1. Prisoner Tag
Objectives
• To tag as many people as possible and make them prisoners
• To free prisoners and not get tagged
• To warm students up and increase cooperation skills
Essentials
• Gym or large area
• Can be played on field but area must be coned off
How to play:
1. Select 4 taggers. These people try and tag the rest of the class
2. The rest of the class try and avoid being tagged
3. If tagged person must go and stand in prison- hooped area.
4. To be released from prison a free player must “give a high five”
5. Continue until most players are prisoners or taggers are tired
Student Tasks
1. Try to be one of the last free players
2. If tagger try and tag as many people as possible
3. Enjoy and cooperate with people in your group
Variations
1. Have a tagger as a guard in the prison area
2. Use balls to tag people
3. Have prisoners do an activity while in prison
4. Release prisoners in a different way.
2. Rebound Ball
Objectives
1. To play fair
2. To score as many points as possible
3. To have fun
Essentials
1. Divide class up into teams ( 8 per team is a good number)
2. Big purple ball (any will do)
How To Play
1. Divide teams up and explain rules
2. To score a goal – one team member must hit the backboard with another
person in their team catching it on the full.
3. If you run with the ball you must bounce it.
4. If a player has the ball in their hands it can’t be taken out.
5. Players can be sent off for undue roughness.
Variations
1. Rebound must be caught in a certain area.
2. Additional points if nominated person catches it.
3. Mini Tramp Ball
Objectives
1. To play cooperatively and fairly
2. To score as many points as possible
3. To increase accuracy
Essentials
1. Divide class up into teams ( 8 per team is a good number)
2. 2 mini tramps
3.
How To Play
1. Divide teams up and explain rules
2. To score a goal – one team member must hit the mini tramp and catch it on
the full. ( can be same person or another person.)
3. Each team has a mini tramp area that NO-One is allowed in! lean against wall.
4. If a player has the ball in their hands it can’t be taken out. No contact
5. Players can be sent off for undue roughness.
Variations
1. More points can be scored from defined area
2. Bigger ball
3. More that one ball.
Mini Tramp
4. World War 3
Objectives
1. To play fair
2. To retrieve the cones in the best possible time.
3. To have fun
4. To dodge and think tactics
Essentials
1. Divide class up into 2 teams
2. 15-20 cones
3. Stop watch
4. 5 soft balls
5. Gym or inside nets area
How To Play
1. Divide teams up and explain rules. 1 team = bomber 1 team=pilots
2. Have bombers spread out on both sides of gym behind red line.
3. Have pilots get into 4 lines in their safe area. Only 4 runners in play at any
one time.
4. Pilots have to run through area to collect cones and bring them back from the
other end.
5. If pilot gets hit must go back behind line. (If in possession of cone, must be
taken back).
6. Bombers must stay behind red line.
7. Pilots can’t be hit in safe area.
8. Time each team. Winning team has done it in the shortest time.
Safe Area
Red Line
Bombers
5. Kamakazzi
Objectives
1. To hit the other team members with the ball
2. To free prisoners and eliminate opposition
3. To think tactically and establish team spirit
Essentials
1. Played inside
2. As many softballs needed (small group 8, large group 12).
3. Bench in middle
How To Play
1. Make 2 even teams
2. Put all balls on the bench in the middle
3. Students put right hand on opposing walls
4. On “GO” students run out to retrieve balls
5. Students hit the other team below the shoulders to get them out
6. “Out” students sit on benches in order of hit
7. For students to win all opposition is out
8. Once 2/3 students are left, winning team can send “Kamakazzi” x2 in to
retrieve balls for team to hit last 2 students.
9. “Out” students can be back in if their team hits the oppositions backboard.
One student per hit.
Variations
1. Use a special colour ball and if it hits the backboard then all of the “Outs”
are back in.
6. Skittle Ball
Objectives
1. To knock all opposition cones over.
2. To work as a team.
Essentials
1. Inside or outside.
2. 16 cones
3. 2 balls
4. Bibs
How To Play
1. Divide group into teams (about 8 is a good number).
2. Goal area is special – only goalie is allowed in there to stop cones being
knocked over, using any part of the body.
3. Students must pass the ball to each other to try and knock all the oppositions
cones over.
4. Students can not run with the ball.
5. Start with one ball – then progress to 2.
6. Free pass if someone steps, contacts, goes in the out of bounds area.
7. Goalie can’t stand directly over top of the cones. If goalie knocks down the
cone it is out.
8. Start game with a jump ball.
7. Rapid
Objectives
1. To score as many points as possible
2. To work co-operatively
3. To hit target area accurately
Essentials
1. Volleylite or light ball around volleyball size.
2. Backboards in gym.
3. 2 teams
4. Bibs
How To Play
1. Non-contact game
2. Students must pass the ball to each other and try to score goals.
3. To score – Ball must hit backboard: from behind 3 point line = 1 point
: from centre circle = 3 points
: from behind blue line in opposition half
= minus 10 points for opposition
: from oppositions key area = back to 0 for
opposition.
4. Continuous with no stooping, on rebound students may pass out to players to
continue to score.
5. Continue for time limit or up to a specified score.
Variations
Blue Line
Half way line
Blue line
8. 2 On 1
Objectives
1. To increase ball skills
2. To work co-operatively
3. To have fun
Essentials
1. Any size ball (Rugby ball good cause of unpredictable bounce)
2. 2 large mats
3. Bibs
How To Play
1. Students score a point by placing ball on big mat without being touched.
2. Students may pass, run and dodge to score. No kicking.
3. If student is tagged while in possession of the ball they must “instantly” drop it
and not touch it until another player has touched it.
4. Students may be sin binned for any dangerous play.
5. Students nay not stand on mats to guard them.
Big blue
mats. Goals
9. Long Ball
Objectives
1. To develop dodging skills
2. To throw and catch
3. To work co-operatively
Essentials
1. Enclosed space – gym or courts
2. 2 teams
3. A small ball
How To Play
1. One fielding team and one throwing team
2. One player throws ball out into field of play. They choose to run to
opposite end of gym to safe area. Fielding team try to hit runner or
runners with the ball.
3. If hit the fielding team must go to the safe area before the other team hits
them with the ball.
4. Running team are allowed 3 runners at either end before someone must
run.
5. Ttal the amount of runs for each team to find the winners.
Safe area
0 0
0 0
0 0
0 0
Safe area and line up
xxxxxxxxxxxx
10. ROBBERS NEST
Objective
• To be the first team to retrieve as many balls as possible.
• To cooperate as a team
• To listen and follow instructions
Essentials
• Can be played in gym or outside
• 5 hula hoops
• 20 different objects – balls, coits, etc
How to Play
1. Make four even taems
2. Put all objects in middle hoop
3. On the command “go” the first person in each team run out and
retrieve object, they run back and place it in their hoop.
4. The next person in line may go as soon as object is placed in their
hoop
5. Only one runner from each team is allowed to be running
6. After all objects have been stolen from middle teams may go and
take from other teams hoops.
7. Continue for specified time.
Variations
1. Decrease the amount of oblects
2. Increase the distance to run
3. Create more teams
4. Have specified number to collect
Hula Hoops
Moonhopper Mat Ball
11. Objectives
1. To hit the ball with the mat
2. To work as a team.
3. To follow verbal instructions
4. To develop team tactics
5. To build strength in the arms
Essentials
1. Inside or outside.
2. Mats
3. Moon hopper
4. Bibs
5. Swiss Ball
How To Play
1. Divide group into teams (about 8 is a good number).
2. Goal area is special – only goalie is allowed in there to stop mat being hit
3. Students must pass the ball to each other to try and hit the mat with the swiss
ball
4. Students can not run with the ball, unless they bounce it.
5. Start with one Moon hopper – then progress to 2.
6. Free pass if someone steps, contacts, goes in the out of bounds area.
7. Goalie must only use the moon hopper to stop the goal
8. Start game with a jump ball.
Additions
1. Students have a moon hopper in the centre circle. To score a goal the ball
must be thrown on the full and then caught from the team that hit it.
2. Alternate the amount to score to stay on. Ie to stay on you must hit the mat
once and catch once etc.
3. Take mat out of game. Have two students in opposition teams in centre
circle. Have only one goalie in their own goal. Again to score you must
throw it on the full and your team must catch it on the full.
Boffer Chinese Checkers
12. Objectives
1. Get your team to the opposite side on the diagonal
2. To work as a team.
3. To follow verbal instructions
4. To develop team tactics
Essentials
1. inside or outside.
2. Hoops
3. Boffer
4. Bibs
5. Cones
How to Play
1. Divide group into teams 4
2. Elect one person to be in the middle to be boffer person
3. Have the other in 4 corners of the gym
4. Must run across field of play to opposite side without being boffed. Use the
hoops to be safe if two feet are in it and hoop is on ground.
5. If boffed must run a lap around outside before you can attempt to cross again.