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Prisoner Tag

Objectives
   •    To tag as many people as possible and make them prisoners
   •    To free prisoners and not get tagged
   •    To warm students up and increase cooperation skills

Essentials
   •    Gym or large area
   •    Can be played on field but area must be coned off

How to play:
   1.      Select 4 taggers. These people try and tag the rest of the class
   2.      The rest of the class try and avoid being tagged
   3.      If tagged person must go and stand in prison- hooped area.
   4.      To be released from prison a free player must “give a high five”
   5.      Continue until most players are prisoners or taggers are tired

Student Tasks
   1.      Try to be one of the last free players
   2.      If tagger try and tag as many people as possible
   3.      Enjoy and cooperate with people in your group

Variations
   1.      Have a tagger as a guard in the prison area
   2.      Use balls to tag people
   3.      Have prisoners do an activity while in prison
   4.      Release prisoners in a different way.
Rebound Ball


Objectives

1.    To play fair
2.    To score as many points as possible
3.    To have fun

Essentials
1.    Divide class up into teams ( 8 per team is a good number)
2.    Big purple ball (any will do)


How To Play
1.    Divide teams up and explain rules
2.    To score a goal – one team member must hit the backboard with another
      person in their team catching it on the full.
3.    If you run with the ball you must bounce it.
4.    If a player has the ball in their hands it can’t be taken out.
5.    Players can be sent off for undue roughness.

Variations
1.    Rebound must be caught in a certain area.
2.    Additional points if nominated person catches it.
Mini Tramp Ball


Objectives

1.      To play cooperatively and fairly
2.      To score as many points as possible
3.      To increase accuracy

Essentials
     1. Divide class up into teams   ( 8 per team is a good number)
     2.    2 mini tramps
     3.


How To Play
1.      Divide teams up and explain rules
2.      To score a goal – one team member must hit the mini tramp and catch it on
        the full. ( can be same person or another person.)
3.      Each team has a mini tramp area that NO-One is allowed in! lean against wall.
4.      If a player has the ball in their hands it can’t be taken out. No contact
5.      Players can be sent off for undue roughness.

Variations

1. More points can be scored from defined area
2. Bigger ball
3. More that one ball.


                          Mini Tramp
World War 3


Objectives

      1.      To play fair
      2.      To retrieve the cones in the best possible time.
      3.      To have fun
      4.      To dodge and think tactics

Essentials
      1. Divide class up into 2 teams
      2.    15-20 cones
      3.    Stop watch
      4.    5 soft balls
      5.    Gym or inside nets area

How To Play
1.         Divide teams up and explain rules. 1 team = bomber         1 team=pilots
2.         Have bombers spread out on both sides of gym behind red line.
3.         Have pilots get into 4 lines in their safe area. Only 4 runners in play at any
           one time.
4.         Pilots have to run through area to collect cones and bring them back from the
           other end.
5.         If pilot gets hit must go back behind line. (If in possession of cone, must be
           taken back).
6.         Bombers must stay behind red line.
7.         Pilots can’t be hit in safe area.
8.         Time each team. Winning team has done it in the shortest time.

                                                                          Safe Area
     Red Line

  Bombers
Kamakazzi

Objectives
1.        To hit the other team members with the ball
2.        To free prisoners and eliminate opposition
3.        To think tactically and establish team spirit

Essentials
1.        Played inside
2.        As many softballs needed (small group 8, large group 12).
3.        Bench in middle

How To Play
     1.      Make 2 even teams
     2.      Put all balls on the bench in the middle
     3.      Students put right hand on opposing walls
     4.      On “GO” students run out to retrieve balls
     5.      Students hit the other team below the shoulders to get them out
     6.      “Out” students sit on benches in order of hit
     7.      For students to win all opposition is out
     8.      Once 2/3 students are left, winning team can send “Kamakazzi” x2 in to
             retrieve balls for team to hit last 2 students.
     9.      “Out” students can be back in if their team hits the oppositions backboard.
             One student per hit.

     Variations
     1.      Use a special colour ball and if it hits the backboard then all of the “Outs”
             are back in.
Skittle Ball

Objectives
1.    To knock all opposition cones over.
2.    To work as a team.

Essentials
1.    Inside or outside.
2.    16 cones
3.    2 balls
4.    Bibs

How To Play
1.    Divide group into teams (about 8 is a good number).
2.    Goal area is special – only goalie is allowed in there to stop cones being
      knocked over, using any part of the body.
3.    Students must pass the ball to each other to try and knock all the oppositions
      cones over.
4.    Students can not run with the ball.
5.    Start with one ball – then progress to 2.
6.    Free pass if someone steps, contacts, goes in the out of bounds area.
7.    Goalie can’t stand directly over top of the cones. If goalie knocks down the
      cone it is out.
8.    Start game with a jump ball.
Rapid

 Objectives
 1.         To score as many points as possible
 2.         To work co-operatively
 3.         To hit target area accurately

 Essentials
 1.         Volleylite or light ball around volleyball size.
 2.         Backboards in gym.
 3.         2 teams
 4.         Bibs

 How To Play
 1.         Non-contact game
 2.         Students must pass the ball to each other and try to score goals.
 3.         To score – Ball must hit backboard: from behind 3 point line = 1 point
                                                 : from centre circle = 3 points
                                                : from behind blue line in opposition half
                                                  = minus 10 points for opposition
                                                : from oppositions key area = back to 0 for
                                                  opposition.
 4.         Continuous with no stooping, on rebound students may pass out to players to
            continue to score.
 5.         Continue for time limit or up to a specified score.

 Variations




Blue Line


Half way line

Blue line
2 On 1

Objectives
1.    To increase ball skills
2.    To work co-operatively
3.    To have fun

Essentials
1.    Any size ball (Rugby ball good cause of unpredictable bounce)
2.    2 large mats
3.    Bibs

How To Play
1.    Students score a point by placing ball on big mat without being touched.
2.    Students may pass, run and dodge to score. No kicking.
3.    If student is tagged while in possession of the ball they must “instantly” drop it
      and not touch it until another player has touched it.
4.    Students may be sin binned for any dangerous play.
5.    Students nay not stand on mats to guard them.




                                                                         Big blue
                                                                         mats. Goals
Long Ball

Objectives
   1.    To develop dodging skills
   2.    To throw and catch
   3.    To work co-operatively

Essentials
   1.    Enclosed space – gym or courts
   2.    2 teams
   3.    A small ball

How To Play
   1.    One fielding team and one throwing team

   2.    One player throws ball out into field of play. They choose to run to
         opposite end of gym to safe area. Fielding team try to hit runner or
         runners with the ball.

   3.    If hit the fielding team must go to the safe area before the other team hits
         them with the ball.

   4.    Running team are allowed 3 runners at either end before someone must
         run.

   5.    Ttal the amount of runs for each team to find the winners.




                                                                      Safe area

                          0           0
                                  0               0


                          0                       0

                      0                       0




                                                                      Safe area and line up
                          xxxxxxxxxxxx
ROBBERS NEST


Objective
   •    To be the first team to retrieve as many balls as possible.
   •    To cooperate as a team
   •    To listen and follow instructions

Essentials
   •    Can be played in gym or outside
   •    5 hula hoops
   •    20 different objects – balls, coits, etc

How to Play
            1.      Make four even taems
            2.      Put all objects in middle hoop
            3.      On the command “go” the first person in each team run out and
                    retrieve object, they run back and place it in their hoop.
            4.      The next person in line may go as soon as object is placed in their
                    hoop
            5.      Only one runner from each team is allowed to be running
            6.      After all objects have been stolen from middle teams may go and
                    take from other teams hoops.
            7.      Continue for specified time.

Variations
   1.       Decrease the amount of oblects
   2.       Increase the distance to run
   3.       Create more teams
   4.       Have specified number to collect




                                  Hula Hoops




Moonhopper Mat Ball
Objectives
1.        To hit the ball with the mat
2.        To work as a team.
3.        To follow verbal instructions
4.        To develop team tactics
5.        To build strength in the arms


Essentials
1.        Inside or outside.
2.        Mats
3.        Moon hopper
4.        Bibs
5.        Swiss Ball

How To Play
1.        Divide group into teams (about 8 is a good number).
2.        Goal area is special – only goalie is allowed in there to stop mat being hit
3.        Students must pass the ball to each other to try and hit the mat with the swiss
          ball
4.        Students can not run with the ball, unless they bounce it.
5.        Start with one Moon hopper – then progress to 2.
6.        Free pass if someone steps, contacts, goes in the out of bounds area.
7.        Goalie must only use the moon hopper to stop the goal
8.        Start game with a jump ball.


Additions

     1.      Students have a moon hopper in the centre circle. To score a goal the ball
             must be thrown on the full and then caught from the team that hit it.
     2.      Alternate the amount to score to stay on. Ie to stay on you must hit the mat
             once and catch once etc.
     3.      Take mat out of game. Have two students in opposition teams in centre
             circle. Have only one goalie in their own goal. Again to score you must
             throw it on the full and your team must catch it on the full.




Boffer Chinese Checkers
Objectives
1.     Get your team to the opposite side on the diagonal
2.     To work as a team.
3.     To follow verbal instructions
4.     To develop team tactics



Essentials
1.     inside or outside.
2.     Hoops
3.     Boffer
4.     Bibs
5.     Cones

How to Play
1.     Divide group into teams 4
2.     Elect one person to be in the middle to be boffer person
3.     Have the other in 4 corners of the gym
4.     Must run across field of play to opposite side without being boffed. Use the
hoops to be safe if two feet are in it and hoop is on ground.
5.     If boffed must run a lap around outside before you can attempt to cross again.

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  • 1. Prisoner Tag Objectives • To tag as many people as possible and make them prisoners • To free prisoners and not get tagged • To warm students up and increase cooperation skills Essentials • Gym or large area • Can be played on field but area must be coned off How to play: 1. Select 4 taggers. These people try and tag the rest of the class 2. The rest of the class try and avoid being tagged 3. If tagged person must go and stand in prison- hooped area. 4. To be released from prison a free player must “give a high five” 5. Continue until most players are prisoners or taggers are tired Student Tasks 1. Try to be one of the last free players 2. If tagger try and tag as many people as possible 3. Enjoy and cooperate with people in your group Variations 1. Have a tagger as a guard in the prison area 2. Use balls to tag people 3. Have prisoners do an activity while in prison 4. Release prisoners in a different way.
  • 2. Rebound Ball Objectives 1. To play fair 2. To score as many points as possible 3. To have fun Essentials 1. Divide class up into teams ( 8 per team is a good number) 2. Big purple ball (any will do) How To Play 1. Divide teams up and explain rules 2. To score a goal – one team member must hit the backboard with another person in their team catching it on the full. 3. If you run with the ball you must bounce it. 4. If a player has the ball in their hands it can’t be taken out. 5. Players can be sent off for undue roughness. Variations 1. Rebound must be caught in a certain area. 2. Additional points if nominated person catches it.
  • 3. Mini Tramp Ball Objectives 1. To play cooperatively and fairly 2. To score as many points as possible 3. To increase accuracy Essentials 1. Divide class up into teams ( 8 per team is a good number) 2. 2 mini tramps 3. How To Play 1. Divide teams up and explain rules 2. To score a goal – one team member must hit the mini tramp and catch it on the full. ( can be same person or another person.) 3. Each team has a mini tramp area that NO-One is allowed in! lean against wall. 4. If a player has the ball in their hands it can’t be taken out. No contact 5. Players can be sent off for undue roughness. Variations 1. More points can be scored from defined area 2. Bigger ball 3. More that one ball. Mini Tramp
  • 4. World War 3 Objectives 1. To play fair 2. To retrieve the cones in the best possible time. 3. To have fun 4. To dodge and think tactics Essentials 1. Divide class up into 2 teams 2. 15-20 cones 3. Stop watch 4. 5 soft balls 5. Gym or inside nets area How To Play 1. Divide teams up and explain rules. 1 team = bomber 1 team=pilots 2. Have bombers spread out on both sides of gym behind red line. 3. Have pilots get into 4 lines in their safe area. Only 4 runners in play at any one time. 4. Pilots have to run through area to collect cones and bring them back from the other end. 5. If pilot gets hit must go back behind line. (If in possession of cone, must be taken back). 6. Bombers must stay behind red line. 7. Pilots can’t be hit in safe area. 8. Time each team. Winning team has done it in the shortest time. Safe Area Red Line Bombers
  • 5. Kamakazzi Objectives 1. To hit the other team members with the ball 2. To free prisoners and eliminate opposition 3. To think tactically and establish team spirit Essentials 1. Played inside 2. As many softballs needed (small group 8, large group 12). 3. Bench in middle How To Play 1. Make 2 even teams 2. Put all balls on the bench in the middle 3. Students put right hand on opposing walls 4. On “GO” students run out to retrieve balls 5. Students hit the other team below the shoulders to get them out 6. “Out” students sit on benches in order of hit 7. For students to win all opposition is out 8. Once 2/3 students are left, winning team can send “Kamakazzi” x2 in to retrieve balls for team to hit last 2 students. 9. “Out” students can be back in if their team hits the oppositions backboard. One student per hit. Variations 1. Use a special colour ball and if it hits the backboard then all of the “Outs” are back in.
  • 6. Skittle Ball Objectives 1. To knock all opposition cones over. 2. To work as a team. Essentials 1. Inside or outside. 2. 16 cones 3. 2 balls 4. Bibs How To Play 1. Divide group into teams (about 8 is a good number). 2. Goal area is special – only goalie is allowed in there to stop cones being knocked over, using any part of the body. 3. Students must pass the ball to each other to try and knock all the oppositions cones over. 4. Students can not run with the ball. 5. Start with one ball – then progress to 2. 6. Free pass if someone steps, contacts, goes in the out of bounds area. 7. Goalie can’t stand directly over top of the cones. If goalie knocks down the cone it is out. 8. Start game with a jump ball.
  • 7. Rapid Objectives 1. To score as many points as possible 2. To work co-operatively 3. To hit target area accurately Essentials 1. Volleylite or light ball around volleyball size. 2. Backboards in gym. 3. 2 teams 4. Bibs How To Play 1. Non-contact game 2. Students must pass the ball to each other and try to score goals. 3. To score – Ball must hit backboard: from behind 3 point line = 1 point : from centre circle = 3 points : from behind blue line in opposition half = minus 10 points for opposition : from oppositions key area = back to 0 for opposition. 4. Continuous with no stooping, on rebound students may pass out to players to continue to score. 5. Continue for time limit or up to a specified score. Variations Blue Line Half way line Blue line
  • 8. 2 On 1 Objectives 1. To increase ball skills 2. To work co-operatively 3. To have fun Essentials 1. Any size ball (Rugby ball good cause of unpredictable bounce) 2. 2 large mats 3. Bibs How To Play 1. Students score a point by placing ball on big mat without being touched. 2. Students may pass, run and dodge to score. No kicking. 3. If student is tagged while in possession of the ball they must “instantly” drop it and not touch it until another player has touched it. 4. Students may be sin binned for any dangerous play. 5. Students nay not stand on mats to guard them. Big blue mats. Goals
  • 9. Long Ball Objectives 1. To develop dodging skills 2. To throw and catch 3. To work co-operatively Essentials 1. Enclosed space – gym or courts 2. 2 teams 3. A small ball How To Play 1. One fielding team and one throwing team 2. One player throws ball out into field of play. They choose to run to opposite end of gym to safe area. Fielding team try to hit runner or runners with the ball. 3. If hit the fielding team must go to the safe area before the other team hits them with the ball. 4. Running team are allowed 3 runners at either end before someone must run. 5. Ttal the amount of runs for each team to find the winners. Safe area 0 0 0 0 0 0 0 0 Safe area and line up xxxxxxxxxxxx
  • 10. ROBBERS NEST Objective • To be the first team to retrieve as many balls as possible. • To cooperate as a team • To listen and follow instructions Essentials • Can be played in gym or outside • 5 hula hoops • 20 different objects – balls, coits, etc How to Play 1. Make four even taems 2. Put all objects in middle hoop 3. On the command “go” the first person in each team run out and retrieve object, they run back and place it in their hoop. 4. The next person in line may go as soon as object is placed in their hoop 5. Only one runner from each team is allowed to be running 6. After all objects have been stolen from middle teams may go and take from other teams hoops. 7. Continue for specified time. Variations 1. Decrease the amount of oblects 2. Increase the distance to run 3. Create more teams 4. Have specified number to collect Hula Hoops Moonhopper Mat Ball
  • 11. Objectives 1. To hit the ball with the mat 2. To work as a team. 3. To follow verbal instructions 4. To develop team tactics 5. To build strength in the arms Essentials 1. Inside or outside. 2. Mats 3. Moon hopper 4. Bibs 5. Swiss Ball How To Play 1. Divide group into teams (about 8 is a good number). 2. Goal area is special – only goalie is allowed in there to stop mat being hit 3. Students must pass the ball to each other to try and hit the mat with the swiss ball 4. Students can not run with the ball, unless they bounce it. 5. Start with one Moon hopper – then progress to 2. 6. Free pass if someone steps, contacts, goes in the out of bounds area. 7. Goalie must only use the moon hopper to stop the goal 8. Start game with a jump ball. Additions 1. Students have a moon hopper in the centre circle. To score a goal the ball must be thrown on the full and then caught from the team that hit it. 2. Alternate the amount to score to stay on. Ie to stay on you must hit the mat once and catch once etc. 3. Take mat out of game. Have two students in opposition teams in centre circle. Have only one goalie in their own goal. Again to score you must throw it on the full and your team must catch it on the full. Boffer Chinese Checkers
  • 12. Objectives 1. Get your team to the opposite side on the diagonal 2. To work as a team. 3. To follow verbal instructions 4. To develop team tactics Essentials 1. inside or outside. 2. Hoops 3. Boffer 4. Bibs 5. Cones How to Play 1. Divide group into teams 4 2. Elect one person to be in the middle to be boffer person 3. Have the other in 4 corners of the gym 4. Must run across field of play to opposite side without being boffed. Use the hoops to be safe if two feet are in it and hoop is on ground. 5. If boffed must run a lap around outside before you can attempt to cross again.