3. OBJECTIVE
to provide an informational and interactive
experience for the user/museum goer
SOLUTION
a handheld screen that has 3 components:
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4. PRECEDENTS
guides
vh1’s pop up video
japanese monster game
stumbleupon
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15. temporal mapping of activity
within the museum system.
real-time data visualization that represents
the network of communication and spatial
distribution within the physical infrastructure
of the museum.
http://www.visualcomplexity.com/vc/project_details.cfm?id=667&index=667&domain=
http://synchronousobjects.osu.edu/tools/cueVisualizer.html
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16. this map could potentially expose
popularity by visualizing the frequency
the piece is receiving comments.
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