2. CONTACTS
• Dr. Barbara Chamberlin, bchamber@nmsu.edu
• Dr. Jeanne Gleason, jgleason@nmsu.edu
• Pamela N. Martinez, pamelmar@nmsu.edu
3. CYFAR?
Children Youth and Families At Risk
Funded by the (CSREES) Cooperative State Research,
Education and Extension Service (USDA).
Supports more than 600 communities in every state and
territory.
New Mexico State University
4. ANTI-OBESITY GRANT
• 4 year project (Start Date May 2008)
• Multi-state, multidisciplinary team
• At-risk, low income groups
• National 4-H audiences
New Mexico State University
5. GOALS AND OBJECTIVES
1. Better understand impacts of exergames on obesity prevention, including
physical, psychosocial and familial effects, through valid, documented, replicable
research.
Objectives:
a. Research physical impacts of exergames through measuring calorie
expenditure, heart rate, oxygen consumption and carbon dioxide production of
gamers playing commercially available exergames.
b. Research psychosocial effects of exergames, including self-
esteem, increased interest in other physical activities, and role of families.
2. Using research-based recommendations, integrate exergames
appropriately within nutrition education and obesity prevention
programs for at-risk audiences.
New Mexico State University
6. NMSU PROJECT TEAM
LEAD INSTITUTION
Barbara Chamberlin, PhD
Project Role: Project Director
Director, Learning Games Lab, New Mexico State University
Jeanne Gleason, EdD
Project Role: Project Co-Director, Instructional Designer
Director, Media Productions Department, New Mexico State University
Ann Bock, PhD, RD, LD
Project Role: Nutrition Advisor
Professor Human Nutrition, New Mexico State University
Pamela Martinez, Director of Multimedia
Project Role: Director of Multimedia
Head – Multimedia Unit, NMSU
New Mexico State University
7. CO-INVESTIGATING TEAM
Xrtainment Zone
Ernie Medina Jr., DrPH, CHFI
Project Role: Develop Practical Implementation for inclusion of Families
Preventative Care Specialist, Xrtainment Zone Exergames-Based Gym
California State University — San Bernadino
Bryan Haddock, DrPH
Project Role: Lead Researcher on Physical Impact of Games
Department of Kinesiology, CSU
Maine Medical Center
Ann Maloney, MD
Project Role: Lead Researcher of Family Impacts and Lead Evaluation Designer
Department of Psychiatry, Maine Medical Center
West Virginia University
Emily Murphy, (PhD, ABD)
Project Role: Lead Researcher on Social and Self-Esteem Impacts of Exergames
Faculty Research Instructor, Pediatrics Department, West Virginia University
New Mexico State University
8. NMSU MEDIA PRODUCTIONS
Current Online Games and Curriculum
New Mexico State University
Because this project officially started on May 1, 2008 we have no project related research as of yet. Although, members have been doing their own
exergaming research for a few years now. I will take you through work that NMSU has completed or is currently working on to show you our
development capabilities. All work is available online and is free. (Flash Based Games)
9. EAT, MOVE, LEARN
http://eatmovelearn.com/
New Mexico State University
10. NUTRITION DECISION
http://nutritiondecision.org/
New Mexico State University
12. SCIENCE PIRATES
http://sciencepirates.com/
New Mexico State University
13. LEARNING GAMES LAB
http://Learninggameslab.com
New Mexico State University
1. Research space for assessing, evaluating and understanding game play mechanics and the potential for education, as well as characteristics of
a wide variety of game players.
2. Development environment for students to learn through programming and design of games, exposure to potential careers, and the math,
science and art of game design.
14. STAKEHOLDERS
CYFAR program leaders and field workers who will potentially
use the web based resources to integrate exergames into their
programs;
CYFAR program participants involved in programs utilizing
exergames;
Researchers and academic leaders with national exergame
and games for health specialties.
New Mexico State University
15. EXERGAMES AND CYFAR
•Over four years:
• Research exergames
(physiological, social, psychosocial).
• Design nutrition component which ties game-based
caloric expenditures to consumption.
• Develop exergame design guidelines.
• Create online resource for using exergames in
CYFAR programs.
New Mexico State University
16. WHAT DO WE NEED TO USE
EXERGAMES IN OUR
PROGRAMS?
evaluation funding
models guidelines
for use
game
reviews research
updates
barrier
busters model and...
programs
New Mexico State University
17. EXERGAMES ADVISORY
NETWORK
http://cahe.nmsu.edu/getmoving/join_network.php
New Mexico State University
We are asking for anyone interesting in Exergaming Research and Development to join the network the network page will be redesigned for a more
commercial look that won’t necessarily be tied to the university. This is a start page only.
18. CONTACTS
• Dr. Barbara Chamberlin, bchamber@nmsu.edu
• Dr. Jeanne Gleason, jgleason@nmsu.edu
• Pamela N. Martinez, pamelmar@nmsu.edu