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IDEO D-SCHOOL
     FROM B-SCHOOL TO D-SCHOOL
AGSB-ENTREP Edwin T. Dueñas
B-School
B-School
   Definition:
     a school of business within a university
     also pertains to business graduate schools

   Characteristics:
     Focus is in the teacher as the educator
     Learning thru sharing and analysis of case studies
     Classroom type discussion
     Exams are usually individually done
     Traditional curriculum for business
     Single elective in product design/ entrepreneurship
D-School
D-School
   Definition:
     Design school

     Approach is called “design thinking”

   Characteristics:
     The program aims to help students unlock their creative
      potential by teaching them to become more open to
      experimentation, more comfortable with ambiguity and
      less afraid of failure.
     Discover new concepts and creating their own
      knowledge instead of memorizing facts
     Collaboration, Innovation, Creativity, Analytical
      Skills, Prototyping = to create something
An Example of D-School

   Stanford is establishing a new Institute of
    Design that will teach design thinking and
    strategy to business, engineering, and design
    students.

   This may well give Stanford an edge over its B-school
    rivals as innovation becomes more valued for
    corporations striving to increase their revenues.
An Example of D-School
   This "D-school," founded by Stanford engineering
    professor David Kelley, also founder of design
    powerhouse IDEO
IDEO
IDEO
IDEO
IDEO

“Design thinking is a human-centered
 approach to innovation that draws from the
 designer's toolkit to integrate the needs
 of people, the possibilities of technology,
 and the requirements for business
 success.”

                     —Tim Brown, president and CEO
IDEO
Highlights & Accolades

   Included on Fast Company’s list of the
    Top 25 Most Innovative Companies
   Ranked as one of the most innovative companies in the world by
    Boston Consulting Group (BusinessWeek)
   Ranked #16 on Fortune’s list of 100 top MBA employers (where
    students say they'd most like to work), compiled by research firm
    Universum
   Awarded the Smithsonian Cooper-Hewitt, National Design
    Museum's National Design Award for Product Design
   Winner of more IDEA awards than any other design firm, 38 Red
    Dot awards, and 28 iF Hannover awards
   Featured in an episode of ABC’s Nightline, which followed our
Teaching Process

   The best way to unleash creativity, Mr. Kelley says, is
    to give students an "experience," or in d.school
    speak, a design challenge.

   Under his teaching model, however, students aren't
    just handed a problem to solve—they must define the
    problem themselves through research and
    direct observation.
Closer Look – d. School

   One group of students, for example, was tasked with
    designing an incubator for the developing world,
    where infant mortality is high and expensive
    incubators are scarce.

    But when the students were dispatched to Nepal to
    spend time with mothers and doctors, they found that
    most births take place in rural areas far from
    hospitals, so flooding hospitals with cheaper
    incubators would be of no use to most premature
    and          low-birth-weight       babies.
Closer Look – d. School

   Equipped with this knowledge, and, as Mr. Kelley sees
    it, a newfound empathy for their subjects, the students
    reframed the problem.

   "This was about keeping babies warm, not
    cheaper incubators,"
Closer Look – d. School

   The second step in the process is "ideation," where
    students visualize and brainstorm potential
    solutions with one another.

   The students decided that what was needed was an
    inexpensive baby-warming device that could
    function in rural communities

   One that was transportable, simple to use and
    sanitize, and worked without electricity.
Closer Look – d. School

   Next comes "prototyping."

   The students made sketches
    and three-dimensional models
    of potential incubators that
    they could test, modify, and
    test again, in an iterative
    process that is at the heart of
    design thinking.
Closer Look – d. School
                   By the end of the class they
                    had a finished prototype—

                   a kind of sleeping bag
                    made of special
                    material that could be
                    wrapped around a
                    premature infant and kept
                    clean and warm with
                    nothing more than boiling
                    water.
Closer Look – d. School

   The students went on to form a nonprofit company in
    the hopes of bringing their Embrace incubator to
    market.
Closer Look – d. School

   Learning experience at the d.school is centered on a
    few basic beliefs:

      One is that people learn by doing, so the more
      projects students tackle the better.
     The same goes for developing prototypes. Speed
      and quantity are encouraged in the hope that
      students will fail early and often.
     "If you go through lots of little tests, you learn
      more than if you just do one test,"
Closer Look – d. School

   Another guiding principle is that people
    learn best by collaborating with
    others who have radically different points
    of view

   So classes should be made up of
    students and teachers from a
    variety of disciplines—the more the
    better.
d. School from b-school

   "everyone needs to have an equal voice, because
    everyone in a sense is learning, even the
    faculty."

   So the old model of teacher at podium lecturing
    students has been thrown out in favor of classrooms
    that look more like studios, with tables and chairs
    scattered about.
Closer Look – d. School

   A lot of time at the d.school is spent helping students
    unlearn things they learned in elementary
    school.

   Fear of failure and Getting Low Grades are
    rampant among students who have been drilled in
    standardized-test taking,

   "What we want the graduate students to do is work
    with others and go out and take risks"
Making Waves

   The d.school has produced several companies,
    including d.light design, which makes solar-powered
    lanterns for the developing world;

   Alphonso Labs, which markets Pulse, a news-reading
    application for iPhone, iPad and Android devices;

   and of course, Embrace, which hatched from the
    incubator              project.
Final Words

   To Mr. Kelley, that is the Holy Grail of design thinking.

   He says it is behavioral change that enables students
    to gain innovation confidence, something he
    believes is as important as gaining literacy skills.

   "For me this is a mindset," he says. "It's a way of
    thinking that you can use in every part of your life."
d-school and AGSB Entrep Class

   Creativity and Innovation is important in
    business
     Create New things
     Create Value or add value
     Improve things and system



 NU12
 New design of ID

 Cooking class/ Menu Creation
REFERENCES
   http://online.wsj.com/article/SB1000142405297020483130
   http://dschool.stanford.edu/

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IDEO D-SCHOOL FROM B-school to d-school

  • 1. IDEO D-SCHOOL FROM B-SCHOOL TO D-SCHOOL AGSB-ENTREP Edwin T. Dueñas
  • 3. B-School  Definition:  a school of business within a university  also pertains to business graduate schools  Characteristics:  Focus is in the teacher as the educator  Learning thru sharing and analysis of case studies  Classroom type discussion  Exams are usually individually done  Traditional curriculum for business  Single elective in product design/ entrepreneurship
  • 5. D-School  Definition:  Design school  Approach is called “design thinking”  Characteristics:  The program aims to help students unlock their creative potential by teaching them to become more open to experimentation, more comfortable with ambiguity and less afraid of failure.  Discover new concepts and creating their own knowledge instead of memorizing facts  Collaboration, Innovation, Creativity, Analytical Skills, Prototyping = to create something
  • 6. An Example of D-School  Stanford is establishing a new Institute of Design that will teach design thinking and strategy to business, engineering, and design students.  This may well give Stanford an edge over its B-school rivals as innovation becomes more valued for corporations striving to increase their revenues.
  • 7. An Example of D-School  This "D-school," founded by Stanford engineering professor David Kelley, also founder of design powerhouse IDEO
  • 10. IDEO
  • 11. IDEO “Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown, president and CEO
  • 12. IDEO Highlights & Accolades  Included on Fast Company’s list of the Top 25 Most Innovative Companies  Ranked as one of the most innovative companies in the world by Boston Consulting Group (BusinessWeek)  Ranked #16 on Fortune’s list of 100 top MBA employers (where students say they'd most like to work), compiled by research firm Universum  Awarded the Smithsonian Cooper-Hewitt, National Design Museum's National Design Award for Product Design  Winner of more IDEA awards than any other design firm, 38 Red Dot awards, and 28 iF Hannover awards  Featured in an episode of ABC’s Nightline, which followed our
  • 13. Teaching Process  The best way to unleash creativity, Mr. Kelley says, is to give students an "experience," or in d.school speak, a design challenge.  Under his teaching model, however, students aren't just handed a problem to solve—they must define the problem themselves through research and direct observation.
  • 14. Closer Look – d. School  One group of students, for example, was tasked with designing an incubator for the developing world, where infant mortality is high and expensive incubators are scarce.  But when the students were dispatched to Nepal to spend time with mothers and doctors, they found that most births take place in rural areas far from hospitals, so flooding hospitals with cheaper incubators would be of no use to most premature and low-birth-weight babies.
  • 15. Closer Look – d. School  Equipped with this knowledge, and, as Mr. Kelley sees it, a newfound empathy for their subjects, the students reframed the problem.  "This was about keeping babies warm, not cheaper incubators,"
  • 16. Closer Look – d. School  The second step in the process is "ideation," where students visualize and brainstorm potential solutions with one another.  The students decided that what was needed was an inexpensive baby-warming device that could function in rural communities  One that was transportable, simple to use and sanitize, and worked without electricity.
  • 17. Closer Look – d. School  Next comes "prototyping."  The students made sketches and three-dimensional models of potential incubators that they could test, modify, and test again, in an iterative process that is at the heart of design thinking.
  • 18. Closer Look – d. School  By the end of the class they had a finished prototype—  a kind of sleeping bag made of special material that could be wrapped around a premature infant and kept clean and warm with nothing more than boiling water.
  • 19. Closer Look – d. School  The students went on to form a nonprofit company in the hopes of bringing their Embrace incubator to market.
  • 20. Closer Look – d. School  Learning experience at the d.school is centered on a few basic beliefs:  One is that people learn by doing, so the more projects students tackle the better.  The same goes for developing prototypes. Speed and quantity are encouraged in the hope that students will fail early and often.  "If you go through lots of little tests, you learn more than if you just do one test,"
  • 21. Closer Look – d. School  Another guiding principle is that people learn best by collaborating with others who have radically different points of view  So classes should be made up of students and teachers from a variety of disciplines—the more the better.
  • 22. d. School from b-school  "everyone needs to have an equal voice, because everyone in a sense is learning, even the faculty."  So the old model of teacher at podium lecturing students has been thrown out in favor of classrooms that look more like studios, with tables and chairs scattered about.
  • 23. Closer Look – d. School  A lot of time at the d.school is spent helping students unlearn things they learned in elementary school.  Fear of failure and Getting Low Grades are rampant among students who have been drilled in standardized-test taking,  "What we want the graduate students to do is work with others and go out and take risks"
  • 24. Making Waves  The d.school has produced several companies, including d.light design, which makes solar-powered lanterns for the developing world;  Alphonso Labs, which markets Pulse, a news-reading application for iPhone, iPad and Android devices;  and of course, Embrace, which hatched from the incubator project.
  • 25. Final Words  To Mr. Kelley, that is the Holy Grail of design thinking.  He says it is behavioral change that enables students to gain innovation confidence, something he believes is as important as gaining literacy skills.  "For me this is a mindset," he says. "It's a way of thinking that you can use in every part of your life."
  • 26. d-school and AGSB Entrep Class  Creativity and Innovation is important in business  Create New things  Create Value or add value  Improve things and system  NU12  New design of ID  Cooking class/ Menu Creation
  • 27. REFERENCES  http://online.wsj.com/article/SB1000142405297020483130  http://dschool.stanford.edu/

Notas del editor

  1. The Institute of Design (ID) at the Illinois Institute of Technology, the other top D-school in the U.S., is already sending many of its grads to big businesses. "More than half our graduates are going into strategy, marketing, and research in companies, not just design," says Patrick Whitney, director of the ID. Large consultancies such as McKinsey & Co. are hiring recent grads
  2. The Embrace Global team is creating a $25 incubator designed to work in primary healthcare centers or in homes. It uses an innovative phase-change material in a sleeping bag design to regulate a baby's temperature. They aim to save 135,000 babies in India after five years, and reduce the health problems of another 3.8 million. DtM recruited this team through Prof. Jim Patell's " Entrepreneurial Design for Extreme Affordability " course at the Stanford University d-school. The Embrace team awards to date include an Echoing Green Fellowship, 1st place in the Stanford Social E-Challenge competition, 3rd place in the 2008 Primal Prize competition and a "featured entry" in the 2008 Buckminster Fuller Challenge.