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Android and Android
      Phones.
Android
• Android is a Linux-based operating system for mobile
  devices such as smart phones and tablet computers. It is
  developed by the Open Handset Alliance, led by Google.
• Google financially backed the initial developer of the
  software, Android Inc., and later purchased it in 2005. The
  unveiling of the Android distribution in 2007 was
  announced with the founding of the Open Handset
  Alliance, a consortium of 86 hardware, software,
  and telecommunication companies devoted to
  advancing open standards for mobile devices. Google
  releases the Android code as open-source, under
  the Apache License. The Android Open Source Project
  (AOSP) is tasked with the maintenance and further
  development of Android.
• Android has a large community of developers writing applications
  ("apps") that extend the functionality of the devices. Developers
  write primarily in a customized version of Java. Apps can be
  downloaded from third-party sites or through online stores such
  as Google Play (formerly Android Market), the app store run by
  Google. In June 2012, there were more than 600,000 apps available
  for Android, and the estimated number of applications downloaded
  from Google Play was 20 billion.
• Android became the world’s leading smart phone platform at the
  end of 2010. For the first quarter of 2012, Android had a 59% smart
  phone market share worldwide. At the half of 2012, there were 400
  million devices activated and 1 million activations per day. Analysts
  point to the advantage to Android of being a multi-channel, multi-
  carrier OS.
Android
• Android is the world's most popular mobile
  platform. With Android you can use all the
  Google apps you know and love, plus there are
  more than 600,000 apps and games available on
  Google Play to keep you entertained, alongside
  millions of songs and books, and thousands of
  movies. Android devices are already smart, and
  will only get smarter, with new features you
  won't find on any other platform, letting you
  focus on what's important and putting you in
  control of your mobile experience.
Foundation
• Android, Inc. was founded in Palo Alto, California, United
  States in October 2003 by Andy Rubin (co-founder
  of Danger), Rich Miner (co-founder of Wildfire
  Communications, Inc.), Nick Sears (once VP at T-
  Mobile), and Chris White (headed design and interface
  development at WebTV) to develop, in Rubin's words
  "...smarter mobile devices that are more aware of its
  owner's location and preferences". Despite the obvious
  past accomplishments of the founders and early
  employees, Android Inc. operated secretly, revealing only
  that it was working on software for mobile phones. That
  same year, Rubin ran out of money .Steve Perlman, a close
  friend of Rubin, brought him $10,000 in cash in an envelope
  and refused a stake in the company.
• Google acquired Android Inc. on August 17, 2005, making
  Android Inc. a wholly owned subsidiary of Google. Key
  employees of Android Inc., including Andy Rubin, Rich
  Miner and Chris White, stayed at the company after the
  acquisition. Not much was known about Android Inc. at the
  time of the acquisition, but many assumed that Google was
  planning to enter the mobile phone market with this move.
• At Google, the team led by Rubin developed a mobile
  device platform powered by the Linux kernel. Google
  marketed the platform to handset makers and carriers on
  the promise of providing a flexible, upgradable system.
  Google had lined up a series of hardware component and
  software partners and signaled to carriers that it was open
  to various degrees of cooperation on their part.
• Speculation about Google's intention to enter the
  mobile communications market continued to build
  through December 2006. Reports from
  the BBC and The Wall Street Journal noted that Google
  wanted its search and applications on mobile phones
  and it was working hard to deliver that. Print and
  online media outlets soon reported rumors that
  Google was developing a Google-branded handset.
  Some speculated that as Google was defining technical
  specifications, it was showing prototypes to cell phone
  manufacturers and network operators.
• In September 2007, InformationWeek covered
  an Evalueserve study reporting that Google had filed
  several patent applications in the area of mobile
  telephony.
Linux
• Android's kernel is based on the Linux kernel and has further architecture
  changes by Google outside the typical Linux kernel development cycle.
  Android does not have a native X Window System by default nor does it
  support the full set of standard GNU libraries, and this makes it difficult to
  port existing Linux applications or libraries to Android.
• Certain features that Google contributed back to the Linux kernel, notably
  a power management feature called wake locks, were rejected by
  mainline kernel developers, partly because kernel maintainers felt that
  Google did not show any intent to maintain their own code. Even though
  Google announced in April 2010 that they would hire two employees to
  work with the Linux kernel community, Greg Kroah-Hartman, the current
  Linux kernel maintainer for the -stable branch, said in December 2010 that
  he was concerned that Google was no longer trying to get their code
  changes included in mainstream Linux. Some Google Android developers
  hinted that "the Android team was getting fed up with the process",
  because they were a small team and had more urgent work to do on
  Android.
• However, in September 2010, Linux kernel developer Rafael
  J. Wysocki added a patch that improved the mainline Linux
  wakeup events framework. He said that Android device
  drivers that use wake locks can now be easily merged into
  mainline Linux, but that Android's opportunistic suspend
  features should not be included in the mainline kernel. In
  August 2011, Linus Torvalds said that "eventually Android
  and Linux would come back to a common kernel, but it will
  probably not be for four to five years”.
• In December 2011, Greg Kroah-Hartman announced the
  start of the Android Mainlining Project, which aims to put
  some Android drivers, patches and features back into the
  Linux kernel, starting in Linux 3.3. further integration being
  expected for Linux Kernel 3.4.
Android
• Android™ delivers a complete set of software for
  mobile devices: an operating system, middleware and
  key mobile applications.
Open
• Android was built from the ground-up to enable
  developers to create compelling mobile applications
  that take full advantage of all a handset has to offer. It
  was built to be truly open. For example, an application
  can call upon any of the phone’s core functionality such
  as making calls, sending text messages, or using the
  camera, allowing developers to create richer and more
  cohesive experiences for users.
• Android is built on the open Linux Kernel.
  Furthermore, it utilizes a custom virtual
  machine that was designed to optimize
  memory and hardware resources in a mobile
  environment. Android is open source; it can
  be liberally extended to incorporate new
  cutting edge technologies as they emerge. The
  platform will continue to evolve as the
  developer community works together to build
  innovative mobile applications.
All applications are created equal
• Android does not differentiate between the
  phone’s core applications and third-party
  applications. They can all be built to have equal
  access to a phone’s capabilities providing users
  with a broad spectrum of applications and
  services. With devices built on the Android
  Platform, users are able to fully tailor the phone
  to their interests. They can swap out the phone's
  homescreen, the style of the dialer, or any of the
  applications. They can even instruct their phones
  to use their favorite photo viewing application to
  handle the viewing of all photos.
Breaking down application
              boundaries
• Android breaks down the barriers to building new
  and innovative applications. For example, a
  developer can combine information from the web
  with data on an individual’s mobile phone — such
  as the user’s contacts, calendar, or geographic
  location — to provide a more relevant user
  experience. With Android, a developer can build
  an application that enables users to view the
  location of their friends and be alerted when they
  are in the vicinity giving them a chance to
  connect.
Fast & easy application development
• Android provides access to a wide range of useful
  libraries and tools that can be used to build rich
  applications. For example, Android enables
  developers to obtain the location of the device,
  and allows devices to communicate with one
  another enabling rich peer–to–peer social
  applications. In addition, Android includes a full
  set of tools that have been built from the ground
  up alongside the platform providing developers
  with high productivity and deep insight into their
  applications.
Android software development
• is the process by which new applications are created
  for the Android operating system. Applications are
  usually developed in the Java programming language
  using the Android Software Development Kit, but other
  development tools are available. As of April 2011, more
  than 200,000 applications have been developed for
  Android, with over 3 billion downloads. The Android
  platform has also grown to become a favorite among
  mobile developers. A June 2011 research indicated that
  over 67% of mobile developers used the platform, at
  the time of publication.
Android SDK
• The Android software development kit (SDK) includes a
  comprehensive set of development tools. These include
  a debugger, libraries, a handset emulator based on QEMU,
  documentation, sample code, and tutorials. Currently supported
  development platforms include computers running Linux (any
  modern desktop Linux distribution), Mac OS X 10.5.8 or
  later, Windows XP or later. The officially supported integrated
  development environment (IDE) is Eclipse using the Android
  Development Tools (ADT) Plug-in, though developers may use any
  text editor to edit Java and XML files then use command line tools
  (Java Development Kit and Apache Ant are required) to create, build
  and debug Android applications as well as control attached Android
  devices (e.g., triggering a reboot, installing software package(s)
  remotely).
• Enhancements to Android's SDK go hand in hand with
  the overall Android platform development. The SDK
  also supports older versions of the Android platform in
  case developers wish to target their applications at
  older devices. Development tools are downloadable
  components, so after one has downloaded the latest
  version and platform, older platforms and tools can
  also be downloaded for compatibility testing.
• Android applications are packaged in .apk format and
  stored under /data/app folder on the Android OS (the
  folder is accessible only to root user for security
  reasons). APK package contains .dex files (compiled
  byte code files called Dalvik executables), resource
  files, etc.
Android Open Accessory
             Development Kit
• The Android 3.1 platform (also back ported to Android
  2.3.4) introduces Android Open Accessory support, which
  allows external USB hardware (an Android USB accessory)
  to interact with an Android-powered device in a special
  "accessory" mode. When an Android-powered device is in
  accessory mode, the connected accessory acts as the USB
  host (powers the bus and enumerates devices) and the
  Android-powered device acts as the USB device. Android
  USB accessories are specifically designed to attach to
  Android-powered devices and adhere to a simple protocol
  (Android accessory protocol) that allows them to detect
  Android-powered devices that support accessory mode it
  can be move.
App Inventor for Android
• On 12 July 2010, Google announced the availability of App Inventor
  for Android, a Web-based visual development environment for
  novice programmers, based on MIT's Open Blocks Java library and
  providing access to Android devices' GPS, accelerometer and
  orientation data, phone functions, text messaging, speech-to-text
  conversion, contact data, persistent storage, and Web services,
  initially including Amazon and Twitter. "We could only have done
  this because Android’s architecture is so open," said the project
  director, MIT's Hal Abelson. Under development for over a year, the
  block-editing tool has been taught to non-majors in computer
  science at Harvard, MIT, Wellesley, Trinity College (Hartford,) and
  the University of San Francisco, where Professor David Wolber
  developed an introductory computer science course and tutorial
  book for non-computer science students based on App Inventor for
  Android.
• Hyper Next Android Creator
• Hyper Next Android Creator (HAC) is a software development system
  aimed at beginner programmers that can help them create their own
  Android apps without knowing Java and the Android SDK. It is based
  on HyperCard that treated software as a stack of cards with only one card
  being visible at any one time and so is well suited to mobile phone
  applications that have only one window visible at a time. Hyper Next
  Android Creator's main programming language is simply called Hyper
  Next and is loosely based on HyperCard's Hyper Talk language. Hyper Next
  is an interpreted English-like language and has many features that allow
  creation of Android applications. It supports a growing subset of the
  Android SDK including its own versions of the GUI control types and
  automatically runs its own background service so apps can continue to run
  and process information while in the background.
• SDL
• The SDL library offers also a development possibility beside Java, allowing
  the development with C and the simple porting of existing SDL and native
  C applications. By injection of a small java shim and JNI the usage of native
  SDL code is possible, allowing Android ports like e.g. the Jagged Alliance
  2 video game.

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Powerpoint activity 2

  • 2. Android • Android is a Linux-based operating system for mobile devices such as smart phones and tablet computers. It is developed by the Open Handset Alliance, led by Google. • Google financially backed the initial developer of the software, Android Inc., and later purchased it in 2005. The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. Google releases the Android code as open-source, under the Apache License. The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.
  • 3. • Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. Developers write primarily in a customized version of Java. Apps can be downloaded from third-party sites or through online stores such as Google Play (formerly Android Market), the app store run by Google. In June 2012, there were more than 600,000 apps available for Android, and the estimated number of applications downloaded from Google Play was 20 billion. • Android became the world’s leading smart phone platform at the end of 2010. For the first quarter of 2012, Android had a 59% smart phone market share worldwide. At the half of 2012, there were 400 million devices activated and 1 million activations per day. Analysts point to the advantage to Android of being a multi-channel, multi- carrier OS.
  • 4. Android • Android is the world's most popular mobile platform. With Android you can use all the Google apps you know and love, plus there are more than 600,000 apps and games available on Google Play to keep you entertained, alongside millions of songs and books, and thousands of movies. Android devices are already smart, and will only get smarter, with new features you won't find on any other platform, letting you focus on what's important and putting you in control of your mobile experience.
  • 5. Foundation • Android, Inc. was founded in Palo Alto, California, United States in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at T- Mobile), and Chris White (headed design and interface development at WebTV) to develop, in Rubin's words "...smarter mobile devices that are more aware of its owner's location and preferences". Despite the obvious past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones. That same year, Rubin ran out of money .Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company.
  • 6. • Google acquired Android Inc. on August 17, 2005, making Android Inc. a wholly owned subsidiary of Google. Key employees of Android Inc., including Andy Rubin, Rich Miner and Chris White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time of the acquisition, but many assumed that Google was planning to enter the mobile phone market with this move. • At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
  • 7. • Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. Reports from the BBC and The Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google-branded handset. Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators. • In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.
  • 8. Linux • Android's kernel is based on the Linux kernel and has further architecture changes by Google outside the typical Linux kernel development cycle. Android does not have a native X Window System by default nor does it support the full set of standard GNU libraries, and this makes it difficult to port existing Linux applications or libraries to Android. • Certain features that Google contributed back to the Linux kernel, notably a power management feature called wake locks, were rejected by mainline kernel developers, partly because kernel maintainers felt that Google did not show any intent to maintain their own code. Even though Google announced in April 2010 that they would hire two employees to work with the Linux kernel community, Greg Kroah-Hartman, the current Linux kernel maintainer for the -stable branch, said in December 2010 that he was concerned that Google was no longer trying to get their code changes included in mainstream Linux. Some Google Android developers hinted that "the Android team was getting fed up with the process", because they were a small team and had more urgent work to do on Android.
  • 9. • However, in September 2010, Linux kernel developer Rafael J. Wysocki added a patch that improved the mainline Linux wakeup events framework. He said that Android device drivers that use wake locks can now be easily merged into mainline Linux, but that Android's opportunistic suspend features should not be included in the mainline kernel. In August 2011, Linus Torvalds said that "eventually Android and Linux would come back to a common kernel, but it will probably not be for four to five years”. • In December 2011, Greg Kroah-Hartman announced the start of the Android Mainlining Project, which aims to put some Android drivers, patches and features back into the Linux kernel, starting in Linux 3.3. further integration being expected for Linux Kernel 3.4.
  • 10. Android • Android™ delivers a complete set of software for mobile devices: an operating system, middleware and key mobile applications. Open • Android was built from the ground-up to enable developers to create compelling mobile applications that take full advantage of all a handset has to offer. It was built to be truly open. For example, an application can call upon any of the phone’s core functionality such as making calls, sending text messages, or using the camera, allowing developers to create richer and more cohesive experiences for users.
  • 11. • Android is built on the open Linux Kernel. Furthermore, it utilizes a custom virtual machine that was designed to optimize memory and hardware resources in a mobile environment. Android is open source; it can be liberally extended to incorporate new cutting edge technologies as they emerge. The platform will continue to evolve as the developer community works together to build innovative mobile applications.
  • 12. All applications are created equal • Android does not differentiate between the phone’s core applications and third-party applications. They can all be built to have equal access to a phone’s capabilities providing users with a broad spectrum of applications and services. With devices built on the Android Platform, users are able to fully tailor the phone to their interests. They can swap out the phone's homescreen, the style of the dialer, or any of the applications. They can even instruct their phones to use their favorite photo viewing application to handle the viewing of all photos.
  • 13. Breaking down application boundaries • Android breaks down the barriers to building new and innovative applications. For example, a developer can combine information from the web with data on an individual’s mobile phone — such as the user’s contacts, calendar, or geographic location — to provide a more relevant user experience. With Android, a developer can build an application that enables users to view the location of their friends and be alerted when they are in the vicinity giving them a chance to connect.
  • 14. Fast & easy application development • Android provides access to a wide range of useful libraries and tools that can be used to build rich applications. For example, Android enables developers to obtain the location of the device, and allows devices to communicate with one another enabling rich peer–to–peer social applications. In addition, Android includes a full set of tools that have been built from the ground up alongside the platform providing developers with high productivity and deep insight into their applications.
  • 15. Android software development • is the process by which new applications are created for the Android operating system. Applications are usually developed in the Java programming language using the Android Software Development Kit, but other development tools are available. As of April 2011, more than 200,000 applications have been developed for Android, with over 3 billion downloads. The Android platform has also grown to become a favorite among mobile developers. A June 2011 research indicated that over 67% of mobile developers used the platform, at the time of publication.
  • 16. Android SDK • The Android software development kit (SDK) includes a comprehensive set of development tools. These include a debugger, libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Currently supported development platforms include computers running Linux (any modern desktop Linux distribution), Mac OS X 10.5.8 or later, Windows XP or later. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) Plug-in, though developers may use any text editor to edit Java and XML files then use command line tools (Java Development Kit and Apache Ant are required) to create, build and debug Android applications as well as control attached Android devices (e.g., triggering a reboot, installing software package(s) remotely).
  • 17. • Enhancements to Android's SDK go hand in hand with the overall Android platform development. The SDK also supports older versions of the Android platform in case developers wish to target their applications at older devices. Development tools are downloadable components, so after one has downloaded the latest version and platform, older platforms and tools can also be downloaded for compatibility testing. • Android applications are packaged in .apk format and stored under /data/app folder on the Android OS (the folder is accessible only to root user for security reasons). APK package contains .dex files (compiled byte code files called Dalvik executables), resource files, etc.
  • 18. Android Open Accessory Development Kit • The Android 3.1 platform (also back ported to Android 2.3.4) introduces Android Open Accessory support, which allows external USB hardware (an Android USB accessory) to interact with an Android-powered device in a special "accessory" mode. When an Android-powered device is in accessory mode, the connected accessory acts as the USB host (powers the bus and enumerates devices) and the Android-powered device acts as the USB device. Android USB accessories are specifically designed to attach to Android-powered devices and adhere to a simple protocol (Android accessory protocol) that allows them to detect Android-powered devices that support accessory mode it can be move.
  • 19. App Inventor for Android • On 12 July 2010, Google announced the availability of App Inventor for Android, a Web-based visual development environment for novice programmers, based on MIT's Open Blocks Java library and providing access to Android devices' GPS, accelerometer and orientation data, phone functions, text messaging, speech-to-text conversion, contact data, persistent storage, and Web services, initially including Amazon and Twitter. "We could only have done this because Android’s architecture is so open," said the project director, MIT's Hal Abelson. Under development for over a year, the block-editing tool has been taught to non-majors in computer science at Harvard, MIT, Wellesley, Trinity College (Hartford,) and the University of San Francisco, where Professor David Wolber developed an introductory computer science course and tutorial book for non-computer science students based on App Inventor for Android.
  • 20. • Hyper Next Android Creator • Hyper Next Android Creator (HAC) is a software development system aimed at beginner programmers that can help them create their own Android apps without knowing Java and the Android SDK. It is based on HyperCard that treated software as a stack of cards with only one card being visible at any one time and so is well suited to mobile phone applications that have only one window visible at a time. Hyper Next Android Creator's main programming language is simply called Hyper Next and is loosely based on HyperCard's Hyper Talk language. Hyper Next is an interpreted English-like language and has many features that allow creation of Android applications. It supports a growing subset of the Android SDK including its own versions of the GUI control types and automatically runs its own background service so apps can continue to run and process information while in the background. • SDL • The SDL library offers also a development possibility beside Java, allowing the development with C and the simple porting of existing SDL and native C applications. By injection of a small java shim and JNI the usage of native SDL code is possible, allowing Android ports like e.g. the Jagged Alliance 2 video game.