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P2P music streaming	




                Ricardo Santos	

                   @ricardovice
“spotifiera”, anyone?
What is Spotify?	

•  On-demand music streaming service	

•  Available in 7 European countries	

•  Over 13 million tracks	

•  Over 1 million paying users	

•  Over 10 million total users	

•  Legal	

•  Really fast
Business idea	

•  Free ad-funded version	

•  Paid subscription where users get:	

  •  No advertisements	

  •  Mobile access	

  •  Offline playback	

  •  API access
“music itself is going to become
like running water or electricity”	

          David Bowie, 2002
Accessibility	

•  People should be able to enjoy music	

  •  Whenever they want	

  •  Wherever they are	

  •  Whatever they’re doing
That’s cool and all…	





but let’s talk engineering!
Latency sucks	

•  High latency can be a problem, not only in
  First Person Shooters	

•  Slow performance is one of the major
  reasons users abandon services	

•  Users don't come back	

How to avoid it?
Repeating songs?	


•  Player caches tracks it has played	

•  Default policy is to use 10% of free space
  (capped at 10 GB)	

•  Caches are large (56% are over 5 GB) 	

•  LRU policy for cache eviction
Streaming	

•  Request first piece from Spotify servers	

•  Meanwhile, search for peers with track	

•  Download data in-order	

•  When buffers are sufficient, switch to P2P	

•  Towards end of a track, prefetch next one
When to start playing?	


•  Trade off between stutter & latency	

•  Look at last 15 min of transfer rates	

•  Model as Markov chain and simulate	

•  Coupled with some heuristics
How well does it work?	

•  Current median latency to begin playing a
  track in Spotify is 265ms	

•  Due to disk lookup, at times it's actually
  faster to start playing a track from network
  than from disk	

•  Below 1% of playbacks experienced stutter
Spotify is fast, we get it,	





but you must have cool
 infrastructure, right?
Production storage	

•  Production storage is a cache with fast
  drives & lots of RAM	

•  Serves the most popular content	

•  A cache miss will generate a request to
  master storage, slightly higher latency	

•  Production storage is available in several
  data centers to ensure closeness to the
  user (latency wise)
Master storage	


•  Works as a DHT, with some redundancy	

•  Contains all available tracks but has slower
  drives and access	

•  Tracks are kept in several formats, adding
  up to around 290TB
Why P2P?	

•  Easier to scale	

•  Less servers	

•  Less bandwidth	

•  Better uptime	

•  Less costs	

•  Cool!
P2P overview	

•  Not a piracy network, all tracks are added
  by Spotify	

•  Used on all desktop clients	

•  All nodes are equal (no super nodes)	

•  A track is downloaded from several peers
P2P custom protocol	

•  Ask for most urgent pieces first	

•  If a peer is slow, re-request from new
  peers	

•  When buffers run low, download from
  central servers	

•  If loading from servers, estimate at what
  point P2P will catch up
P2P resource usage	

We care a lot about user experience, so we:	

•  Cap number of neighbors	

•  Cap number of simultaneous uploads	

  •  If buffers are very low, stop uploading	

•  Cap cache size	

•  Mobile clients don’t participate in P2P
P2P finding peers	

•  Partial central tracker (BitTorrent-style)	

•  Broadcast query in small neighborhood
  (Gnutella-style)	

•  Two mechanisms results in higher
  availability	

•  Limited broadcast for local (LAN) peer
  discovery (cherry on top...)
Security	

•  P2P network needs to be safe and trusted	

•  All peers should be trusted Spotify clients	

•  Our client needs to be able to read
  metadata and play music	

•  But we have to prevent reverse
  engineering from doing the same	

Security trough obscurity: we don't openly
discuss the details…
…but here’s a few tips	

•  Closed environment	

•  Integrity of downloaded files is checked	

•  Data transfers are encrypted	

•  Usernames are not exposed in P2P
  network, all peers assigned pseudonym	

•  Software obfuscation, makes life difficult for
  reverse engineers
Software obfuscation	





according to xkcd.com
So, what's the
           outcome?	

•  At over 10 million users the responses are:	

  •  55.4% from client cache	

  •  35.8% from the P2P network	

  •  8.8% from the servers
Not enough info?	

If you would like to know more:	

•  Get in touch with us	

•  Checkout Gunnar Kreitz's slides and
  academic papers on the subject:	

http://kreitz.se/spotify-p2p10/
Oh btw,
we have a
lotta fun
as well! :D

spotify.com/jobs
jobs@spotify.com

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Spotify: P2P music streaming

  • 1. P2P music streaming Ricardo Santos @ricardovice
  • 3. What is Spotify? •  On-demand music streaming service •  Available in 7 European countries •  Over 13 million tracks •  Over 1 million paying users •  Over 10 million total users •  Legal •  Really fast
  • 4. Business idea •  Free ad-funded version •  Paid subscription where users get: •  No advertisements •  Mobile access •  Offline playback •  API access
  • 5. “music itself is going to become like running water or electricity” David Bowie, 2002
  • 6. Accessibility •  People should be able to enjoy music •  Whenever they want •  Wherever they are •  Whatever they’re doing
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. That’s cool and all… but let’s talk engineering!
  • 12. Latency sucks •  High latency can be a problem, not only in First Person Shooters •  Slow performance is one of the major reasons users abandon services •  Users don't come back How to avoid it?
  • 13. Repeating songs? •  Player caches tracks it has played •  Default policy is to use 10% of free space (capped at 10 GB) •  Caches are large (56% are over 5 GB) •  LRU policy for cache eviction
  • 14. Streaming •  Request first piece from Spotify servers •  Meanwhile, search for peers with track •  Download data in-order •  When buffers are sufficient, switch to P2P •  Towards end of a track, prefetch next one
  • 15. When to start playing? •  Trade off between stutter & latency •  Look at last 15 min of transfer rates •  Model as Markov chain and simulate •  Coupled with some heuristics
  • 16. How well does it work? •  Current median latency to begin playing a track in Spotify is 265ms •  Due to disk lookup, at times it's actually faster to start playing a track from network than from disk •  Below 1% of playbacks experienced stutter
  • 17. Spotify is fast, we get it, but you must have cool infrastructure, right?
  • 18.
  • 19. Production storage •  Production storage is a cache with fast drives & lots of RAM •  Serves the most popular content •  A cache miss will generate a request to master storage, slightly higher latency •  Production storage is available in several data centers to ensure closeness to the user (latency wise)
  • 20. Master storage •  Works as a DHT, with some redundancy •  Contains all available tracks but has slower drives and access •  Tracks are kept in several formats, adding up to around 290TB
  • 21.
  • 22. Why P2P? •  Easier to scale •  Less servers •  Less bandwidth •  Better uptime •  Less costs •  Cool!
  • 23. P2P overview •  Not a piracy network, all tracks are added by Spotify •  Used on all desktop clients •  All nodes are equal (no super nodes) •  A track is downloaded from several peers
  • 24. P2P custom protocol •  Ask for most urgent pieces first •  If a peer is slow, re-request from new peers •  When buffers run low, download from central servers •  If loading from servers, estimate at what point P2P will catch up
  • 25. P2P resource usage We care a lot about user experience, so we: •  Cap number of neighbors •  Cap number of simultaneous uploads •  If buffers are very low, stop uploading •  Cap cache size •  Mobile clients don’t participate in P2P
  • 26. P2P finding peers •  Partial central tracker (BitTorrent-style) •  Broadcast query in small neighborhood (Gnutella-style) •  Two mechanisms results in higher availability •  Limited broadcast for local (LAN) peer discovery (cherry on top...)
  • 27. Security •  P2P network needs to be safe and trusted •  All peers should be trusted Spotify clients •  Our client needs to be able to read metadata and play music •  But we have to prevent reverse engineering from doing the same Security trough obscurity: we don't openly discuss the details…
  • 28. …but here’s a few tips •  Closed environment •  Integrity of downloaded files is checked •  Data transfers are encrypted •  Usernames are not exposed in P2P network, all peers assigned pseudonym •  Software obfuscation, makes life difficult for reverse engineers
  • 30. So, what's the outcome? •  At over 10 million users the responses are: •  55.4% from client cache •  35.8% from the P2P network •  8.8% from the servers
  • 31.
  • 32. Not enough info? If you would like to know more: •  Get in touch with us •  Checkout Gunnar Kreitz's slides and academic papers on the subject: http://kreitz.se/spotify-p2p10/
  • 33. Oh btw, we have a lotta fun as well! :D spotify.com/jobs jobs@spotify.com