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Developing Mobile Games with Unity - Game Builder Lab Series
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¨! d € ‰––‰— ‘– nn| m‘ k”“¤ w€ e‰’—m—x ‰––‰—w –”‰‰™ nm— k”“” –ˆ’“e sl‘nm“l ‰––‰— ‰ˆ– m ql‰“d ¡l‘T ‘– ˆ”–“l™ nm— —d—{q–‰i x—j™“F m‘ k”“” ‰vj‘n sl‘nm“l ™–”‰{‘e m –m‰m‘g˜‘” ˜‘–™j” — ™— ‰––‰—g ‰ˆ– ‘– ™—dm—¤‰o—x nn| hd g‰–t 23§¨X# §¢a¥c¦ 3 2 02 ¥¢¤1¢)3£¢¡ 3 2 `` 'G£¨§¦¤(( #§ ¢¤ ¤Q £¦¢ #¥ § G ( ( G ( ( ( T ' # ¥ ¤( # #¦8 @§ ¨9 # £¡©£¦ ¤# §# @9 ¢U # T h ™—dm—” ‰˜—’ ‰ˆ– ™“ ™—dm—¤‰o—x q §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
7.
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¨! f h–‰’ “l j‘g nm— e‰’—m—x ‰––‰— ‰ˆ– ‰™‘¤ ™—dm—¤‰o—xq‰˜—’ h™‰™™—¤ –”‰‰t z‰˜—y‰“v‘x h–”‰{‘e –”‰‰t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
8.
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¨! h l‰“d ¡l‘T —d—{q–‰i x—j™“F ‰ˆ– ‘–m“ ™—dm—¤‰o—x g‘en nm— ’—ei sl‘nm“l ‰––‰— ‰ˆ– ˜‘e hf g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
9.
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¨! i ™“ˆ– hm‘“™™‰egD7 —d—p m‘ k”“¤ h ¡ e‘–”je–™m‘” q –‰n“˜ ™‰“–e‰g‘e –”‰‰™ nm— k”“”p–ˆ’“} ™—dm—¤‰o—˜ –”‰‰t l‰“d ¡l‘T —d—{q–‰i x—j™“F m hh g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
10.
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¨ ! ¡ h™—dm—¤‰o—˜ ‘– ’—en nm— k”“¤ ¡)˜‰– jm‰˜ ~ jm‰xm“—x’d™ –”‰‰t hi g‰–t ‰™‘¤ k”“¤ §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
11.
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¨ ! hn—‰eˆ– — ™— ‰˜—’ ™—dm—¤‰o—˜ ‰ˆ– –e—–™ ‘– n—‰eˆ‡‰˜—y ‰™j ‘– ™‰n‘” ’m“l‘‘• ‰ˆ– nn| w‰”ej‘t ‘– ‘yw –”‰‰™ nm— k”“”p–ˆ’“} ¡)˜‰– jm‰˜ ~ jm‰xm“—x’d™ –”‰‰t l‰“d ¡l‘T —d—{q–‰i x—j™“F m h¡ g‰–t `¢3Y ¡3£¢¡ 02 23§¨X# §¢a¥c¦ 1c% §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
12.
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¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡ ¥32cY §3¤3§ ¥2c `1¢ 1 c¥3¨3£¢¡ 3 2 02 ©¥¤¨¢§¢¦ ¥¤£¢¡0 Y3 ¢1¢#3%¢# 1c% —d—{qe‰’—m—x‰o—x ‰ˆ– m‘ k”“” ‰vj‘n sl‘nm“l ™–”‰{‘e m h g‰–t n‘ˆ–‰˜ ¡ –“m“ ‰ˆ– e‘• k‘‘ // Above init() GameDesign mazeDesign; // lab03 pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp rr // Inside init() mazeDesign = new GameDesign(); // lab03 jamesSprite = mazeDesign.getJamesS(); // lab03 dukeSprite = mazeDesign.getDukeS(); // lab03 dukeSprite.defineReferencePixel(dukeSprite.getWidth() / 2, 0); // lab03 dukeSpriteAnimator = new SpriteAnimationTask(dukeSprite, false); // lab03 myWalls = mazeDesign.getMaze1(); // lab03 mazeDesign.updateLayerManagerForLevel1(this); // lab03 timer = new Timer(); // lab03 timer.scheduleAtFixedRate(dukeSpriteAnimator, 0, mazeDesign.dukeSseq001Delay); // lab03 h’m“l‘‘• ‰ˆ– –‰’ “l j‘g he‘ee‰ ‰ˆ– n‰D“ vjvp–ˆ’“ ‰ˆ– m‘ k”“¤ wm’“™‰i‰˜—yq‰˜—’ e‘• –e‘g˜“ nn|w –”‰‰t ¨ ! z %¤('#¤¥¨¤£'¨¨¥%%$¥##
13.
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¨ ! ¨§¦ ¤8 # G § ( ££Q #¤§ #¤§ ¤( ¨¦T § (V #¦U £¦¦¢ #¤§ ## # #¦U ¨§¤£ ¤¤# ## # q–”‰{‘eg ‰ˆ– mje nm— n“j¡ hz g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
14.
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¨ ! Q ‰e‘”tl‰ue‰–™“’‰e h‰˜—u l‰u w‰˜—m‰}w –”‰‰™ nm— wn‘ˆ–‰˜w m‘ k”“” –ˆ’“} –‰i x —j™“F ‘– –m‰m‘g˜‘” w• ~ l‘w ‰ˆ– g‘en nm— ’—en sl‘nm“l ‰––‰— ‰ˆ– ˜‘e l‰“d ¡l‘T —d—{q–‰i x—j™“F m —d—{q–‰i x—j™“F m‘ k”“” ‰vj‘n sl‘nm“l ™–”‰{‘e ‰ˆ– m h g‰–t 3Y0b¥ c 0 1c2¢`a `` §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
15.
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¨! R ‰v—‡™‰e‘”t’d™ ¡‰™—•T ‰e‘”tl‰ue‰–™“’‰e m‰‰e”t–“—X™‰e‘”t‰˜—y’d™ ¡‰je‡T ‰e‘”tl‰ue‰–™“’‰e ‰e‘”tl‰ue‰–™“’‰e ¡iu|xxr¤)tt7¤¤)tT m‰‰e”t–“—X‰e‘”tl‰u’d™ ‘‡ ˜‘e h™l‘‘• ™— ¡˜‰–“ w‘‡w ‰ˆ– ‘– ’—en m‰ˆ– s˜‰–“ w˜‘ew ‰ˆ– m‘ k”“¤ ™˜‰–“ ‰ˆ– –”‰mm‘¤ ‰v—‡™‰e‘”t’d™ ‘– ¡iu|xxr¤)tt7¤¤)tT m‰‰e”t–“—X‰e‘”tl‰u’d™ ˜‘e• m‘“–”‰mm‘” ‰ˆ– ‰–‰‰i l‰“d ¡l‘T —d—{q–‰i x—j™“F m hQ g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
16.
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¨! d w‰”ej‘t ‘‡ ‘y ~ ‰–—’“d—uw –”‰‰™ nm— k”“” –ˆ’“} ¡ k™—‡–‰’ –”‰‰t w‰”ej‘t ‘‡ ‘yw –”‰‰t m‰‰e”t–“—X‰e‘”tl‰u’d™ m‘ k”“” –ˆ’“} l‰“d ¡l‘T —d—{q–‰i x—j™“F m hR g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
17.
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¨ ! f h‰v—– ‰e‘”™ ‘– ‰e‘”™ˆ’“ˆ ‰ˆ– nn— ‘– ™‰n‘” ’m“l‘‘• ‰ˆ– nn| §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
18.
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¨ ! h w‰™‘¤w k”“¤ w¡ ˆ’j‘m7ˆ’“‰e‘”t–™—™“uw ˆ–“l w‰je–w ‰”—g‰} h m‘ k”“” s‰n‘” m‘“–“nm‘¤ e‘ w™‰“–e‰g‘ew –”‰‰t ‰e‘”tl‰ue‰–™“’‰e m‘ k”“” –ˆ’“} l‰“d ¡l‘T —d—{q–‰i x—j™“F m hd g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
19.
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¨ ! i h‰e‘”™ˆ’“ˆ ‰ˆ– ‰–—ngj ‘– ‰n‘” ’m“l‘‘• ‰ˆ– nn| w‰”ej‘t ‘‡ ‘yw –”‰‰t ‰e‘”tl‰ue‰–™“’‰e m‘ k”“” –ˆ’“} l‰“d ¡l‘T —d—{q–‰i x—j™“F m hf g‰–t §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡
20.
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¨ ! ¡z q–”‰{‘eg ‰ˆ– mje nm— n“j¡ hh g‰–t qj‘f e‘• ‰™“”e‰D‰ m— ™— x m‘ ‰d‘eg˜“ ‘– ™—‰e— e‰ˆ–‘ l‰• — n‰“•“–m‰n“ ‘™— ‰d—ˆ ‰l sz g‰–™ m www §¨¦ ¡ £¦¤© £¦ ¨§¦ £¦¤© ¨§¦¥¤£ ¢ ¡