maker Faire
       * “Makers” Book
       * Make: television
       * Make Controller Kit
       * Craft Magazine

       --> Tools, Knowledge, and Systems for DIY
       --> Metadesign projects offered within a whole Strategic Design
           project

For Open Design we need
Strategic Design and
Metadesign initiatives
04.
Open P2P Design:
a Metadesign methodology proposal
01. First, let's organize the design process

                Design the Participation Matrix (01):
                * choose the steps of the design process
                        * analysis
                        * concept design
                        * project design
                        * project communication
                        * prototyping / testing
                        * manufacturing / production
                        * ...


It's a tool that we
can modify!
A proposal of an Open P2P Design Participation Matrix
02. Let's analyze the Community we design with/for:
Activity Analisys of the Community

Choose one main specific activity and try to define:
* subject (the community we design with/for)
* object (of the activity developed by the community)
* rules [parte de la plataforma]
* roles (division of labour) [parte de la plataforma]
* artifacts (physical, immaterials, cognitives tools) [parte de la
  plataforma]
* larger community (with which our community interacts)
* kind of participation:
          * top-down
          * bottom-up
          * marketplace
                               In order to understand
* reputation levels
                               with whom we design
                               with/for
03. Social Network Analysis
http://en.wikipedia.org/wiki/Social_network


Social network analysis views social relationships in terms of
network theory consisting of nodes and ties. Nodes are the
individual actors within the networks, and ties are the
relationships or flows between the actors.
Social Network Analysis brings visual and mathematical tools to
study very kind of relationship, being able then to discover the
weak connections and the strong ones in a community.

We look for:
* nodes, links
* direction, weight
* structure
                                              In order to understand
                                              with whom we design
                                              with/for
03. Social Network Analysis




               Source: http://en.wikipedia.org/wiki/Social_network
04. Let's develop a Concept of the Collaborative Activity

       Choose one main specific activity and try to define:
       * subject (the community we design with/for)
       * object (of the activity developed by the community)
       * rules [parte de la plataforma]
       * roles (division of labour) [parte de la plataforma]
       * artifacts (physical, immaterials, cognitives tools) [parte de la
          plataforma]
       * larger community (with which our community interacts)
       * kind of participation:
                 * top-down
                 * bottom-up
                 * marketplace             For Open Design, the
       * reputation levels                 collaborative activity is
                                           Design
Design a new activity or                   (+Manufacturing,
open up a new one                          Distribution, ...)
making it collaborative!
05. Let's design the System Map
http://www.mepss.nl/index.php?p=tool&l4=W21



La Mapa del Sistema sirve para diseñar y visualizar las
interacciones y los flujos entre los actores. Los elementos son

* material flows

* information flows

* financial flows

* actors
* system boundary
                                 In order to design/visualize
                                 flows between actors
05. Sytem Map
06. Let's design the Offering Map
http://www.mepss.nl/index.php?p=tool&l4=W23
http://www.servicedesigntools.org/tools/38



The Offering Map is used for designing / visualizing the
whole structure of the Collaborative Activity with this
hierarchical structure:

* Activity
* Actions
* Operations



In order to design / visualize
the whole Collaborative
Activity where the
interactions take place
06. Offering Map
07. Let's design the Motivation Matrix
http://www.servicedesigntools.org/tools/20


The Motivation Matrix is used in order to understand the motivations and
the interactions between the actors that drive the Collaborative Activity.




                                                                               In order to design /
                                                                               visualize interactions
                                                                               as motivations
                      Source: http://www.sustainable-everyday.net/lolacases/
08. Let's design the Blueprint for the Collaborative Activity
       http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf
       http://www.servicedesigntools.org/tools/35



       Service Blueprints are used in torder to design and visualize
       processes and specifications of the Collaborative Acitivity when it
       happens inside an organization (Enterprise, Public Administration,
       Party ...) or there is a place where it meets people from outside

       * actions of inside and outside actors
       * users, front office, back office, support processes
       * time




In order to design and visualize
interactions inside-outside
within a timeline
08. Blueprint of the Collaborative Activity
09. Storyboard
    http://www.servicedesigntools.org/tools/13
    http://en.wikipedia.org/wiki/Storyboard

    Storyboards are graphic organizers such as a series of
    illustrations or images displayed in sequence for the
    purpose of pre-visualizing a motion picture, animation,
    motion graphic or interactive media sequence, including
    website interactivity.




In order to design / visualize
interaction through time as an
story
09. Storyboard




             Source: http://www.flickr.com/photos/ninga/473316247/
10. Let's design the Reputation Levels
http://en.wikipedia.org/wiki/Legitimate_peripheral_participation
http://www.uam.es/centros/psicologia/paginas/mpe/docs/download/laveTema2.pdf



Explicit and tacit knowledge is what shapes the Collaborative Activity
and the Community: an open and p2p horizontal structure, as the result
of the interactions, reputation and their history:

information --> knowledge --> action --> reputation --> organization




                                                              The structure / weight
                                                              of interactions
11. Let's choose (or design) a License
http://en.wikipedia.org/wiki/Creative_commons
http://en.wikipedia.org/wiki/Public_domain

In order to be able to design or to modify the project of a Collaborative
Activity in a collaborative way, we need a legal License that let us:
* share and distribute the project
* modify the project
* create a new project from another one

The License is
* a legal tool
* a social contract that manage the results and the goals

In our case we have two possibilities:
* Public Domain
* Creative Commons
05.
Open P2P Design:
An example
Open P2P Design Workshop, Singapore
With Roger Pitiot
25-27 November 2009, NTU University
Singapore Design Festival, http://workshop.colab-design.org/
01. Community Analysis
02. Participation Matrix




                                    “First version of the Participation
                                    Matrix, we do everything by
                                    ourselves”




“Second version, now the students
manufacture and manage the
product, we just help them
distributing it”
03. Open Design Activity
04. System Map rev.18




“Adding the Open Design System
Map, the public relation role is at the
center of manufacturing and
distribution”
04. System Map rev.19




“put in survey study into sub
category market”
04. System Map rev.20




“Feedback from students and survey
results from customers, now
available to read by concept
designers.”
04. System Map Last Revision




“everyone gets paid now!”
05. Open Design Activity Poster
06.
Conclusions:
Open Design for Distributed
Systems
Design for a new, Distributed Scenario

Based on:
* energy: distributed generation
* physical goods: distributed manufacturing
* financial resources: open money / local currencies

And we need to redefine Design and its:
* identity
* knowledge
* social networks
* roles
* processes
* limits/choices

--> Let's redefine and use Design for enabling Distributed Systems
Any questions or comments?
Thank you!

                                Massimo Menichinelli



Follow and join us!

info@openp2pdesign.org
openp2pdesign.org
twitter.com/openp2pdesign
stores.lulu.com/openp2pdesign

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Open P2P Design: A Metadesign methodology for Open Design Projects @Iaac

  • 1. Open P2P Design A Metadesign methodology for Open Design Projects Massimo Menichinelli February 1st 2010 Institute for Advanced Architecture of Catalonia http://www.iaac.net/ http://openp2pdesign.org
  • 2. 01. Open P2P Design and openp2pdesign.org: where do they come from?
  • 3. Where do openp2pdesign.org and Open P2P Design come from? * March 2005 * a young student started his master degree thesis in industrial design (actually it became service design soon) * Design researchers were studying Design+Locality: * Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html * Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php --> How can we design projects for a locality and its community? --> How can we enable the participation of a community in the design process?
  • 4. Free Software/Open Source and P2P were just breaking into other disciplines... * Open Source Everywhere http://www.wired.com/wired/archive/11.11/opensource.html * Open Publishing * Open Content * Open Biotechnology * Open Source Religion * Open Cola / Open Beer * Open Design * (...and more coming later) Fre Software, Open Source and P2P as promising way to organise communities
  • 5. Designing Open Collaborative projects: Thinkcycle http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/ Source: http://www.thinkcycle.org This is... Open Design!
  • 6. Facilitating a P2P system: Open Health by RED (British Design Council) http://www.designcouncil.info/mt/RED/ Source: http://www.designcouncil.info/mt/RED/ This is... P2P Service Design!
  • 7. April 2006, Master Degree Thesis: Reti Collaborative. Il design per una auto-organizzazione Open Peer-to-Peer (Collaborative Networks. Design for an Open Peer-to-Peer self-organization) Tutor: Ezio Manzini Politecnico di Milano, Faculty of Design You can download it here: http://www.openp2pdesign.org/blog/texts
  • 9. What is Open P2P Design? Open Design (design of an open project) + P2P Design (design of a peer-to-peer system) = the co-design of Open P2P social systems A promising way to design with/for a Community and its Locality
  • 10. Why Open / P2P forms are promising? * Open Source is based on Communities * Communities are Complex Systems * Bazaar style enables parallel projects, then evolution, self- organization and emergence * Complex Systems can solve Complex Problems Complex Open P2P communities could: --> solve complex problems --> design complex projects --> design complex collaborative activities Open P2P forms as a Ko Kuwabara design project and a “Linux: A Bazaar at the design tool Edge of Chaos” http://firstmonday.org
  • 11. Open Source projects as Complex Systems? Just look at the following pictures...
  • 12. Innovation in a closed, hierarchical, proprietary, linear project Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
  • 13. In an Open P2P non- linear project Source: http://futurist.se/gldt/
  • 14. What is Open P2P Design? Open tools + Open process = Enabling Open Systems --> a proposal for a design methodology Designers become then Enablers, Facilitators... of distributed creativity
  • 15. What does Open P2P Design do? an open design process + a collaborative activity self-organized by a community = an open metadesign / service design project
  • 16. Design and collaborative activities A collaborative activity: * can be designed as a service design project * should be co-designed with users (community) * it's a complex project, so we need complex processes (like open p2p ones) * we should let it evolve and let the community modify it Daniela Sangiorgi, Service Design + Activity Theory http://www.northumbria.ac.uk/static/5007/despdf/Daniela.pdf
  • 17. Where does Open P2P Design come from? Open Source Software + Activity Theory + Service Design (+ Activity Theory) + Action Planning + Social Network Analysis + ... ...and also the Source Code comes from them!
  • 18. Why Open P2P Design? * mass-collaboration/crowdsourcing/distributed creativity force a change in the role of designers --> designers become enablers of distributed creativity
  • 19. Why Open P2P Design? * it's about mass collaboration-based or community-based activities (and Open Design is an example) --> designers can find a role even outside design projects
  • 20. Why Open P2P Design? * communities generate innovations as the outcome of collaborative activities --> a designer becomes an enabler of innovation and change
  • 21. 03. Why Open P2P Design for Open Design projects?
  • 22. Where should we use Open P2P Design? * works well where there are active participants * within an organization (community, enterprise, public institution), for its own processes --> Open Innovation, Enterprise 2.0, Open Government, … * when an organization (community, enterprise, public institution) enables another one --> Open Marketplaces, Open Innovation, Enterprise 2.0, Open Government, … * for community-based services / businesses * for Open Design projects
  • 23. What is Open Design? a project published with a license that facilitates its sharing and that can be “compiled” or “manufactured” locally * sharing * collaboration * open licenses * code --> artifact Open Design refers to every kind of design projects that can be shared in a digital format over a network
  • 24. What kind of open design projects? Open Web Design repositories: http://www.openwebdesign.org/ http://www.oswd.org/ http://osdnetwork.org/ http://www.opendesigns.org/ And all the open source software themes, templates, Frameworks, libraries... It's Open Web Design! GPL, LGPL, CC, ...
  • 25. What kind of open design projects? Open Fonts libraries: http://www.theleagueofmoveabletype.com/ http://openfontlibrary.fontly.org/ http://openfontlibrary.org/ http://www.typeforge.net (Free as in Free Beer, and sometimes Free Speech) http://www.fontsquirrel.com/ It's Open Font Design! http://scripts.sil.org/OFL
  • 26. What kind of open design projects? Open Processing sketches repository: http://www.openprocessing.org/ ... And all the projects that uses Arduino or Processing and are released under an open license: http://harkopen.com/projects ... It's Open Interaction Design! GPL, LGPL, CC, ...
  • 27. What kind of open design projects? Open Architecture for markets: http://architecture.mit.edu/house_n/projects.html http://www.openprototype.com Open Architecture for Humanity http://openarchitecturenetwork.org/ http://os-house.org/ http://www.solaroof.org/ It's Open Architecture! CC, ...
  • 28. What kind of open design projects? Open Cinema / Open Movie: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://durian.blender.org/ http://www.thecosmonaut.org/ http://thisoneisonus.org/ ... It's Open Movie Design! ...and also Open Game Design! CC
  • 29. Open Design: Ronen Kadushin http://www.ronen-kadushin.com/Open_Design.asp Open Design from a single Designer
  • 30. Open Design: OpenMoko http://www.openmoko.com / http://www.openmoko.org Source: http://www.openmoko.com Open Design from an enterprise
  • 31. Open Design: OpenMoko http://www.openmoko.com / http://www.openmoko.org Source: http://www.openmoko.com It's also Open Source Software!
  • 32. Open Design: OpenMoko http://www.openmoko.com / http://www.openmoko.org It's even Open Source: http://www.openmoko.com Hardware!
  • 33. Open Design: Bug Labs http://www.buglabs.net/ It's Open Design, It's Open Design! Source http://www.buglabs.net/ ...and a Meta- Hardware, Software product
  • 34. Open Design: Bug Labs http://www.buglabs.net/ Source: http://www.buglabs.net/ It's Open Design, It's Open Design! ...and a Meta- Hardware, Software product
  • 35. Open Design: Bug Labs http://www.buglabs.net/ Source: http://www.buglabs.net/ It's Open Design, It's Open Design! ...and a Meta- Hardware, Software product
  • 36. So Open Design is... * a lot of different kind of projects * in its first steps * starting from, using and including Open Source Software / Open Hardware * working well when project and artifact are code/digital * still developing tools, business models, processes and systems when the artifact is a physical good * limited to share a finished project rather than designing it collaboratively right now
  • 37. What is Open Design, for rival goods? a distributed system of design & manufacturing based on: * sharing * collaboration * open licenses * open and distributed projects * open and distributed manufacturing technologies A system of agents that: * use * distribute * design * manage the * manufacture end-of-life * market * ...
  • 38. Current approach to Open Design projects * very few single designers initiatives and designers interested * recent communities (very few succesful ones) * enterprises, hackers more interested in the hardware * fabbing technologies developed by hackers --> let people design a project and then just publish it online --> lack of new tools, processes, systems that enable designers and users in developing open design projects Is it just publishing a file online?
  • 39. What we can still do for Open Design projects is Metadesign Metadesign is the design of the design tools, processes and systems * research and share design knowledge * design and share design tools * design and share design processes * facilitate design & manufacturing & end-of-life systems * facilitate the distributed creativity For communities For users For enterprises For designers
  • 40. Open Design actually is Metadesign * a community is designing, not just a single designer * the process is open, and therefore out of control * the process ideally never stops --> We need Metadesign within single Open Design projects --> We need Metadesign for making Open Design possible Shift of focus: from Product Design to Metadesign
  • 41. Three Layers of Metadesign * Metadesign of Collaborative Activities: co-design a collaborative activity that will actually design the goal * Metadesign of Collaborative Activities that design tools: co-design a collaborative activity that will actually design the tools and processes for other Open Projects * Metadesign of Collaborative Activities that design the Metadesign process: co-design a collaborative activity that will actually redesign the Metadesign process itself (1) for Open (2) for tools for Projects Open Processes (3) for rededesigning itself
  • 42. Sourcemap as an Open Source Metadesign example * sharing supply chains * open source * API --> Research --> Visualize --> Share --> Design Source: http://www.sourcemap.org/ For Open Design we need Metadesign initiatives
  • 43. Open Hardware / Fabbing as a Metadesign example * Hardware (Arduino, ...) * Fabbing (RepRap, ...) --> Ecosystem --> Reuse/Remix --> Share --> Design Source: http://www.reprap.org For Open Design we need Metadesign initiatives
  • 44. How do we design such Metadesign projects? --> Open P2P Design How do we offer them in a Strategic Design project? --> openp2pdesign.org
  • 45. What is openp2pdesign.org? It's the Strategic Design project for the development of Open P2P Design and its projects It's not a startup (yet) but an hub in the Open Design network So far: Next: 1 master degree thesis 3 books 1 paper 1 Open Everything event (?) 1 book 1-2 open source softwares (?) 7 workshops More workshops 1 keynote speech A larger network
  • 46. Make Magazine as Metadesign and Strategic Design example * Make Magazine * Maker Faire * “Makers” Book * Make: television * Make Controller Kit * Craft Magazine --> Tools, Knowledge, and Systems for DIY --> Metadesign projects offered within a whole Strategic Design project For Open Design we need Strategic Design and Metadesign initiatives
  • 47. 04. Open P2P Design: a Metadesign methodology proposal
  • 48. 01. First, let's organize the design process Design the Participation Matrix (01): * choose the steps of the design process * analysis * concept design * project design * project communication * prototyping / testing * manufacturing / production * ... It's a tool that we can modify!
  • 49. A proposal of an Open P2P Design Participation Matrix
  • 50. 02. Let's analyze the Community we design with/for: Activity Analisys of the Community Choose one main specific activity and try to define: * subject (the community we design with/for) * object (of the activity developed by the community) * rules [parte de la plataforma] * roles (division of labour) [parte de la plataforma] * artifacts (physical, immaterials, cognitives tools) [parte de la plataforma] * larger community (with which our community interacts) * kind of participation: * top-down * bottom-up * marketplace In order to understand * reputation levels with whom we design with/for
  • 51. 03. Social Network Analysis http://en.wikipedia.org/wiki/Social_network Social network analysis views social relationships in terms of network theory consisting of nodes and ties. Nodes are the individual actors within the networks, and ties are the relationships or flows between the actors. Social Network Analysis brings visual and mathematical tools to study very kind of relationship, being able then to discover the weak connections and the strong ones in a community. We look for: * nodes, links * direction, weight * structure In order to understand with whom we design with/for
  • 52. 03. Social Network Analysis Source: http://en.wikipedia.org/wiki/Social_network
  • 53. 04. Let's develop a Concept of the Collaborative Activity Choose one main specific activity and try to define: * subject (the community we design with/for) * object (of the activity developed by the community) * rules [parte de la plataforma] * roles (division of labour) [parte de la plataforma] * artifacts (physical, immaterials, cognitives tools) [parte de la plataforma] * larger community (with which our community interacts) * kind of participation: * top-down * bottom-up * marketplace For Open Design, the * reputation levels collaborative activity is Design Design a new activity or (+Manufacturing, open up a new one Distribution, ...) making it collaborative!
  • 54. 05. Let's design the System Map http://www.mepss.nl/index.php?p=tool&l4=W21 La Mapa del Sistema sirve para diseñar y visualizar las interacciones y los flujos entre los actores. Los elementos son * material flows * information flows * financial flows * actors * system boundary In order to design/visualize flows between actors
  • 56. 06. Let's design the Offering Map http://www.mepss.nl/index.php?p=tool&l4=W23 http://www.servicedesigntools.org/tools/38 The Offering Map is used for designing / visualizing the whole structure of the Collaborative Activity with this hierarchical structure: * Activity * Actions * Operations In order to design / visualize the whole Collaborative Activity where the interactions take place
  • 58. 07. Let's design the Motivation Matrix http://www.servicedesigntools.org/tools/20 The Motivation Matrix is used in order to understand the motivations and the interactions between the actors that drive the Collaborative Activity. In order to design / visualize interactions as motivations Source: http://www.sustainable-everyday.net/lolacases/
  • 59. 08. Let's design the Blueprint for the Collaborative Activity http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf http://www.servicedesigntools.org/tools/35 Service Blueprints are used in torder to design and visualize processes and specifications of the Collaborative Acitivity when it happens inside an organization (Enterprise, Public Administration, Party ...) or there is a place where it meets people from outside * actions of inside and outside actors * users, front office, back office, support processes * time In order to design and visualize interactions inside-outside within a timeline
  • 60. 08. Blueprint of the Collaborative Activity
  • 61. 09. Storyboard http://www.servicedesigntools.org/tools/13 http://en.wikipedia.org/wiki/Storyboard Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity. In order to design / visualize interaction through time as an story
  • 62. 09. Storyboard Source: http://www.flickr.com/photos/ninga/473316247/
  • 63. 10. Let's design the Reputation Levels http://en.wikipedia.org/wiki/Legitimate_peripheral_participation http://www.uam.es/centros/psicologia/paginas/mpe/docs/download/laveTema2.pdf Explicit and tacit knowledge is what shapes the Collaborative Activity and the Community: an open and p2p horizontal structure, as the result of the interactions, reputation and their history: information --> knowledge --> action --> reputation --> organization The structure / weight of interactions
  • 64. 11. Let's choose (or design) a License http://en.wikipedia.org/wiki/Creative_commons http://en.wikipedia.org/wiki/Public_domain In order to be able to design or to modify the project of a Collaborative Activity in a collaborative way, we need a legal License that let us: * share and distribute the project * modify the project * create a new project from another one The License is * a legal tool * a social contract that manage the results and the goals In our case we have two possibilities: * Public Domain * Creative Commons
  • 66. Open P2P Design Workshop, Singapore With Roger Pitiot 25-27 November 2009, NTU University Singapore Design Festival, http://workshop.colab-design.org/
  • 68. 02. Participation Matrix “First version of the Participation Matrix, we do everything by ourselves” “Second version, now the students manufacture and manage the product, we just help them distributing it”
  • 69. 03. Open Design Activity
  • 70. 04. System Map rev.18 “Adding the Open Design System Map, the public relation role is at the center of manufacturing and distribution”
  • 71. 04. System Map rev.19 “put in survey study into sub category market”
  • 72. 04. System Map rev.20 “Feedback from students and survey results from customers, now available to read by concept designers.”
  • 73. 04. System Map Last Revision “everyone gets paid now!”
  • 74. 05. Open Design Activity Poster
  • 75. 06. Conclusions: Open Design for Distributed Systems
  • 76. Design for a new, Distributed Scenario Based on: * energy: distributed generation * physical goods: distributed manufacturing * financial resources: open money / local currencies And we need to redefine Design and its: * identity * knowledge * social networks * roles * processes * limits/choices --> Let's redefine and use Design for enabling Distributed Systems
  • 77. Any questions or comments?
  • 78. Thank you! Massimo Menichinelli Follow and join us! info@openp2pdesign.org openp2pdesign.org twitter.com/openp2pdesign stores.lulu.com/openp2pdesign