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2010
         NSA RULE BOOK STAFF
Co – Editor – Eddie Ray Cantrell/ National Director of Umpires
Co – Editor – Don Snopek/ National Slowpitch Umpire-In-Chief
Co – Editor – Sonja Ritchie/ Southern Zone VP

                   TABLE OF CONTENTS



         Fastpitch/Modified Softball                 Pages 83 – 139

         Adult Men’s Fast Pitch                      Pages 140 – 141

         Eight Under & Coach Pitch Rules             Page    142 – 148

         NSA By-Laws                                 Pages 149 – 173

         Field Diagram **                            Page     174

         Rulebook Advertisements                     Page    175 – 188




         ** Reference for Rule 2 – The Playing Field




       Copyright 2010 All rights reserved. Any reproduction or copy of this
              Rule Book, without the express written consent of the
                   National Softball Association is prohibited.
    Changes & Additions are shown in bold & highlighted print.
                               82
National Softball Association
FASTPITCH & MODIFIED
INDEX TO RULES
                                     Page       Rule   Sec.   Sub.
ALTERED BAT                          89         1      1      effect
    Bat Specifications               100-101    3      1      a-l, note
    Batter Box                       118        7      1      d, effect

APPEAL PLAY                          89         1      2
    Baserunner                       129        8      8      g-j, effect
    Batting Out of Order             119        7      2      a-c
    Dead Ball Appeal                 133        9      1      m
    Appeal Before Time Called        134        9      2      u

APPROVED BAT                         89-90      1      3

AUTOMATIC OUT                        106-107    4      4      a-c, note

BALL
   Blocked Ball                      91         1      12     note, effect
   Called by Umpire                  120-121    7      8      a-g
   Dead Ball                         132-133    9      1      a-v
   Fair Ball                         121        7      9      a-h
   Foul Ball                         121        7      10     a-d, effect
   Official Ball                     101-102    3      2      a, exception
   Rotation                          90         1      4

BASE HIT
    Hits Runner or Umpire            125        8      2/3    g (1-2),e
    Batter Becomes a Runner          124-125    8      2      a-g

BASERUNNER                            90        1      6
    Assisted                          129       8      8      f
    Awarded of Bases on Overthrow     126-127   8      5      e-h
    Base on Balls                     124       8      1      j
    Basepath                          90        1      5
    Baserunner is Out                 128-131   8      8      a-y,penalty
    Batting Helmet                    90        1      10
    Contact with Fielder              130       8      8      t, penalty
                                      131       8      9      c
     Contact with Base                132       8      9      k, effect
     A Player Forfeits His Exemption From
     Liability to be Put Out          125       8      4      a-c
     Hit by Batted Ball               129       8      8      k, 1
                                      132       8      9      d, k, n
     Illegal Glove Used               122-123   7      12     a
     Interferes with Play             130       8      8      m, s, effect
     Liability to be Put Out          125       8      3      a-e
     Must Return to Base              127-128   8      6      a-e, effect
     Obstructed                       125-126   8      5      b(1-3)
     Out of Base path                 128-129   8      8      a
     Passes Another Runner            129       8      8      e
                                       83
Page      Rule   Sec.   Sub
      Two Occupy Same Base            123-124   8      1      e-effect

BAT                                   10-101    3      1      a-l, note
      Hitting Ball a Second Time      120       7      6      eff.,ex.,note

BATTER
   Becomes a Baserunner               124-125   8      2      a-g
   Hit by Fair Ball                   120       7      7      f
   Hit by Pitch                       90        1      7      exception
                                      120       7      7      g, effect
      Illegal Glove Used              122-123   7      12     a
      Not Taking Position             118-119   7      1      e, effect
      Obstructed by Catcher           126       8      5      c
      On-Deck Batter                  123       7      13     a-f
      Position within Lines           118-119   7      1      a-e
      When Out is Made While at Bat   121-122   7      11     a-j
      3rd Out is Made While at Bat    119-120   7      4

BATTER'S BOX                          90        1      8
                                      98        2      4      c
                                      118-119   7      1      a-e,effect

BATTER-BASERUNNER                     90        1      9
                                      124-125   8      2      a-g
                                      125       8      4      a-c
      Batting Helmet                  90        1      10
                                      103-104   3      7      ex.,pen.
      Overrunning 1st Base            129       8      8      i
      Runs Outside 3 Foot Line        128       8      7      e

BATTING ORDER                         90-91     1      11
   Out of Order                       119       7      2      a-c
   Extra Player (EP)                  106       4      2      b, 1-4
   Removal of EP                      106-107   4      4      b

"B" DIVISION GUIDELINES               105       4      note   a-e

BLOCKED BALL                          91        1      12     note,eff.,note
                                      126-127   8      5      e-h

BLOOD RULE                            110-111   4      11     note

BUNT                                  91        1      13
                                      122       7      11     h

BUNT ATTEMPT                          91        1      14
                                      121-122   7      11     e,eff.,note

CAPS                                  103       3      6      a

CASTS                                 103       3      6      g

CATCH                                 91        1      15

CATCHER'S BOX                         91        1      16
                                      98        2      4      d

                                           84
Page       Rule   Sec.   Sub
                                      115        6      5      d

CHARGED CONFERENCE                    91-92      1      17     a-b
   Defensive                          117        6      15     ex.,note,note
   Offensive                          113        5      8      penalty

COACH                                 92         1      18
   Assists Runner                     129        8      8      f
   Box                                98         2      4      e
   Draws a Throw                      130        8      8      o
   Interferes                         130        8      8      r

CONDITION OF FIELD                    111        5      2

COURTESY RUNNER                       108        4      6

CROW HOP                              92         1      19
                                      115        6      4      note 2

DEAD BALL                              92        1      20
                                       132-133   9      1      a-v
 Ball Carried into Dead Ball Territory 127       8      5      g, note
 Delayed                               92        1      21
 Delivery                              92        1      22

DESIGNATED HITTER (DH)                106        4      2      a, 1-4

DISLODGED BASE                        123        8      1      c
                                      125        8      4      c

DOUBLE FIRST BASE                     131        8      8      z

EJECTION FROM GAME                    89         1      1      effect
    Altered Bat                       118        7      1      d, effect
                                      121        7      11     b
     Deliberate Crash                 130        8      8      t, penalty
     Violation of Rules               136        10     7      a-d

ELIGIBILITY (Youth)                   109-110    4      8      a-f, note

EQUIPMENT                             100-104    3      1-8
    Softball                          101-102    3      2      a, exception
    Gloves & Mitts                    102        3      3
    Batting Helmet                    103-104    3      7      exc,pen..,note
    Catcher Protective Equip.         104        3      8

EXTRA PLAYER (EP)                     106        4      2      b,1-4
                                      106        4      3      note

FAIR BALL                             92         1      23     a-e, note
                                      121        7      9      a-h

FAKE TAG                              125-126    8      5      b, (3)&note

FLAGARANT OBSTRUCTION                 93         1      24     penalty


                                           85
Page      Rule   Sec.   Sub
FORCE OUT                      93        1      25
                               125       8      4      a
                               128       8      7      b

FORFEITED GAME                 112       5      3      d, e, 1-8

FOUL BALL                      93        1      26     a-e & note
                               120       7      7      c&d
                               121       7      10     a-d &effect

FOUL TIP                       93        1      26     note
                               120       7      7      c

GROUND RULES                   134       10     1      a

ILLEGAL BAT                    93        1      28
                               100-101   3      1      a-l, note
                               118       7      1      c
                               133       9      1      r

ILLEGAL PITCH                  93        1      29
                               114-116   6      1-8
    Modified                   114       6      1-3

ILLEGALLY BATTED BALL          94        1      31     a -c
                               118       7      1      c-d, effect

ILLEGALLY CAUGHT BALL          94        1      32
    Detached Equipment         126       8      5      d, effect
    Illegal Glove              122       7      12     a

IN JEOPARDY                    94        1      34

IN PLAY                        133-134   9      2      a-v

INFIELD FLY                    94        1      35     note
                               121       7      11     d

INJURED RUNNER                 133       9      1      j

INNING                         94        1      36

INSURANCE                      110       4      9      note
                               110       4      10

INTENTIONALLY DROPPED BALL 121-122       7      11     e, eff., note
                           133           9      1      s

INTERFERENCE                   94-95     1      37
                               129-130   8      8      j-s, effect
    By Batter at Home Plate    130       8      8      n
    By Catcher (Obstruction)   124-125   8      2      f, 1-3

JEWELRY                        103       3      6      b, f

LEAP                           95        1      38

                                    86
Page      Rule   Sec.   Sub
LEAP                       115       6      4      note, 2

LEGAL PITCH                114       6      1      a-e
    Modified               117       6      1      a-e

LEGAL TOUCH                95        1      39

LEGALLY CAUGHT BALL        95        1      40

LIVE BALL                  133-134   9      2      a-v

LOOK BACK RULE             130-131   8      8      x

NON-APPROVED BAT           95        1      41

OBSTRUCTION                95        1      42     note
                           125-126   8      5      b, eff., 1-3

OVERSLIDE                  95        1      43

OVERTHROW                  95        1      44
   Award of Bases          126-127   8      5      e, eff.,note 1-4

PASSED BALL                95        1      45

PITCH Fastpitch
    Illegal Pitch          114-116   6      1-8    penalty
    No pitch               116       6      9      a-c,penalty
    Returned by Catcher    115       6      5      e
    Warm up Pitches        116       6      11     penalty, note

PITCHING CIRCLE            98        2      4      f
                           130-131   8      8      x

PITCHING DISTANCES         97        2      2

PITCHING REGULATIONS
    Modified               114       6      1-3

PIVOT FOOT                 96        1      46

PLAYING FIELD DIMENSIONS   97        2      2

PROTESTS                   138-139   11     1-7

QUICK PITCH                96        1      47

RE-ENTRY                   106       4      3      a-b

ROSTER SIGNING DATE        113       5      9

RUNS NOT SCORED            113       5      5-7
                           124       8      1      f

SACRIFICE                  96        1      48


                                87
Page      Rule   Sec.   Sub
SHOES                         102       3      4      penalty

SQUEEZE                       96        1      49
                              125       8      3      a

STOLEN BASE                   96        1      50

STRIKE                        120       7      7      a-g effect

STRIKE ZONE                   96        1      51

SUBSTITUTE
    Extra Player (EP)         106       4      2      b, 4
    No Substitute Available   112       5      3      e (7)
    Notify Umpire             107       4      5      note
    Officially in the Game    107-108   4      5

SUSPENSION OF PLAY            112-113   5      3      f,g,h
                              136       10     6      a-d
THIRD STRIKE RULE             121-122   7      11     a, h & i, notes

THREE FOOT LINE               96        1      52

TIE BREAKER                   96        1      53

TIME                          96        1      54
    By Umpire                 133       9      1      l, m
    Player, Coach, Manager    116-117   6      14     penalty

TURN AT BAT                   97        1      55

UMPIRES                       134-138   10     1-9

UNIFORMS                      102-103   3      6      a-d

VIOLATIONS                    136       10     7      a-d

WILD PITCH                    97        1      56

WINDUP                        115       6      6      a-e

WRISTBAND OF PITCHER          115-116   6      8      penalty




                                   88
The National Softball Association’s
  FASTPITCH & MODIFIED OFFICIAL
          PLAYING RULES
 It is the responsibility of coaches, managers, players and sponsors to
know the NSA Rules and By-Laws. Ignorance of these Rules and By-
 Laws is not grounds for protest or appeal. Softball is a contact sport,
      played with Composite, Aluminum, Wood and other approved
 materials in design of approved bats. The game of softball can be a
dangerous sport to participate in. In playing the game of softball, the
 player and the parents of the youth players participating in the game
       of softball assume for themselves and for the youth children
    participating in the game of softball the risk of serious injury or
     possible death. By agreeing to be placed on an NSA roster, the
      participants or parents of participants understand these risks.

NOTE: The following rules govern play in both the Fastpitch and Modified
Programs of the National Softball Association. The only variation between the
two programs is the Modified Pitching Rules, which can be found in Rule 6.


   New Rule Changes & Additions are shown in bold highlighted print.


RULE 1 - DEFINITIONS
Sec. 1   ALTERED BAT: A bat is considered altered when the physical
         structure of a legal bat has been changed, or an illegal or non-
         approved bat has been changed to resemble a legal bat. Examples of
         altering a bat are, but not limited to, the following: painting a bat,
         replacing the handle of a metal bat with a wooden or other type
         handle, or inserting material inside the bat. A flare or cone grip that
         does not meet the specifications of Rule 3 is considered an altered
         bat.
         EFFECT: The ball is dead, the batter is out and baserunners may
         not advance. The batter is ejected for using an altered bat (In Youth
         Play the coach is also ejected).

Sec. 2   APPEAL PLAY: A play in which an umpire cannot make a decision
         until requested by a manager, coach, or player. The appeal must be
         made before the next legal or illegal pitch or before all infielders
         (including the pitcher) have left the field (crossed the foul lines). The
         appealed play does not change the type of out that is being appealed.

Sec. 3   APPROVED BAT: A bat model becomes approved after the bat
         manufacturer submits the bat to NSA after being tested by the official


                                      89
test facility and said model meets the requirements of a legal bat as
          defined in Rule 3. Sec. 1.

Sec. 4    BALL ROTATION: A pitcher will have a choice of balls at the start
          of each half inning, with the exception that if both balls do not get put
          into play in the first half of the first inning; the pitcher in the bottom
          of the first inning must pitch the unused ball. Thereafter, every third
          out, the ball in play must be returned to the eight-foot circle. The
          pitcher now taking the field has a ball to start the next half inning.
          Before throwing a warm-up pitch, the pitcher may request to pitch the
          other ball giving the ball in his/her possession to the plate umpire. A
          choice has now been made, and the pitcher must pitch this ball until it
          goes out of play or becomes blocked.

Sec. 5    BASE PATH: The base path is an imaginary line three feet on either
          side of a direct line between the bases.

Sec. 6    BASERUNNER: A player on the team at bat who has finished his
          batting turn, reached first base, and has not yet been put out.

Sec. 7    BATTER HIT BY PITCH: A legal or illegally pitched ball that hits
          the batter's person or clothing, provided the batter does not strike at
          the pitched ball. The plate umpire will award first base to the batter
          hit by the pitch. Any runners will advance one base if forced due to
          the batter being awarded first base. If an illegal pitch hits the batter,
          all baserunners will advance one base without liability to be put out.
          EXCEPTION: If the batter makes no effort to avoid being hit by the
          pitched ball or if the umpire calls the pitched ball a strike, the ball
          striking the batter is disregarded, and the ball is dead. The pitched
          ball is a strike or ball depending on the location of the pitched ball.

Sec. 8    BATTER'S BOX: The area that the batter is restricted to while in
          position to bat. The batter must have both feet entirely within the
          lines of the box prior to the pitch. The lines are considered to be
          within the box.

Sec. 9    BATTER-RUNNER: A player who has finished his turn at bat but
          has not yet been put out or touched first base.

Sec. 10   BATTING HELMET: A batting helmet bearing the NOCSAE
          stamp is mandatory for each batter, on-deck batter, player, youth
          coach in the coach’s box and any runner. The batting helmet worn by
          each batter, on-deck batter, player and youth coach in the coaches
          boxes and all runners must have extended ear flaps which cover both
          ears and temples. If a pitcher wears a batting helmet, the outer
          covering must have a non-glare surface. ALL HELMETS SHALL
          BE FITTED WITH A NOCSAE APPROVED FACE GUARD.

Sec. 11   BATTING ORDER: The batting order is the official lineup of
          offensive players listing the order in which team members must come
          to bat. A lineup card must include each player's name, number, and
                                        90
defensive position. Extra Players (EP) and Designated Hitters (DH)
          must also be included.

Sec. 12   BLOCKED BALL: A live ball that is touched, stopped, or handled
          by a person not engaged in the game; or which touches any object
          that is not part of the official equipment or playing area.
          NOTE: A blocked ball is not called when a live ball strikes a base
          coach unintentionally.
          EFFECT: The ball is dead. See Rule 8. Sec. 5. (e) for enforcement.
          *NOTE: When offensive equipment causes a blocked ball, the
          runner closest to home plate will be declared out and all other
          runners must return to the last base touched at the time the ball
          became blocked.

Sec. 13   BUNT: A bunt is a fair ball in which the batter does not take a full
          swing but holds the bat in such a manner in the path of the ball to tap
          the ball slowly to the infield.

Sec. 14   BUNT ATTEMPT: Any non-swinging movement of the bat
          intended to tap the ball into play. The mere holding of the bat in
          the strike zone is considered a bunt attempt no matter the
          placement of the pitch. To take a pitch the batter must withdraw
          the bat away from the ball.

Sec. 15   CATCH: A catch is a legally caught ball, which occurs when a
          fielder secures a batted or thrown ball with his/her hand or glove. If
          the ball is merely held in the fielder’s arms or is prevented from
          dropping to the ground by some part of the fielder’s body or clothing,
          the catch is not completed until the ball is in the grasp of the fielder’s
          hand or glove. It is not a catch if a fielder, immediately after he/she
          contacts the ball, collides with another player or wall or falls to the
          ground and drops the ball as a result of the collision or falling to the
          ground. In establishing a valid catch, the fielder shall have complete
          control of the ball and his/her release of the ball is voluntary and
          intentional. If a player drops the ball while in the act of throwing, it
          is a valid catch.

Sec. 16   CATCHER'S BOX: The catcher's box is the area in which the
          catcher must stay until the pitched ball is released. The lines of the
          box are considered within the box. All of the catcher's body and
          equipment must be within the catcher's box until the pitcher releases
          the ball. The umpire indicates an illegal pitch if the catcher is not in
          this position.

Sec. 17   CHARGED CONFERENCE: A charged conference takes place
          when:
          a. Defensive Conference - The defensive team requests a
              suspension of play for any reason, and a representative not on
              the field enters the playing field and delivers a message (by any
              means) to the pitcher or any defensive player. It is not a charged
              conference when the representative enters the field and removes
                                        91
the pitcher, or if the defensive team confers while the offensive
               team is in conference.
          b.   Offensive Conference - The offensive team requests a
               suspension of play to allow the manager or other team
               representative, on or off the field, to confer with a batter or
               baserunner. It is not a charged conference when an offensive
               pitcher is putting on a warm-up jacket on base or if the offensive
               team confers while the defensive team is in conference.

Sec. 18   COACH: A member of the team at bat who takes his/her place in
          the coach's box to direct his/her players in running the bases. Two
          coaches are allowed, one positioned at 1st base and one positioned at
          3rd base. One coach can have in his/her possession, a scorebook and
          an indicator that shall be used for scorekeeping purposes only. A
          defensive coach or manager must remain in the dugout at their
          normal position. If the manager or coach does not comply after a
          warning from the umpire, he/she will be ejected from the game.

Sec. 19   CROW HOP: Prior to delivering the pitch, the pitcher replants the
          pivot foot and pushes off from a spot other than the pitcher's plate.

Sec. 20   DEAD BALL: The ball is not in play, and not considered in play
          again, until the pitcher has the ball in his/her possession and the
          umpire has called "play ball".

Sec. 21   DELAYED DEAD BALL: An infraction, signaled by the umpire, in
          which the ball remains alive until all play has been completed and
          time has been called.

Sec. 22   DELIVERY: Delivery of the pitch begins when the hands separate
          and ends with the release of the ball

Sec. 23   FAIR BALL: A fair ball is a batted ball that:
          a. Settles on fair territory between home plate and 1st base or
               home plate and 3rd base.
          b. Is on or over fair territory, including any part of 1st and 3rd
               bases, when bounding toward the outfield or touches 1st, 2nd or
               3rd base.
          c. First falls in fair territory beyond 1st or 3rd base.
          d. Touches the person of any umpire or player while in or over fair
               territory.
          e. While over fair territory, passes out of the playing field, beyond
               the outfield fence.
          NOTE: A fair fly shall be judged according to the relative position
          of the ball and foul line and not as to the position of the fielder at the
          time he/she touches the ball. It does not matter whether the ball first
          touches fair or foul territory, as long as it does not touch anything
          foreign to the natural ground in foul territory and complies with all
          other aspects of a fair ball. Home plate is in fair territory.


                                        92
Sec. 24   FLAGRANT PLAYER OBSTRUCTION: Is the act of a defensive
          fielder flagrantly, and with excessive force, impedes the runner or
          batter/runner.
          PENALTY: Immediate ejection of the defensive player.

Sec. 25   FORCE OUT: A force out is an out which can be made only when a
          baserunner loses the right to the base he/she is occupying because the
          batter becomes a batter-runner, and before the batter-runner or a
          succeeding baserunner has been put out.

Sec. 26    FOUL BALL: A foul ball is a batted ball that:
          a.  Settles on foul territory between home and 1st base or home and
             3rd base.
          b. Bounds past 1st and 3rd base on or over foul territory.
          c. Falls first on foul territory beyond 1st or 3rd base.
          d. While on or over foul ground, touches an umpire, player, or
             foreign object to the natural ground.
          e. Touches the batter or bat in the batter's hand while within the
             lines of the batter's box.
             NOTE: A foul fly ball shall be judged according to the relative
             position of the ball and the foul line and not the position of the
             fielder.

Sec. 27   FOUL TIP: A foul tip is a batted ball that goes directly from the bat,
          not higher than the batters head, to the catcher’s hands or glove/mitt,
          and is legally caught by the catcher. A foul tip is a strike. The batter
          is out if it is the third strike. A foul tip remains alive. A runner may
          advance with liability to be put out from one base to another on a foul
          tip without tagging. The foul tip is treated as if it were a swing and
          miss. A batted ball that travels directly from the bat not higher than
          the batter’s head to any part of the catcher’s body or equipment other
          than the hand(s) or glove/mitt is a foul ball is dead and is not a foul
          tip. A batted ball that goes higher than the batter’s head is a foul ball.
          It is not a foul tip. If legally caught, the batter is out.
          NOTE: Any foul tip is a strike, and the ball is in play.

Sec. 28   ILLEGAL BAT: An illegal bat is one that does not meet the
          requirements. Rule 3 Sec. 1

Sec. 29   ILLEGAL PITCH: An illegal pitch is a delayed dead ball and is
          any infraction of the pitching. Rule 6 Sec. 1 – 8

Sec. 30   ILLEGAL PLAYER: A Player who enters the line–up without the
          right to an offensive or defensive position.
          Examples of an Illegal player(s) but not limited to are:
          a. Illegal use of the re-entry rule.
          b. Using a player to pitch who was removed from the pitching
               position.




                                        93
Sec. 31   ILLEGALLY BATTED BALL: An illegally batted ball occurs
          when:
          a. A batter's entire foot is completely out of the box, on the ground,
              when he/she hits the ball fair or foul.
          b. Any part of the batter's foot is touching home plate when he/she
              hits the ball.
          c. The batter hits the ball with an illegal or altered bat.

Sec. 32   ILLEGALLY CAUGHT BALL: Occurs when a fielder catches a
          batted or thrown ball with his/her cap, illegal glove or any part of
          his/her uniform, detached from its proper place. See Rule 1. Sec. 15.

Sec. 33   INELGIBLE PLAYER: A player who is unregistered or who does
          not meet the requirements to register.
          NOTE: The penalty for using an ineligible player is a forfeit of
          any/all games played or in progress.
          Examples of an ineligible player but not limited to are:
          a. Playing under an assumed name.
          b. Players not on a team roster.
          c. Violating residency requirements.
          d. Violating divisional age requirements.
          e. Player(s) that are listed on two (2) official NSA Sanctioned
               Rosters without an Official Release Form on file in the State
               Director’s Office.
          f. An ejected player.

Sec. 34   IN JEOPARDY: A term indicating that the ball is in play and an
          offensive player may be put out.

Sec. 35   INFIELD FLY: An infield fly is a fair ball (not including a line
          drive or an attempted bunt), which can be caught by an infielder with
          ordinary effort when 1st and 2nd or 1st, 2nd and 3rd bases are
          occupied before two are out. Any fielder can catch an infield fly.
          NOTE: All divisions play with an infield fly rule.
           *NOTE: When it seems apparent that a batted ball will be an
          infield fly, the umpire(s) shall immediately declare, "infield fly, the
          batter is out" to aid the runners. If the ball is near the foul lines, the
          umpire(s) shall declare "infield fly, the batter is out if fair". The ball
          is alive and runners may advance at the risk of the ball being caught
          or re-touch and advance after the ball is touched by a fielder. If the
          hit ball becomes a foul ball, it is treated the same as any other foul
          ball.

Sec. 36   INNING: An inning is that portion of a game in which the teams
          alternate between offense/defense. There are three outs for each
          team. A new inning begins when the third out of the bottom of an
          inning is declared.

Sec. 37   INTERFERENCE: Interference is the act of an offensive player or
          team member, who impedes or confuses a defensive player while

                                        94
attempting to execute a play. If judged so by the umpire, vocal
          interference may be called.

Sec. 38   LEAP: The pivot foot must remain in contact with the pitcher’s
          plate or the ground until the non pivot (front foot) touches the ground
          or the pitcher shall be considered leaping.
          EFFECT: An illegal pitch is called on the pitcher.

Sec. 39    LEGAL TOUCH: A legal touch occurs when a runner or batter-
          runner who is not touching a base, is touched by the ball while the
          ball is held securely in a fielder's hand(s). The ball is not considered
          as being securely held if it is juggled or dropped by the fielder after
          having touched the runner, unless the runner deliberately knocks the
          ball from the hand of the fielder. It is sufficient for the fielder to
          touch the runner with the glove that holds the ball.

Sec. 40    LEGALLY CAUGHT BALL: A legally caught ball occurs when a
          fielder catches a batted or thrown ball, provided it is not caught in the
          fielder's cap, hat, pocket, protector, or any other part of his/her
          uniform. It must be caught and firmly held with the hand or hands.

Sec. 41   NON - APPROVED BAT: A non - approved bat is one that has not
          been placed on the NSA Approved Bat List or that has been removed
          from the Approved Bat List. Entering the batters box with or using a
          Non-Approved bat carries an ejection penalty of both the batter and
          manager.

Sec. 42   OBSTRUCTION: Obstruction is the act of a defensive team
          member who hinders or impedes a batter’s attempt to make contact
          with a pitched ball, or who impedes the progress of a runner or batter-
          runner who is legally running the bases, unless the fielder is in
          possession of the ball or is fielding a batted ball. The act may be
          intentional or unintentional, physical, or verbal.
          NOTE: Catcher obstruction is called when the catcher obstructs the
          batter who is attempting to hit or swing at a pitch. Prior to the pitch
          catcher obstruction does not apply, a dead ball shall be called and
          the batter shall be allowed to re-set himself/herself.

Sec. 43   OVERSLIDE: An over slide is the act of the offensive player
          sliding over and beyond a base he/she is attempting to reach. This is
          usually caused by his/her momentum making him/her lose contact
          with the base which causes him/her to be in jeopardy. The batter-
          runner may over slide first base without being in jeopardy if he
          immediately returns to that base.

Sec. 44   OVERTHROW: An overthrow is a play in which a ball is thrown
          to retire a runner who has not yet reached or is off base and goes into
          foul territory beyond the boundary lines of the playing field.

Sec. 45   PASSED BALL: A pitch the catcher fails to, with ordinary effort,
          stop or control and which enables a runner(s) to advance.
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Sec. 46   PIVOT FOOT: The pitcher's foot that must be in contact with the
          pitcher's plate or ground until the pitcher steps towards home plate.

Sec. 47   QUICK PITCH: A quick pitch is made by the pitcher with the
          attempt to catch the batter off balance. This would be before the
          batter takes his/her position in the batter's box or while he/she is still
          off balance as a result of the previous pitch.

Sec. 48   SACRIFICE: A batter is credited with a sacrifice when, with not
          more than one out, a bunt or hit fly ball enables a runner to score. In
          either case, the batter-runner would be put out before reaching first
          base or would have been put out if the hit had fielded without error.

Sec. 49   SQUEEZE: A play in which the runner advances toward home plate
          from third base following the release of the pitched ball, and the
          batter bunts the ball permitting the runner to score.

Sec. 50   STEALING (STOLEN BASE/DOUBLE STEAL): The act of a
          runner attempting to advance to the next base without the aid of a
          base hit, putout, or a fielding (including batter) error. An attempted
          steal involving more than one runner (two or three) is considered a
          double or triple steal. The act of a runner attempting to advance
          during the pitch or after the pitch has reached the plate is considered
          to be the act of stealing.

Sec. 51   STRIKE ZONE: The strike zone is that space over any part of
          home plate that is between the batter's armpit and the top of the
          batter's knees when the natural batting stance is assumed. Any part
          of the ball passing through this strike zone is considered a strike. The
          umpire is instructed to determine the batter's strike zone according to
          the batter's usual stance when swinging at a pitch.

Sec. 52   THREE-FOOT LINE: The three-foot line is a line parallel to, and
          three feet from the base line, starting at a point halfway between
          home plate and first base. The batter-runner is declared out when
          he/she runs outside the three-foot line, and in the judgement of the
          umpire, interferes with the fielder attempting to field a batted ball or
          interfering with a thrown ball.

Sec. 53   TIE BREAKER/EXTRA INNINGS: After the completion of seven
          (7) innings or when the time limit has expired and the score is still
          tied, the tie-breaker procedure will begin. This would involve the last
          batter of the previous inning, whose turn at bat had been completed,
          assuming a position on second base. This would be done at the
          beginning of each half inning; until, at the conclusion of a full inning,
          a winner is determined.

Sec. 54   TIME: The term used by the umpire to order the suspension of play.


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Sec. 55   TURN AT BAT: A player's turn at bat begins when he/she enters
          the batter's box and continues until he/she is putout or becomes a
          baserunner.

Sec. 56   WILD PITCH: A pitch that cannot be handled by the catcher with
          ordinary effort.



RULE 2 - THE PLAYING FIELD
Sec. 1    The playing field is the area within which the ball may be legally
          played and fielded. The playing field shall have a clear and
          unobstructed area within the radius of the prescribed fence distances,
          from home plate between the foul lines.

Sec. 2    The playing field dimensions for youth and adult fastpitch/modified
          softball programs are as follows:

                  MINIMUM         MAXIMUM
                  FENCE           FENCE            BASE            PITCHING
AGE GROUPS        DISTANCE        DISTANCE         DISTANCE        DISTANCE

GIRLS 10 & U      150 ft          200 ft           60 ft           35 FEET

GIRLS 12 & U      175 ft          200 ft           60 ft           40 FEET

GIRLS 14 & U      175 ft          200 ft           60 ft            40 or 43 ft.*

GIRLS 16 & U      200 ft          225 ft           60 ft          40 or 43 ft.**

GIRLS 18 & U      200 ft          225 ft           60 ft           43 ft

ADULT WOMEN 200 ft   225 ft                        60 ft        43 ft
ADULT MEN  225 ft    250 ft                        60 ft        46 ft
           NONE (MODIFIED)                         65 ft (MODIFIED)

*In 2010 states have the option to pitch from 40 or 43 feet. The 14 & U
World Series will be from 40 feet.
**In 2010 states have the option to pitch from 40 or 43 feet. The 16 & U
World Series will be from 43 feet.

          a.    Distances from home plate to 2nd base:
               65’ bases - 91’11”
               60’ bases - 84’10”
               55’ bases - 77’9”
               50’ bases - 70’8 1/2”

Sec. 3    Ground rules or special rules establishing the limits of the playing
          field may be agreed upon by leagues or opposing teams whenever

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backstops, fences, stands, vehicles, spectators, or other obstructions
          are within the prescribed area.

Sec. 4    The playing field layout should include, in addition to marking for
          foul lines, the following:
          a. The three-foot line is drawn parallel to and 3 feet from the base
               line, starting at a point halfway between home plate and 1st
               base.
          b. The batter's on-deck circle is a 5-foot circle placed between
               home plate and 1st base and between home plate and 3rd base.
          c. The batter's box, one on each side of home plate, shall measure
               3 feet by 7 feet. The inside lines of the batter's box shall be 6
               inches from home plate. The front line shall be 4 feet in front of
               the center of the plate. The lines are considered as being in the
               batter's box.
          d. The catcher's box shall be 10 feet in length from the rear outside
               corners of the batter's boxes and shall be 8 feet 5 inches wide.
          e. The coach's box is behind a line 15 feet long drawn outside the
               diamond. The line is parallel to and 8 feet from the foul lines,
               extended from the bases toward home plate.
          f. There shall be a sixteen (16) foot circle drawn around the
               pitcher's plate, eight (8) feet in radius.

Sec. 5    If during the course of any game, the base distance or pitching
          distance is found to be in error, the error should be corrected
          immediately, and the game should continue. This is not a point to be
          protested.

RULE 3 – EQUIPMENT
By taking the field (No matter if a pre-game conference with the
coaches was held or not; or if an equipment check was performed or
not) the coach and/or team manager automatically verifies that
his/her team is legally and properly equipped.

NSA Altered Bat and Altered Ball Procedures
For the past several years the NSA has embarked on more stringent test
procedures for bats and balls. NSA feels that it has the very best testing
procedures in the game. However, there are always players, coaches and
outside agencies who will do their best to get around these rules. The rules
were implemented to keep our patrons safe and to make this game the safest it
can be. With the one word “SAFETY” in mind NSA will not tolerate anyone
who would embark in any manner that would put our patrons in peril. As a
Director, UIC or Umpire if you feel that a player may be using an altered bat
or ball in NSA play, the Director, or UIC will have the authority to inspect the
bat or ball and to suspend the suspected player(s). The offending player(s) will
have two choices only: 1.) He/she can allow the NSA representative to inspect
the bat or ball and the NSA representative can reach a conclusion as to
whether the bat or ball may be altered or he/she can refuse to allow the
director to inspect the bat or ball and take an immediate Five (5) year
                                       98
suspension from any and all NSA play with no right of appeal. 2.) He/she may
after allowing the NSA representative to inspect the bat or ball and the NSA
representative has decided that the bat or ball “could be” altered; the player
may allow the director to send the bat or ball to the NSA National Office for
inspection. If the NSA National Office decides that the bat or ball may be
altered, the NSA will then send the bat or ball to the Manufacturer of the bat or
ball for a final determination on whether the bat or ball is altered or he/she can
accept an immediate two (2) year suspension without the right of appeal.
During the time of the examination of the bat or ball by NSA and/or the
manufacturer, depending on the sole discretion of the NSA National Office, the
NSA may suspend the suspected offending player pending the findings from the
manufacturer and or NSA or final decision of the NSA. If the NSA and/or the
manufacturer determine in their sole discretion that the bat or ball has been
altered, the NSA may suspend a first time offender no less than two (2) years
and no more than five (5) years. Such suspension decision may be appealed at
the next NSA National Convention. A second time offender under this altered
bat/ball suspension process will be suspended for life.

The responsibility for knowing whether a bat or ball is altered is that of the
user and/or the owner of the bat or ball. If an individual uses a bat or ball in
NSA play or is the owner of a bat or ball that is brought into an NSA game or
facility, the suspensions will be imposed without regard to what the individual
knew about the bat or ball being altered. An individual must know that his/her
bat or ball is not an altered bat or ball, if he/she brings either into an NSA
facility or game. If not, the individual can be suspended from any and all NSA
activities. The fact that the individual did not know that the bat or ball was
altered is not a factor in imposing the suspension. The question is only whether
the bat or ball is altered or not.

An altered bat is considered altered when the physical structure of the legal bat
has been changed in any way or when an illegal or non approved bat has been
made up in such a way as to appear to be a legal bat. Examples of altering a
bat are, but not limited to the following: Painting a bat, replacing the handle
or shaving the handle or barrel or the taper changed in any way such as by
sandpapering or applying a solvent to the surface such as fingernail polish
remover or by any other means. Had the plug removed/replaced or changed in
any way. Had the knob removed/ replaced or changed in any way or had
anything removed or added to the inside or outside of the bat other than the
legal way to tape the bat the specified and appropriate place as described in
Rule 3.

Examples of an altered ball (but not limited too) are: is any ball frozen, or kept
cold in a cooler to make the core harder or livelier. Any ball that has been
cooked in a microwave oven, or the seams/stitches or cover that has been
altered in any way whatsoever. If the physical structure of the ball (inside or
outside) has been altered in any way whatsoever other than the alterations that
is caused by usage, that ball is to be considered altered. Should an umpire or
player be thrown a ball that is colder or hotter than the outside temperature,
that ball is to be immediately thrown out of the game, the game forfeited and
the offending person(s) suspended for altering a softball. At any time during
any NSA game an umpire has the authority to not allow a ball to be played with
                                       99
if the umpires suspects in any way shape or form that some sort of altering has
been done to the approved NSA softball that is presently being played with or
attempted to be played with.

NOTE: For every division contained inside the cover of this Rule Book all
equipment must be 100% conforming, 100% of the time. The NSA reserves the
right to approve or reject any softball related equipment for its intended use in
the NSA Program. Equipment does not merely need to meet industry standards
but must meet NSA Standards before approval for its use is granted. If, should
the NSA believe in any way shape or form that a particular piece of
equipment is dangerous and/or not acceptable for fair and/or safe play; the
NSA reserves the right to ban such equipment immediately.
*NOTE: The NSA has adopted a Bat Performance Factor (BPF) of 1.20 or
less. All bats with a BPF of 1.20 or less for the entire length of the barrel or
hitting surface are approved for use in the NSA Program, unless the NSA
believes in any way shape or form that a particular bat is dangerous and/or
not acceptable for fair and safe play. **NOTE: The NSA reserves the right
to ban such equipment immediately. All bats used in NSA play must be
stamped with a BPF of 1.20 or less (exception: wooden bats do not have to be
stamped with a BPF of 1.20 and may be used and are legal in all NSA play if
they meet the standards set forth in Rule 3, Sec. 1 a-l).

Sec. 1    The official bat shall be listed on the NSA approved bat list (all bats
          appearing on the NSA APPROVED BAT LIST are approved for
          ALL divisions of NSA play. The Official bat shall be of one piece or
          interchangeable barrel construction and can be made of wood
          (hardwood) or other materials approved by the NSA; or formed from
          a block of wood consisting of two or more pieces of wood bonded
          together with an adhesive, in such a way, that the grain direction of
          all pieces is essentially parallel to the length of the bat. When the
          interchangeable barrel bat is joined together properly the two piece
          bat must meet all NSA official bat requirements. Below is a list of
          additional requirements for all approved NSA BATS:
          a. The bat shall not be more than 34 inches in length and no more
                than 38 ounces in weight and shall meet the NSA bat standards
                and also be listed on the NSA Approved Bat List. (See Above
                *NOTE and **NOTE for further bat standards.) Any bat which
                cannot be identified by markings on the bat as an approved bat
                shall be considered illegal.
                EXCEPTION: Wooden bats need only meet the standards
                described in Rule 3 Sec. 1 above.
          b. The bat shall have a safety grip of cork, tape (not smooth plastic
                type), or combination material.
          c.     The grip shall not be less than ten inches long and shall not
                extend more than 15 inches from the small end of the bat.
          d. The bat shall be listed on the NSA Approved Bat List. In the
                case of well used bats, sufficient markings must remain to make
                the bat identifiable as an NSA Approved bat. (Bat name and/or
                model number should suffice for this purpose.


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e.   The bat may be made of metal or other materials approved by
              the NSA and may be angular; however, the NSA must approve
              any material before it is used in Sanctioned Events.
         g.   All exposed surfaces of the bat must be smooth and free of
              burrs, pins, rivets, DEEP DENTS OR DANGEROUS DENTS,
              fractures/cracks of any type, sharp edges or any type of exterior
              fastener that would present a safety hazard.
              EXCEPTION: At the umpires discretion slightly dented bats
              may be considered legal.
         h.   Unless the bat is made of one-piece construction or
              interchangeable two – piece barrel construction with the barrel
              end closed, it should have a tamper resistant rubber or plastic
              insert in the barrel. Beginning with 2012 season, all
              manufactured bats MUST HAVE a tamper proof end cap or
              rolled over end.
         i.   A one-piece rubber grip and knob combination is illegal.
         j.   Metal or other approved material bats must have a knob on the
              handle and welded or mechanically fastened.
         k.   All bats must have a safety knob of a minimum of ¼ inch
              protruding at a 90-degree angle from the handle. The ¼ inch is
              measured from the outer edge of the knob 90 degrees to the
              outside layer of wrapping. The knob portion of the bat may be
              taped as long as the bat does not exceed 34 inches in length;
              however, the umpire may request tape to be removed from both
              the handle and knob, if there is any question concerning the bat
              being altered or illegal. After determining the bat legal, the
              player may tape the bat back to his/her preference, providing the
              bat meets the requirements set forth by Rule 3, Sec. 1 (a-k).
              A flare or cone grip may be attached from the factory or a
              factory flare or cone may be attached to the bat by the player,
              but the flare or cone must be installed properly to the bat. The
              flare or cone must be taped or covered by an approved bat grip
              and the bat must meet all requirements of Rule 3, Sec. 1 (a-l)
              after installation to be considered legal. STINGERS ARE
              APPROVED FOR NSA PLAY PROVIDED THEY ARE
              PROPERLY INSTALLED.
         l.   Shall be rounded, and shall be smooth. Shall not be more than 2
              1/4 inches in diameter at its largest part. A tolerance of 1/16 inch
              is permitted, to allow for expansion on the round bat.
              NOTE: Sec. 1 (a-k) Any bat that does not comply with these
              guidelines or that is not listed on the Official NSA approved bat
              list (REFER TO: playnsa.com for approved bat list) must be
              removed from the game, penalties (if any) administered, and the
              bat may no longer be used in any NSA Sanctioned Play.

Sec. 2   The official softball shall be a raised-seamed, concealed-stitched
         or flat-surfaced ball. The center of the ball may be made of either
         long fiber kapok, or mixture of cork and rubber, and/or machine
         wound with a fine twisted yarn and covered with latex or rubber
         cement. Or it may be made of other materials approved by the NSA.
         The cover of the ball shall be optic yellow, tanned horsehide,
                                      101
cowhide or any other materials approved by the NSA, cemented to
         the ball by application of cement to the underside of the cover and
         sewn with black waxed cotton or black linen thread to form a black
         stitched softball. The solid core ball must be stamped with THE
         official NSA logo that contains the maximum C.O.R. and
         compression standards. The ball MAY NOT bear any other logos
         except for the NSA official logo unless otherwise approved by the
         Executive Director or the Executive Vice President of the NSA.
         MAXIMUM C.O.R. shall be .47. Maximum Compression for NSA
         softballs is 400 pounds. For the 2010 season; the NSA has
         approved a .52 C.O.R. 275 pound compression softball.
         a. The official softball used for all divisions of the fast pitch
              program will be the 12" raised-seam softball.
              EXCEPTION: The youth division, boys and girls 10 & Under,
              will use the 11" softball.

Sec. 3   All fielders must wear gloves or mitts made of leather or other
         approved materials. Only the catcher and first baseman may wear
         mitts. The glove worn by a pitcher must be uniform in color and may
         not be white or grey. Gloves or mitts with white, grey or optic
         yellow circles on the outside, giving the appearance of a ball, may not
         be worn by any player and will be considered illegal.

Sec. 4   All players, coaches, and participants must wear shoes. Sandals are
         considered proper shoes for non-players. A shoe shall be made with
         either canvas or leather uppers or similar materials. The sole may be
         either smooth or have soft or hard rubber or polyurethane cleats.
         Metal cleats or any type of shoe that has exposed metal on the sole
         other than a rivet may not be worn in any division of youth play.
         EXCEPTION: Shoes with metal cleats are optional in the 16U and
         the 18U age divisions. EXCEPTION: When a ball park has specific
         rules that prohibit the use of metal cleats, the official park rules will
         take preference and be observed. Metal cleats may be worn in all
         divisions of adult FP play. PENALTY: IF IT IS DISCOVERED
         DURING THE GAME THAT AN OFFENSIVE PLAYER IS
         WEARING METAL CLEATS AN OUT WILL BE CALLED
         AND THE PLAYER WILL BE EJECTED. A DEFENSIVE
         PLAYER WHO IS WEARING METAL CLEATS WILL BE
         EJECTED. Any baserunner(s) must return to the last base
         occupied at the time of the pitch.

Sec. 5   No equipment shall be left lying on the field either in fair or foul
         territory.

Sec. 6   Uniform: All players on a team shall wear uniforms alike in color
         and style.
         NOTE: If a team is not in compliance with the uniform rule, the
         opposing team, if in total uniform, has the choice of being the home
         or visiting team. If both teams are in compliance or if both teams are
         not in compliance, a flip of a coin will determine the home and
         visiting team.
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a.   Ball caps or visors must be alike and must be worn properly.
              Caps or visors are not mandatory but when worn by one or more
              players must be identical and must be a team cap or visor. Hard
              plastic visors, bandanas, handkerchiefs and the like are not
              approved headgear.
         b.   In the umpires judgment: No player may wear any object on
              their person, that would be a distraction, or wear any object
              that may be dangerous to the player’s person or any other
              player involved in the contest. Examples are but not limited
              to: Glitter or sparkles; looped ear rings, necklaces that could
              create a hazard, Pitchers with a helmet that creates a glare.
         c.   Players may wear solid colored undergarments under their
              uniform shirts or shorts. It is not mandatory that all players wear
              these undergarments, but if worn, they shall not be ragged,
              frayed, or slit on exposed areas.
         d.   Players may wear scrunchies or tie-ups if worn in good taste and
              not worn in a derogatory fashion. Scrunchies may not be worn in
              a fashion to hide or prohibit the viewing of the player’s number.
         e.   Numbers must be worn and visible on all uniforms and be a
              minimum of six (6) inches in height. No players on the same
              team may wear identical numbers. If this occurs, the umpire
              must ensure that this is corrected immediately.
         f.    THE NATIONAL SOFTBALL ASSOCIATION STRONGLY
              RECOMMENDS THAT ANY TYPE OF JEWELRY NOT BE
              WORN IN ANY NSA PLAY.
         g    Casts, (plaster, metal, or other hard substances) or other items
              judged dangerous by the umpire may not be worn during the
              game by any coach coaching the bases or by any player.
         h.   Coaches in wheelchairs MAY NOT be on the field of play
              during ANY live ball situation unless the chair has all exposed
              metal parts and/or surfaces covered by a soft substance and
              taped in such a manner that would eliminate the risk of bodily
              injury to the players playing the game or other coaches coaching
              the game. This pertains to ALL adult and ALL youth play.
              EXCEPTION: In some cases a protective device may be
              attached to an approved head protector, with prior approval by
              the local NSA Director.
              NOTE: Play prior to detection of jewelry is not affected by
              violation of the jewelry rule. Violation of the jewelry rule is not
              grounds for protests.
              *NOTE: Prosthesis may be worn; however, any metal that is
              part of a brace or support must be covered by ½”soft foam or
              soft material and taped. Casts are prohibited.
              **NOTE: Prior to the start of the game, the manager/coach
              shall be responsible for verifying to the Umpire-in-Chief that all
              his/her players are equipped and in compliance with the Official
              NSA Rule Book.

Sec. 7   A batting helmet bearing the NOCSAE stamp is mandatory for each
         batter, on-deck batter, player, any runner, and youth coach in the
         coach’s box. The batting helmet worn by each of these individuals
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must have extended earflaps that cover both ears and temples. For all
         youth Fast Pitch play: The helmet must have a properly attached
         face guard and the face guard must bear the NOCSAE stamp to be
         approved. If a pitcher wears a batting helmet while pitching, the
         outer covering must have a non-glare surface. Plastic visors are
         prohibited for players, coaches and managers. The batting helmet
         must be worn properly at all times.
         EXCEPTION: In the adult program, one or two earflaps are
         acceptable.
         PENALTY: The Umpire will issue a team warning if any player
         is found to be in non-compliance. All subsequent violations of the
         warned team will result in the ejection of the player not in
         compliance with this rule.
         a. When an umpire detects a runner (including the batter/runner)
              deliberately removing his/her batting helmet during playing
              action, a dead ball will be declared immediately. The violator is
              declared out with all runners returning to the last base touched at
              the time of the infraction. Preceding runners, scoring before the
              removal of the helmet, will score and are not required to return
              to the last base occupied.

Sec. 8   Protective Equipment:
         The catcher must wear an approved head protector, a protective
         mask, with throat protector (May be an extension of the mask) or a
         commercially manufactured, properly attached, and not altered in any
         manner.), body protector, and baseball/softball shin guards. The
         male catcher or any male player warming up a pitcher shall wear an
         approved protective cup. Any player warming up a pitcher at any
         location within the confines of the park or facility will be required to
         wear an approved head protector and an approved mask with throat
         protector. All protective equipment must conform to industry
         standards. The National Softball Association HIGHLY
         RECOMMENDS protective equipment for ALL DIVISIONS of
         softball. All players are permitted to wear any approved protective
         equipment including catcher’s equipment, batter’s helmet, and
         soccer-style shin guards. If used, the equipment must not be
         detached. Detached equipment can be an obstruction. Repeated acts
         could be grounds for ejection. For all additional Equipment that is
         approved for NSA play, refer to www.playnsa.com

RULE 4 - PLAYERS/SUBSTITUTION
Any non-player who is not yet considered an adult, may not be
between the fences or boundaries that are considered the playing field
without a NOCSAE approved helmet with a NOCSAE approved face
mask properly attached and worn at all times when inside the playing
area. Any youth division bat boys/bat girls who are the teams official
bat boy/bat girl or who are team members serving as bat boy/bat girl
must wear a NOCSAE approved helmet with a NOCSAE approved
face mask properly attached. PENALTY: The player, non-player,

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bat boy or bat girl will put the helmet on or be removed from the
playing area.
NOTE: Player additions must be added to the roster prior to the tournament
     entry deadline.
       a.    No college player may play on a "B" Division team. Players
            who have officially signed to play college softball and have not
            yet played in an official college game are eligible to play in
            NSA Youth Fast Pitch Class “B”.
        b. The State Director/State Youth Director may reclassify a team in
            a division at anytime during the season.
       c. The State Director/State Youth Director who registers a "B"
            Division team must approve any out-of-state player(s) on the
            team roster.
       d. Any player that qualifies with an "A" Division team may not
            play in the "B" Division for that year.
       e. In the “B” Division, after the State Tournament, two (2) “B”
            players may be picked up and added to the roster. These added
            players must have played in a NSA Tournament. No Class “A”
            players can be added.

Sec. 1   A team shall consist of a minimum of nine (9) players and a
         maximum of twelve (12) players if the two (2) optional Extra Player
         (EP) and the Designated Hitter (DH) are used. Teams can play a
         maximum of nine (9) players on defense. Players of the team in the
         field may be stationed anywhere on fair territory, except the catcher,
         who must be in the catcher’s box, and the pitcher who must be in a
         legal pitching position at the start of each pitch. No part of the
         defensive player’s foot (except catcher) may be outside the foul lines,
         from the time when the pitcher steps on the pitching rubber or until
         the pitch is released.
         a.     A team must have the required number of players present in the
               team area to start or continue a game. Players listed in the
               starting line-up and not available at game time may be
               substituted for and re-entered later. Official line-up cards are to
               be completed and submitted to the official scorekeeper or the
               umpire at the start of each game. The line-up shall contain the
               first and last name, position, and uniform number of each player.
               The DH should be listed in the proper batting order with DH as
               the player’s position. The player being DH’d for should be
               listed as “defensive player” in the designated substitute box at
               the bottom of the card and should be the first name listed.
               NOTE: If a wrong number is on the line-up card, correct it and
               continue playing ball with no penalty.
               1. All available substitutes should be listed in the designated
                     place by last name, first name and uniform number.
               2. Eligible roster members may be added to the available
                     substitute list any time during the game.



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Sec. 2   The Designated Hitter (DH) and the Extra Player (EP):
         a. The designated hitter – (DH) may play defense at anytime
             during the game. This would eliminate the Designated Hitter
             (DH) for the remainder of the game.
             1. A Designated Hitter (DH) may be used for any player in
                  the line-up.
             2. The Designated Hitter (DH) must be made known prior to
                  the start of the game, and his/her name and number
                  indicated on the line-up sheet or score sheet.
             3. The player listed as (DH) must remain in the same position
                  in the batting order for the entire game.
             4. The (DH) may be substituted for at any time, if the
                  substitute is a pinch runner or pinch hitter other than the
                  player being hit for, she must be a player who has not yet
                  been in the game. The substitute then becomes the (DH).
         b. The Extra Player (EP) can play defense. Coaches have the
             option of using two (2) (EP’s).
             An EP(s) is optional, but if one is used, it must be made known
             prior to the start of game and be listed on the line-up sheet or
             score sheet.
             1. If the EP(s) is used, he/she must be used the entire game.
             2. The EP(s) must remain in the same position in the batting
                  order for the entire game.
             3. If an EP(s) is used, all players (10 or 11) must bat and any
                  nine (9) can play defense. Defensive positions can be
                  changed, but the batting order must remain the same.
             4. The EP(s) may be substituted for at any time, either by a
                  pinch runner or a pinch hitter who then becomes the (EP).
                  The substitute may be a player who has not yet been in the
                  game.

Sec. 3   Any of the starting and substitute players may be withdrawn from
         the game and re-entered once. (This includes the EP(s) and/or DH,
         provided that the players occupy the original position in the batting
         order whenever in the game).
         NOTE: The original player and her substitute cannot be in the game
         at the same time.
         a. Violation of the re-entry rule results in the use of an illegal
              player. Refer to: Rule 4 Sec 7
         b. Violation of the re-entry is handled as an appeal that can be
              made ANYTIME during the game.

Sec. 4   A team must have the required number of players to start or
         continue a game.
         a.    Nine (9) players.
         b. Ten (10) or Eleven (11) players if two EP’s are used, twelve
              (12) players if the (DH) is used. If a team starts the game with
              the EP(s), the team must finish the game with the EP(s) or be
              penalized as follows. If the EP(s) or any other player is
              removed with the exception of the Designated Hitter (DH),
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injured or ejected from the game with no substitute to replace
              the player, the vacated spot automatically becomes an out each
              time the vacant spot comes to bat or anytime a runner is
              removed from the base with no legal substitution. Neither the
              (DH) nor the player being DH'd for may be used to replace the
              injured (EP). A team playing with nine (9) players and no
              available substitute may finish the game with eight (8) players if
              an injury occurs with the vacant spot being an out as described
              in Rule 4 Sec 4 (c). However, the team must start the game with
              the minimum of nine (9) players.
         c.   When a team is left with a vacant spot in the lineup because of a
              player as described in Sec. 4 (b), the opposing team may not,
              with two outs, intentionally or unintentionally walk the previous
              batter in order to get the "AUTOMATIC OUT" created by the
              vacant spot in the batting order. This would also include catcher
              obstruction to the previous batter or the previous batter being hit
              by a legal or illegally pitched ball. If the previous batter is
              walked or hit by a legal or illegally pitched ball, the vacant spot
              is skipped, the "AUTOMATIC OUT" is waived, and the next
              batter is the player whose name follows the vacant spot in the
              batting order. This only applies when there are two (2) outs.
              NOTE: If a team has a vacant spot and a substitute arrives or
              the original player can play again, he/she must be inserted
              immediately into the vacant spot.

Sec. 5   A player shall be officially in the game when her name has been
         entered on the official score sheet or has been announced. The
         following regulations govern the substitution of players:
         NOTE: A player’s correct name supersedes an error if an incorrect
         number has been entered on the score sheet.
         The manager or team representative shall notify the plate umpire at
         the time a substitute enters the game. Failure to notify the umpire of
         a substitution would create an illegal substitution with the penalty -
         IMMEDIATE EJECTION FROM THE GAME WHENEVER THE
         INFRACTION IS DISCOVERED.
          a. Substitute players will be considered in the game as follows if
               one pitch has been thrown:
               1. When a batter takes his/her place in the batter's box.
               2. When a fielder takes the place of the fielder for which
                    he/she is substituting.
               3. When a runner replaces the player on the base he/she is
                    holding.
               4. When a pitcher takes his/her place on the pitcher's plate.
               5. An unreported substitute (In Youth Play). However, the
                    coach shall be ejected for an un-reported substitute.
         b. Each pitcher (starter or substitute) must pitch until the first batter
             facing him/her has completed his/her turn at bat, the side has been
             retired or he/she has been removed from the game, unless the
             pitcher sustains an injury or illness which in the judgment of the
             home plate umpire, incapacitates the pitcher from pitching. A
             pitcher removed from the game by rule or ejection is not subject
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to this rule (5c). Any other player may be removed from the
            game at any time.
         c. A player substituted for a second time in the game shall not
            participate in the game except as a coach or a courtesy runner.
            EXCEPTION: The starting line-up, including the (EP),(DH)and
            substitutions may re-enter once.
            NOTE: A player’s correct name supersedes error if an incorrect
            number has been entered on the score sheet.
            *NOTE: Re-entry is considered a substitution and if an illegal
            re-entry occurs, this constitutes an illegal player. The use of an
            illegal player is handled as a protest which can be made at any
            time while the player is in the game. A player will not violate the
            illegal player provision until he/she enters the game and one (1)
            pitch is thrown. An illegal player violation results in the
            immediate ejection of the illegal player and in youth play the
            coach is also ejected.

Sec. 6   Courtesy Runner: The player in the batting order where the last out
         was recorded or any player not currently in the game may replace the
         current (the player physically playing the position when the 3rd out
         was recorded) pitcher or catcher as a courtesy runner at any time.
         The pitcher or catcher will remain in the game and the courtesy
         runner will retain all substitution rights (if the courtesy runner has
         substitution rights). A player can be used only once per inning as a
         courtesy runner. Should the player that made the last recorded out be
         on base for any reason or is the pitcher or catcher, or batting or has
         already been a courtesy runner in that inning; the new courtesy
         runner would be determined by going back previous outs to the next
         allowable courtesy runner or to any player not currently in the game.
         If in the first inning a courtesy runner is used for either the pitcher or
         the catcher (who are listed in the line up when the line ups are turned
         in) and there are no outs recorded, the courtesy runner will be the
         player furthest removed from the pitcher or catcher needing the
         courtesy runner or any player not currently in the game.
         PENALTY: Using the wrong courtesy runner is the ejection of
         the head coach. The pitcher or catcher may be used as a courtesy
         runner and a player with no substitution privileges may also be a
         courtesy runner as long as the player has not been ejected. The
         pitcher or catcher may return to run for themselves if the courtesy
         runner is due up to bat.

Sec. 7   Illegal Player: The use of an illegal player is handled as an appeal
         that can be made at any time, while the player is in the game. A
         player will not violate the illegal player provision until he/she enters
         the game and one (1) pitch is thrown. Any action before one pitch is
         thrown is correctable. An illegal player violation results in the
         immediate ejection of the illegal player and his/her coach. In Youth
         Play, an un-reported substitute is not a violation of the Illegal Player
         Rule, however the coach shall be ejected if Rule 4, Sec. 5 (a) is met.
         In addition, the following penalties will apply:

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a.    If the illegal player has completed a turn at bat and before the
               next pitch, the illegal player is called out. Any advance by any
               runner as a result of the illegal player becoming a batter-runner
               is nullified. Any additional outs recorded on the play stand.
         b.    If the illegal player has made a defensive play and before the
               next pitch (or the defensive team or the umpires have left the
               field), the offensive team has the option of 1) the result of the
               play or 2) replaying the last pitch.
               NOTE: The illegal player can be legally replaced by any
               eligible substitute.

               PLAY … (1) Smith enters the game in the 4th inning and was
               not reported. In the 6th inning the opposing team reports this to
               the umpire.
               RULING: The Coach is immediately ejected from the game.
               All play by or on Smith is legal.

               PLAY … (2) Smith enters the game in the 4th inning, and was
               not reported. Smith legally reaches 1st base and before the next
               pitch, is reported to the Home Plate Umpire.
               RULING: The player (Smith) is called out and immediately
               ejected from the game. All runners must return to the base
               occupied when Smith first came to bat.

              *NOTE: The penalty for using an ineligible player is a forfeit of
              any/all games played or in progress. Violation of an illegal
              player constitutes the immediate ejection of both the illegal
              player and his/her coach.

Sec. 8   Divisions of Play:
         NOTE: The National Softball Association has divisions of play for
         men and women and a Coed Division for both to compete in jointly.
         The Men’s Division is designed for men 16 years of age and older.
         The Women’s Division is designed for women 16 years of age and
         older. The player must already be 16 to compete in the Adult
         Division. Males may not compete in the female division and females
         may not compete in the male division in any program. This also
         applies to the Youth Program.
         *NOTE: The Tournament Director or the Tournament UIC may
         declare a higher-class player (s) ineligible without having a team
         protest.
         **NOTE: NSA Youth Fast pitch (10 & Under through 18 & Under)
         has an “A” and “B” Divisions which are determined by skill levels.
         Other NSA Fast pitch Divisions are 23 & Under and Adult.
         ***NOTE: The 23 & Under teams are considered adult teams. The
         23 & Under division will play by the adult rules including the age
         eligibility rule.

         The cut-off date for the youth age eligibility is December 31st.
         Whatever age the child is on December 31st of the prior year is the

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eligible division for the current year. Birth certificates must
          accompany youth players at all times.
          Example: A child turns age 12 on Dec. 31st is eligible to play 12 &
          Under.
          A child who turns age 13 on Jan. 1st is eligible to play 12 & Under.
          a. All players must play in one age group only.
          b. A player cannot play in two (2) age divisions in one tournament.
          c. A player may play up one age group but not down in an age
               group. EXCEPTION: A player who turns 11, 13, or 15 years
               of age in the current year, may move up two (2) divisions and
               may play in the 14, 16, or the 18 & Under age divisions,
               respectively.
          d. Proof of age must be verified by one of the following:
               government issued I.D. and/or birth certificate copies. Proof of
               age must accompany the player at all times.
          e. Teams may have no more than twenty five (25) players on their
               roster.
          f. Adult Division softball (male & female) players are eligible for
               Adult Division play once they have reached their sixteenth
               (16th) birthday.
          NOTE: Any player participating in any NSA sanctioned event must
          be physically able to participate. The player must be able to walk on
          and off the field and play the game as intended. This is to keep
          injured players from further injury.

Sec. 9    At all levels of Youth Fastpitch play certificates of team insurance
          must be presented to either the League or Tournament Director.
          NOTE: Teams do not need to purchase NSA team insurance, but any
          insurance purchased must be equal to or greater than the team
          insurance offered by the National Softball Association.

Sec. 10   Adult division teams, including the 23 & Under teams, must
          purchase the adult insurance if purchasing insurance.

Sec. 11   Communicable Disease Procedures:
          When a player is bleeding or has an open wound, the bleeding must
          be stopped and the open wound covered with a bandage/dressing
          strong enough to withstand the rigors of competition. This treatment
          must be immediate and a suspension of play for a *reasonable
          amount of time, will be awarded the team. Should the treatment of
          this wound exceed a *reasonable amount of time, the affected player
          must be substituted. If no substitute is available, and the team is
          using the EP, the team may play on with nine players until the
          affected player can continue, with all penalties as set forth by Rule 4,
          Sec. 4 in affect. When the affected player can continue, he/she may
          re-enter the lineup. Return to play will be determined by appropriate
          medical personnel or the home plate umpire. Any player whose
          uniform is saturated with blood, regardless of the source, must follow
          the same guidelines as stated above for a person bleeding and must
          have that uniform changed, if determined necessary, before returning
          to the game.
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*NOTE: A reasonable amount of time will be determined by the
          home plate umpire and will be no less than five minutes.
RULE 5 - THE GAME

Softball is a contact sport, played with Composite, Aluminum, Wood
and other approved materials in design of approved bats. The game
of softball can be a dangerous sport to participate in. In playing the
game of softball, the player and the parents of the youth players
participating in the game of softball assume for themselves and for
the youth children participating in the game of softball the risk of
serious injury or possible death. By agreeing to be placed on an NSA
roster, the participants or parents of participants understand these
risks
NOTE: At all levels of youth play, certificates of team insurance must be
presented to either the League or Tournament Director. Teams do not need to
purchase NSA team insurance, but any insurance purchased must be equal to
or greater than the team insurance offered by the National Softball Association.
23 & Under teams that purchase insurance must purchase adult insurance.
*NOTE: No alcoholic beverages will be allowed in the dugouts or on the field
during any NSA sanctioned event. No tobacco products are allowed in the
dugouts or on the field for the entire NSA youth program, and no youth player
will be charged admission to any NSA youth tournament, above and beyond the
team entry fee
**NOTE: It is the option of the Tournament Director to either use or not use
an official scorekeeper. If an official scorekeeper is not used, the home team
will be the official scorer and it is the obligation of the visiting team to verify
the score at the end of each half inning.

Sec. 1    The choice of the first or last at bat in the inning shall be decided
          by the toss of a coin unless otherwise stated in the rules of the
          organization under which the schedule of games is being played. If a
          team is not in compliance with the uniform rule, the opposing team, if
          in total uniform compliance, has the choice of being the home or
          visiting team.

Sec. 2    The fitness of the grounds for a game shall be decided by the
          Tournament Director, Tournament Umpire-In-Chief and the Home
          Plate Umpire.

Sec. 3    A regulation game shall consist of seven (7) innings.
          a. A full seven (7) innings need not be played if the home team
              (the team second at bat) scores more runs in six innings or
              before the third out of the seventh inning.
              EXCEPTION: The NSA will use the 12, 10 and 8 run rule in
              all tournament play. If one team is 12, 10 or 8 runs ahead after
              3, 4 or 5 innings, or after 2½, 3½ or 4½ innings, if the home
              team is ahead by 12, 10 or 8 or more runs respectively, the team
              with the 12, 10 or 8 run lead shall be the winner.

                                       111
b.   A game that is tied at the end of seven innings will use the tie-
     breaking rule. This would involve the last batter of the previous
     inning whose turn at bat had been completed, assuming a
     position on second base. This would be done at the beginning of
     each half inning until, at the conclusion of a full inning a winner
     is determined. A game that is tied at the end of the time limit
     must complete the full inning if the time elapses during any part
     of an inning.
     NOTE: The NSA recommends a one hour and thirty minute
     (1:30) time limit in NIT, State, Regional, and World Series
     Tournaments (in youth play only). In the Adult Fastpitch &
     Modified Program, a one hour and forty-five minute (1:45) time
     limit is recommended. No new inning (top of the inning) will
     start after the allotted time limit has expired. Once an inning
     begins, that inning must be completed unless the home team is
     ahead when the time expires. The visiting teams one half inning
     must be completed.
c.   The umpire is empowered to call a game at any time because of
     darkness, rain, fire, panic, or other causes which place the
     patrons or players in peril.
d.   These provisions do not apply to any acts on the part of the
     players or spectators, which might call for the forfeiture of the
     game. The umpire may forfeit the game if attacked physically
     by any team member or spectator.
e.   The umpire shall forfeit a game in favor of a team not at fault in
     the following cases:
     1. If a team fails to appear on the field, or being on the field,
           refuses to begin a game at the time the team is scheduled to
           play, or within a time set for forfeitures (grace period) by
           the organization in which the team is playing.
     2. If after the game has started, one team refuses to continue
           play unless the game has been suspended or terminated by
           the umpire.
     3. If after the umpire has suspended the game, one side fails to
           resume playing within two minutes after the umpire has
           called "play ball".
     4. If a team uses tactics to delay or to hasten the game.
     5. If after being warned by the umpire, any one of the rules is
           willfully violated.
     6. If the order for the removal of a player, coach, or manager
           from the game is not obeyed within one minute.
     7. If because of the ejection of a player by the umpire, a team
           can no longer field nine (9) defensive players or for any
           other reason can no longer field eight (8) defensive players.
     8. The score of a forfeited game will be 7-0 to the winning
           team.
f.   During all tournament play (Qualifying, NIT, State, Regional
     and World Series) in the event of rain or any other cause which
     interrupts a game, the game must be resumed at the exact point
     where it was stopped, unless the teams mutually agree to accept

                            112
the existing score as the final score. NOTE: Players listed in the
              line-ups and not available at game time may be substituted.
         g.   In the event that a tournament cannot be completed, an official
              game may be called after 5 innings of play or 4 ½ innings of
              play if the home team is ahead.
         h.   Original lineups may be changed when the game is replayed.

Sec. 4   The winner of the game shall be the team which scores the most
         runs in a regulation game. The score of a called regulation game
         shall be the score at the end of the last complete inning unless the
         home team has scored more runs than the visiting team in the
         incomplete inning. In this case, the score shall be that of the
         incomplete inning.

Sec. 5   A run shall not be scored if the third out of the inning is a result
         of:
         a. The batter being put out before LEGALLY touching first base.
         b. A baserunner being forced out due to the batter becoming a
             baserunner.
         c. A baserunner leaving the base before a pitched ball to home
             plate leaves the pitchers hand.
         d. An appeal play at first base on the batter/runner for the third out
             of the inning.

Sec. 6   No succeeding runner shall score a run when a preceding runner
         has been declared the third out of an inning.

Sec. 7   A baserunner shall not score a run ahead of the baserunner
         preceding him in the batting order if the preceding runner has not
         been put out.

Sec. 8   A manager and/or team representative, on or off the field, shall be
         allowed only one charged conference with a batter or baserunner in
         any one inning.
         PENALTY: A strike will be called on the batter if more than one
         conference occurs.

Sec. 9   Teams must have registered and entered their roster online with all
         information correct and complete or the player(s) and/or team(s) will
         be considered ineligible to participate in any National Softball
         Association sanctioned Tournaments, including Qualifiers, NIT’s or
         Post Season Tournaments.
         a. Teams must PRINT a copy of the Official NSA ONLINE
              ROSTER (complete & correct), ATTAIN SIGNATURES of
              participants (and Parents or guardian if Youth) to turn in at ALL
              NSA sanctioned tournaments prior to their scheduled start or
              they will not be allowed to participate.
              EXCEPTION: See Youth Tryout Rosters
          NOTE: For ALL Youth Roster information refer to Rule 4, Section8
              and Article XIV Sec 8 (a-h) of the Official NSA By- Laws.

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Sec. 10    a. Refer to Article XIV Sec 9 (a-d) of the Official NSA By-Laws
              for Youth team try-out rosters.
           b. Refer to Article XVI Section 8 regarding information for Youth
              Fast-Pitch Fall Tournaments and World Series Qualifiers.




RULE 6 - PITCHING REGULATIONS
Sec. 1    Before starting the delivery (pitch), the pitcher shall comply with
          the following:
          a. The pitcher shall take a position with both feet on the ground
               and in contact with the pitching plate. The hands shall be
               separated with the ball being held in either the glove or pitching
               hand.
          b. While in this position, the pitcher shall take, or simulate taking,
               a signal from the catcher.
          c. The pitcher shall bring the hands together or touch them together
               for no more than ten seconds.
          d. The pitcher shall not be considered in the pitching position,
               unless the catcher is in position to receive the pitch.
          e. The pitcher may not take the pitching position on or near the
               pitching plate without having the ball in his/her possession.

Sec. 2    The pitch starts when the hands are separated or the pitcher
          makes any motion that is part of his/her wind-up. The hands may
          only be separated one (1) time per pitch. In the act of delivering the
          ball, the pitcher shall not take more than one step which must be
          forward, toward the batter, and simultaneous with the delivery of the
          ball to the batter.
          NOTE: It is not a step if the pitcher slides his/her foot across the
          pitching rubber, provided contact is maintained with the pitching
          rubber.

Sec. 3    After taking the signal, the pitcher may not step backward with
          the non-pivot foot.
          EXCEPTION: Men may step backward but this step must be taken
          simultaneously with or prior to starting the pitch.

Sec. 4    The pivot foot must remain in contact with the pitcher's plate or
          ground until the non-pivot foot (front foot) touches the ground.
          There is no restriction on position or movement of the free foot
          except that if a step is taken forwards with the free foot, the step must
          be taken within or partially within the 24" length of the pitching
          plate. Women and Youth Girls may not step backwards.
          EXCEPTION: For Men only: There is no restriction on position or
          movement of the free foot except that if a step is taken backwards or
          forwards with the free foot, the step must be taken within or partially
          within the 24" length of the pitching plate.


                                       114
*NOTE: It is not considered a step, if the pitcher slides their foot on
         the pitching plate, provided contact with the pitching plate is
         maintained.
         **NOTE: Such techniques as the "crow hop" and "leap" are illegal.


Sec. 5   A legal delivery is one in which the ball is delivered to the batter
         with an underhand motion.
         a. The follow through of the hand and wrist and the release of the
              ball must be forward past the straight line of the body.
         b. The hand must be below the hip, and the wrist must not be
              farther from the body than the elbow.
         c. When a forward step is taken toward the batter, the pitch is
              completed.
         d. When the pitch is released, the catcher must be within the
              outside lines of the catcher's box.
         e. The catcher must return the ball directly to the pitcher after each
              pitch except after a strike out, putout made by the catcher, or a
              play on a baserunner.
         f. Once the ball has been returned to the pitcher, the pitcher has ten
              (10) seconds to receive the signal from the catcher.
              PENALTY: (e & f above) a ball is awarded the batter.

Sec. 6   A pitcher may use any wind-up desired providing:
         a. There is no motion made to pitch without immediately
              delivering the ball to the batter.
         b. A rocker action is not used in which, after having the ball in
              both hands in the pitching position, the pitcher removes one
              hand from the ball, takes a backward and forward swing and
              returns the ball to both hands in front of the body.
         c. No wind-up is used in which there is a stop or reversal of the
              forward motion.
         d. There is no more than one revolution of the arm in the windmill
              pitch. The pitching arm may be dropped to the side and to the
              rear before starting the windmill motion. The ball does not have
              to be released the first time past the hip.
         e. The pitcher makes no continuous wind-up after taking the
              forward step, which is simultaneous with the release of the ball.

Sec. 7   While in the pitching position, the pitcher may not deliberately
         drop, roll or bounce the ball in order to prevent the batter from
         striking it.

Sec. 8   During the game, the pitcher may not use tape or other
         substances on the ball, pitching hand or fingers; nor shall any player
         apply any foreign substance to the ball. With the umpire’s approval,
         powdered resin may be used to dry the hand. The wearing of any
         item on the pitching hand, wrist, or arm that may be distracting to the
         batter will not be allowed.
         PENALTY: Any infraction of Sec. 1 through Sec. 8 constitutes an
         illegal pitch. A ball is awarded to the batter and all base runners
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2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book
2010 Nsa Fast Pitch Rule Book

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2010 Nsa Fast Pitch Rule Book

  • 1. 2010 NSA RULE BOOK STAFF Co – Editor – Eddie Ray Cantrell/ National Director of Umpires Co – Editor – Don Snopek/ National Slowpitch Umpire-In-Chief Co – Editor – Sonja Ritchie/ Southern Zone VP TABLE OF CONTENTS Fastpitch/Modified Softball Pages 83 – 139 Adult Men’s Fast Pitch Pages 140 – 141 Eight Under & Coach Pitch Rules Page 142 – 148 NSA By-Laws Pages 149 – 173 Field Diagram ** Page 174 Rulebook Advertisements Page 175 – 188 ** Reference for Rule 2 – The Playing Field Copyright 2010 All rights reserved. Any reproduction or copy of this Rule Book, without the express written consent of the National Softball Association is prohibited. Changes & Additions are shown in bold & highlighted print. 82
  • 2. National Softball Association FASTPITCH & MODIFIED INDEX TO RULES Page Rule Sec. Sub. ALTERED BAT 89 1 1 effect Bat Specifications 100-101 3 1 a-l, note Batter Box 118 7 1 d, effect APPEAL PLAY 89 1 2 Baserunner 129 8 8 g-j, effect Batting Out of Order 119 7 2 a-c Dead Ball Appeal 133 9 1 m Appeal Before Time Called 134 9 2 u APPROVED BAT 89-90 1 3 AUTOMATIC OUT 106-107 4 4 a-c, note BALL Blocked Ball 91 1 12 note, effect Called by Umpire 120-121 7 8 a-g Dead Ball 132-133 9 1 a-v Fair Ball 121 7 9 a-h Foul Ball 121 7 10 a-d, effect Official Ball 101-102 3 2 a, exception Rotation 90 1 4 BASE HIT Hits Runner or Umpire 125 8 2/3 g (1-2),e Batter Becomes a Runner 124-125 8 2 a-g BASERUNNER 90 1 6 Assisted 129 8 8 f Awarded of Bases on Overthrow 126-127 8 5 e-h Base on Balls 124 8 1 j Basepath 90 1 5 Baserunner is Out 128-131 8 8 a-y,penalty Batting Helmet 90 1 10 Contact with Fielder 130 8 8 t, penalty 131 8 9 c Contact with Base 132 8 9 k, effect A Player Forfeits His Exemption From Liability to be Put Out 125 8 4 a-c Hit by Batted Ball 129 8 8 k, 1 132 8 9 d, k, n Illegal Glove Used 122-123 7 12 a Interferes with Play 130 8 8 m, s, effect Liability to be Put Out 125 8 3 a-e Must Return to Base 127-128 8 6 a-e, effect Obstructed 125-126 8 5 b(1-3) Out of Base path 128-129 8 8 a Passes Another Runner 129 8 8 e 83
  • 3. Page Rule Sec. Sub Two Occupy Same Base 123-124 8 1 e-effect BAT 10-101 3 1 a-l, note Hitting Ball a Second Time 120 7 6 eff.,ex.,note BATTER Becomes a Baserunner 124-125 8 2 a-g Hit by Fair Ball 120 7 7 f Hit by Pitch 90 1 7 exception 120 7 7 g, effect Illegal Glove Used 122-123 7 12 a Not Taking Position 118-119 7 1 e, effect Obstructed by Catcher 126 8 5 c On-Deck Batter 123 7 13 a-f Position within Lines 118-119 7 1 a-e When Out is Made While at Bat 121-122 7 11 a-j 3rd Out is Made While at Bat 119-120 7 4 BATTER'S BOX 90 1 8 98 2 4 c 118-119 7 1 a-e,effect BATTER-BASERUNNER 90 1 9 124-125 8 2 a-g 125 8 4 a-c Batting Helmet 90 1 10 103-104 3 7 ex.,pen. Overrunning 1st Base 129 8 8 i Runs Outside 3 Foot Line 128 8 7 e BATTING ORDER 90-91 1 11 Out of Order 119 7 2 a-c Extra Player (EP) 106 4 2 b, 1-4 Removal of EP 106-107 4 4 b "B" DIVISION GUIDELINES 105 4 note a-e BLOCKED BALL 91 1 12 note,eff.,note 126-127 8 5 e-h BLOOD RULE 110-111 4 11 note BUNT 91 1 13 122 7 11 h BUNT ATTEMPT 91 1 14 121-122 7 11 e,eff.,note CAPS 103 3 6 a CASTS 103 3 6 g CATCH 91 1 15 CATCHER'S BOX 91 1 16 98 2 4 d 84
  • 4. Page Rule Sec. Sub 115 6 5 d CHARGED CONFERENCE 91-92 1 17 a-b Defensive 117 6 15 ex.,note,note Offensive 113 5 8 penalty COACH 92 1 18 Assists Runner 129 8 8 f Box 98 2 4 e Draws a Throw 130 8 8 o Interferes 130 8 8 r CONDITION OF FIELD 111 5 2 COURTESY RUNNER 108 4 6 CROW HOP 92 1 19 115 6 4 note 2 DEAD BALL 92 1 20 132-133 9 1 a-v Ball Carried into Dead Ball Territory 127 8 5 g, note Delayed 92 1 21 Delivery 92 1 22 DESIGNATED HITTER (DH) 106 4 2 a, 1-4 DISLODGED BASE 123 8 1 c 125 8 4 c DOUBLE FIRST BASE 131 8 8 z EJECTION FROM GAME 89 1 1 effect Altered Bat 118 7 1 d, effect 121 7 11 b Deliberate Crash 130 8 8 t, penalty Violation of Rules 136 10 7 a-d ELIGIBILITY (Youth) 109-110 4 8 a-f, note EQUIPMENT 100-104 3 1-8 Softball 101-102 3 2 a, exception Gloves & Mitts 102 3 3 Batting Helmet 103-104 3 7 exc,pen..,note Catcher Protective Equip. 104 3 8 EXTRA PLAYER (EP) 106 4 2 b,1-4 106 4 3 note FAIR BALL 92 1 23 a-e, note 121 7 9 a-h FAKE TAG 125-126 8 5 b, (3)&note FLAGARANT OBSTRUCTION 93 1 24 penalty 85
  • 5. Page Rule Sec. Sub FORCE OUT 93 1 25 125 8 4 a 128 8 7 b FORFEITED GAME 112 5 3 d, e, 1-8 FOUL BALL 93 1 26 a-e & note 120 7 7 c&d 121 7 10 a-d &effect FOUL TIP 93 1 26 note 120 7 7 c GROUND RULES 134 10 1 a ILLEGAL BAT 93 1 28 100-101 3 1 a-l, note 118 7 1 c 133 9 1 r ILLEGAL PITCH 93 1 29 114-116 6 1-8 Modified 114 6 1-3 ILLEGALLY BATTED BALL 94 1 31 a -c 118 7 1 c-d, effect ILLEGALLY CAUGHT BALL 94 1 32 Detached Equipment 126 8 5 d, effect Illegal Glove 122 7 12 a IN JEOPARDY 94 1 34 IN PLAY 133-134 9 2 a-v INFIELD FLY 94 1 35 note 121 7 11 d INJURED RUNNER 133 9 1 j INNING 94 1 36 INSURANCE 110 4 9 note 110 4 10 INTENTIONALLY DROPPED BALL 121-122 7 11 e, eff., note 133 9 1 s INTERFERENCE 94-95 1 37 129-130 8 8 j-s, effect By Batter at Home Plate 130 8 8 n By Catcher (Obstruction) 124-125 8 2 f, 1-3 JEWELRY 103 3 6 b, f LEAP 95 1 38 86
  • 6. Page Rule Sec. Sub LEAP 115 6 4 note, 2 LEGAL PITCH 114 6 1 a-e Modified 117 6 1 a-e LEGAL TOUCH 95 1 39 LEGALLY CAUGHT BALL 95 1 40 LIVE BALL 133-134 9 2 a-v LOOK BACK RULE 130-131 8 8 x NON-APPROVED BAT 95 1 41 OBSTRUCTION 95 1 42 note 125-126 8 5 b, eff., 1-3 OVERSLIDE 95 1 43 OVERTHROW 95 1 44 Award of Bases 126-127 8 5 e, eff.,note 1-4 PASSED BALL 95 1 45 PITCH Fastpitch Illegal Pitch 114-116 6 1-8 penalty No pitch 116 6 9 a-c,penalty Returned by Catcher 115 6 5 e Warm up Pitches 116 6 11 penalty, note PITCHING CIRCLE 98 2 4 f 130-131 8 8 x PITCHING DISTANCES 97 2 2 PITCHING REGULATIONS Modified 114 6 1-3 PIVOT FOOT 96 1 46 PLAYING FIELD DIMENSIONS 97 2 2 PROTESTS 138-139 11 1-7 QUICK PITCH 96 1 47 RE-ENTRY 106 4 3 a-b ROSTER SIGNING DATE 113 5 9 RUNS NOT SCORED 113 5 5-7 124 8 1 f SACRIFICE 96 1 48 87
  • 7. Page Rule Sec. Sub SHOES 102 3 4 penalty SQUEEZE 96 1 49 125 8 3 a STOLEN BASE 96 1 50 STRIKE 120 7 7 a-g effect STRIKE ZONE 96 1 51 SUBSTITUTE Extra Player (EP) 106 4 2 b, 4 No Substitute Available 112 5 3 e (7) Notify Umpire 107 4 5 note Officially in the Game 107-108 4 5 SUSPENSION OF PLAY 112-113 5 3 f,g,h 136 10 6 a-d THIRD STRIKE RULE 121-122 7 11 a, h & i, notes THREE FOOT LINE 96 1 52 TIE BREAKER 96 1 53 TIME 96 1 54 By Umpire 133 9 1 l, m Player, Coach, Manager 116-117 6 14 penalty TURN AT BAT 97 1 55 UMPIRES 134-138 10 1-9 UNIFORMS 102-103 3 6 a-d VIOLATIONS 136 10 7 a-d WILD PITCH 97 1 56 WINDUP 115 6 6 a-e WRISTBAND OF PITCHER 115-116 6 8 penalty 88
  • 8. The National Softball Association’s FASTPITCH & MODIFIED OFFICIAL PLAYING RULES It is the responsibility of coaches, managers, players and sponsors to know the NSA Rules and By-Laws. Ignorance of these Rules and By- Laws is not grounds for protest or appeal. Softball is a contact sport, played with Composite, Aluminum, Wood and other approved materials in design of approved bats. The game of softball can be a dangerous sport to participate in. In playing the game of softball, the player and the parents of the youth players participating in the game of softball assume for themselves and for the youth children participating in the game of softball the risk of serious injury or possible death. By agreeing to be placed on an NSA roster, the participants or parents of participants understand these risks. NOTE: The following rules govern play in both the Fastpitch and Modified Programs of the National Softball Association. The only variation between the two programs is the Modified Pitching Rules, which can be found in Rule 6. New Rule Changes & Additions are shown in bold highlighted print. RULE 1 - DEFINITIONS Sec. 1 ALTERED BAT: A bat is considered altered when the physical structure of a legal bat has been changed, or an illegal or non- approved bat has been changed to resemble a legal bat. Examples of altering a bat are, but not limited to, the following: painting a bat, replacing the handle of a metal bat with a wooden or other type handle, or inserting material inside the bat. A flare or cone grip that does not meet the specifications of Rule 3 is considered an altered bat. EFFECT: The ball is dead, the batter is out and baserunners may not advance. The batter is ejected for using an altered bat (In Youth Play the coach is also ejected). Sec. 2 APPEAL PLAY: A play in which an umpire cannot make a decision until requested by a manager, coach, or player. The appeal must be made before the next legal or illegal pitch or before all infielders (including the pitcher) have left the field (crossed the foul lines). The appealed play does not change the type of out that is being appealed. Sec. 3 APPROVED BAT: A bat model becomes approved after the bat manufacturer submits the bat to NSA after being tested by the official 89
  • 9. test facility and said model meets the requirements of a legal bat as defined in Rule 3. Sec. 1. Sec. 4 BALL ROTATION: A pitcher will have a choice of balls at the start of each half inning, with the exception that if both balls do not get put into play in the first half of the first inning; the pitcher in the bottom of the first inning must pitch the unused ball. Thereafter, every third out, the ball in play must be returned to the eight-foot circle. The pitcher now taking the field has a ball to start the next half inning. Before throwing a warm-up pitch, the pitcher may request to pitch the other ball giving the ball in his/her possession to the plate umpire. A choice has now been made, and the pitcher must pitch this ball until it goes out of play or becomes blocked. Sec. 5 BASE PATH: The base path is an imaginary line three feet on either side of a direct line between the bases. Sec. 6 BASERUNNER: A player on the team at bat who has finished his batting turn, reached first base, and has not yet been put out. Sec. 7 BATTER HIT BY PITCH: A legal or illegally pitched ball that hits the batter's person or clothing, provided the batter does not strike at the pitched ball. The plate umpire will award first base to the batter hit by the pitch. Any runners will advance one base if forced due to the batter being awarded first base. If an illegal pitch hits the batter, all baserunners will advance one base without liability to be put out. EXCEPTION: If the batter makes no effort to avoid being hit by the pitched ball or if the umpire calls the pitched ball a strike, the ball striking the batter is disregarded, and the ball is dead. The pitched ball is a strike or ball depending on the location of the pitched ball. Sec. 8 BATTER'S BOX: The area that the batter is restricted to while in position to bat. The batter must have both feet entirely within the lines of the box prior to the pitch. The lines are considered to be within the box. Sec. 9 BATTER-RUNNER: A player who has finished his turn at bat but has not yet been put out or touched first base. Sec. 10 BATTING HELMET: A batting helmet bearing the NOCSAE stamp is mandatory for each batter, on-deck batter, player, youth coach in the coach’s box and any runner. The batting helmet worn by each batter, on-deck batter, player and youth coach in the coaches boxes and all runners must have extended ear flaps which cover both ears and temples. If a pitcher wears a batting helmet, the outer covering must have a non-glare surface. ALL HELMETS SHALL BE FITTED WITH A NOCSAE APPROVED FACE GUARD. Sec. 11 BATTING ORDER: The batting order is the official lineup of offensive players listing the order in which team members must come to bat. A lineup card must include each player's name, number, and 90
  • 10. defensive position. Extra Players (EP) and Designated Hitters (DH) must also be included. Sec. 12 BLOCKED BALL: A live ball that is touched, stopped, or handled by a person not engaged in the game; or which touches any object that is not part of the official equipment or playing area. NOTE: A blocked ball is not called when a live ball strikes a base coach unintentionally. EFFECT: The ball is dead. See Rule 8. Sec. 5. (e) for enforcement. *NOTE: When offensive equipment causes a blocked ball, the runner closest to home plate will be declared out and all other runners must return to the last base touched at the time the ball became blocked. Sec. 13 BUNT: A bunt is a fair ball in which the batter does not take a full swing but holds the bat in such a manner in the path of the ball to tap the ball slowly to the infield. Sec. 14 BUNT ATTEMPT: Any non-swinging movement of the bat intended to tap the ball into play. The mere holding of the bat in the strike zone is considered a bunt attempt no matter the placement of the pitch. To take a pitch the batter must withdraw the bat away from the ball. Sec. 15 CATCH: A catch is a legally caught ball, which occurs when a fielder secures a batted or thrown ball with his/her hand or glove. If the ball is merely held in the fielder’s arms or is prevented from dropping to the ground by some part of the fielder’s body or clothing, the catch is not completed until the ball is in the grasp of the fielder’s hand or glove. It is not a catch if a fielder, immediately after he/she contacts the ball, collides with another player or wall or falls to the ground and drops the ball as a result of the collision or falling to the ground. In establishing a valid catch, the fielder shall have complete control of the ball and his/her release of the ball is voluntary and intentional. If a player drops the ball while in the act of throwing, it is a valid catch. Sec. 16 CATCHER'S BOX: The catcher's box is the area in which the catcher must stay until the pitched ball is released. The lines of the box are considered within the box. All of the catcher's body and equipment must be within the catcher's box until the pitcher releases the ball. The umpire indicates an illegal pitch if the catcher is not in this position. Sec. 17 CHARGED CONFERENCE: A charged conference takes place when: a. Defensive Conference - The defensive team requests a suspension of play for any reason, and a representative not on the field enters the playing field and delivers a message (by any means) to the pitcher or any defensive player. It is not a charged conference when the representative enters the field and removes 91
  • 11. the pitcher, or if the defensive team confers while the offensive team is in conference. b. Offensive Conference - The offensive team requests a suspension of play to allow the manager or other team representative, on or off the field, to confer with a batter or baserunner. It is not a charged conference when an offensive pitcher is putting on a warm-up jacket on base or if the offensive team confers while the defensive team is in conference. Sec. 18 COACH: A member of the team at bat who takes his/her place in the coach's box to direct his/her players in running the bases. Two coaches are allowed, one positioned at 1st base and one positioned at 3rd base. One coach can have in his/her possession, a scorebook and an indicator that shall be used for scorekeeping purposes only. A defensive coach or manager must remain in the dugout at their normal position. If the manager or coach does not comply after a warning from the umpire, he/she will be ejected from the game. Sec. 19 CROW HOP: Prior to delivering the pitch, the pitcher replants the pivot foot and pushes off from a spot other than the pitcher's plate. Sec. 20 DEAD BALL: The ball is not in play, and not considered in play again, until the pitcher has the ball in his/her possession and the umpire has called "play ball". Sec. 21 DELAYED DEAD BALL: An infraction, signaled by the umpire, in which the ball remains alive until all play has been completed and time has been called. Sec. 22 DELIVERY: Delivery of the pitch begins when the hands separate and ends with the release of the ball Sec. 23 FAIR BALL: A fair ball is a batted ball that: a. Settles on fair territory between home plate and 1st base or home plate and 3rd base. b. Is on or over fair territory, including any part of 1st and 3rd bases, when bounding toward the outfield or touches 1st, 2nd or 3rd base. c. First falls in fair territory beyond 1st or 3rd base. d. Touches the person of any umpire or player while in or over fair territory. e. While over fair territory, passes out of the playing field, beyond the outfield fence. NOTE: A fair fly shall be judged according to the relative position of the ball and foul line and not as to the position of the fielder at the time he/she touches the ball. It does not matter whether the ball first touches fair or foul territory, as long as it does not touch anything foreign to the natural ground in foul territory and complies with all other aspects of a fair ball. Home plate is in fair territory. 92
  • 12. Sec. 24 FLAGRANT PLAYER OBSTRUCTION: Is the act of a defensive fielder flagrantly, and with excessive force, impedes the runner or batter/runner. PENALTY: Immediate ejection of the defensive player. Sec. 25 FORCE OUT: A force out is an out which can be made only when a baserunner loses the right to the base he/she is occupying because the batter becomes a batter-runner, and before the batter-runner or a succeeding baserunner has been put out. Sec. 26 FOUL BALL: A foul ball is a batted ball that: a. Settles on foul territory between home and 1st base or home and 3rd base. b. Bounds past 1st and 3rd base on or over foul territory. c. Falls first on foul territory beyond 1st or 3rd base. d. While on or over foul ground, touches an umpire, player, or foreign object to the natural ground. e. Touches the batter or bat in the batter's hand while within the lines of the batter's box. NOTE: A foul fly ball shall be judged according to the relative position of the ball and the foul line and not the position of the fielder. Sec. 27 FOUL TIP: A foul tip is a batted ball that goes directly from the bat, not higher than the batters head, to the catcher’s hands or glove/mitt, and is legally caught by the catcher. A foul tip is a strike. The batter is out if it is the third strike. A foul tip remains alive. A runner may advance with liability to be put out from one base to another on a foul tip without tagging. The foul tip is treated as if it were a swing and miss. A batted ball that travels directly from the bat not higher than the batter’s head to any part of the catcher’s body or equipment other than the hand(s) or glove/mitt is a foul ball is dead and is not a foul tip. A batted ball that goes higher than the batter’s head is a foul ball. It is not a foul tip. If legally caught, the batter is out. NOTE: Any foul tip is a strike, and the ball is in play. Sec. 28 ILLEGAL BAT: An illegal bat is one that does not meet the requirements. Rule 3 Sec. 1 Sec. 29 ILLEGAL PITCH: An illegal pitch is a delayed dead ball and is any infraction of the pitching. Rule 6 Sec. 1 – 8 Sec. 30 ILLEGAL PLAYER: A Player who enters the line–up without the right to an offensive or defensive position. Examples of an Illegal player(s) but not limited to are: a. Illegal use of the re-entry rule. b. Using a player to pitch who was removed from the pitching position. 93
  • 13. Sec. 31 ILLEGALLY BATTED BALL: An illegally batted ball occurs when: a. A batter's entire foot is completely out of the box, on the ground, when he/she hits the ball fair or foul. b. Any part of the batter's foot is touching home plate when he/she hits the ball. c. The batter hits the ball with an illegal or altered bat. Sec. 32 ILLEGALLY CAUGHT BALL: Occurs when a fielder catches a batted or thrown ball with his/her cap, illegal glove or any part of his/her uniform, detached from its proper place. See Rule 1. Sec. 15. Sec. 33 INELGIBLE PLAYER: A player who is unregistered or who does not meet the requirements to register. NOTE: The penalty for using an ineligible player is a forfeit of any/all games played or in progress. Examples of an ineligible player but not limited to are: a. Playing under an assumed name. b. Players not on a team roster. c. Violating residency requirements. d. Violating divisional age requirements. e. Player(s) that are listed on two (2) official NSA Sanctioned Rosters without an Official Release Form on file in the State Director’s Office. f. An ejected player. Sec. 34 IN JEOPARDY: A term indicating that the ball is in play and an offensive player may be put out. Sec. 35 INFIELD FLY: An infield fly is a fair ball (not including a line drive or an attempted bunt), which can be caught by an infielder with ordinary effort when 1st and 2nd or 1st, 2nd and 3rd bases are occupied before two are out. Any fielder can catch an infield fly. NOTE: All divisions play with an infield fly rule. *NOTE: When it seems apparent that a batted ball will be an infield fly, the umpire(s) shall immediately declare, "infield fly, the batter is out" to aid the runners. If the ball is near the foul lines, the umpire(s) shall declare "infield fly, the batter is out if fair". The ball is alive and runners may advance at the risk of the ball being caught or re-touch and advance after the ball is touched by a fielder. If the hit ball becomes a foul ball, it is treated the same as any other foul ball. Sec. 36 INNING: An inning is that portion of a game in which the teams alternate between offense/defense. There are three outs for each team. A new inning begins when the third out of the bottom of an inning is declared. Sec. 37 INTERFERENCE: Interference is the act of an offensive player or team member, who impedes or confuses a defensive player while 94
  • 14. attempting to execute a play. If judged so by the umpire, vocal interference may be called. Sec. 38 LEAP: The pivot foot must remain in contact with the pitcher’s plate or the ground until the non pivot (front foot) touches the ground or the pitcher shall be considered leaping. EFFECT: An illegal pitch is called on the pitcher. Sec. 39 LEGAL TOUCH: A legal touch occurs when a runner or batter- runner who is not touching a base, is touched by the ball while the ball is held securely in a fielder's hand(s). The ball is not considered as being securely held if it is juggled or dropped by the fielder after having touched the runner, unless the runner deliberately knocks the ball from the hand of the fielder. It is sufficient for the fielder to touch the runner with the glove that holds the ball. Sec. 40 LEGALLY CAUGHT BALL: A legally caught ball occurs when a fielder catches a batted or thrown ball, provided it is not caught in the fielder's cap, hat, pocket, protector, or any other part of his/her uniform. It must be caught and firmly held with the hand or hands. Sec. 41 NON - APPROVED BAT: A non - approved bat is one that has not been placed on the NSA Approved Bat List or that has been removed from the Approved Bat List. Entering the batters box with or using a Non-Approved bat carries an ejection penalty of both the batter and manager. Sec. 42 OBSTRUCTION: Obstruction is the act of a defensive team member who hinders or impedes a batter’s attempt to make contact with a pitched ball, or who impedes the progress of a runner or batter- runner who is legally running the bases, unless the fielder is in possession of the ball or is fielding a batted ball. The act may be intentional or unintentional, physical, or verbal. NOTE: Catcher obstruction is called when the catcher obstructs the batter who is attempting to hit or swing at a pitch. Prior to the pitch catcher obstruction does not apply, a dead ball shall be called and the batter shall be allowed to re-set himself/herself. Sec. 43 OVERSLIDE: An over slide is the act of the offensive player sliding over and beyond a base he/she is attempting to reach. This is usually caused by his/her momentum making him/her lose contact with the base which causes him/her to be in jeopardy. The batter- runner may over slide first base without being in jeopardy if he immediately returns to that base. Sec. 44 OVERTHROW: An overthrow is a play in which a ball is thrown to retire a runner who has not yet reached or is off base and goes into foul territory beyond the boundary lines of the playing field. Sec. 45 PASSED BALL: A pitch the catcher fails to, with ordinary effort, stop or control and which enables a runner(s) to advance. 95
  • 15. Sec. 46 PIVOT FOOT: The pitcher's foot that must be in contact with the pitcher's plate or ground until the pitcher steps towards home plate. Sec. 47 QUICK PITCH: A quick pitch is made by the pitcher with the attempt to catch the batter off balance. This would be before the batter takes his/her position in the batter's box or while he/she is still off balance as a result of the previous pitch. Sec. 48 SACRIFICE: A batter is credited with a sacrifice when, with not more than one out, a bunt or hit fly ball enables a runner to score. In either case, the batter-runner would be put out before reaching first base or would have been put out if the hit had fielded without error. Sec. 49 SQUEEZE: A play in which the runner advances toward home plate from third base following the release of the pitched ball, and the batter bunts the ball permitting the runner to score. Sec. 50 STEALING (STOLEN BASE/DOUBLE STEAL): The act of a runner attempting to advance to the next base without the aid of a base hit, putout, or a fielding (including batter) error. An attempted steal involving more than one runner (two or three) is considered a double or triple steal. The act of a runner attempting to advance during the pitch or after the pitch has reached the plate is considered to be the act of stealing. Sec. 51 STRIKE ZONE: The strike zone is that space over any part of home plate that is between the batter's armpit and the top of the batter's knees when the natural batting stance is assumed. Any part of the ball passing through this strike zone is considered a strike. The umpire is instructed to determine the batter's strike zone according to the batter's usual stance when swinging at a pitch. Sec. 52 THREE-FOOT LINE: The three-foot line is a line parallel to, and three feet from the base line, starting at a point halfway between home plate and first base. The batter-runner is declared out when he/she runs outside the three-foot line, and in the judgement of the umpire, interferes with the fielder attempting to field a batted ball or interfering with a thrown ball. Sec. 53 TIE BREAKER/EXTRA INNINGS: After the completion of seven (7) innings or when the time limit has expired and the score is still tied, the tie-breaker procedure will begin. This would involve the last batter of the previous inning, whose turn at bat had been completed, assuming a position on second base. This would be done at the beginning of each half inning; until, at the conclusion of a full inning, a winner is determined. Sec. 54 TIME: The term used by the umpire to order the suspension of play. 96
  • 16. Sec. 55 TURN AT BAT: A player's turn at bat begins when he/she enters the batter's box and continues until he/she is putout or becomes a baserunner. Sec. 56 WILD PITCH: A pitch that cannot be handled by the catcher with ordinary effort. RULE 2 - THE PLAYING FIELD Sec. 1 The playing field is the area within which the ball may be legally played and fielded. The playing field shall have a clear and unobstructed area within the radius of the prescribed fence distances, from home plate between the foul lines. Sec. 2 The playing field dimensions for youth and adult fastpitch/modified softball programs are as follows: MINIMUM MAXIMUM FENCE FENCE BASE PITCHING AGE GROUPS DISTANCE DISTANCE DISTANCE DISTANCE GIRLS 10 & U 150 ft 200 ft 60 ft 35 FEET GIRLS 12 & U 175 ft 200 ft 60 ft 40 FEET GIRLS 14 & U 175 ft 200 ft 60 ft 40 or 43 ft.* GIRLS 16 & U 200 ft 225 ft 60 ft 40 or 43 ft.** GIRLS 18 & U 200 ft 225 ft 60 ft 43 ft ADULT WOMEN 200 ft 225 ft 60 ft 43 ft ADULT MEN 225 ft 250 ft 60 ft 46 ft NONE (MODIFIED) 65 ft (MODIFIED) *In 2010 states have the option to pitch from 40 or 43 feet. The 14 & U World Series will be from 40 feet. **In 2010 states have the option to pitch from 40 or 43 feet. The 16 & U World Series will be from 43 feet. a. Distances from home plate to 2nd base: 65’ bases - 91’11” 60’ bases - 84’10” 55’ bases - 77’9” 50’ bases - 70’8 1/2” Sec. 3 Ground rules or special rules establishing the limits of the playing field may be agreed upon by leagues or opposing teams whenever 97
  • 17. backstops, fences, stands, vehicles, spectators, or other obstructions are within the prescribed area. Sec. 4 The playing field layout should include, in addition to marking for foul lines, the following: a. The three-foot line is drawn parallel to and 3 feet from the base line, starting at a point halfway between home plate and 1st base. b. The batter's on-deck circle is a 5-foot circle placed between home plate and 1st base and between home plate and 3rd base. c. The batter's box, one on each side of home plate, shall measure 3 feet by 7 feet. The inside lines of the batter's box shall be 6 inches from home plate. The front line shall be 4 feet in front of the center of the plate. The lines are considered as being in the batter's box. d. The catcher's box shall be 10 feet in length from the rear outside corners of the batter's boxes and shall be 8 feet 5 inches wide. e. The coach's box is behind a line 15 feet long drawn outside the diamond. The line is parallel to and 8 feet from the foul lines, extended from the bases toward home plate. f. There shall be a sixteen (16) foot circle drawn around the pitcher's plate, eight (8) feet in radius. Sec. 5 If during the course of any game, the base distance or pitching distance is found to be in error, the error should be corrected immediately, and the game should continue. This is not a point to be protested. RULE 3 – EQUIPMENT By taking the field (No matter if a pre-game conference with the coaches was held or not; or if an equipment check was performed or not) the coach and/or team manager automatically verifies that his/her team is legally and properly equipped. NSA Altered Bat and Altered Ball Procedures For the past several years the NSA has embarked on more stringent test procedures for bats and balls. NSA feels that it has the very best testing procedures in the game. However, there are always players, coaches and outside agencies who will do their best to get around these rules. The rules were implemented to keep our patrons safe and to make this game the safest it can be. With the one word “SAFETY” in mind NSA will not tolerate anyone who would embark in any manner that would put our patrons in peril. As a Director, UIC or Umpire if you feel that a player may be using an altered bat or ball in NSA play, the Director, or UIC will have the authority to inspect the bat or ball and to suspend the suspected player(s). The offending player(s) will have two choices only: 1.) He/she can allow the NSA representative to inspect the bat or ball and the NSA representative can reach a conclusion as to whether the bat or ball may be altered or he/she can refuse to allow the director to inspect the bat or ball and take an immediate Five (5) year 98
  • 18. suspension from any and all NSA play with no right of appeal. 2.) He/she may after allowing the NSA representative to inspect the bat or ball and the NSA representative has decided that the bat or ball “could be” altered; the player may allow the director to send the bat or ball to the NSA National Office for inspection. If the NSA National Office decides that the bat or ball may be altered, the NSA will then send the bat or ball to the Manufacturer of the bat or ball for a final determination on whether the bat or ball is altered or he/she can accept an immediate two (2) year suspension without the right of appeal. During the time of the examination of the bat or ball by NSA and/or the manufacturer, depending on the sole discretion of the NSA National Office, the NSA may suspend the suspected offending player pending the findings from the manufacturer and or NSA or final decision of the NSA. If the NSA and/or the manufacturer determine in their sole discretion that the bat or ball has been altered, the NSA may suspend a first time offender no less than two (2) years and no more than five (5) years. Such suspension decision may be appealed at the next NSA National Convention. A second time offender under this altered bat/ball suspension process will be suspended for life. The responsibility for knowing whether a bat or ball is altered is that of the user and/or the owner of the bat or ball. If an individual uses a bat or ball in NSA play or is the owner of a bat or ball that is brought into an NSA game or facility, the suspensions will be imposed without regard to what the individual knew about the bat or ball being altered. An individual must know that his/her bat or ball is not an altered bat or ball, if he/she brings either into an NSA facility or game. If not, the individual can be suspended from any and all NSA activities. The fact that the individual did not know that the bat or ball was altered is not a factor in imposing the suspension. The question is only whether the bat or ball is altered or not. An altered bat is considered altered when the physical structure of the legal bat has been changed in any way or when an illegal or non approved bat has been made up in such a way as to appear to be a legal bat. Examples of altering a bat are, but not limited to the following: Painting a bat, replacing the handle or shaving the handle or barrel or the taper changed in any way such as by sandpapering or applying a solvent to the surface such as fingernail polish remover or by any other means. Had the plug removed/replaced or changed in any way. Had the knob removed/ replaced or changed in any way or had anything removed or added to the inside or outside of the bat other than the legal way to tape the bat the specified and appropriate place as described in Rule 3. Examples of an altered ball (but not limited too) are: is any ball frozen, or kept cold in a cooler to make the core harder or livelier. Any ball that has been cooked in a microwave oven, or the seams/stitches or cover that has been altered in any way whatsoever. If the physical structure of the ball (inside or outside) has been altered in any way whatsoever other than the alterations that is caused by usage, that ball is to be considered altered. Should an umpire or player be thrown a ball that is colder or hotter than the outside temperature, that ball is to be immediately thrown out of the game, the game forfeited and the offending person(s) suspended for altering a softball. At any time during any NSA game an umpire has the authority to not allow a ball to be played with 99
  • 19. if the umpires suspects in any way shape or form that some sort of altering has been done to the approved NSA softball that is presently being played with or attempted to be played with. NOTE: For every division contained inside the cover of this Rule Book all equipment must be 100% conforming, 100% of the time. The NSA reserves the right to approve or reject any softball related equipment for its intended use in the NSA Program. Equipment does not merely need to meet industry standards but must meet NSA Standards before approval for its use is granted. If, should the NSA believe in any way shape or form that a particular piece of equipment is dangerous and/or not acceptable for fair and/or safe play; the NSA reserves the right to ban such equipment immediately. *NOTE: The NSA has adopted a Bat Performance Factor (BPF) of 1.20 or less. All bats with a BPF of 1.20 or less for the entire length of the barrel or hitting surface are approved for use in the NSA Program, unless the NSA believes in any way shape or form that a particular bat is dangerous and/or not acceptable for fair and safe play. **NOTE: The NSA reserves the right to ban such equipment immediately. All bats used in NSA play must be stamped with a BPF of 1.20 or less (exception: wooden bats do not have to be stamped with a BPF of 1.20 and may be used and are legal in all NSA play if they meet the standards set forth in Rule 3, Sec. 1 a-l). Sec. 1 The official bat shall be listed on the NSA approved bat list (all bats appearing on the NSA APPROVED BAT LIST are approved for ALL divisions of NSA play. The Official bat shall be of one piece or interchangeable barrel construction and can be made of wood (hardwood) or other materials approved by the NSA; or formed from a block of wood consisting of two or more pieces of wood bonded together with an adhesive, in such a way, that the grain direction of all pieces is essentially parallel to the length of the bat. When the interchangeable barrel bat is joined together properly the two piece bat must meet all NSA official bat requirements. Below is a list of additional requirements for all approved NSA BATS: a. The bat shall not be more than 34 inches in length and no more than 38 ounces in weight and shall meet the NSA bat standards and also be listed on the NSA Approved Bat List. (See Above *NOTE and **NOTE for further bat standards.) Any bat which cannot be identified by markings on the bat as an approved bat shall be considered illegal. EXCEPTION: Wooden bats need only meet the standards described in Rule 3 Sec. 1 above. b. The bat shall have a safety grip of cork, tape (not smooth plastic type), or combination material. c. The grip shall not be less than ten inches long and shall not extend more than 15 inches from the small end of the bat. d. The bat shall be listed on the NSA Approved Bat List. In the case of well used bats, sufficient markings must remain to make the bat identifiable as an NSA Approved bat. (Bat name and/or model number should suffice for this purpose. 100
  • 20. e. The bat may be made of metal or other materials approved by the NSA and may be angular; however, the NSA must approve any material before it is used in Sanctioned Events. g. All exposed surfaces of the bat must be smooth and free of burrs, pins, rivets, DEEP DENTS OR DANGEROUS DENTS, fractures/cracks of any type, sharp edges or any type of exterior fastener that would present a safety hazard. EXCEPTION: At the umpires discretion slightly dented bats may be considered legal. h. Unless the bat is made of one-piece construction or interchangeable two – piece barrel construction with the barrel end closed, it should have a tamper resistant rubber or plastic insert in the barrel. Beginning with 2012 season, all manufactured bats MUST HAVE a tamper proof end cap or rolled over end. i. A one-piece rubber grip and knob combination is illegal. j. Metal or other approved material bats must have a knob on the handle and welded or mechanically fastened. k. All bats must have a safety knob of a minimum of ¼ inch protruding at a 90-degree angle from the handle. The ¼ inch is measured from the outer edge of the knob 90 degrees to the outside layer of wrapping. The knob portion of the bat may be taped as long as the bat does not exceed 34 inches in length; however, the umpire may request tape to be removed from both the handle and knob, if there is any question concerning the bat being altered or illegal. After determining the bat legal, the player may tape the bat back to his/her preference, providing the bat meets the requirements set forth by Rule 3, Sec. 1 (a-k). A flare or cone grip may be attached from the factory or a factory flare or cone may be attached to the bat by the player, but the flare or cone must be installed properly to the bat. The flare or cone must be taped or covered by an approved bat grip and the bat must meet all requirements of Rule 3, Sec. 1 (a-l) after installation to be considered legal. STINGERS ARE APPROVED FOR NSA PLAY PROVIDED THEY ARE PROPERLY INSTALLED. l. Shall be rounded, and shall be smooth. Shall not be more than 2 1/4 inches in diameter at its largest part. A tolerance of 1/16 inch is permitted, to allow for expansion on the round bat. NOTE: Sec. 1 (a-k) Any bat that does not comply with these guidelines or that is not listed on the Official NSA approved bat list (REFER TO: playnsa.com for approved bat list) must be removed from the game, penalties (if any) administered, and the bat may no longer be used in any NSA Sanctioned Play. Sec. 2 The official softball shall be a raised-seamed, concealed-stitched or flat-surfaced ball. The center of the ball may be made of either long fiber kapok, or mixture of cork and rubber, and/or machine wound with a fine twisted yarn and covered with latex or rubber cement. Or it may be made of other materials approved by the NSA. The cover of the ball shall be optic yellow, tanned horsehide, 101
  • 21. cowhide or any other materials approved by the NSA, cemented to the ball by application of cement to the underside of the cover and sewn with black waxed cotton or black linen thread to form a black stitched softball. The solid core ball must be stamped with THE official NSA logo that contains the maximum C.O.R. and compression standards. The ball MAY NOT bear any other logos except for the NSA official logo unless otherwise approved by the Executive Director or the Executive Vice President of the NSA. MAXIMUM C.O.R. shall be .47. Maximum Compression for NSA softballs is 400 pounds. For the 2010 season; the NSA has approved a .52 C.O.R. 275 pound compression softball. a. The official softball used for all divisions of the fast pitch program will be the 12" raised-seam softball. EXCEPTION: The youth division, boys and girls 10 & Under, will use the 11" softball. Sec. 3 All fielders must wear gloves or mitts made of leather or other approved materials. Only the catcher and first baseman may wear mitts. The glove worn by a pitcher must be uniform in color and may not be white or grey. Gloves or mitts with white, grey or optic yellow circles on the outside, giving the appearance of a ball, may not be worn by any player and will be considered illegal. Sec. 4 All players, coaches, and participants must wear shoes. Sandals are considered proper shoes for non-players. A shoe shall be made with either canvas or leather uppers or similar materials. The sole may be either smooth or have soft or hard rubber or polyurethane cleats. Metal cleats or any type of shoe that has exposed metal on the sole other than a rivet may not be worn in any division of youth play. EXCEPTION: Shoes with metal cleats are optional in the 16U and the 18U age divisions. EXCEPTION: When a ball park has specific rules that prohibit the use of metal cleats, the official park rules will take preference and be observed. Metal cleats may be worn in all divisions of adult FP play. PENALTY: IF IT IS DISCOVERED DURING THE GAME THAT AN OFFENSIVE PLAYER IS WEARING METAL CLEATS AN OUT WILL BE CALLED AND THE PLAYER WILL BE EJECTED. A DEFENSIVE PLAYER WHO IS WEARING METAL CLEATS WILL BE EJECTED. Any baserunner(s) must return to the last base occupied at the time of the pitch. Sec. 5 No equipment shall be left lying on the field either in fair or foul territory. Sec. 6 Uniform: All players on a team shall wear uniforms alike in color and style. NOTE: If a team is not in compliance with the uniform rule, the opposing team, if in total uniform, has the choice of being the home or visiting team. If both teams are in compliance or if both teams are not in compliance, a flip of a coin will determine the home and visiting team. 102
  • 22. a. Ball caps or visors must be alike and must be worn properly. Caps or visors are not mandatory but when worn by one or more players must be identical and must be a team cap or visor. Hard plastic visors, bandanas, handkerchiefs and the like are not approved headgear. b. In the umpires judgment: No player may wear any object on their person, that would be a distraction, or wear any object that may be dangerous to the player’s person or any other player involved in the contest. Examples are but not limited to: Glitter or sparkles; looped ear rings, necklaces that could create a hazard, Pitchers with a helmet that creates a glare. c. Players may wear solid colored undergarments under their uniform shirts or shorts. It is not mandatory that all players wear these undergarments, but if worn, they shall not be ragged, frayed, or slit on exposed areas. d. Players may wear scrunchies or tie-ups if worn in good taste and not worn in a derogatory fashion. Scrunchies may not be worn in a fashion to hide or prohibit the viewing of the player’s number. e. Numbers must be worn and visible on all uniforms and be a minimum of six (6) inches in height. No players on the same team may wear identical numbers. If this occurs, the umpire must ensure that this is corrected immediately. f. THE NATIONAL SOFTBALL ASSOCIATION STRONGLY RECOMMENDS THAT ANY TYPE OF JEWELRY NOT BE WORN IN ANY NSA PLAY. g Casts, (plaster, metal, or other hard substances) or other items judged dangerous by the umpire may not be worn during the game by any coach coaching the bases or by any player. h. Coaches in wheelchairs MAY NOT be on the field of play during ANY live ball situation unless the chair has all exposed metal parts and/or surfaces covered by a soft substance and taped in such a manner that would eliminate the risk of bodily injury to the players playing the game or other coaches coaching the game. This pertains to ALL adult and ALL youth play. EXCEPTION: In some cases a protective device may be attached to an approved head protector, with prior approval by the local NSA Director. NOTE: Play prior to detection of jewelry is not affected by violation of the jewelry rule. Violation of the jewelry rule is not grounds for protests. *NOTE: Prosthesis may be worn; however, any metal that is part of a brace or support must be covered by ½”soft foam or soft material and taped. Casts are prohibited. **NOTE: Prior to the start of the game, the manager/coach shall be responsible for verifying to the Umpire-in-Chief that all his/her players are equipped and in compliance with the Official NSA Rule Book. Sec. 7 A batting helmet bearing the NOCSAE stamp is mandatory for each batter, on-deck batter, player, any runner, and youth coach in the coach’s box. The batting helmet worn by each of these individuals 103
  • 23. must have extended earflaps that cover both ears and temples. For all youth Fast Pitch play: The helmet must have a properly attached face guard and the face guard must bear the NOCSAE stamp to be approved. If a pitcher wears a batting helmet while pitching, the outer covering must have a non-glare surface. Plastic visors are prohibited for players, coaches and managers. The batting helmet must be worn properly at all times. EXCEPTION: In the adult program, one or two earflaps are acceptable. PENALTY: The Umpire will issue a team warning if any player is found to be in non-compliance. All subsequent violations of the warned team will result in the ejection of the player not in compliance with this rule. a. When an umpire detects a runner (including the batter/runner) deliberately removing his/her batting helmet during playing action, a dead ball will be declared immediately. The violator is declared out with all runners returning to the last base touched at the time of the infraction. Preceding runners, scoring before the removal of the helmet, will score and are not required to return to the last base occupied. Sec. 8 Protective Equipment: The catcher must wear an approved head protector, a protective mask, with throat protector (May be an extension of the mask) or a commercially manufactured, properly attached, and not altered in any manner.), body protector, and baseball/softball shin guards. The male catcher or any male player warming up a pitcher shall wear an approved protective cup. Any player warming up a pitcher at any location within the confines of the park or facility will be required to wear an approved head protector and an approved mask with throat protector. All protective equipment must conform to industry standards. The National Softball Association HIGHLY RECOMMENDS protective equipment for ALL DIVISIONS of softball. All players are permitted to wear any approved protective equipment including catcher’s equipment, batter’s helmet, and soccer-style shin guards. If used, the equipment must not be detached. Detached equipment can be an obstruction. Repeated acts could be grounds for ejection. For all additional Equipment that is approved for NSA play, refer to www.playnsa.com RULE 4 - PLAYERS/SUBSTITUTION Any non-player who is not yet considered an adult, may not be between the fences or boundaries that are considered the playing field without a NOCSAE approved helmet with a NOCSAE approved face mask properly attached and worn at all times when inside the playing area. Any youth division bat boys/bat girls who are the teams official bat boy/bat girl or who are team members serving as bat boy/bat girl must wear a NOCSAE approved helmet with a NOCSAE approved face mask properly attached. PENALTY: The player, non-player, 104
  • 24. bat boy or bat girl will put the helmet on or be removed from the playing area. NOTE: Player additions must be added to the roster prior to the tournament entry deadline. a. No college player may play on a "B" Division team. Players who have officially signed to play college softball and have not yet played in an official college game are eligible to play in NSA Youth Fast Pitch Class “B”. b. The State Director/State Youth Director may reclassify a team in a division at anytime during the season. c. The State Director/State Youth Director who registers a "B" Division team must approve any out-of-state player(s) on the team roster. d. Any player that qualifies with an "A" Division team may not play in the "B" Division for that year. e. In the “B” Division, after the State Tournament, two (2) “B” players may be picked up and added to the roster. These added players must have played in a NSA Tournament. No Class “A” players can be added. Sec. 1 A team shall consist of a minimum of nine (9) players and a maximum of twelve (12) players if the two (2) optional Extra Player (EP) and the Designated Hitter (DH) are used. Teams can play a maximum of nine (9) players on defense. Players of the team in the field may be stationed anywhere on fair territory, except the catcher, who must be in the catcher’s box, and the pitcher who must be in a legal pitching position at the start of each pitch. No part of the defensive player’s foot (except catcher) may be outside the foul lines, from the time when the pitcher steps on the pitching rubber or until the pitch is released. a. A team must have the required number of players present in the team area to start or continue a game. Players listed in the starting line-up and not available at game time may be substituted for and re-entered later. Official line-up cards are to be completed and submitted to the official scorekeeper or the umpire at the start of each game. The line-up shall contain the first and last name, position, and uniform number of each player. The DH should be listed in the proper batting order with DH as the player’s position. The player being DH’d for should be listed as “defensive player” in the designated substitute box at the bottom of the card and should be the first name listed. NOTE: If a wrong number is on the line-up card, correct it and continue playing ball with no penalty. 1. All available substitutes should be listed in the designated place by last name, first name and uniform number. 2. Eligible roster members may be added to the available substitute list any time during the game. 105
  • 25. Sec. 2 The Designated Hitter (DH) and the Extra Player (EP): a. The designated hitter – (DH) may play defense at anytime during the game. This would eliminate the Designated Hitter (DH) for the remainder of the game. 1. A Designated Hitter (DH) may be used for any player in the line-up. 2. The Designated Hitter (DH) must be made known prior to the start of the game, and his/her name and number indicated on the line-up sheet or score sheet. 3. The player listed as (DH) must remain in the same position in the batting order for the entire game. 4. The (DH) may be substituted for at any time, if the substitute is a pinch runner or pinch hitter other than the player being hit for, she must be a player who has not yet been in the game. The substitute then becomes the (DH). b. The Extra Player (EP) can play defense. Coaches have the option of using two (2) (EP’s). An EP(s) is optional, but if one is used, it must be made known prior to the start of game and be listed on the line-up sheet or score sheet. 1. If the EP(s) is used, he/she must be used the entire game. 2. The EP(s) must remain in the same position in the batting order for the entire game. 3. If an EP(s) is used, all players (10 or 11) must bat and any nine (9) can play defense. Defensive positions can be changed, but the batting order must remain the same. 4. The EP(s) may be substituted for at any time, either by a pinch runner or a pinch hitter who then becomes the (EP). The substitute may be a player who has not yet been in the game. Sec. 3 Any of the starting and substitute players may be withdrawn from the game and re-entered once. (This includes the EP(s) and/or DH, provided that the players occupy the original position in the batting order whenever in the game). NOTE: The original player and her substitute cannot be in the game at the same time. a. Violation of the re-entry rule results in the use of an illegal player. Refer to: Rule 4 Sec 7 b. Violation of the re-entry is handled as an appeal that can be made ANYTIME during the game. Sec. 4 A team must have the required number of players to start or continue a game. a. Nine (9) players. b. Ten (10) or Eleven (11) players if two EP’s are used, twelve (12) players if the (DH) is used. If a team starts the game with the EP(s), the team must finish the game with the EP(s) or be penalized as follows. If the EP(s) or any other player is removed with the exception of the Designated Hitter (DH), 106
  • 26. injured or ejected from the game with no substitute to replace the player, the vacated spot automatically becomes an out each time the vacant spot comes to bat or anytime a runner is removed from the base with no legal substitution. Neither the (DH) nor the player being DH'd for may be used to replace the injured (EP). A team playing with nine (9) players and no available substitute may finish the game with eight (8) players if an injury occurs with the vacant spot being an out as described in Rule 4 Sec 4 (c). However, the team must start the game with the minimum of nine (9) players. c. When a team is left with a vacant spot in the lineup because of a player as described in Sec. 4 (b), the opposing team may not, with two outs, intentionally or unintentionally walk the previous batter in order to get the "AUTOMATIC OUT" created by the vacant spot in the batting order. This would also include catcher obstruction to the previous batter or the previous batter being hit by a legal or illegally pitched ball. If the previous batter is walked or hit by a legal or illegally pitched ball, the vacant spot is skipped, the "AUTOMATIC OUT" is waived, and the next batter is the player whose name follows the vacant spot in the batting order. This only applies when there are two (2) outs. NOTE: If a team has a vacant spot and a substitute arrives or the original player can play again, he/she must be inserted immediately into the vacant spot. Sec. 5 A player shall be officially in the game when her name has been entered on the official score sheet or has been announced. The following regulations govern the substitution of players: NOTE: A player’s correct name supersedes an error if an incorrect number has been entered on the score sheet. The manager or team representative shall notify the plate umpire at the time a substitute enters the game. Failure to notify the umpire of a substitution would create an illegal substitution with the penalty - IMMEDIATE EJECTION FROM THE GAME WHENEVER THE INFRACTION IS DISCOVERED. a. Substitute players will be considered in the game as follows if one pitch has been thrown: 1. When a batter takes his/her place in the batter's box. 2. When a fielder takes the place of the fielder for which he/she is substituting. 3. When a runner replaces the player on the base he/she is holding. 4. When a pitcher takes his/her place on the pitcher's plate. 5. An unreported substitute (In Youth Play). However, the coach shall be ejected for an un-reported substitute. b. Each pitcher (starter or substitute) must pitch until the first batter facing him/her has completed his/her turn at bat, the side has been retired or he/she has been removed from the game, unless the pitcher sustains an injury or illness which in the judgment of the home plate umpire, incapacitates the pitcher from pitching. A pitcher removed from the game by rule or ejection is not subject 107
  • 27. to this rule (5c). Any other player may be removed from the game at any time. c. A player substituted for a second time in the game shall not participate in the game except as a coach or a courtesy runner. EXCEPTION: The starting line-up, including the (EP),(DH)and substitutions may re-enter once. NOTE: A player’s correct name supersedes error if an incorrect number has been entered on the score sheet. *NOTE: Re-entry is considered a substitution and if an illegal re-entry occurs, this constitutes an illegal player. The use of an illegal player is handled as a protest which can be made at any time while the player is in the game. A player will not violate the illegal player provision until he/she enters the game and one (1) pitch is thrown. An illegal player violation results in the immediate ejection of the illegal player and in youth play the coach is also ejected. Sec. 6 Courtesy Runner: The player in the batting order where the last out was recorded or any player not currently in the game may replace the current (the player physically playing the position when the 3rd out was recorded) pitcher or catcher as a courtesy runner at any time. The pitcher or catcher will remain in the game and the courtesy runner will retain all substitution rights (if the courtesy runner has substitution rights). A player can be used only once per inning as a courtesy runner. Should the player that made the last recorded out be on base for any reason or is the pitcher or catcher, or batting or has already been a courtesy runner in that inning; the new courtesy runner would be determined by going back previous outs to the next allowable courtesy runner or to any player not currently in the game. If in the first inning a courtesy runner is used for either the pitcher or the catcher (who are listed in the line up when the line ups are turned in) and there are no outs recorded, the courtesy runner will be the player furthest removed from the pitcher or catcher needing the courtesy runner or any player not currently in the game. PENALTY: Using the wrong courtesy runner is the ejection of the head coach. The pitcher or catcher may be used as a courtesy runner and a player with no substitution privileges may also be a courtesy runner as long as the player has not been ejected. The pitcher or catcher may return to run for themselves if the courtesy runner is due up to bat. Sec. 7 Illegal Player: The use of an illegal player is handled as an appeal that can be made at any time, while the player is in the game. A player will not violate the illegal player provision until he/she enters the game and one (1) pitch is thrown. Any action before one pitch is thrown is correctable. An illegal player violation results in the immediate ejection of the illegal player and his/her coach. In Youth Play, an un-reported substitute is not a violation of the Illegal Player Rule, however the coach shall be ejected if Rule 4, Sec. 5 (a) is met. In addition, the following penalties will apply: 108
  • 28. a. If the illegal player has completed a turn at bat and before the next pitch, the illegal player is called out. Any advance by any runner as a result of the illegal player becoming a batter-runner is nullified. Any additional outs recorded on the play stand. b. If the illegal player has made a defensive play and before the next pitch (or the defensive team or the umpires have left the field), the offensive team has the option of 1) the result of the play or 2) replaying the last pitch. NOTE: The illegal player can be legally replaced by any eligible substitute. PLAY … (1) Smith enters the game in the 4th inning and was not reported. In the 6th inning the opposing team reports this to the umpire. RULING: The Coach is immediately ejected from the game. All play by or on Smith is legal. PLAY … (2) Smith enters the game in the 4th inning, and was not reported. Smith legally reaches 1st base and before the next pitch, is reported to the Home Plate Umpire. RULING: The player (Smith) is called out and immediately ejected from the game. All runners must return to the base occupied when Smith first came to bat. *NOTE: The penalty for using an ineligible player is a forfeit of any/all games played or in progress. Violation of an illegal player constitutes the immediate ejection of both the illegal player and his/her coach. Sec. 8 Divisions of Play: NOTE: The National Softball Association has divisions of play for men and women and a Coed Division for both to compete in jointly. The Men’s Division is designed for men 16 years of age and older. The Women’s Division is designed for women 16 years of age and older. The player must already be 16 to compete in the Adult Division. Males may not compete in the female division and females may not compete in the male division in any program. This also applies to the Youth Program. *NOTE: The Tournament Director or the Tournament UIC may declare a higher-class player (s) ineligible without having a team protest. **NOTE: NSA Youth Fast pitch (10 & Under through 18 & Under) has an “A” and “B” Divisions which are determined by skill levels. Other NSA Fast pitch Divisions are 23 & Under and Adult. ***NOTE: The 23 & Under teams are considered adult teams. The 23 & Under division will play by the adult rules including the age eligibility rule. The cut-off date for the youth age eligibility is December 31st. Whatever age the child is on December 31st of the prior year is the 109
  • 29. eligible division for the current year. Birth certificates must accompany youth players at all times. Example: A child turns age 12 on Dec. 31st is eligible to play 12 & Under. A child who turns age 13 on Jan. 1st is eligible to play 12 & Under. a. All players must play in one age group only. b. A player cannot play in two (2) age divisions in one tournament. c. A player may play up one age group but not down in an age group. EXCEPTION: A player who turns 11, 13, or 15 years of age in the current year, may move up two (2) divisions and may play in the 14, 16, or the 18 & Under age divisions, respectively. d. Proof of age must be verified by one of the following: government issued I.D. and/or birth certificate copies. Proof of age must accompany the player at all times. e. Teams may have no more than twenty five (25) players on their roster. f. Adult Division softball (male & female) players are eligible for Adult Division play once they have reached their sixteenth (16th) birthday. NOTE: Any player participating in any NSA sanctioned event must be physically able to participate. The player must be able to walk on and off the field and play the game as intended. This is to keep injured players from further injury. Sec. 9 At all levels of Youth Fastpitch play certificates of team insurance must be presented to either the League or Tournament Director. NOTE: Teams do not need to purchase NSA team insurance, but any insurance purchased must be equal to or greater than the team insurance offered by the National Softball Association. Sec. 10 Adult division teams, including the 23 & Under teams, must purchase the adult insurance if purchasing insurance. Sec. 11 Communicable Disease Procedures: When a player is bleeding or has an open wound, the bleeding must be stopped and the open wound covered with a bandage/dressing strong enough to withstand the rigors of competition. This treatment must be immediate and a suspension of play for a *reasonable amount of time, will be awarded the team. Should the treatment of this wound exceed a *reasonable amount of time, the affected player must be substituted. If no substitute is available, and the team is using the EP, the team may play on with nine players until the affected player can continue, with all penalties as set forth by Rule 4, Sec. 4 in affect. When the affected player can continue, he/she may re-enter the lineup. Return to play will be determined by appropriate medical personnel or the home plate umpire. Any player whose uniform is saturated with blood, regardless of the source, must follow the same guidelines as stated above for a person bleeding and must have that uniform changed, if determined necessary, before returning to the game. 110
  • 30. *NOTE: A reasonable amount of time will be determined by the home plate umpire and will be no less than five minutes. RULE 5 - THE GAME Softball is a contact sport, played with Composite, Aluminum, Wood and other approved materials in design of approved bats. The game of softball can be a dangerous sport to participate in. In playing the game of softball, the player and the parents of the youth players participating in the game of softball assume for themselves and for the youth children participating in the game of softball the risk of serious injury or possible death. By agreeing to be placed on an NSA roster, the participants or parents of participants understand these risks NOTE: At all levels of youth play, certificates of team insurance must be presented to either the League or Tournament Director. Teams do not need to purchase NSA team insurance, but any insurance purchased must be equal to or greater than the team insurance offered by the National Softball Association. 23 & Under teams that purchase insurance must purchase adult insurance. *NOTE: No alcoholic beverages will be allowed in the dugouts or on the field during any NSA sanctioned event. No tobacco products are allowed in the dugouts or on the field for the entire NSA youth program, and no youth player will be charged admission to any NSA youth tournament, above and beyond the team entry fee **NOTE: It is the option of the Tournament Director to either use or not use an official scorekeeper. If an official scorekeeper is not used, the home team will be the official scorer and it is the obligation of the visiting team to verify the score at the end of each half inning. Sec. 1 The choice of the first or last at bat in the inning shall be decided by the toss of a coin unless otherwise stated in the rules of the organization under which the schedule of games is being played. If a team is not in compliance with the uniform rule, the opposing team, if in total uniform compliance, has the choice of being the home or visiting team. Sec. 2 The fitness of the grounds for a game shall be decided by the Tournament Director, Tournament Umpire-In-Chief and the Home Plate Umpire. Sec. 3 A regulation game shall consist of seven (7) innings. a. A full seven (7) innings need not be played if the home team (the team second at bat) scores more runs in six innings or before the third out of the seventh inning. EXCEPTION: The NSA will use the 12, 10 and 8 run rule in all tournament play. If one team is 12, 10 or 8 runs ahead after 3, 4 or 5 innings, or after 2½, 3½ or 4½ innings, if the home team is ahead by 12, 10 or 8 or more runs respectively, the team with the 12, 10 or 8 run lead shall be the winner. 111
  • 31. b. A game that is tied at the end of seven innings will use the tie- breaking rule. This would involve the last batter of the previous inning whose turn at bat had been completed, assuming a position on second base. This would be done at the beginning of each half inning until, at the conclusion of a full inning a winner is determined. A game that is tied at the end of the time limit must complete the full inning if the time elapses during any part of an inning. NOTE: The NSA recommends a one hour and thirty minute (1:30) time limit in NIT, State, Regional, and World Series Tournaments (in youth play only). In the Adult Fastpitch & Modified Program, a one hour and forty-five minute (1:45) time limit is recommended. No new inning (top of the inning) will start after the allotted time limit has expired. Once an inning begins, that inning must be completed unless the home team is ahead when the time expires. The visiting teams one half inning must be completed. c. The umpire is empowered to call a game at any time because of darkness, rain, fire, panic, or other causes which place the patrons or players in peril. d. These provisions do not apply to any acts on the part of the players or spectators, which might call for the forfeiture of the game. The umpire may forfeit the game if attacked physically by any team member or spectator. e. The umpire shall forfeit a game in favor of a team not at fault in the following cases: 1. If a team fails to appear on the field, or being on the field, refuses to begin a game at the time the team is scheduled to play, or within a time set for forfeitures (grace period) by the organization in which the team is playing. 2. If after the game has started, one team refuses to continue play unless the game has been suspended or terminated by the umpire. 3. If after the umpire has suspended the game, one side fails to resume playing within two minutes after the umpire has called "play ball". 4. If a team uses tactics to delay or to hasten the game. 5. If after being warned by the umpire, any one of the rules is willfully violated. 6. If the order for the removal of a player, coach, or manager from the game is not obeyed within one minute. 7. If because of the ejection of a player by the umpire, a team can no longer field nine (9) defensive players or for any other reason can no longer field eight (8) defensive players. 8. The score of a forfeited game will be 7-0 to the winning team. f. During all tournament play (Qualifying, NIT, State, Regional and World Series) in the event of rain or any other cause which interrupts a game, the game must be resumed at the exact point where it was stopped, unless the teams mutually agree to accept 112
  • 32. the existing score as the final score. NOTE: Players listed in the line-ups and not available at game time may be substituted. g. In the event that a tournament cannot be completed, an official game may be called after 5 innings of play or 4 ½ innings of play if the home team is ahead. h. Original lineups may be changed when the game is replayed. Sec. 4 The winner of the game shall be the team which scores the most runs in a regulation game. The score of a called regulation game shall be the score at the end of the last complete inning unless the home team has scored more runs than the visiting team in the incomplete inning. In this case, the score shall be that of the incomplete inning. Sec. 5 A run shall not be scored if the third out of the inning is a result of: a. The batter being put out before LEGALLY touching first base. b. A baserunner being forced out due to the batter becoming a baserunner. c. A baserunner leaving the base before a pitched ball to home plate leaves the pitchers hand. d. An appeal play at first base on the batter/runner for the third out of the inning. Sec. 6 No succeeding runner shall score a run when a preceding runner has been declared the third out of an inning. Sec. 7 A baserunner shall not score a run ahead of the baserunner preceding him in the batting order if the preceding runner has not been put out. Sec. 8 A manager and/or team representative, on or off the field, shall be allowed only one charged conference with a batter or baserunner in any one inning. PENALTY: A strike will be called on the batter if more than one conference occurs. Sec. 9 Teams must have registered and entered their roster online with all information correct and complete or the player(s) and/or team(s) will be considered ineligible to participate in any National Softball Association sanctioned Tournaments, including Qualifiers, NIT’s or Post Season Tournaments. a. Teams must PRINT a copy of the Official NSA ONLINE ROSTER (complete & correct), ATTAIN SIGNATURES of participants (and Parents or guardian if Youth) to turn in at ALL NSA sanctioned tournaments prior to their scheduled start or they will not be allowed to participate. EXCEPTION: See Youth Tryout Rosters NOTE: For ALL Youth Roster information refer to Rule 4, Section8 and Article XIV Sec 8 (a-h) of the Official NSA By- Laws. 113
  • 33. Sec. 10 a. Refer to Article XIV Sec 9 (a-d) of the Official NSA By-Laws for Youth team try-out rosters. b. Refer to Article XVI Section 8 regarding information for Youth Fast-Pitch Fall Tournaments and World Series Qualifiers. RULE 6 - PITCHING REGULATIONS Sec. 1 Before starting the delivery (pitch), the pitcher shall comply with the following: a. The pitcher shall take a position with both feet on the ground and in contact with the pitching plate. The hands shall be separated with the ball being held in either the glove or pitching hand. b. While in this position, the pitcher shall take, or simulate taking, a signal from the catcher. c. The pitcher shall bring the hands together or touch them together for no more than ten seconds. d. The pitcher shall not be considered in the pitching position, unless the catcher is in position to receive the pitch. e. The pitcher may not take the pitching position on or near the pitching plate without having the ball in his/her possession. Sec. 2 The pitch starts when the hands are separated or the pitcher makes any motion that is part of his/her wind-up. The hands may only be separated one (1) time per pitch. In the act of delivering the ball, the pitcher shall not take more than one step which must be forward, toward the batter, and simultaneous with the delivery of the ball to the batter. NOTE: It is not a step if the pitcher slides his/her foot across the pitching rubber, provided contact is maintained with the pitching rubber. Sec. 3 After taking the signal, the pitcher may not step backward with the non-pivot foot. EXCEPTION: Men may step backward but this step must be taken simultaneously with or prior to starting the pitch. Sec. 4 The pivot foot must remain in contact with the pitcher's plate or ground until the non-pivot foot (front foot) touches the ground. There is no restriction on position or movement of the free foot except that if a step is taken forwards with the free foot, the step must be taken within or partially within the 24" length of the pitching plate. Women and Youth Girls may not step backwards. EXCEPTION: For Men only: There is no restriction on position or movement of the free foot except that if a step is taken backwards or forwards with the free foot, the step must be taken within or partially within the 24" length of the pitching plate. 114
  • 34. *NOTE: It is not considered a step, if the pitcher slides their foot on the pitching plate, provided contact with the pitching plate is maintained. **NOTE: Such techniques as the "crow hop" and "leap" are illegal. Sec. 5 A legal delivery is one in which the ball is delivered to the batter with an underhand motion. a. The follow through of the hand and wrist and the release of the ball must be forward past the straight line of the body. b. The hand must be below the hip, and the wrist must not be farther from the body than the elbow. c. When a forward step is taken toward the batter, the pitch is completed. d. When the pitch is released, the catcher must be within the outside lines of the catcher's box. e. The catcher must return the ball directly to the pitcher after each pitch except after a strike out, putout made by the catcher, or a play on a baserunner. f. Once the ball has been returned to the pitcher, the pitcher has ten (10) seconds to receive the signal from the catcher. PENALTY: (e & f above) a ball is awarded the batter. Sec. 6 A pitcher may use any wind-up desired providing: a. There is no motion made to pitch without immediately delivering the ball to the batter. b. A rocker action is not used in which, after having the ball in both hands in the pitching position, the pitcher removes one hand from the ball, takes a backward and forward swing and returns the ball to both hands in front of the body. c. No wind-up is used in which there is a stop or reversal of the forward motion. d. There is no more than one revolution of the arm in the windmill pitch. The pitching arm may be dropped to the side and to the rear before starting the windmill motion. The ball does not have to be released the first time past the hip. e. The pitcher makes no continuous wind-up after taking the forward step, which is simultaneous with the release of the ball. Sec. 7 While in the pitching position, the pitcher may not deliberately drop, roll or bounce the ball in order to prevent the batter from striking it. Sec. 8 During the game, the pitcher may not use tape or other substances on the ball, pitching hand or fingers; nor shall any player apply any foreign substance to the ball. With the umpire’s approval, powdered resin may be used to dry the hand. The wearing of any item on the pitching hand, wrist, or arm that may be distracting to the batter will not be allowed. PENALTY: Any infraction of Sec. 1 through Sec. 8 constitutes an illegal pitch. A ball is awarded to the batter and all base runners 115