1. Policy Making 2.0
How can technology enhance
policy making?
UNDP WEBINAR, MARCH 22ND 2012
David Osimo, Tech4i2.com
www.crossover-eu.net
#pm20
2. WHAT IS POLICY-MAKING 2.0
TOOLS VALUES
Open data Open up to external
Social networks and contributions earlier in the
crowdsourcing process
Visualisation Enable peer-to-peer
collaboration between
Simulation and modeling
participants
Serious gaming
Design for unexpected
questions/contributions
(Raw data, open questions)
Be very clear and usable
when you ask for help
Account for real humans
not simplified abstract
entities
3. Uservoice, Etherpad
ideascale
Forum, Co-ment.com
blogs, Policy
twitter Brainstorming Drafting tools
solutions proposals Revising
Open proposals Policy
Google Discussion tasks
moderator
Policy
design Social
Ensure networks
Set priorities Buy-in
Collaborat Identify Agenda Policy Implemen Collaborativ
ive problems setting cycle tation Challenge
e action
visualizati .gov
on
Monitor Induce
Collect
evaluation behavioural
evidence
Evidencechal change Persuasive
lenge.com technologies
Monitor
Anallyze data
Collect execution
feedback Open
data
Open Data Participatr
visualization y sensing
8. VIEWS FROM THE FIELD
“There are more smart people outside government than within it”
(Bill Joy)
“the coolest thing to do with your data will be thought of by
someone else” (Rufus Pollock)
“A problem shared is a problem halved ...and a pressure group
created” (Paul Hodgkin – PatientOpinion.com)
“it’s about pressure points, chinks in the armour where
improvements might be possible, whether with the consent of
government or not” (Tom Steinberg, Mysociety.org)
“many participants in the process dilute the effect of bad apples or
unconstructive participants” (Beth Noveck, Peertopatent.org)
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9. IT’S NOT ABOUT “ TOTAL CITIZENSHIP”
100% • Producing
attention data
• Commenting,
10% reviewing,
curating
1% • Producing
content/services
Source: IPTS estimation based on Eurostat, IPSOS-MORI, Forrester
10. WE SHOULD DESIGN GOV 2.0 FOR BART,
NOT ONLY FOR LISA
Hat tip: Carter and Dance, Nytimes.com
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11. HOW TO DO IT: INNOVATION WITHOUT PERMISSION
Attract and build internal competences
Ask for help in the Open Source community
Copy and use ready-made tools
Valorize risk-taking internally
Not completely bottom-up: a design approach
Permanent beta, continuous strive for usability
Start experimenting!
12. YOUR QUESTIONS?
Further information:
Visit www.crossover-project.eu
Post questions/needs on http://crossover.uservoice.com
Share experiences on the Policy-Making 2.0 group on
Linkedin
http://egov20.wordpress.com
@osimod
David.osimo@tech4i2.com