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                    Gretchen Regehr, Lulee Sutuan and Preston Gales

  Overview | Instructional Objective | Learners | Context of Use | Motivation | Avatars and Roles | Objects and
                                   Locations | Goal | Play by Play | References

 Overview

The village of Gao Kou Kou Seigi in rural Niger (map of Niger) has barely been touched by
modern civilization. Gao Kou Kou Seigi (translated as the Tall Gao Tree Over the Hill) is on
the edge of the Sahara desert, approximately 100 km north of Niamey, the Capital city. The
only access to technology in the village is a radio. There is no electricity, no running water,
very little use of money and hardly any wild life. It is a very harsh existence, yet it is a
vibrant village, filled with people who in spite of their many hardships and constant struggle
with subsistance living, are warm, happy, generous and friendly.

Using the simulation and interactive possibilities in Second Life, learners will have the
opportunity to experience many elements of life in this rural village in order to familiarize
themselves with the culture, language, animals, housing, food and inhabitants of a typical rural
village in Niger.

 Instructional Objective

The "Village Life in Rural Niger" simulation will address the following instructional objectives:

After having completed all of the learning activities in the simulation, learners will be able to
   1. Learners will be able to state 3-5 facts about village life in Niger
   2. Learners will be able to interact with local inhabitants using a few common greetings
      and other key words.
   3. Learners will be able to demonstrate your understanding of traditions around sharing
      meals with Nigeriens.

   4. Learners will be able to demonstrate gestures both appropriate and inappropriate in this
      society.

 Learners

The primary audience for this simulation is adult, English-speaking volunteers who will be



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going to Niger in a volunteer, humanitarian capacity. They are not likely to be familiar with the
local language, cultural traditions or lifestyle, and need to acquire a basic understanding and
knowledge in these areas in order to be well received upon arrival in the village.

Context of Use

Unfortunately, some organizations send volunteers into situations and lifestyles that are
extremely different from their own with very little preparation. Pre-arrival learning
opportunities or education which might lessen the culture shock on the part of the volunteer,
and improve the first impression that the volunteer makes when arriving in the village can go a
long ways towards making the overall experience successful from both the volunteer's
perspective, as well as that of the local culture. Knowing how to say "hello" or "thank you",
being familiar with appropriate and inappropriate gestures, and understanding the importance
of observance of customs around eating and sharing meals can make a considerable
difference in preparing the volunteer for a very positive first few days.

This simulation is intended for volunteers who will be going to live in Niger, and who have not
previously been to Niger or West Africa. It is designed for those who have not experienced a
first-hand look at subsistence living in a West African village, so that they can be better
prepared for real life arrival, and reception by the local culture by having developed the
knowledge of the environment, an understanding of some of the most basic cultural traditions,
and learned some basic communication skills.

Participants in the simulation will experience elements of local culture including familiarization
with local greetings, avoidance of inappropriate gestures or behaviors, and customs and norms
around meal preparation and sharing.

Motivation

This MUVE simulation will be designed based on Malone’s intrinsic motivation theory (Malone,
1987). We intend to intrigue learners’ intrinsic motivation to learn by finding learning sources
and rewards through their own exercise. We will build an environment that would challenge
learners’ curiosity and fantasy. Moreover, from the first second they step into African Village,
we will give each learner the power to take control over where they go, what they practice and
when they move on when they they have gained what they need.

Our design is also being guided by Csikszentmihalyi’s flow theory that emphasizes building an
environment in which learners can become involved in the activities that attract them so much
that they are willing to do it for its own sake. In this case, the learners are motivated, knowing
that this opportunity is a critical one before being in Niger in order to gain and practice skills
that are unlikely to be available elsewhere prior to in-country training. The idea that flow is a
balance between anxiety and skill can be demonstrated in this simulation in the learning
activity of the gestures that will be gained and learned (described in detail in the play-by-play).
The learners will be provided with a variety of gestures, both appropriate and inappropriate.
The learning is straighforward, however the culminating assessment with the chief provides an
opportunity to be able to act on the knowledge gained, and possibly choose the wrong
gestures, representing failure in the assessment. This activity demonstrates Csikszentmihalyi’s
explanation of flow as a "merging of action and awareness" as an exciting, although potentially
stressful act.




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Using Roger Caillois’ scheme, the game falls in Mimicry class where alternative realities are
created to make learners feel as though they are more than what they actually are through
fantasy, pretense, and disguise. (Csikszentmihalyi, 1990)



 Avatars and Roles

The avatars will be acting as themselves and will be wearing their own clothes. They will have
the point of view of a freshly arrived volunteer who will be spending an extended period of time
in a rural Niger village.

The learners will acquire scripts in order to practice and learn local gestures, and will have the
opportunity to utilize voice chat, will gather notecards and can listen to scripted objects which
will pronounce words in the local language, Zarma.

 Objects and Locations

This simulation requires that the learner is in Second Life and is teleported to the Village Life in
Rural Niger location. The area is dry, with sparse grass and basic huts. This simulation will
require a headset and sound capability as well as chat. Objects that the learners will interact
with and see are:
   •   Welcome sign-When first arriving in the village, the learner will be able to click on the
       sign to collect the first notecard listing the objectives and goal of the simulation.




   •    School House and cutout of teacher -Here the learner will interact with teacher,
       represented by a scripted "flat avatar" who will respond with a greeting and offer a
       notecard with information on local village life and facts on Niger.




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   •   School House Chalk Board and Sound Objects-This chalk board lists key words and
       greetings in the local language Zarma. By clicking on the scripted objects next to the
       board, the learner can hear the proper pronunciation of these words.




   •   Cutout of school children-This image provides a folder with gestures that can be
       saved. Additionally, there is a notecard in it explaining the gestures and their
       appropriate or inappropriate use.




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   •   Cutout of Village women-The learner can click on the cutout of village women to
       collect a notecard that explains food preparation and meal sharing traditions.
   •   Mortar and Pestle-The learner should click on this object to learn more about
       preparing millet, a staple in the Nigerien diet.
   •    Photo wall-Behind the well, the learner can observe a series of photos that loop
       repeatedly illustrating various elements of village life.
   •    Photo wall-a second photo wall highlights animals of the region. The learner can click
       on the object for more information. Additionally, a notecard can be collected here with
       further detail on local wildlife.




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   •    Concession door-The learner should collect the notecard from the door of the
        concession before procedding to the final activity of interacting with the chief.




Additionally, the learners will interact with a live avatar representing the village chief. The chief
will interact with the learners and assess their learning with a very basic rubric.

 Goal

The goal of this simulation is simply to provide the learners with the basic knowledge of
customs, norms, gestures and words that allow a visitor to be well received in the village. The
learners need to go to each simulation area to gather all of the information that they need to
meet with the village chief to demonstrate some of their new knowledge and skills.

 Play by Play

 The simulation should last approximately 30 minutes. The learners will teleport to the entry of
 the village. They will first come across a sign welcoming them to the village of Gao Kou Kou
 Seigi in rural Niger. The sign is scripted to provide learners with the first notecard listing the
 objectives and goal of the simulation.
   •    Additionally, learners can click to see a map of Niger.

   •    Next to the sign is a board. The learners should click on this board to see a rotating
        photo display of village scenes.




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           The notecard will provide the following information:
           1. Welcome
           2. The objectives for participants in this simulation
           3. A description of what is to take place


           Notecard Detail:


           Welcome to the village of Gao Kou Kou Seigi in rural Niger. Gao Kou Kou Seigi
           (translated as the Tall Gao Tree Over the Hill) is on the edge of the Sahara desert,
           approximately 100 km north of Niamey, the Capital city. The only access to
           technology in the village is a radio. There is no electricity, no running water, very
           little use of money and hardly any wild life. It is a very harsh existence, yet it is a
           vibrant village, filled with people who in spite of their many hardships and constant
           struggle with subsistance living, are warm, happy, generous and friendly.
           As a newly arrived visitor in Gao Kou Kou Seigi, it is important to understand the
           local context, some of the cultural traditions, including gestures, commonly used
           phrases and societal mores in order to be well received in the village and to begin to
           establish a relationship of mutual respect. Respect for tradition, local custom and
           civil behavior are all valued.


                      Objectives:

                      At the end of this simulation you will:
   1. be able to state 3-5 facts about village life in Niger
   2. be able to interact with local inhabitants using a few common greetings and other key
      words.
   3. be able to demonstrate your understanding of traditions around sharing meals with
      Nigeriens.

   4. be able to identify and demonstrate gestures both appropriate and inappropriate in this
      society.



Simulation Activities:



You will be asked to complete 3 activities that will support you in learning about in this
simulation. Once these are complete you will be meeting with the village chief. You need to
complete all of the activities and gather the information in each area in order to be prepared to
meet with the village chief.




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           The activities are in the following 3 areas:
           1. Meeting the School Teacher
           2. Interacting with Local Children
           3. Learning about Meals with the village women



In each case you will collect informative notecards from the cutout figures at each of these
activity areas. Additionally, you should click on objects around you to learn more about life in
the village. Once you have completed the activities in all of the interaction areas, you will go to
meet with the village chief to demonstrate your skills and understanding in these areas.
To begin the 3 learning activities-proceed to the school teacher at the school, the school
children inside the school or to the women preparing meals. The learners can complete the
three simulation activities in any order, but all three must be completed before meeting with the
village chief.



ACTIVITY 1: Meeting the School Teacher - Life in the Village and Learning a Few
Key Words

   •   The learner will proceed to the School House. The local school house is always a good
       place to visit first for several reasons. Often the local teacher will be a French or
       English speaker who has studied in the capital and has been exposed to people from
       other cultures and may therefore be a good first point of contact.

   •    The school teacher is scripted to welcome the learner with the following message
       "Hello, I am the village school teacher. Welcome to our school."
   •   The teacher also offers a notecard with background on Niger and rural village life.
   •   While at the school, the learner should click on the board to a listing of a few important
       words, their english translation and their phonetic pronunciation.

   •   The learner should click on the object next to each phrase. The object is scripted to
       provide an audio pronunciation of the word.
           Notecard Details:


           1. Background on Niger and on rural village life.
   •   The main ethnic groups are the Hausa, the Kanuri, the Songhai or Zarma, the Fulani ,
       and the Taureg.
   •   The majority of the population is rural and lives in the southern regions.
   •   There is a significant migration of seasonal labor to Ghana, Nigeria, and Chad.
          o   This migration is referred to there as "exode".
   •    About 80% of the population is Muslim; most of the rest practice animism, or traditional
       religious beliefs.




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           o   There is a small Christian minority in the cities and larger towns.
    •   The country's official language is French, but several indigenous languages, as well as
        Arabic, are spoken.

           o   Most of the population speaks at least 2 languages fluently.

.

ACTIVITY 2: Interacting with local children - learning appropriate and
inappropriate gestures
    •   The learner will proceed inside the School House where local children would be.

    •   The learner clicks on the cutout of local schoolchildren and gets a folder that can be
        saved which includes several gestures. Additionally, the folder includes a notecard
        explaining the appropriate and inappropriate use of the gestures. The learner should
        keep the notecard and add the gestures to their inventory. The learner should click on
        each of the new gestures in order to practice and be familiar with them.

           Notecard Details:

           There are several important gestures and hand movements that visitors to Niger
           should be familiar with prior to arriving in the country.

           1. Only the right hand is used to greet, shake hands and eat food. It is considered
           impolite to use the left hand for any of these gestures. The left hand is used for
           sanitation purposes.

           2. When shaking hands with Nigeriens, it is customary to touch your right hand to
           your chest after shaking hands.

    •   If you are a male, do not be offended if the women do not shake your hand, and do not
        press for them to do so. In most villages, women will not touch someone she does not
        know very well, especially a male.

           3. Greetings are very important in this culture so be prepared for a long greeting.
           The more important the person you are greeting, the longer the greeting should be.
    •   A typical greeting may include:
           o   Mate Ni Go? (Matay Nee Go) How are you?
                     Appropriate response - A ga Boori gumo (Ah ga boaree goomo) very
                     well
           o   Mate Ni Baani? (Matay Nee Banee) How is your health?
                     Appropriate response - Baani Samay Wala (Banee suumeye walla) the
                     body is good
           o   Mate Ni Almayalo Kulu? (Matay Nee Almiyalo Kulu) How is your whole family?
                     Appropriate response - A ga Boori gumo (Ah ga boaree goomo) very
                     well



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          o   Mate Ni Gabi? (Matay Nee Gabee) How is your strength?

                     Gabi go no(Gabee go no) the strength is there

           4. When counting to five, the hand should not extend all 5 fingers-this is considered
           to be a very vulgar gesture. Instead, when indicating the number 5, all five fingers
           should be touching and bunched together.


ACTIVITY 3: Meeting the Village Women - Meal Customs
   •   The learner will go to the well area where the women are preparing to food.
   •   In this area, the learner will see images of the village women using pounding millet
       seeds into flour using a mortar and pestle.
   •   The learner should click on the cutout of the women to collect a note card with

   •    The learner should click on the mortar to collect a notecard with more detailed
       information about preparing millet, a staple in the Nigerien diet.

           Notecard Details:

           Meals are an important part of Nigerien society. Typically, men and women are
           segregated during meal times with the men eating together in a communal area and
           the women and children eating behind the walls of a family concession wall. Women
           spend most of their day preparing the meals. The women rise early and begin
           preparing the first meal of the day ad are working on it until it is ready at mid day.
           Very shortly after, the women begin to prepare for the evening meal.

           Mortar and pestle notecard details:

           The staple food of Niger is millet. There are miles of fields surrounding each village
           where the families grow their crops during the rainy season which is generally from
           June to September. If the rains are good, the villagers will sometimes grow peanuts
           as well. The women will sometimes collect leaves from wild plants to make sauce
           to go with the millet.

           Millet is prepared by pounding the seeds into flour, combining it with water and
           boiling it. The end product is something like mashed pototoes, but thicker.



FINAL ACTIVITY : Meeting the chief and testing your skills
   •   Now that the learner has gathered information in all of the simulation areas, the learner
       should proceed to meeting with the chief. The chief is almost always located at the
       biggest family concession (walled group of huts) because he often has the most wives
       and the largest family.
   •    Because this is a training situation for incoming volunteers for this program, skills will be
       informally assessed here prior to the learners going to in-country trainings and posting.




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   •     This interaction and assessment will be handled by the chief, who is a live avatar,
         prepared to take each of the learners through this final step.

   •      Learners should click on the concession door to collect the notecard prior to engaging
         the village chief.

             Concession Door Notecard Detail:

             Congratulations on going through all of the simulation activities. You are now
             prepared to meet the village chief. You are asked to do the following:

             1. Greet the chief in Zarma

             2. Give the appropriate hand gesture

             3. Sit down and eat with the chief (the villagers will always ask you to eat and you
             should always say yes as it is considered rude to decline).

             The Chief will be using a simple rubric for assessing the skills-see below:


                            3                     2                   1
 Questions about    All questions were                         All questions were
                                          All questions were
    village life-         answered                                not answered
                                          answered but with
  including meal      completely with                             completed or
                                              little detail.
     sharing           good detail.                                 correctly.
                      All areas of the
                       gestures were      At least one area of At least two areas
                                                                of the gestures
                      addressed and       the gestures was
       Gestures     handled with a high                            were not
                                          not addressed or addressed or were
                          degree of         was incorrect.
                      sophistication.                              incorrect.
                      All of the words    Most of the words    Few of the words
   Key words-
                       were correctly      were correctly       were correctly
 comprehension
                        translated.         translated.          translated.
                      All of the words    Most of the words    Few of the words
    Key words-
                     were pronounced      were pronounced      were pronounced
  Pronunciation
                            well.               well.               well.




References
        v3 Image (Firm). (2007). A beginner's guide to second life. Las Vegas, Nev:
        Archebooks.
        Thompson, J., Berbank-Green, B., & Cusworth, N. (2007). Game design course
        principles, practice, and techniques--the ultimate guide for the aspiring game
        designer. Hoboken, N.J.: Wiley.




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     Electronic
     African Clothing in SecondLife
     Niger facts, video, maps, and
     musichttp://www3.nationalgeographic.com/places/countries/country_niger.html
     Niamey in Google map http://maps.google.com/maps?ll=13.5269,2.111&t=h&z=12
     Niger website created by Preston Gales (work in progress) http://www-
     rohan.sdsu.edu/~gales/vlife.htm
     A resource on the Zarma Language http://www.bisharat.net/Zarma/index.htm
     A resource on Zarma language and culturehttp://www.djerma.nl

         © Copyright 2007. EDTEC 670 - Exploratory Learning Through Simulations & Games




file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011

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Life in a Rural Nigerian Village

  • 1. Page 1 of 12 Gretchen Regehr, Lulee Sutuan and Preston Gales Overview | Instructional Objective | Learners | Context of Use | Motivation | Avatars and Roles | Objects and Locations | Goal | Play by Play | References Overview The village of Gao Kou Kou Seigi in rural Niger (map of Niger) has barely been touched by modern civilization. Gao Kou Kou Seigi (translated as the Tall Gao Tree Over the Hill) is on the edge of the Sahara desert, approximately 100 km north of Niamey, the Capital city. The only access to technology in the village is a radio. There is no electricity, no running water, very little use of money and hardly any wild life. It is a very harsh existence, yet it is a vibrant village, filled with people who in spite of their many hardships and constant struggle with subsistance living, are warm, happy, generous and friendly. Using the simulation and interactive possibilities in Second Life, learners will have the opportunity to experience many elements of life in this rural village in order to familiarize themselves with the culture, language, animals, housing, food and inhabitants of a typical rural village in Niger. Instructional Objective The "Village Life in Rural Niger" simulation will address the following instructional objectives: After having completed all of the learning activities in the simulation, learners will be able to 1. Learners will be able to state 3-5 facts about village life in Niger 2. Learners will be able to interact with local inhabitants using a few common greetings and other key words. 3. Learners will be able to demonstrate your understanding of traditions around sharing meals with Nigeriens. 4. Learners will be able to demonstrate gestures both appropriate and inappropriate in this society. Learners The primary audience for this simulation is adult, English-speaking volunteers who will be file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 2. Page 2 of 12 going to Niger in a volunteer, humanitarian capacity. They are not likely to be familiar with the local language, cultural traditions or lifestyle, and need to acquire a basic understanding and knowledge in these areas in order to be well received upon arrival in the village. Context of Use Unfortunately, some organizations send volunteers into situations and lifestyles that are extremely different from their own with very little preparation. Pre-arrival learning opportunities or education which might lessen the culture shock on the part of the volunteer, and improve the first impression that the volunteer makes when arriving in the village can go a long ways towards making the overall experience successful from both the volunteer's perspective, as well as that of the local culture. Knowing how to say "hello" or "thank you", being familiar with appropriate and inappropriate gestures, and understanding the importance of observance of customs around eating and sharing meals can make a considerable difference in preparing the volunteer for a very positive first few days. This simulation is intended for volunteers who will be going to live in Niger, and who have not previously been to Niger or West Africa. It is designed for those who have not experienced a first-hand look at subsistence living in a West African village, so that they can be better prepared for real life arrival, and reception by the local culture by having developed the knowledge of the environment, an understanding of some of the most basic cultural traditions, and learned some basic communication skills. Participants in the simulation will experience elements of local culture including familiarization with local greetings, avoidance of inappropriate gestures or behaviors, and customs and norms around meal preparation and sharing. Motivation This MUVE simulation will be designed based on Malone’s intrinsic motivation theory (Malone, 1987). We intend to intrigue learners’ intrinsic motivation to learn by finding learning sources and rewards through their own exercise. We will build an environment that would challenge learners’ curiosity and fantasy. Moreover, from the first second they step into African Village, we will give each learner the power to take control over where they go, what they practice and when they move on when they they have gained what they need. Our design is also being guided by Csikszentmihalyi’s flow theory that emphasizes building an environment in which learners can become involved in the activities that attract them so much that they are willing to do it for its own sake. In this case, the learners are motivated, knowing that this opportunity is a critical one before being in Niger in order to gain and practice skills that are unlikely to be available elsewhere prior to in-country training. The idea that flow is a balance between anxiety and skill can be demonstrated in this simulation in the learning activity of the gestures that will be gained and learned (described in detail in the play-by-play). The learners will be provided with a variety of gestures, both appropriate and inappropriate. The learning is straighforward, however the culminating assessment with the chief provides an opportunity to be able to act on the knowledge gained, and possibly choose the wrong gestures, representing failure in the assessment. This activity demonstrates Csikszentmihalyi’s explanation of flow as a "merging of action and awareness" as an exciting, although potentially stressful act. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 3. Page 3 of 12 Using Roger Caillois’ scheme, the game falls in Mimicry class where alternative realities are created to make learners feel as though they are more than what they actually are through fantasy, pretense, and disguise. (Csikszentmihalyi, 1990) Avatars and Roles The avatars will be acting as themselves and will be wearing their own clothes. They will have the point of view of a freshly arrived volunteer who will be spending an extended period of time in a rural Niger village. The learners will acquire scripts in order to practice and learn local gestures, and will have the opportunity to utilize voice chat, will gather notecards and can listen to scripted objects which will pronounce words in the local language, Zarma. Objects and Locations This simulation requires that the learner is in Second Life and is teleported to the Village Life in Rural Niger location. The area is dry, with sparse grass and basic huts. This simulation will require a headset and sound capability as well as chat. Objects that the learners will interact with and see are: • Welcome sign-When first arriving in the village, the learner will be able to click on the sign to collect the first notecard listing the objectives and goal of the simulation. • School House and cutout of teacher -Here the learner will interact with teacher, represented by a scripted "flat avatar" who will respond with a greeting and offer a notecard with information on local village life and facts on Niger. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 4. Page 4 of 12 • School House Chalk Board and Sound Objects-This chalk board lists key words and greetings in the local language Zarma. By clicking on the scripted objects next to the board, the learner can hear the proper pronunciation of these words. • Cutout of school children-This image provides a folder with gestures that can be saved. Additionally, there is a notecard in it explaining the gestures and their appropriate or inappropriate use. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 5. Page 5 of 12 • Cutout of Village women-The learner can click on the cutout of village women to collect a notecard that explains food preparation and meal sharing traditions. • Mortar and Pestle-The learner should click on this object to learn more about preparing millet, a staple in the Nigerien diet. • Photo wall-Behind the well, the learner can observe a series of photos that loop repeatedly illustrating various elements of village life. • Photo wall-a second photo wall highlights animals of the region. The learner can click on the object for more information. Additionally, a notecard can be collected here with further detail on local wildlife. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 6. Page 6 of 12 • Concession door-The learner should collect the notecard from the door of the concession before procedding to the final activity of interacting with the chief. Additionally, the learners will interact with a live avatar representing the village chief. The chief will interact with the learners and assess their learning with a very basic rubric. Goal The goal of this simulation is simply to provide the learners with the basic knowledge of customs, norms, gestures and words that allow a visitor to be well received in the village. The learners need to go to each simulation area to gather all of the information that they need to meet with the village chief to demonstrate some of their new knowledge and skills. Play by Play The simulation should last approximately 30 minutes. The learners will teleport to the entry of the village. They will first come across a sign welcoming them to the village of Gao Kou Kou Seigi in rural Niger. The sign is scripted to provide learners with the first notecard listing the objectives and goal of the simulation. • Additionally, learners can click to see a map of Niger. • Next to the sign is a board. The learners should click on this board to see a rotating photo display of village scenes. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 7. Page 7 of 12 The notecard will provide the following information: 1. Welcome 2. The objectives for participants in this simulation 3. A description of what is to take place Notecard Detail: Welcome to the village of Gao Kou Kou Seigi in rural Niger. Gao Kou Kou Seigi (translated as the Tall Gao Tree Over the Hill) is on the edge of the Sahara desert, approximately 100 km north of Niamey, the Capital city. The only access to technology in the village is a radio. There is no electricity, no running water, very little use of money and hardly any wild life. It is a very harsh existence, yet it is a vibrant village, filled with people who in spite of their many hardships and constant struggle with subsistance living, are warm, happy, generous and friendly. As a newly arrived visitor in Gao Kou Kou Seigi, it is important to understand the local context, some of the cultural traditions, including gestures, commonly used phrases and societal mores in order to be well received in the village and to begin to establish a relationship of mutual respect. Respect for tradition, local custom and civil behavior are all valued. Objectives: At the end of this simulation you will: 1. be able to state 3-5 facts about village life in Niger 2. be able to interact with local inhabitants using a few common greetings and other key words. 3. be able to demonstrate your understanding of traditions around sharing meals with Nigeriens. 4. be able to identify and demonstrate gestures both appropriate and inappropriate in this society. Simulation Activities: You will be asked to complete 3 activities that will support you in learning about in this simulation. Once these are complete you will be meeting with the village chief. You need to complete all of the activities and gather the information in each area in order to be prepared to meet with the village chief. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 8. Page 8 of 12 The activities are in the following 3 areas: 1. Meeting the School Teacher 2. Interacting with Local Children 3. Learning about Meals with the village women In each case you will collect informative notecards from the cutout figures at each of these activity areas. Additionally, you should click on objects around you to learn more about life in the village. Once you have completed the activities in all of the interaction areas, you will go to meet with the village chief to demonstrate your skills and understanding in these areas. To begin the 3 learning activities-proceed to the school teacher at the school, the school children inside the school or to the women preparing meals. The learners can complete the three simulation activities in any order, but all three must be completed before meeting with the village chief. ACTIVITY 1: Meeting the School Teacher - Life in the Village and Learning a Few Key Words • The learner will proceed to the School House. The local school house is always a good place to visit first for several reasons. Often the local teacher will be a French or English speaker who has studied in the capital and has been exposed to people from other cultures and may therefore be a good first point of contact. • The school teacher is scripted to welcome the learner with the following message "Hello, I am the village school teacher. Welcome to our school." • The teacher also offers a notecard with background on Niger and rural village life. • While at the school, the learner should click on the board to a listing of a few important words, their english translation and their phonetic pronunciation. • The learner should click on the object next to each phrase. The object is scripted to provide an audio pronunciation of the word. Notecard Details: 1. Background on Niger and on rural village life. • The main ethnic groups are the Hausa, the Kanuri, the Songhai or Zarma, the Fulani , and the Taureg. • The majority of the population is rural and lives in the southern regions. • There is a significant migration of seasonal labor to Ghana, Nigeria, and Chad. o This migration is referred to there as "exode". • About 80% of the population is Muslim; most of the rest practice animism, or traditional religious beliefs. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 9. Page 9 of 12 o There is a small Christian minority in the cities and larger towns. • The country's official language is French, but several indigenous languages, as well as Arabic, are spoken. o Most of the population speaks at least 2 languages fluently. . ACTIVITY 2: Interacting with local children - learning appropriate and inappropriate gestures • The learner will proceed inside the School House where local children would be. • The learner clicks on the cutout of local schoolchildren and gets a folder that can be saved which includes several gestures. Additionally, the folder includes a notecard explaining the appropriate and inappropriate use of the gestures. The learner should keep the notecard and add the gestures to their inventory. The learner should click on each of the new gestures in order to practice and be familiar with them. Notecard Details: There are several important gestures and hand movements that visitors to Niger should be familiar with prior to arriving in the country. 1. Only the right hand is used to greet, shake hands and eat food. It is considered impolite to use the left hand for any of these gestures. The left hand is used for sanitation purposes. 2. When shaking hands with Nigeriens, it is customary to touch your right hand to your chest after shaking hands. • If you are a male, do not be offended if the women do not shake your hand, and do not press for them to do so. In most villages, women will not touch someone she does not know very well, especially a male. 3. Greetings are very important in this culture so be prepared for a long greeting. The more important the person you are greeting, the longer the greeting should be. • A typical greeting may include: o Mate Ni Go? (Matay Nee Go) How are you? Appropriate response - A ga Boori gumo (Ah ga boaree goomo) very well o Mate Ni Baani? (Matay Nee Banee) How is your health? Appropriate response - Baani Samay Wala (Banee suumeye walla) the body is good o Mate Ni Almayalo Kulu? (Matay Nee Almiyalo Kulu) How is your whole family? Appropriate response - A ga Boori gumo (Ah ga boaree goomo) very well file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 10. Page 10 of 12 o Mate Ni Gabi? (Matay Nee Gabee) How is your strength? Gabi go no(Gabee go no) the strength is there 4. When counting to five, the hand should not extend all 5 fingers-this is considered to be a very vulgar gesture. Instead, when indicating the number 5, all five fingers should be touching and bunched together. ACTIVITY 3: Meeting the Village Women - Meal Customs • The learner will go to the well area where the women are preparing to food. • In this area, the learner will see images of the village women using pounding millet seeds into flour using a mortar and pestle. • The learner should click on the cutout of the women to collect a note card with • The learner should click on the mortar to collect a notecard with more detailed information about preparing millet, a staple in the Nigerien diet. Notecard Details: Meals are an important part of Nigerien society. Typically, men and women are segregated during meal times with the men eating together in a communal area and the women and children eating behind the walls of a family concession wall. Women spend most of their day preparing the meals. The women rise early and begin preparing the first meal of the day ad are working on it until it is ready at mid day. Very shortly after, the women begin to prepare for the evening meal. Mortar and pestle notecard details: The staple food of Niger is millet. There are miles of fields surrounding each village where the families grow their crops during the rainy season which is generally from June to September. If the rains are good, the villagers will sometimes grow peanuts as well. The women will sometimes collect leaves from wild plants to make sauce to go with the millet. Millet is prepared by pounding the seeds into flour, combining it with water and boiling it. The end product is something like mashed pototoes, but thicker. FINAL ACTIVITY : Meeting the chief and testing your skills • Now that the learner has gathered information in all of the simulation areas, the learner should proceed to meeting with the chief. The chief is almost always located at the biggest family concession (walled group of huts) because he often has the most wives and the largest family. • Because this is a training situation for incoming volunteers for this program, skills will be informally assessed here prior to the learners going to in-country trainings and posting. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 11. Page 11 of 12 • This interaction and assessment will be handled by the chief, who is a live avatar, prepared to take each of the learners through this final step. • Learners should click on the concession door to collect the notecard prior to engaging the village chief. Concession Door Notecard Detail: Congratulations on going through all of the simulation activities. You are now prepared to meet the village chief. You are asked to do the following: 1. Greet the chief in Zarma 2. Give the appropriate hand gesture 3. Sit down and eat with the chief (the villagers will always ask you to eat and you should always say yes as it is considered rude to decline). The Chief will be using a simple rubric for assessing the skills-see below: 3 2 1 Questions about All questions were All questions were All questions were village life- answered not answered answered but with including meal completely with completed or little detail. sharing good detail. correctly. All areas of the gestures were At least one area of At least two areas of the gestures addressed and the gestures was Gestures handled with a high were not not addressed or addressed or were degree of was incorrect. sophistication. incorrect. All of the words Most of the words Few of the words Key words- were correctly were correctly were correctly comprehension translated. translated. translated. All of the words Most of the words Few of the words Key words- were pronounced were pronounced were pronounced Pronunciation well. well. well. References v3 Image (Firm). (2007). A beginner's guide to second life. Las Vegas, Nev: Archebooks. Thompson, J., Berbank-Green, B., & Cusworth, N. (2007). Game design course principles, practice, and techniques--the ultimate guide for the aspiring game designer. Hoboken, N.J.: Wiley. file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011
  • 12. Page 12 of 12 Electronic African Clothing in SecondLife Niger facts, video, maps, and musichttp://www3.nationalgeographic.com/places/countries/country_niger.html Niamey in Google map http://maps.google.com/maps?ll=13.5269,2.111&t=h&z=12 Niger website created by Preston Gales (work in progress) http://www- rohan.sdsu.edu/~gales/vlife.htm A resource on the Zarma Language http://www.bisharat.net/Zarma/index.htm A resource on Zarma language and culturehttp://www.djerma.nl © Copyright 2007. EDTEC 670 - Exploratory Learning Through Simulations & Games file://C:UserspgalesDocumentsSchool_670_ExplLearningthruSims&GamesVlifeinRura... 4/3/2011