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Dr Daniel King The University of Adelaide
Dr Daniel King  (University of Adelaide) Dr Paul Delfabbro  (University of Adelaide) Dr Mark Griffiths  (Nottingham Trent University) Digital technologies,  computer games, & gambling among youth
Outline of presentation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Definitions of Internet gambling ,[object Object],[object Object],[object Object]
Definitions (continued) ,[object Object],[object Object],[object Object],[object Object]
Australia’s policy environment ,[object Object],[object Object],[object Object],[object Object]
Scale of Internet gambling ,[object Object],[object Object],[object Object],[object Object]
Scale (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prevalence of Internet gambling ,[object Object],[object Object],[object Object],[object Object]
Prevalence vs. Active Account Data ,[object Object],[object Object],[object Object],[object Object]
Demographics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prevalence of online gambling among youth ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social responsibility and online gambling ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How is net-based gambling different? Is it riskier? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Links with Problem gambling ,[object Object],[object Object],[object Object]
Links with PG (cont.) ,[object Object],[object Object],[object Object]
Methodological Challenges ,[object Object],[object Object],[object Object]
Gambling via SNSs (Facebook) and mobile apps
Gambling themes/content in computer games
Structural similarities of gambling & gaming    =  rare or atypical    = common Gambling machines Computer games Onscreen display of score    Sound and graphics   Audiovisual rewards   Competitive elements   Skill-based elements   Require response to predictable visual stimuli   Rapid span of play   Random elements   Scripted ‘near miss’ event   Entrapment   No endpoint  
Gambling-like experiences among youth ,[object Object],[object Object],[object Object],[object Object],[object Object]
OFLC ratings of gambling content in computer games
OFLC classification of gambling content ,[object Object],[object Object],[object Object],[object Object],[object Object]
Research on gambling and video game play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary: Gambling and gambling-like experiences Type of gambling Gambling activities Availability Gambling with money ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Over 3,000 online gambling sites worldwide Gambling without money ,[object Object],[object Object],[object Object],[object Object],iPhone apps: 400 casino, 250 poker, 30 slots, and 42 sports Facebook apps: 350 poker, 120 casino betting, 80 slot machines, and 20 sports betting Gambling-like experiences Video games with gambling themes and content Online shopping or auction sites Over 100 video games rated ‘G’ or ‘PG’ that contain gambling
Technological trends ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications of new gambling media for young people  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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New digital technologies, computer games and gambling among youth

  • 1. Dr Daniel King The University of Adelaide
  • 2. Dr Daniel King (University of Adelaide) Dr Paul Delfabbro (University of Adelaide) Dr Mark Griffiths (Nottingham Trent University) Digital technologies, computer games, & gambling among youth
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  • 18. Gambling via SNSs (Facebook) and mobile apps
  • 19. Gambling themes/content in computer games
  • 20. Structural similarities of gambling & gaming  = rare or atypical  = common Gambling machines Computer games Onscreen display of score   Sound and graphics   Audiovisual rewards   Competitive elements   Skill-based elements   Require response to predictable visual stimuli   Rapid span of play   Random elements   Scripted ‘near miss’ event   Entrapment   No endpoint  
  • 21.
  • 22. OFLC ratings of gambling content in computer games
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