3. • Bitmap image format
• Supports up to 8 bits per pixel for each image,
allowing a single image to reference its own
palette of up to 256 different colors chosen
from the 24-bit RGB color space
• supports animations and allows a separate
palette of up to 256 colors for each frame
• unsuitable for reproducing color photographs
and other images with continuous color
Graphics Interchange Format
4. • well-suited for simpler images such as
graphics or logos with solid areas of color
• GIF images are compressed using the Lempel-Ziv-
Welch (LZW) lossless data compression technique to
reduce the file size without degrading the visual quality.
This compression technique was patented in 1985.
Controversy over the licensing agreement between the
software patent holder, Unisys, and CompuServe in
1994 spurred the development of the Portable Network
Graphics (PNG) standard. All the relevant patents have
now expired.
Graphics Interchange Format
5. • Product type: Runs as a stand-alone program on a user's
computer
• Pros: Simple and clean GUI, small installer size.
• Cons: supports only jpg, jpeg, and bmp images. Very limited
functions. User have only control over frame speed in output.
• Developers website: http://www.ssuitesoft.com
• Download page: http://www.ssuitesoft.com/gifanimator.htm
• Version: 1
• Download file size: 453 KB
• 64 Bit compatibility: 32 and 64 bit versions available
• License type: Unrestricted freeware
• Portable version available: This product is portable.
• System requirements: Windows XP/Vista/7/8
SSuite GIF Animator
6. • New: Clears the list.
• Open: Opens a saved list.
• Save: Saves the current
• list.
• Add: Adds new images
• to the end of the list.
• Delete: Deletes selected
• images from the list.
• Create: Creates the GIF animation with the specified interval.
• View: Shows GIF files.
• ?: Help
Note: Images also can be dragged and dropped for correct positioning.
User interface
23. 1. Make a story!
1. Character
2. Plot
How to make a game - labyrinth?
2. Choose the software
3. Think about / Write the
“code”
We are going to
conquer the castle!
25. 1. Make a story!
1. Character
2. Plot
How to make an animation –
What’s up dog?
2. Choose the software
3. Think about / Write the
“code”
Bugs Bunny disturbs
the dog!