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Change Is Good (AxureWorld)
1. Change is Good Or How to reduce anxiety and increase quality by embracing change as part of your organization’s design and development process. Ravi Singh User Experience Architect Follow me: @ravijsingh Friend me: facebook.com/ravisingh Network with me: linkedin.com/in/ravijsingh Image source: Google Images
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3. If it ain’t broke, don’t fix it Image source: Google Images
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9. Big changes – exciting stuff! This happens over decades Paradigm shifts can render conventional product designs obsolete Image source: Google Images
10. Small changes for continuous improvement Early prototype Still same form This happens over years Image sources: Apple.com
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15. Not all change is equal An attempt for Positive Change Worse than before Just different Better than before Uh oh. Undo the change! Hmm… Why bother changing? Yippee! Claim victory and make progress. Part of an explorative process. An active way to encounter serendipity. A way to identify bad ideas that can be avoided in the future. Something was learned. Improved design. But watch for unintended consequences and cost to achieve. Value Responses Outcomes
16. Evolution or Revolution, for better or worse Southwest.com 1999 – All visual metaphors (cutting edge for ‘99) Image source: Webarchive.org
17. Evolution or Revolution, for better or worse Southwest.com 2005 – Changed to unambiguous links and facts Image source: Webarchive.org
18. Evolution or Revolution, for better or worse Southwest.com 2008 – Focus on Key Tasks, a change for the better Image source: Webarchive.org
19. Evolution or Revolution, for better or worse Southwest.com 2010 – Less focus, more options – a step backward? Image source: Southwest.com
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22. Iterative customer-centered design process Customer Research Prototype Design Customer Validation Finalized Design Requirements Document Graphic Design Copywriting Development System testing Marketing Campaign Conversion Analysis Project Completion Project Kickoff Project Scoping Business Case Internal Reviews End User Feedback Refinements Design/Research Iterations