10. After just playing with the project, I started to read the
information about each “aperture” and it was really
interesting to see a more current video playing within a
50s tv screen
After reading the editor’s introduction, the concept of the
“Virtual Window” started to make sense.
The project made me think on how I perceive things
based on the frame of which I’m seeing it in.
11. CONCEPT/THESIS:
“How the world is framed may be
as important as what is
contained within that frame”
Creating different and virtual
situations of perception. How a
human sees something is
directly affected by the frame
and the moving image
12. RESEARCH
Research is done on
the different apertures
and frames
throughout history.
They studied on the
size and the
technological/digital
capabilities of a
certain era.
There is also research
on how people usually
view a certain frame.
13. DESIGN & STRUCTURE
The design and structure is constructive to the thesis of the project. It allowed for
the user to be able to toggle between the variables easily. Also, the “presets”
were helpful in guiding the user at the beginning. All the research was relevant
and implemented nicely to the project. One think I would add to this interface is a
three dimensional aspect. I would have liked to zoom in and out and maybe achieve
a panorama view of the “contents”
16. Overall, I thought this type of media was used in a both
creative and innovative way to develop the conceptual
core and thesis. It was really great to be able to fit an I
Love Lucy scene into an old flip-phone. This is something
that isn’t really seen today, but virtually it was
accomplished with this media project. After reading the
research on the different apertures and variables of this
project, it made me, as a user, think about what I’m really
seeing and how my perception is being affected simply
by changing the frame of which I’m seeing it.