Slides Presented in "Creative Interactive Play for Disabled Children" Workshop of IDC 2009 (Interaction Design and Children 2009)
The research team includes faculty and students from computer science & occupational therapy department of National Taiwan University.
CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism
1. CuttingGame: A Computer Game to
Assess & Train The Visual-Motor
Integration Ability for Preschool Children
with Autism
Pei-Yao Hung, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh
National Taiwan University
Presenter : Pei-Yao (Perry) Hung
Creative Interactive Play for Disabled Children workshop
The 8th International Conference on Interaction Design and Children
(IDC 2009), ACM.
2. Motivation
• Children with autism or developmental
delay may have visual-motor integration
disability.
• Opportunities for treatment might be
missed if disability is not identified early.
3. Problem
• Traditional method’s constraints :
• Therapist needed
• Supervision
• Observation
• Evaluation
• No extensive training (once a week)
4. Proposed Solution
• A computer game, CuttingGame
• Training and recording
• Easy deployment
• A game manual
• An automatic
evaluator
5. Characteristic of
Autistic Children
• Information process bias: local vs. global.
• Sensitive to sound.
6. Requirements for
Preschool Children
• Illiteracy
• Simplicity
• Familiarity
15. User Study
• Check point
• Southern California Motor Accuracy
Test-Revised-R
• Visual Motor Test of Integration
• Real paper clipping
• CuttingGame
20. Conclusion
• CuttingGame aims at assessing and training
visual-motor integration ability in a playful
way.
• The system provides a feasible solution at
home that supports extensive training
without therapists.
• Future work may include on-line large scale
studies, difficulty control, and generalized it
as a standardized test.