9. mockup vs product
mockup:
● a single model
● aimed to demonstrate, not to work
● build on purpose
● replicability is not an issue
product:
● serial/mass production
● fully working
● affordability
● reliability
10. objectives and tools:
design for production (phases):
● concept/research
● development
● production
tools:
● technical drawing and documentation
● fundamentals of maths+physics
● technologies for digital fabrications
11. the mission (I): what to do
open the design source:
● a collection of iconic lamps from the italian design heritage
reloaded digitally.
12. the mission (II): how to do
pathway:
1. build a design team
2. choose the lamp from a list
3. analyze the concept/research
4. re-design the new lamp (fit to digital modelling techniques)
5. plan and run the production
constraints:
● real size
● full functionality (as per the original)
● open source approach (shareable knowledge)
● replicability (production, not single items)
13. the list: (to choose from) [1]
Tolomeo (M. De Lucchi - Giancarlo Fassina) - Artemide 1986
34. Team building and delivery definition
assignment #1:
1. build a team (min 3 - max 5)
2. choose the lamp
3. report on the lamp you chose (dimensions,
materials, technologies, all you can know on the
original object) 4 A4
remo.ricchetti@gmail.com
skype: remo.ricchetti
35. Team building and delivery definition
non si torna indietro
(nemmeno per prendere la rincorsa)
assignment #1:
1. build a team (min 3 - max 5)
2. choose the lamp
3. report on the lamp you chose (dimensions, materials,
technologies, all you can know on the original object)
4 A4
remo.ricchetti@gmail.com
skype: remo.ricchetti
36. Digital Modelling
Techniques
/
Tecniche della Modellazione
Digitale
products vs mock-ups
remo.ricchetti@gmail.com
skype: remo.ricchetti