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US$ 12 billion in Market Cap
Learning from Mobile SNS in Asia




             Benjamin Joffe, CEO | Plus Eight Star Ltd.
                     Mobile Social Networking Asia
                                Hong Kong | 2010.05
Let’s go home




     “Social Networking
     Is Not a Business…”

      MIT Technology Review
        (July/August 2008)
TIME (April 2009)
Meanwhile…
Source: “What Asia can tell us about mobile SNS”, +8*, June 2008
Source: “What Asia can tell us about mobile SNS”, +8*, June 2008
Tour Guide



Slava Polunin
    Clown
Introduction
Benjamin Joffe




4 years       1 year       5 years
What I Do Now

• CEO, Plus Eight Star | www.plus8star.com
   – Digital Strategy & “Innovation Arbitrage”
   – Best practices from Asia’s web and mobile

• Partner, Cmune | www.cmune.com
   – World’s First 3D game on social networks
   – On Facebook, MySpace and Apple.com

• Mobile Monday Beijing
   – Monthly forum for mobile professionals
   – 35 events, 120 speakers, 3,000 participants

• Angel Investor, Advisor, Speaker
Paradise Paintball | World’s First Social FPS!




                                                     AWARDED
                                                    “BEST NEW
                                                      GAME”
                                                   ON MYSPACE
                                                    (GDC 2010)




                                                        www.cmune.com
                                       www.facebook.com/paradisepaintball
Quiz
Who are They?
Answers




                                                      #2 youngest self-
                                                       made billionaire
                                                      in the world after
                                                      Mark Zuckerberg




Pony Ma, CEO, Tencent             Yoshikazu Tanaka, CEO, GREE
The US$12 Billion Challenge
Market Caps (May 2010)

        $35.3B




        $4.2B




        $2.5B




        $900M
Tencent 1Q 2010

• Results
  – Total        620 million USD
  – Mobile       90 million USD (14.5%)
  – Net margin   42.7%
Tencent 1Q 2010

• If share of market cap
  – 14.5% of 35 bln = 5   billion USD
Internet Trends, April 2010
Our Real Challenges

1. We are old

2. We are not users

3. We are from a different place

4. We have a lot of preconceptions
Questions

• Why are mobile SNS only successful in Asia?

• Why are GREE and MBGT worth more than Mixi?

• How does Tencent succeeds on mobile?

• What are the key factors for mobile SNS success?

• What’s ahead?
Context
Digital Populations




   Country          USA       China      Japan       Korea
  Population      300 mln   1,300 mln   130 mln      50 mln
Internet users    225 mln    380 mln    100 mln      35 mln
 Mobile users     260 mln    700 mln    100 mln      45 mln
                                            www.plus8star.com
IT Infrastructures

           100%                                  3G: 95%
                                                 Web: 59%
                                                 Avg. 7.6 Mbps

           80%                                             3G: 72%
                                                           Web: 68%
                                                           Avg. 11.7 Mbps
           60%
3G users




               C
               hi
           40%
               n                  3G: 25%
                                  Web: 25%
               a                  Avg. 4 Mbps
           20%

                       3G: 2.5%        www.plus8star.com
            0%         Web: >1%

                0%        20%        40%      60%     80%
             % of Internet connections measured above 5Mbps
                           (Source: Akamai, 4Q09)
The Story of Mobile SNS
Is the New so New?
ImaHima (Japan)
 (“are you free now?”)




 250,000 users in 2001
Mogi
(Japan, 2003)
Book | Mobile Social Networking

• Author: Tomi Ahonen

• 50 Case Studies!
  – Published: 2009
  – 10 EUR 
It all started
(almost) by accident
Mobile Game Town
                    (Initial Model)




•   Mobile only
•   Simple Flash Games
•   Avatars
•   Advertising (pageviews)
•   Affiliate (“offers”)
Mobile Game Town
Source: DeNA
Mobile Game Town
                    (Evolution)


•   Mobile only
•   Simple Flash Games
•   Avatars
•   Advertising (pageviews)
•   Affiliate (“offers”)
•   Direct Sales
•   Partnerships with Game Publishers
•   Open Application Platform
•   Partnership with Yahoo Japan
3D Avatars
National Brands on Board!
Mobile Open Platform

          • Launched January 2010
             – 40 partners
             – 92 games
             – Virtual goods, ads, avatars
             – Leverage expertise from in-
               house games
             – Some games also released
               on Mixi Mobile!


          • Target: Become the #1
            Social Entertainment
            Platform
Mobile App Platform (Oct.09)
                (330 apps as of February 2010)




City Building     Harvest Moon     Shopkeeper       Furauni
By Liveware        By Liveware   By Geisha Tokyo   By Konami
Revenue
Revenue


70 MUSD
 in Q3!
            PV x2
           With apps



35M USD
= games!
Business Models Evolution

            #1 Mobile SNS in Japan



                      US$250M in 2008




      Ads      CPA       Virtual goods
Gree
               (Initial Model)


•   Web-based
•   Real name
•   Advertising
•   Competing with Mixi!
Gree
                Model Change!


•   Web-based > Mobile > Mobile + Web
•   Real name > Nickname
•   Advertising > Digital goods
•   Competing with Mixi! > With MBGT!
•   Partnership with Mobile Operator KDDI
Gree
Advertising

Gree Home                     Advertising &
                              Affiliates | 25%

            Avatars & items



                              B2C virtual
            Games             goods | 75%
                              60% avatars
                              40% games
4Q09
Revenue
81M USD




        Profit
      50M USD!
Usage & Demographics

• PageViews          • Demographics
  – 99% Mobile         – Gender parity
  – 24.7 bln/month     – 75% users 20+ y.o.
Mixi: From PC to Mobile
Unit: 100M PV                                                              Unit: 10K Users

                                                        Application platform
                                                                  introduced
         PV (mobile)   PV (PC)     Users




                            Monthly PV                      27.6B
                                 – Mobile (80%)             22.5B
                                 – PC (20%)                  5.1B


       2007.12                                2008.12                            2009.12
Tencent

• #3 Internet Company in the world
  – After Google, Amazon

• 570 million active IM accounts

• 428 million active SNS accounts

• 23 million paying subs. for mobile services
QQ IM & QZone
Chat room


WAP Brower                             Game




Info: finance,
                                   Music player
 book, news




  E-mail                               Movie




                 Qzone (blog)   Source: Inside Tencent Report 2009
                                                www.plus8star.com
PC-Mobile Connection
                                 Cross-platform gaming




QQ Show service
available on PC and
mobile
Tencent IR, May 2010
• “Increase in subscription to our bundled SMS packages
  as we enriched the privileges and features”

• “WAP portal traffic increase, reinforcing leading
  position in the free WAP portal industry.”

• “Growth of MVAS business dampened by the
  suspension of billing for WAP services by China Mobile
  since 30 November 2009 and decline in legacy mobile
  voice value-added services.”

• “Visibility of our MVAS business remains low as
  industry continues to face significant regulatory
  uncertainties”
Sticking to it
           Tencent
       #1 SNS in China



   US$1 bln in 2008
90% From Virtual Goods
   (40% Net Margin)         Market cap
                            US$35 bln
                            (more than eBay)




IM was not making money and our
competitors moved to other
ventures. I did not have other ideas
                                               Pony Ma
so I stuck to it.                              Founder & CEO
                                               Tencent (QQ)
Some Interesting Curiosities
One Mobile SNS to Rule Them All?


• Cyworld Mobile   • Disney Wonder Days

• N-Plugs          • Eki-Moba

• Dear Profile     • Helpers Network

• Face Check       • World Camera
Cyworld Mobile

             Mini hompy/                 Cyworld Zone: Map, Video

                                         Item shop
                     My picture              1.Guest book
                                             2.Photo album
                                             3.Friends list
    Emotion expression
                                             4.Diary
About service fees                           5.Plaza
Find subscribers                             6.BBS
Registering for fixed payment                7.Club
                                             8.’My Cy’ (settings)
N-Plugs: 6 degrees mobile SNS
Main Screen
 ① Alert List

 ② Find People

 ③ Mobile Home Page

 ④ Social Query

 ⑤ Search Engine

 ⑥ Sharing folder

 ⑦ Friend list

 ⑧ Online hard drive

 ⑨ Option

 ⑩ Customer center
“Dear Profile” by Rakuten
• Craze among junior high-
  school students.
   – Launched in April 2002
   – 85% brand awareness for
     users between 13-15 y/o
   – 9 million accounts (2008)

                                 Profile page
• Simple Friends-matching        - Display photo
  SNS                            - Gender, age, blood
                                 type
                                 - Email address for
• Very low privacy & trust       contact: real mobile
                                 email display (no
  levels                         messaging function)
Face Check

• FSE (Face Sensing Engine)
  by Oki Electric

• Start in April 2007

• 30 million by end of June

• 100 million by Nov 2009

• Then what?
Disney Wonder Days


                                      Toon Town
                 Disney Hills         Disney
                 Where users          characters’
                 have their           residence
                 home                 area.




Select an area

                 Market Place           Central Park
                 Buy items              Meeting
                                        area
Fitting Room
“Eki Moba” by Excite
• Launched by portal Excite in February 2007

• Targets train commuters

• Originality
    – 3D Flash avatars                                 Advertising in Tokyo train
    – Virtual currency can be exchanged for real       station
      money in banks and post-offices

• Eki Moba offers the following services
    –   “Circle” community function
    –   Chat / Smileys
    –   Casual flash games / Ring-tunes
    –   Shopping
    –   Diary / Forum / Calendar
    –   Translation / Fortune telling / Weather
        forecast                                   Buying items &        Profile
                                                   playing games         page
Job market SNS “O-Tetsudai Networks”
                                                                                     Partner
                                            Registration                             Contract
                          Work                                                                         Partner
                        demander                                                                      User who can
   @                  Need a helper for a
                       short period in a
                                                                                                   confirm the skills of
                                                                                                     another user to
                         precise place                                                               establish trust




• Location-based                                              Registration
                                                                                                 I just had some time
  Part-time jobs                       My plan cancelled
                                       today, I have time…
                                                                 Worker
                                                              Want to use free
                                                                                                 between my shifts! I’m
                                                                                                 so lucky!
                  The girl at the
                                                             time in an efficient
                  register caught a                           way. Want to use
                  cold today. How to                             one’s skills
                  replace her?                                                                               How to find


• Skills / location
                                                                                                             someone to take
                                                                                                             care of my baby for
                                                                                                             just an hour?


  / time-slots                                                                              convenience
                                                                                               store
                                            Student                                          ex-worker
                   Convenience                                                 Restaurant
                   Store manager                                               manager

                                                             Freelancer                                   Housewife
Sekai Camera by Tonchidot
Sekai Camera
Sekai Camera
Location: Place Engine
Takeaway Ideas
Why do users care?

• Time-filler
   – Day breaks
   – Entertainment

• Social value
   – Social capital
   – Serendipity
   – New encounters

• “Real” (as in “measurable”) value
   – Business, jobs, discounts, etc.
The Value of Freeloaders

• A bar with only 10% of patrons?
  – Spend for all others + profit
  – Fortunately, servers and pixels are cheap

• Contribution of freeloaders
  – Virality
  – Social Proof
  – Engagement
  – Re-engagement
Parallel with Mobile Users




• Question: Is a user with $0 ARPU good?
It depends…

•   On your acquisition costs
•   On your maintenance costs
•   How many people call her
•   How happy she is
•   How many new users she recruits
•   How many services she uses & introduces around
•   How famous she is
•   Etc.
What to do now?
• Understand psychology and sociology

• Understand the “real” and perceived value created

• Reinforce social graph

• Make payments painless
   – “Micro-transactions on iPhone” – Inside Social Apps, 2010.04

• Sell data plans
Thanks!
   More about “Innovation Arbitrage”

www.plus8star.com

benjamin@plus8star.com
                                       +81 | Japan

benjamin0123                           +82 | Korea

                                       +86 | China
http://twitter.com/plus8star
                                    Telecom & Internet

www.linkedin.com/in/benjaminjoffe     + Added Value

                                      * High quality
www.slideshare.net/plus8star
About +8*

•    Innovation Arbitrage
        –      “Bringing proven best practices and business models from Asia”
        –      +8* (Plus Eight Star) is the leading cross-market consultancy on mobile, telecom and Internet
               in China, Japan and Korea.
        –      We work with large companies, SMEs, investment firms and governments worldwide to bring
               them strategic advice and the best practices from advanced Asian markets.

•    Our expertise
        –      Internet: our work covers
               social media, communities,
               ecommerce, online gaming
               and virtual worlds.
        –      Telecom: we have extensive
               experience with mobile and
               telecom services (e.g. mobile
               marketing and advertising,
               mobile commerce, mobile TV
               and mobile communities).

                    There are more ideas
                  outside of your country
                              than inside.
                             Tom Kelley
            Author, The Art of Innovation
    Mobile & Internet                        © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                81 | 8
Our Clients



                       EUROPE
                                                                                           USA




                                                                             ASIA




Mobile & Internet               © Copyright 2010. All rights reserved. www.plus8star.com
Innovation Arbitrage                                                                        82 | 8
Selected References

•    Adidas | E-commerce and mobile commerce market analysis and strategic
     recommendations for China, Japan & Korea

•    Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual
     worlds

•    Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet
     convergence strategies

•    EU-China Information Society | Research on e-commerce and virtual worlds to
     support the regulatory dialogue between the EU and Chinese authorities

•    Microsoft | Analysis of Japan’s key players and market catalysts for mobile
     commerce market positioning in China

•    DeNA | Benchmark of leading SNS in China and South Korea (DeNA operates
     Japan’s leading mobile social network)

•    China Mobile | Benchmark of Korean leading online communities

•    Sands Capital Management | Evaluation of investment opportunities in social
     networks in China

•    MIH / NASPERS | Analysis of leading online verticals in China (MIH is the largest
     shareholder in Tencent, China’s leading online community)

•    IMVU | Benchmark of monetization and engagement best practices in Asian virtual
     worlds & SNS (IMVU is a leading US-based 3D virtual world & chat)


    Mobile & Internet                       © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                               83 | 8
Customer Testimonial | IMVU Inc.


                                             COMPANY: IMVU Inc.
                           Lee Clancy, VP Product Management & GM of Direct Revenue
                                                  August 2009

Q    Has the service performed by +8* met your expectations?
A    The consulting services provided by +8* met IMVU's expectations. Benjamin and his team showed a deep
     understanding of major Asian virtual worlds and gaming companies, as well as their potential implications
     for IMVU. In our communications with them, they were very responsive to our follow-up questions and
     completed their final deliverables on-time.

Q    How have you used or plan to use this research within your company?
A    Only a few weeks after +8* delivered their findings to IMVU, we had already identified and roadmapped
     various product enhancements that were a direct result of our learnings from the +8* study. What is more,
     we have since launched pilot versions of those new features that have received extremely positive feedback
     from IMVU users (e.g., "My Pets" mode). Additionally, +8*'s comprehensive report is an invaluable
     reference that I consult often when considering new product enhancements.

Q    What decided you to hire +8* for this project?
A    We chose to hire +8* for this project because 1) they had a strong professional track record, which we
     confirmed with representatives from several blue chip clients of theirs prior to the study; and 2) we felt that
     their area of expertise and past studies were strongly aligned with our research needs.

    Mobile & Internet                       © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                   84 | 8
Speaking Engagements

•    Speaking Engagements
        –      Regular keynote speaker & moderator in IT,
               Media & Investment events.

        –      Engagements in 2008/09/10
                   •       CHINICT (Beijing, Upcoming)                                      •   Graphing Social Patterns (Washington, D.C.)
                   •       Global Mobile Internet Conf. (Beijing , Upcoming)                •   iGaming Asia (Macau)
                   •       Echelon 2010 (Singapore , Upcoming)                              •   Unite Conference (San Francisco)
                   •       Mobile Social Networking Asia (Hong Kong , Upcoming)             •   China Mobility International Summit (Beijing)
                   •       Virtual Goods Forum (London)                                     •   3G Summit (Kunshan, China)
                   •       Stanford University (Entrepreneurship)                           •   Red Herring Asia (Hong Kong)
                   •       Berkeley University (MBA)                                        •   China Internet Forum (Beijing)
                   •       SXSW Interactive (Austin)                                        •   Media’08 (Sydney)
                   •       PICNIC (Amsterdam)                                               •   China Internet Forum (Beijing)
                   •       Virtual Goods Summit (San Francisco)                             •   Wireless Developer Forum (Beijing)
                   •       Inside Social Apps (San Francisco)                               •   Open Web Asia (Seoul)
                   •       eComm (San Francisco)                                            •   XMediaLab: Virtual Worlds (Seoul)
                   •       Ad:Tech (Beijing)                                                •   Mobile Monday Global Summit (Helsinki)
                   •       Ad:Tech (Shanghai)                                               •   Mobile Monday Global Summit (Kuala Lumpur)
                   •       Ignite (Amsterdam)                                               •   EU-China Virtual Worlds Conference (Beijing)
                   •       Ignite (Beijing)                                                 •   EU-China eCommerce Regulatory Workshop (Beijing)
                   •       Ignite (Paris)                                                   •   Startonomics (Beijing)
                   •       Mobile Asia Congress (Hong Kong)                                 •   UnConference (Singapore)
                   •       Lift Asia (Jeju, Korea)                                          •   BarCamp (Shanghai)
                   •       ITU Asia (Bangkok)                                               •   La Cantine (Paris)
                   •       Infinity Ventures Summit (Sapporo, Japan)                        •   Mobile Focus (Stockholm)
                   •       LeMobile 2.0 (Paris)
                   •       Asia Venture Capital Forum (Hong Kong)                                   More information at www.plus8star.com/presentations/
    Mobile & Internet                                   © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                                                   85 | 8
Media Coverage

•    Media Coverage
        –      Our research and views have been quoted by numerous media outlets on topics ranging
               from Telecom and E-Commerce to Social Networks, Gaming and Virtual Goods.

        –      Selected media: Forbes, The Economist, The New York Times, International Herald Tribune,
               The Guardian, Advertising Age, VentureBeat, TechCrunch, ReadWriteWeb, Gamasutra, etc.




                                                                                                More information at www.plus8star.com/press/
    Mobile & Internet                     © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                                       86 | 8
Event Organizer & Advisor

•    Founder & Organizer: Mobile Monday Beijing

        –      Mobile Monday is the leading network of mobile industry
               professionals, counting over 50 chapters around the world.
        –      We founded the Beijing chapter of in 2006 to support the ecosystem.
        –      Results: 35 events, 125 speakers, 3,000+ participants (avg.100).



•    Co-Organizer

        –      Startonomics (Beijing, May 2009)

        –      Startup2Startup (Beijing, May 2009)

        –      Open Web Asia (Seoul, October 2008)



•    Advisor

        –      TEDxBeijing (November 2009)


    Mobile & Internet                      © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                              87 | 8
Contact

•    Benjamin Joffe, Founder & CEO
        –      10 years experience with Telecom & Internet in Asia.
        –      “China’s Top 100 mobile industry influencers” in 2007 & 2008.
        –      Senior Expert for the EU Delegation to China.
        –      Regular speaker at events on mobile and Internet in Asia.
        –      Fluent in English, Japanese, French with working knowledge
               of Mandarin, Korean and Spanish.
                                                                                                         +81 | Japan
•    Contacts
        –      benjamin@plus8star.com                                                                    +82 | Korea
        –      benjamin0123
                                                                                                         +86 | China
        –      http://twitter.com/plus8star
        –      www.linkedin.com/in/benjaminjoffe                                                      Telecom & Internet
        –      www.slideshare.net/plus8star
                                                                                                        + Added Value

                                                                                                        * High quality
     Beijing Office (HQ)                                Tokyo Office
     Oriental Kenzo, Tower A-20D                        Flat Hagiwara 2D
     48, Dongzhimenwai, Dongcheng District              Setagaya-ku 6-36-8
     100027 Beijing, P.R. China                         Tokyo, Japan
     Tel: +86 (0)10 8447 7985                           info@plus8star.com

    Mobile & Internet                      © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                            88 | 8

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12 Billion Dollars Worth of Mobile Social Networking in Asia

  • 1. US$ 12 billion in Market Cap Learning from Mobile SNS in Asia Benjamin Joffe, CEO | Plus Eight Star Ltd. Mobile Social Networking Asia Hong Kong | 2010.05
  • 2. Let’s go home “Social Networking Is Not a Business…” MIT Technology Review (July/August 2008)
  • 5. Source: “What Asia can tell us about mobile SNS”, +8*, June 2008
  • 6. Source: “What Asia can tell us about mobile SNS”, +8*, June 2008
  • 9. Benjamin Joffe 4 years 1 year 5 years
  • 10. What I Do Now • CEO, Plus Eight Star | www.plus8star.com – Digital Strategy & “Innovation Arbitrage” – Best practices from Asia’s web and mobile • Partner, Cmune | www.cmune.com – World’s First 3D game on social networks – On Facebook, MySpace and Apple.com • Mobile Monday Beijing – Monthly forum for mobile professionals – 35 events, 120 speakers, 3,000 participants • Angel Investor, Advisor, Speaker
  • 11. Paradise Paintball | World’s First Social FPS! AWARDED “BEST NEW GAME” ON MYSPACE (GDC 2010) www.cmune.com www.facebook.com/paradisepaintball
  • 12. Quiz
  • 14. Answers #2 youngest self- made billionaire in the world after Mark Zuckerberg Pony Ma, CEO, Tencent Yoshikazu Tanaka, CEO, GREE
  • 15. The US$12 Billion Challenge
  • 16. Market Caps (May 2010) $35.3B $4.2B $2.5B $900M
  • 17. Tencent 1Q 2010 • Results – Total 620 million USD – Mobile 90 million USD (14.5%) – Net margin 42.7%
  • 18. Tencent 1Q 2010 • If share of market cap – 14.5% of 35 bln = 5 billion USD
  • 20. Our Real Challenges 1. We are old 2. We are not users 3. We are from a different place 4. We have a lot of preconceptions
  • 21. Questions • Why are mobile SNS only successful in Asia? • Why are GREE and MBGT worth more than Mixi? • How does Tencent succeeds on mobile? • What are the key factors for mobile SNS success? • What’s ahead?
  • 23. Digital Populations Country USA China Japan Korea Population 300 mln 1,300 mln 130 mln 50 mln Internet users 225 mln 380 mln 100 mln 35 mln Mobile users 260 mln 700 mln 100 mln 45 mln www.plus8star.com
  • 24. IT Infrastructures 100% 3G: 95% Web: 59% Avg. 7.6 Mbps 80% 3G: 72% Web: 68% Avg. 11.7 Mbps 60% 3G users C hi 40% n 3G: 25% Web: 25% a Avg. 4 Mbps 20% 3G: 2.5% www.plus8star.com 0% Web: >1% 0% 20% 40% 60% 80% % of Internet connections measured above 5Mbps (Source: Akamai, 4Q09)
  • 25. The Story of Mobile SNS
  • 26. Is the New so New?
  • 27. ImaHima (Japan) (“are you free now?”) 250,000 users in 2001
  • 29.
  • 30. Book | Mobile Social Networking • Author: Tomi Ahonen • 50 Case Studies! – Published: 2009 – 10 EUR 
  • 31. It all started (almost) by accident
  • 32. Mobile Game Town (Initial Model) • Mobile only • Simple Flash Games • Avatars • Advertising (pageviews) • Affiliate (“offers”)
  • 35. Mobile Game Town (Evolution) • Mobile only • Simple Flash Games • Avatars • Advertising (pageviews) • Affiliate (“offers”) • Direct Sales • Partnerships with Game Publishers • Open Application Platform • Partnership with Yahoo Japan
  • 38. Mobile Open Platform • Launched January 2010 – 40 partners – 92 games – Virtual goods, ads, avatars – Leverage expertise from in- house games – Some games also released on Mixi Mobile! • Target: Become the #1 Social Entertainment Platform
  • 39. Mobile App Platform (Oct.09) (330 apps as of February 2010) City Building Harvest Moon Shopkeeper Furauni By Liveware By Liveware By Geisha Tokyo By Konami
  • 41. Revenue 70 MUSD in Q3! PV x2 With apps 35M USD = games!
  • 42. Business Models Evolution #1 Mobile SNS in Japan US$250M in 2008 Ads CPA Virtual goods
  • 43. Gree (Initial Model) • Web-based • Real name • Advertising • Competing with Mixi!
  • 44. Gree Model Change! • Web-based > Mobile > Mobile + Web • Real name > Nickname • Advertising > Digital goods • Competing with Mixi! > With MBGT! • Partnership with Mobile Operator KDDI
  • 45. Gree
  • 46. Advertising Gree Home Advertising & Affiliates | 25% Avatars & items B2C virtual Games goods | 75% 60% avatars 40% games
  • 47.
  • 48.
  • 49.
  • 50. 4Q09 Revenue 81M USD Profit 50M USD!
  • 51. Usage & Demographics • PageViews • Demographics – 99% Mobile – Gender parity – 24.7 bln/month – 75% users 20+ y.o.
  • 52. Mixi: From PC to Mobile Unit: 100M PV Unit: 10K Users Application platform introduced PV (mobile) PV (PC) Users Monthly PV 27.6B – Mobile (80%) 22.5B – PC (20%) 5.1B 2007.12 2008.12 2009.12
  • 53. Tencent • #3 Internet Company in the world – After Google, Amazon • 570 million active IM accounts • 428 million active SNS accounts • 23 million paying subs. for mobile services
  • 54. QQ IM & QZone
  • 55. Chat room WAP Brower Game Info: finance, Music player book, news E-mail Movie Qzone (blog) Source: Inside Tencent Report 2009 www.plus8star.com
  • 56. PC-Mobile Connection Cross-platform gaming QQ Show service available on PC and mobile
  • 57. Tencent IR, May 2010 • “Increase in subscription to our bundled SMS packages as we enriched the privileges and features” • “WAP portal traffic increase, reinforcing leading position in the free WAP portal industry.” • “Growth of MVAS business dampened by the suspension of billing for WAP services by China Mobile since 30 November 2009 and decline in legacy mobile voice value-added services.” • “Visibility of our MVAS business remains low as industry continues to face significant regulatory uncertainties”
  • 58. Sticking to it Tencent #1 SNS in China US$1 bln in 2008 90% From Virtual Goods (40% Net Margin) Market cap US$35 bln (more than eBay) IM was not making money and our competitors moved to other ventures. I did not have other ideas Pony Ma so I stuck to it. Founder & CEO Tencent (QQ)
  • 60. One Mobile SNS to Rule Them All? • Cyworld Mobile • Disney Wonder Days • N-Plugs • Eki-Moba • Dear Profile • Helpers Network • Face Check • World Camera
  • 61. Cyworld Mobile Mini hompy/ Cyworld Zone: Map, Video Item shop My picture 1.Guest book 2.Photo album 3.Friends list Emotion expression 4.Diary About service fees 5.Plaza Find subscribers 6.BBS Registering for fixed payment 7.Club 8.’My Cy’ (settings)
  • 62. N-Plugs: 6 degrees mobile SNS
  • 63. Main Screen ① Alert List ② Find People ③ Mobile Home Page ④ Social Query ⑤ Search Engine ⑥ Sharing folder ⑦ Friend list ⑧ Online hard drive ⑨ Option ⑩ Customer center
  • 64. “Dear Profile” by Rakuten • Craze among junior high- school students. – Launched in April 2002 – 85% brand awareness for users between 13-15 y/o – 9 million accounts (2008) Profile page • Simple Friends-matching - Display photo SNS - Gender, age, blood type - Email address for • Very low privacy & trust contact: real mobile email display (no levels messaging function)
  • 65. Face Check • FSE (Face Sensing Engine) by Oki Electric • Start in April 2007 • 30 million by end of June • 100 million by Nov 2009 • Then what?
  • 66. Disney Wonder Days Toon Town Disney Hills Disney Where users characters’ have their residence home area. Select an area Market Place Central Park Buy items Meeting area
  • 68. “Eki Moba” by Excite • Launched by portal Excite in February 2007 • Targets train commuters • Originality – 3D Flash avatars Advertising in Tokyo train – Virtual currency can be exchanged for real station money in banks and post-offices • Eki Moba offers the following services – “Circle” community function – Chat / Smileys – Casual flash games / Ring-tunes – Shopping – Diary / Forum / Calendar – Translation / Fortune telling / Weather forecast Buying items & Profile playing games page
  • 69. Job market SNS “O-Tetsudai Networks” Partner Registration Contract Work Partner demander User who can @ Need a helper for a short period in a confirm the skills of another user to precise place establish trust • Location-based Registration I just had some time Part-time jobs My plan cancelled today, I have time… Worker Want to use free between my shifts! I’m so lucky! The girl at the time in an efficient register caught a way. Want to use cold today. How to one’s skills replace her? How to find • Skills / location someone to take care of my baby for just an hour? / time-slots convenience store Student ex-worker Convenience Restaurant Store manager manager Freelancer Housewife
  • 70. Sekai Camera by Tonchidot
  • 75. Why do users care? • Time-filler – Day breaks – Entertainment • Social value – Social capital – Serendipity – New encounters • “Real” (as in “measurable”) value – Business, jobs, discounts, etc.
  • 76. The Value of Freeloaders • A bar with only 10% of patrons? – Spend for all others + profit – Fortunately, servers and pixels are cheap • Contribution of freeloaders – Virality – Social Proof – Engagement – Re-engagement
  • 77. Parallel with Mobile Users • Question: Is a user with $0 ARPU good?
  • 78. It depends… • On your acquisition costs • On your maintenance costs • How many people call her • How happy she is • How many new users she recruits • How many services she uses & introduces around • How famous she is • Etc.
  • 79. What to do now? • Understand psychology and sociology • Understand the “real” and perceived value created • Reinforce social graph • Make payments painless – “Micro-transactions on iPhone” – Inside Social Apps, 2010.04 • Sell data plans
  • 80. Thanks! More about “Innovation Arbitrage” www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 +82 | Korea +86 | China http://twitter.com/plus8star Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value * High quality www.slideshare.net/plus8star
  • 81. About +8* • Innovation Arbitrage – “Bringing proven best practices and business models from Asia” – +8* (Plus Eight Star) is the leading cross-market consultancy on mobile, telecom and Internet in China, Japan and Korea. – We work with large companies, SMEs, investment firms and governments worldwide to bring them strategic advice and the best practices from advanced Asian markets. • Our expertise – Internet: our work covers social media, communities, ecommerce, online gaming and virtual worlds. – Telecom: we have extensive experience with mobile and telecom services (e.g. mobile marketing and advertising, mobile commerce, mobile TV and mobile communities). There are more ideas outside of your country than inside. Tom Kelley Author, The Art of Innovation Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 81 | 8
  • 82. Our Clients EUROPE USA ASIA Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 82 | 8
  • 83. Selected References • Adidas | E-commerce and mobile commerce market analysis and strategic recommendations for China, Japan & Korea • Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual worlds • Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet convergence strategies • EU-China Information Society | Research on e-commerce and virtual worlds to support the regulatory dialogue between the EU and Chinese authorities • Microsoft | Analysis of Japan’s key players and market catalysts for mobile commerce market positioning in China • DeNA | Benchmark of leading SNS in China and South Korea (DeNA operates Japan’s leading mobile social network) • China Mobile | Benchmark of Korean leading online communities • Sands Capital Management | Evaluation of investment opportunities in social networks in China • MIH / NASPERS | Analysis of leading online verticals in China (MIH is the largest shareholder in Tencent, China’s leading online community) • IMVU | Benchmark of monetization and engagement best practices in Asian virtual worlds & SNS (IMVU is a leading US-based 3D virtual world & chat) Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 83 | 8
  • 84. Customer Testimonial | IMVU Inc. COMPANY: IMVU Inc. Lee Clancy, VP Product Management & GM of Direct Revenue August 2009 Q Has the service performed by +8* met your expectations? A The consulting services provided by +8* met IMVU's expectations. Benjamin and his team showed a deep understanding of major Asian virtual worlds and gaming companies, as well as their potential implications for IMVU. In our communications with them, they were very responsive to our follow-up questions and completed their final deliverables on-time. Q How have you used or plan to use this research within your company? A Only a few weeks after +8* delivered their findings to IMVU, we had already identified and roadmapped various product enhancements that were a direct result of our learnings from the +8* study. What is more, we have since launched pilot versions of those new features that have received extremely positive feedback from IMVU users (e.g., "My Pets" mode). Additionally, +8*'s comprehensive report is an invaluable reference that I consult often when considering new product enhancements. Q What decided you to hire +8* for this project? A We chose to hire +8* for this project because 1) they had a strong professional track record, which we confirmed with representatives from several blue chip clients of theirs prior to the study; and 2) we felt that their area of expertise and past studies were strongly aligned with our research needs. Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 84 | 8
  • 85. Speaking Engagements • Speaking Engagements – Regular keynote speaker & moderator in IT, Media & Investment events. – Engagements in 2008/09/10 • CHINICT (Beijing, Upcoming) • Graphing Social Patterns (Washington, D.C.) • Global Mobile Internet Conf. (Beijing , Upcoming) • iGaming Asia (Macau) • Echelon 2010 (Singapore , Upcoming) • Unite Conference (San Francisco) • Mobile Social Networking Asia (Hong Kong , Upcoming) • China Mobility International Summit (Beijing) • Virtual Goods Forum (London) • 3G Summit (Kunshan, China) • Stanford University (Entrepreneurship) • Red Herring Asia (Hong Kong) • Berkeley University (MBA) • China Internet Forum (Beijing) • SXSW Interactive (Austin) • Media’08 (Sydney) • PICNIC (Amsterdam) • China Internet Forum (Beijing) • Virtual Goods Summit (San Francisco) • Wireless Developer Forum (Beijing) • Inside Social Apps (San Francisco) • Open Web Asia (Seoul) • eComm (San Francisco) • XMediaLab: Virtual Worlds (Seoul) • Ad:Tech (Beijing) • Mobile Monday Global Summit (Helsinki) • Ad:Tech (Shanghai) • Mobile Monday Global Summit (Kuala Lumpur) • Ignite (Amsterdam) • EU-China Virtual Worlds Conference (Beijing) • Ignite (Beijing) • EU-China eCommerce Regulatory Workshop (Beijing) • Ignite (Paris) • Startonomics (Beijing) • Mobile Asia Congress (Hong Kong) • UnConference (Singapore) • Lift Asia (Jeju, Korea) • BarCamp (Shanghai) • ITU Asia (Bangkok) • La Cantine (Paris) • Infinity Ventures Summit (Sapporo, Japan) • Mobile Focus (Stockholm) • LeMobile 2.0 (Paris) • Asia Venture Capital Forum (Hong Kong) More information at www.plus8star.com/presentations/ Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 85 | 8
  • 86. Media Coverage • Media Coverage – Our research and views have been quoted by numerous media outlets on topics ranging from Telecom and E-Commerce to Social Networks, Gaming and Virtual Goods. – Selected media: Forbes, The Economist, The New York Times, International Herald Tribune, The Guardian, Advertising Age, VentureBeat, TechCrunch, ReadWriteWeb, Gamasutra, etc. More information at www.plus8star.com/press/ Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 86 | 8
  • 87. Event Organizer & Advisor • Founder & Organizer: Mobile Monday Beijing – Mobile Monday is the leading network of mobile industry professionals, counting over 50 chapters around the world. – We founded the Beijing chapter of in 2006 to support the ecosystem. – Results: 35 events, 125 speakers, 3,000+ participants (avg.100). • Co-Organizer – Startonomics (Beijing, May 2009) – Startup2Startup (Beijing, May 2009) – Open Web Asia (Seoul, October 2008) • Advisor – TEDxBeijing (November 2009) Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 87 | 8
  • 88. Contact • Benjamin Joffe, Founder & CEO – 10 years experience with Telecom & Internet in Asia. – “China’s Top 100 mobile industry influencers” in 2007 & 2008. – Senior Expert for the EU Delegation to China. – Regular speaker at events on mobile and Internet in Asia. – Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and Spanish. +81 | Japan • Contacts – benjamin@plus8star.com +82 | Korea – benjamin0123 +86 | China – http://twitter.com/plus8star – www.linkedin.com/in/benjaminjoffe Telecom & Internet – www.slideshare.net/plus8star + Added Value * High quality Beijing Office (HQ) Tokyo Office Oriental Kenzo, Tower A-20D Flat Hagiwara 2D 48, Dongzhimenwai, Dongcheng District Setagaya-ku 6-36-8 100027 Beijing, P.R. China Tokyo, Japan Tel: +86 (0)10 8447 7985 info@plus8star.com Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 88 | 8