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catchy




                 The Business of Apps
                       Richard Hurring




The Business of Apps                     catchy
catchy




       Catchy is a specialist developer marketing agency, based in Bath
         but working with mobile eco system clients all over the world.




The Business of Apps                                                 catchy
The Business of Apps   catchy
You are building a business,
             notan app




          The start         The fun bit   App/Business

                          Daily question:
                 Am I moving my business forward?

The Business of Apps                                 catchy
What kind of Developer
                 are you?




                There are more than 1 million publishers of apps.

         These can no longer all be labelled with the word ‘Developer’



The Business of Apps                                                     catchy
So what kind of Developer
               are you?

                         Are you
                       Rovioor Fred?




The Business of Apps                   catchy
The Developer Pyramid
                       Premier


                                               32% of app
                                                 revenue
                                               comes from
                                               the Top 100
                             Core                  apps
                                                  (Flurry)




                                           Revenue
                                    Tail   Distribution



The Business of Apps                                    catchy
The Premier
           Catchy defines Premier as the developers
           and publishers at the top of the pyramid.

             Rovio and Zynga are prime examples.

      With revenues and downloads in the millions the
      rest of the developer community is trying to push
                        up to this level.




The Business of Apps                                      catchy
The Tail.
        Catchy defines the Tail as the developers and
         publishers at the bottom of the pyramid. The
          stereotypical developer, Fred in the Shed.

     Probably works full time elsewhere and codes as a
                            hobby.

   Most likely of all groups to be operating at a revenue
         level which is below the app poverty line.



The Business of Apps                                    catchy
The Core.
       Catchy defines the Core as the developers and
           publishers in the middle of the range.

                 Not Rovio or Zynga but not Fred.

  Serious about app development, its your sole or primary
    source of income, you may be alone or in a team,
                 but Apps is what you do.




The Business of Apps                                   catchy
The Core.




The Business of Apps               catchy
CoreBusiness




         Even in the core, many developers are, from a business
        perspective, too focused on coding and beautifying their
                              ‘great idea’



The Business of Apps                                           catchy
Publish& Pray
              There are well over a thousandapps
         published every day – on Google Play alone
   it’s at least 3 apps every 5 minutes, all day, every day

            Just 20% of paid apps are downloaded
                     more than 100 times.

    That number reduces to 0.2% when looking at more
                 than 10,000 downloads
                         Figures from App Annie


The Business of Apps                                    catchy
CoreBusiness




                     Thousands of apps are
                delivered to the app store DOA


The Business of Apps                             catchy
What is your business?
        The purpose of your any business is to deliver
       great user experiences, outcomes and benefits
      for the largest ongoing return of revenue against
             the investment of time and resource.


                         How?


The Business of Apps                                      catchy
What do users want?
                       They don’t want your app.

             They don’t care about apps, features,
                     code, or platforms.

                  Users care about experiences,
                     outcomes and benefits.




The Business of Apps                                 catchy
The VC approach
                                                               Do I have
    What problem          Who has      Is this group         a unique or
    am I solving?      this problem?   big enough?            interesting
                                                             benefit set?




        How can           Is the
                       cost/benefit      Where are
      I reach the                                            How will it
                         gap big       these people?
     people with                                            make money?
    the problem?       enough for      Devices/platforms?
                        my users




The Business of Apps                                                    catchy
Easy 5
                       Stage process




The Business of Apps                   catchy
Research Extensively
               Do your research, is there demand
                 or are you creating demand.

            Test your ideas – ask ‘would you use this’

             Find greatideas – App Store Monitoring
                 (sometimes it’s easier to copy!)

                           Be an expert.

                       Go big, have a purpose

The Business of Apps                                     catchy
Example – Developer
               Economics 2012

    Tablets, the mobile web, Windows phone, Facebook

                       Symbian, Java, Brew

                       The app review loop

                 BRIC demand for localised apps

                           And so on

The Business of Apps                              catchy
Figure out the
                  money diligently




                    Do this before you start developing.
  There are only two options – get paid by users, or get paid by advertisers.
       Consider multiple strategies, particularly on different platforms
                          and in different markets


The Business of Apps                                                     catchy
Build a great app creatively

                       Differentiate by design

                         Get the name right

                       Design a great app icon

                            Think Globally




The Business of Apps                             catchy
Market Relentlessly
                             You must;
         Build a great splash page and social sites
     Get your title and meta data keywords right (ASO)
                  Choose the right category
                    Take great screen shots
                   Get friendly reviews early
                And ask for reviews from users
      Give users as many chances to share as possible
                     Install in app analytics
         Sign up for an App Store analytics service


The Business of Apps                                 catchy
Market Relentlessly
                          You should;
                  Make a promotional video
       Write a press release (don’t forget vertical press)
               Send promo codes to influencers

                        You could;
            Employ an app marketing agency
                Pay for expedited reviews
    Run an in app media campaign (sign up for mobile
                 app tracking if you do)


The Business of Apps                                         catchy
Do it all Quickly




                         And repeat

The Business of Apps                       catchy
Repeat
          Don’t just repeat with this app (but do that)

                       Use your analytics

            Repeat the whole process all over again,
                   including idea generation

           The chances of having one breakthrough
                    success app are slim

                       Create a portfolio

The Business of Apps                                      catchy
Credits
                       Some friends that helped;


       Paul Golding – AlphaPunkpaul@alphapunk.com

    Andreas - Vision Mobile andreas@visionmobile.com




The Business of Apps                                catchy
Links
                       Useful places

   www.mobileapptracking.com - Track conversion rates
     www.bootstrappingdesign.com - DIY design bible
     www.developereconomics.com - Industry insight
    www.alphapunk.com - Design and all things mobile
   www.businessmodelalchemist.com - Business models
              www.appcod.es - ASO tools
          www.mobiledevhq.com - ASO tools
      www.guidetotheappgalaxy.com - App business
            www.visionmobile.com - Insight

The Business of Apps                              catchy
Thank you




                 The Business of Apps
                              Richard Hurring
                       richard@catchyagency.com
                              @richardhurring
                              +447831114131

The Business of Apps                              catchy

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The Business of Apps: From Core Developer to Premier Success

  • 1. catchy The Business of Apps Richard Hurring The Business of Apps catchy
  • 2. catchy Catchy is a specialist developer marketing agency, based in Bath but working with mobile eco system clients all over the world. The Business of Apps catchy
  • 3. The Business of Apps catchy
  • 4. You are building a business, notan app The start The fun bit App/Business Daily question: Am I moving my business forward? The Business of Apps catchy
  • 5. What kind of Developer are you? There are more than 1 million publishers of apps. These can no longer all be labelled with the word ‘Developer’ The Business of Apps catchy
  • 6. So what kind of Developer are you? Are you Rovioor Fred? The Business of Apps catchy
  • 7. The Developer Pyramid Premier 32% of app revenue comes from the Top 100 Core apps (Flurry) Revenue Tail Distribution The Business of Apps catchy
  • 8. The Premier Catchy defines Premier as the developers and publishers at the top of the pyramid. Rovio and Zynga are prime examples. With revenues and downloads in the millions the rest of the developer community is trying to push up to this level. The Business of Apps catchy
  • 9. The Tail. Catchy defines the Tail as the developers and publishers at the bottom of the pyramid. The stereotypical developer, Fred in the Shed. Probably works full time elsewhere and codes as a hobby. Most likely of all groups to be operating at a revenue level which is below the app poverty line. The Business of Apps catchy
  • 10. The Core. Catchy defines the Core as the developers and publishers in the middle of the range. Not Rovio or Zynga but not Fred. Serious about app development, its your sole or primary source of income, you may be alone or in a team, but Apps is what you do. The Business of Apps catchy
  • 11. The Core. The Business of Apps catchy
  • 12. CoreBusiness Even in the core, many developers are, from a business perspective, too focused on coding and beautifying their ‘great idea’ The Business of Apps catchy
  • 13. Publish& Pray There are well over a thousandapps published every day – on Google Play alone it’s at least 3 apps every 5 minutes, all day, every day Just 20% of paid apps are downloaded more than 100 times. That number reduces to 0.2% when looking at more than 10,000 downloads Figures from App Annie The Business of Apps catchy
  • 14. CoreBusiness Thousands of apps are delivered to the app store DOA The Business of Apps catchy
  • 15. What is your business? The purpose of your any business is to deliver great user experiences, outcomes and benefits for the largest ongoing return of revenue against the investment of time and resource. How? The Business of Apps catchy
  • 16. What do users want? They don’t want your app. They don’t care about apps, features, code, or platforms. Users care about experiences, outcomes and benefits. The Business of Apps catchy
  • 17. The VC approach Do I have What problem Who has Is this group a unique or am I solving? this problem? big enough? interesting benefit set? How can Is the cost/benefit Where are I reach the How will it gap big these people? people with make money? the problem? enough for Devices/platforms? my users The Business of Apps catchy
  • 18. Easy 5 Stage process The Business of Apps catchy
  • 19. Research Extensively Do your research, is there demand or are you creating demand. Test your ideas – ask ‘would you use this’ Find greatideas – App Store Monitoring (sometimes it’s easier to copy!) Be an expert. Go big, have a purpose The Business of Apps catchy
  • 20. Example – Developer Economics 2012 Tablets, the mobile web, Windows phone, Facebook Symbian, Java, Brew The app review loop BRIC demand for localised apps And so on The Business of Apps catchy
  • 21. Figure out the money diligently Do this before you start developing. There are only two options – get paid by users, or get paid by advertisers. Consider multiple strategies, particularly on different platforms and in different markets The Business of Apps catchy
  • 22. Build a great app creatively Differentiate by design Get the name right Design a great app icon Think Globally The Business of Apps catchy
  • 23. Market Relentlessly You must; Build a great splash page and social sites Get your title and meta data keywords right (ASO) Choose the right category Take great screen shots Get friendly reviews early And ask for reviews from users Give users as many chances to share as possible Install in app analytics Sign up for an App Store analytics service The Business of Apps catchy
  • 24. Market Relentlessly You should; Make a promotional video Write a press release (don’t forget vertical press) Send promo codes to influencers You could; Employ an app marketing agency Pay for expedited reviews Run an in app media campaign (sign up for mobile app tracking if you do) The Business of Apps catchy
  • 25. Do it all Quickly And repeat The Business of Apps catchy
  • 26. Repeat Don’t just repeat with this app (but do that) Use your analytics Repeat the whole process all over again, including idea generation The chances of having one breakthrough success app are slim Create a portfolio The Business of Apps catchy
  • 27. Credits Some friends that helped; Paul Golding – AlphaPunkpaul@alphapunk.com Andreas - Vision Mobile andreas@visionmobile.com The Business of Apps catchy
  • 28. Links Useful places www.mobileapptracking.com - Track conversion rates www.bootstrappingdesign.com - DIY design bible www.developereconomics.com - Industry insight www.alphapunk.com - Design and all things mobile www.businessmodelalchemist.com - Business models www.appcod.es - ASO tools www.mobiledevhq.com - ASO tools www.guidetotheappgalaxy.com - App business www.visionmobile.com - Insight The Business of Apps catchy
  • 29. Thank you The Business of Apps Richard Hurring richard@catchyagency.com @richardhurring +447831114131 The Business of Apps catchy

Notas del editor

  1. Richard – worked in mobile for almost 25 years, Vodafone, early mobile marketing, Verizon, Marvellous, big brands etc etc
  2. If you take nothing else from this whole session, remember this, every day. Coding itself is just one part of the process. An important part of course but just a part, there’s an awful lot of work before and after the coding bit.
  3. First thing, let’s consider the word developer. The cliché stereotype developer does still exist of course but more often this notion is outdated
  4. The two extremes of the developer range. By the way, all thorough this talk I will make no distinction between games and app developers.
  5. No surprises but for perspective the Top 100 is way under 1% of all apps but there is some evidence that the middle is fattening. But we know that one in three mobile app developers lives below the app poverty line.
  6. So these guys are the top of the tree, but my focus is not there.
  7. The hobbyists, community builders, code junkies, I’m interested in them because they feed the core but they often do it accidentally. I’m interested in people setting out to build a business.
  8. The middle class, the silent majority.
  9. This is the group I am addressing.
  10. Not enough time, effort and thought goes into researching the idea, testing the market, figuring out the money and marketing the app
  11. With these kind of numbers its incredibly difficult to cut through the noise. It’s little wonder that:
  12. Dead on Arrival. They never stood a chance. So how can we prevent that?
  13. A standard ROI statement. Lets consider first what users want and just as importantly, what users don’t want.
  14. So we need to build a business that satisfies what users want in return for maximum cash.How do we do that and how do we know what they want?
  15. If you were going to approach a vc or investor this is the sort of planning you would have to do. How many developers in the core have planned this carefully BEFORE starting to code? (shopping list example)
  16. Make it more simple. Research/Test – Money – Build – Market – Repeat. Crucially this is absolutely not a LINEAR process. All of the activities can be happening at the same time. (with the possible exception of coding)
  17. Search for apps like yours in the store. If yes what makes yours different (and are they successful) If not why not, is there demand? Constantly keep on top of app and social trends. Don’t do things for hobby, ‘oh I’m just figuring out responsive design etc. Success formula = (hard work + ability) x purpose. (passion) People saying No to your question is not because they don’t get it
  18. A read through this document could have highlighted all of these opportunities for you. They obviously all need further investigation but being an expert gives you a head start. Do you check and question or do you just carry on coding your iOS app. In my case the report re-affirmed the decision to focus our business totally on developer marketing.
  19. Actually there are more than two core options – you could use your app to sell real world goods (Dominoes for example doesn’t monetise its app as such) or you could be paid to develop the app by a brand or third party. Plus partners or affiliates, product placement handset makers for pre-install. Plus We know of course there are maybe a dozen different combinations but first it boils down to ads or paid. In app purchasing the current hot option. (70%)
  20. There is so much information on this bit I am only going to touch on it lightly where I think it relates to the business of apps. Clean uncluttered design is a must, less almost always is more.A funky name is cool, if you can get it out there, a functional name is not so cool but is more likely to be found by search. What is your app for?The app icon is so much more important than people realise. Apple will not feature etc. Stand out on device and so on.When designing think about how your app will work in other markets, allow for translated text stretch for example.
  21. This is the minimum you should do for all apps you build. mostly obvious but this or something similar should be a check list for you, do them all.
  22. I once worked with a guy who claimed never to have missed a deadline or overspent on a project. How? When the deadline came, he shipped. When he ran out of money, he shipped. A little extreme perhaps but I’m sure you are all familiar with the Lean Start Up principles. If not, become so. If you are, start living it.
  23. Test the assumptions you made initially, A/B test your marketing and monetization options, use your Analytics, use your analytics
  24. Paul has forgotten more about mobile than most of us will ever know.Andreas knows everyone and everything.
  25. Some of these I’ve mentioned during the talk, others are just useful resources.
  26. Thank you