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The Mobile Gaming Market Mess:
Who to believe in 2013?!
@benjaminjoffe	
  |	
  GMGC	
  2013	
  
Geography	
  
1.  China	
  mostly	
  
2.  US	
  mostly	
  
3.  Mix	
  or	
  Other	
  
How	
  is	
  your	
  company?	
  
1.  Very	
  profitable	
  
2.  Around	
  breakeven	
  
3.  Not	
  breaking	
  even	
  yet	
  
I	
  spent	
  most	
  of	
  my	
  working	
  life	
  (11	
  years)	
  overseas,	
  especially	
  in	
  Japan,	
  China,	
  
South	
  Korea	
  and	
  USA.	
  My	
  cultural	
  DNA	
  has	
  become	
  rather	
  complex.	
  
13 Years Across Asia (& some US)"
Digital Naturalist"
•  150+	
  talks	
  &	
  500,000+	
  views	
  on	
  SlideShare	
  
Speaker"
Mentor @ Startup Accelerators"
Angel Investor!
1.  Gengo	
  (JP)	
  
2.  TokyoOtakuMode	
  (JP)	
  
3.  Cmune	
  (CN)	
  
4.  TwitMusic	
  (PH)	
  
5.  PayrollHero	
  (PH)	
  
6.  StoryPanda	
  (CA)	
  
7.  CuriousHat	
  (US)	
  
8.  YoGoMe	
  (MX)	
  
9.  TenderTree	
  (US)	
  
10. SmartBites	
  (US)	
  
Funded!	
  
Funded!	
  
Funded!	
  
Funded!	
  
Funded!	
  
Other People’s Predictions!
Games.com	
  Predic`ons	
  
•  Big	
  Ktles	
  
–  Temple	
  Run	
  
–  The	
  Walking	
  Dead	
  
•  SubscripKon	
  model	
  
•  Kids	
  games	
  
–  Educa`onal,	
  
–  Based	
  on	
  books,	
  movies,	
  TV	
  shows	
  
1.5	
  million	
  
ac`va`ons	
  per	
  day	
  
1	
  billion	
  by	
  end	
  2013	
  
Why	
  am	
  I	
  looking	
  down?	
  
Market Figures!
“I’m bored. What could I play?”	
  
$195m revenue, 45% toys"
$9B Valuation?"
$2.4m / day?"
$770m Valuation?"
$2m / day? TV ads"
$10B Market Cap"
What	
  in	
  common?	
  
$200m in 2013?"
Valuation $1B?"
Market	
  Caps	
  
•  GREE 	
   	
   	
   	
   	
   	
   	
  $4.0B	
  	
  
•  DENA	
   	
   	
   	
   	
   	
   	
  $4.1B	
  
•  Gungho 	
   	
   	
   	
   	
   	
  $10.4B	
  
	
  
	
  
•  Zynga	
   	
   	
   	
   	
   	
   	
  $2.5B	
  
•  EA 	
   	
   	
   	
   	
   	
   	
   	
  $5.39B	
  
•  Ac`vision	
  Blizzard	
   	
   	
  $16.91B	
  
Smaller	
  guys	
  
•  Korea	
  
–  Gamevil 	
   	
   	
  $514	
  million	
  
–  Come2US 	
   	
  $458	
  million	
  
•  Japan	
  
–  Ateam 	
   	
   	
  $280	
  million	
  
–  Drecom 	
   	
   	
  $270	
  million	
  
–  Crooz 	
   	
   	
  $265	
  million	
  
–  Klab 	
   	
   	
   	
  $187	
  million	
  
–  Enish	
   	
   	
   	
  $124	
  million	
  
–  Voltage 	
   	
   	
  $50	
  million	
  
–  Cave	
   	
   	
   	
  $24	
  million	
  
–  Axel	
  Mark 	
   	
  $24	
  million	
  
$1B	
  
$1.2B	
  
Value	
  Crea`on	
  in	
  Mobile	
  Gaming	
  
•  Japan	
   	
   	
  $20	
  billion	
  
•  Korea	
   	
   	
  $1	
  billion	
  
•  Europe 	
   	
  $10	
  billion	
  
•  US	
   	
   	
   	
  ?	
  
•  China	
   	
   	
  ? 	
  	
  
M&As	
  (for	
  memory)	
  
•  NGMOGO 	
   	
  $303	
  million 	
   	
  DeNA	
  (2010)	
  
•  OpenFeint	
  	
   	
  $103	
  million	
  	
   	
  GREE	
  (2011)	
  
•  Funzio 	
   	
   	
  $210	
  million	
  	
   	
  GREE	
  (2012)	
  
•  Pokelabo 	
   	
  $170	
  million 	
   	
  GREE	
  (2012)	
  
•  OMGPOP	
   	
   	
  $180	
  million 	
   	
  Zynga	
  (2012)	
  
•  GungHo	
   	
   	
  $265	
  million*	
   	
  Sojbank	
  (2013)	
  
=	
  $1.2B	
  
Source:	
  SerkanToto.com	
  
Other	
  guys	
  
•  Temple	
  Run	
  
•  Gameloj	
  
•  Cut	
  the	
  Rope	
  
•  Talking	
  Tom	
  Cat	
  
•  Many,	
  many,	
  many	
  others	
  
Billion-­‐dollar	
  mobile	
  genres?	
  
•  So	
  far	
  all	
  casual	
  &	
  mid-­‐core	
  
•  Console	
  /	
  PC	
  $1B	
  categories?	
  
– Almost	
  untouched	
  on	
  mobile	
  &	
  tablets	
  
– Shooters,	
  Racing,	
  Sports,	
  Music	
  &	
  Dance	
  
2011 	
   	
   	
   	
  2012 	
   	
   	
   	
   	
   	
   	
  2013	
  
Casual 	
   	
   	
  Mid-­‐Core 	
   	
   	
   	
   	
   	
   	
  Core	
  
Metrics!
“At least it’s not meat”	
  
Old	
  Metrics	
  
•  Registered	
  users	
  
•  MAU	
  
•  DAU	
  
•  ARPU	
  
•  ARPPU	
  
New	
  Metrics	
  
•  Quality	
  DAU	
  (QDAU)	
  
•  1,	
  2,	
  7,	
  30	
  days	
  Reten`on	
  
•  Conversion	
  to	
  paying	
  
•  LTV	
  
•  Number	
  of	
  Game	
  Sessions	
  
•  ROI	
  vs	
  UA	
  
Problems	
  
•  App	
  discovery	
  
– Apple	
  killing	
  discovery	
  apps	
  
– Rankings	
  
Problems	
  
•  App	
  discovery	
  
– Apple	
  killing	
  discovery	
  apps	
  
– Rankings	
  
•  CPI	
  
– How	
  far	
  in	
  the	
  future	
  are	
  you	
  front-­‐running	
  
revenue?	
  
But	
  don’t	
  forget!	
  
•  Onboarding	
  flow	
  
•  Sense	
  of	
  progress	
  
•  Connec`on	
  
•  FUN	
  
Communication or Entertainment?!
“I wish I hadn’t used SnapChat”	
  
Messaging	
  Apps	
  
=	
  
New	
  Discovery	
  Channel?	
  
Thanks!	
  
谢谢大家!	
  
	
  
benjamin@plus8star.com	
  

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The Mobile Gaming Mess

  • 1. The Mobile Gaming Market Mess: Who to believe in 2013?! @benjaminjoffe  |  GMGC  2013  
  • 2.
  • 3. Geography   1.  China  mostly   2.  US  mostly   3.  Mix  or  Other  
  • 4. How  is  your  company?   1.  Very  profitable   2.  Around  breakeven   3.  Not  breaking  even  yet  
  • 5.
  • 6.
  • 7. I  spent  most  of  my  working  life  (11  years)  overseas,  especially  in  Japan,  China,   South  Korea  and  USA.  My  cultural  DNA  has  become  rather  complex.   13 Years Across Asia (& some US)"
  • 9. •  150+  talks  &  500,000+  views  on  SlideShare   Speaker"
  • 10. Mentor @ Startup Accelerators"
  • 11. Angel Investor! 1.  Gengo  (JP)   2.  TokyoOtakuMode  (JP)   3.  Cmune  (CN)   4.  TwitMusic  (PH)   5.  PayrollHero  (PH)   6.  StoryPanda  (CA)   7.  CuriousHat  (US)   8.  YoGoMe  (MX)   9.  TenderTree  (US)   10. SmartBites  (US)   Funded!   Funded!   Funded!   Funded!   Funded!  
  • 13.
  • 14.
  • 15. Games.com  Predic`ons   •  Big  Ktles   –  Temple  Run   –  The  Walking  Dead   •  SubscripKon  model   •  Kids  games   –  Educa`onal,   –  Based  on  books,  movies,  TV  shows  
  • 16.
  • 17. 1.5  million   ac`va`ons  per  day   1  billion  by  end  2013   Why  am  I  looking  down?  
  • 18.
  • 19.
  • 20. Market Figures! “I’m bored. What could I play?”  
  • 21. $195m revenue, 45% toys" $9B Valuation?"
  • 22. $2.4m / day?" $770m Valuation?"
  • 23. $2m / day? TV ads" $10B Market Cap"
  • 24.
  • 27.
  • 28. Market  Caps   •  GREE              $4.0B     •  DENA              $4.1B   •  Gungho            $10.4B       •  Zynga              $2.5B   •  EA                $5.39B   •  Ac`vision  Blizzard      $16.91B  
  • 29. Smaller  guys   •  Korea   –  Gamevil      $514  million   –  Come2US    $458  million   •  Japan   –  Ateam      $280  million   –  Drecom      $270  million   –  Crooz      $265  million   –  Klab        $187  million   –  Enish        $124  million   –  Voltage      $50  million   –  Cave        $24  million   –  Axel  Mark    $24  million   $1B   $1.2B  
  • 30. Value  Crea`on  in  Mobile  Gaming   •  Japan      $20  billion   •  Korea      $1  billion   •  Europe    $10  billion   •  US        ?   •  China      ?    
  • 31. M&As  (for  memory)   •  NGMOGO    $303  million    DeNA  (2010)   •  OpenFeint      $103  million      GREE  (2011)   •  Funzio      $210  million      GREE  (2012)   •  Pokelabo    $170  million    GREE  (2012)   •  OMGPOP      $180  million    Zynga  (2012)   •  GungHo      $265  million*    Sojbank  (2013)   =  $1.2B  
  • 33. Other  guys   •  Temple  Run   •  Gameloj   •  Cut  the  Rope   •  Talking  Tom  Cat   •  Many,  many,  many  others  
  • 34. Billion-­‐dollar  mobile  genres?   •  So  far  all  casual  &  mid-­‐core   •  Console  /  PC  $1B  categories?   – Almost  untouched  on  mobile  &  tablets   – Shooters,  Racing,  Sports,  Music  &  Dance  
  • 35. 2011        2012              2013   Casual      Mid-­‐Core              Core  
  • 36. Metrics! “At least it’s not meat”  
  • 37. Old  Metrics   •  Registered  users   •  MAU   •  DAU   •  ARPU   •  ARPPU  
  • 38. New  Metrics   •  Quality  DAU  (QDAU)   •  1,  2,  7,  30  days  Reten`on   •  Conversion  to  paying   •  LTV   •  Number  of  Game  Sessions   •  ROI  vs  UA  
  • 39. Problems   •  App  discovery   – Apple  killing  discovery  apps   – Rankings  
  • 40. Problems   •  App  discovery   – Apple  killing  discovery  apps   – Rankings   •  CPI   – How  far  in  the  future  are  you  front-­‐running   revenue?  
  • 41. But  don’t  forget!   •  Onboarding  flow   •  Sense  of  progress   •  Connec`on   •  FUN  
  • 42. Communication or Entertainment?! “I wish I hadn’t used SnapChat”  
  • 43.
  • 44.
  • 45. Messaging  Apps   =   New  Discovery  Channel?  
  • 46.
  • 47.
  • 48. Thanks!   谢谢大家!     benjamin@plus8star.com