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Paradigm Shift in Global
Online Game Publishing
- Games Solution Centre -




                            1
Presentation Summary

•    The state of game industry.


•    Emergence of Mobile Internet & Mobile Games.


•    Expanding gamers demographic.


•    Paradigm shift in online game business.


•    Challenges in building global online game business.


•    Trend & Direction in Game Industry .
The State of Game Industry
Game Software Market Growth by Platform
Game Software Market Size by Platform
Game Software Revenue Share by Platform
Global Game Revenue Growth By region
Global Game Revenue Share By region
Emergence of Mobile Internet &
       Mobile Games
Expanding Gamers Demographic
From MMO Gamers

      MMO Gamers Profile:

      •  Tend to be younger, age between early
         teens to early twenties.

      •  Dependent on their allowance from parents.

      •  Price sensitive.

      •  Game retailers & 7 Eleven are popular place
        for them to buy their game top-up.

      •  Play their games at iCafe & home.

      •  Playing game as serious fun and as their
        main form of entertainment.
To Social Gamers

       Social Gamers Profile:

       •  Tend to be older, age between late teens to
          early forties.

       •  Convenient factors are priority.

       •  They don’t mind spending slightly more as
          long as it is more convenient for them.

       •  Credit card, Internet banking & mobile top-up
          are their favorite payment mode.

       •  Play their games on their laptop everywhere,
         at home, office, Starbucks, airport, etc.

       •  Playing game to pass time & relaxation.

       •  Tend to be first time gamers.
Paradigm Shift in
           Online Game Business
                 Web / Mobile




                                  Casual
Hardcore




                 Console / PC
Territory / Country Base Publishing
         Value Chain Model
Territory / Country Base Publishing
                  Challenges

•  Local publisher bear the main risk if the game they are
   signing will not be popular in their territory.

•  Game developers has to support many different versions
   of the games stretching their development team.

•  Compartmentalizing the game territory coverage diminish
   the longtail effect of the game monetization.

•  Difficult to forecast the growth of the game within particular
   country, making the whole investment for servers, bandwidth
   and man power very risky.

•  Intrusion of same game from other publisher in different country.
Same Games, Different Publihsers, Same Region
Same Games, Different Publishers, Same Region
Global Publishing Platform
    Value Chain Model
Challenges in Building
Global Online Game Business
Which Platform To Choose (iOS)
iOS - iTunes AppStore
•    Great game monetization with iOS emerging as popular mobile game platform
•    30% rev share cut for Apple, payment mainly through credit card & iTunes card
•    Apple start looking to distribute iTunes card in Asia, beginning with Korea.
•    iTunes app store is also very crowded place (data from 148apps.biz)




                                                                                 31
Which Platform To Choose (iOS)




                                 32
Which Platform To Choose (iOS)




                                 33
Which Platform To Choose (Android)
Android AppStores
•  Open app stores concept, but it is highly fragmented.
•  eCommerce site, handset maker, and telco operator all are building their own
   Android app stores.
•  Mixture of payment service.
•  It does not monetize as well as iOS AppStore (only 24% of iOS revenue)




                                                                                  34
Which Platform To Choose (Android)




                                     35
Which Platform To Choose (Android)




                                     36
Which Platform To Choose
    (Android VS iOS)




                           37
Which Platform To Choose
    (Android VS iOS)




                           38
Which Platform To Choose
    (Android VS iOS)




                           39
Android Growth is Slowing Down




                                 40
iOS Catching Up Android in US




                                41
Which Platform To Choose (Facebook)
Facebook Apps
•  Games are the killer apps on
   Facebook & it has created mega
   company like Zynga, King.Com
•  Consolidation of monetization
   using Facebook Credits as default
   top-up.
•  Tricky to manage fraud as game
   owners are responsible to look
   after the fraud themselves.
•  Very crowded market place and
   dominated by big boys: Zynga,
   EA/Playfish, King.Com.
•  Fragmented payment options with
   big gap in pricing.
•  Localize pricing by mid 2013
•  Facebook also losing more
   players to mobile.


                                         42
Facebook App Center




                      43
Facebook App Center




                      44
Facebook App Center




Facebook direct 146 million of its users
To iOS & Android app stores in the past
30 days (Casual Connect Seattle 2012).




                                           45
Facebook Prioritize Its Users




http://www.businessinsider.com/sometimes-facebook-destroys-startups-built-for-its-platform-2013-3   46
Which Platform To Choose
Self Publish Web Platform & Other Regional Platforms
•    Total control and ownership of the site.
•    Total control on payment flow and better revenue share.
•    Required substantial marketing dollar to grow the users.
•    To leverage on Facebook Connect.
•    Use mixture of self publish web platform, regional & global platform.




                                                                             47
Leveraging on Existing Chat Platform




                                       48
Pricing Parity Issue
•    More relevant to games with virtual items monetization and
     less relevant to single player pay per download mobile game
     apps.

•    Prioritize your target gamers:
      - Gamers from developed country with high ARPU
        but lower number of players, or
      - Gamers from developing country with lower ARPU but
        higher number of players.

•    Popular games with high virtual items pricing, tend to attract
     local game clones in developed country.

•    Publish your games in multiple platforms & apply pricing
     parity in different platforms to target different market with
     different buying power.

•    The Economist’ Big Mac index provide good pricing parity
     index.


                                                                      49
Content & Marketing
                     Localization
•  Use crowdsourcing to localize your game language & work with your
   local gamers community to coordinate the localization.

•  Work with local & regional payment channels to promote your
   games to local gamers.

•  Run special promotion targeting at local gamers.




                                                                       50
Trend & Direction in Game Industry
Pla$orm	
  Agnos-c	
  (cross	
  pla$orm)	
  
                                             Facebook




Android                                     iPhone
Fremiums	
  Free	
  To	
  Play	
  	
  
Microtransac-ons	
  Business	
  Model	
  
Digital	
  Download	
  
Digital	
  Download	
  
Digital	
  Download	
  
Digital	
  Download	
  By	
  Retailers	
  
Digital	
  Download	
  By	
  Retailers	
  
Cloud	
  Base	
  &	
  Streaming	
  
New	
  Upcoming	
  Players	
  in	
  Console	
  Business	
  

Piston & Ouya Consoles:




    Piston / SteamBox                    Ouya Android Console
Biggest	
  Threat	
  in	
  Console	
  Business	
  
Game	
  Webifica-on	
  (Kalydo)	
  
Game	
  Webifica-on	
  (Core	
  Online)	
  
Take Home Points
•    Migrate to cloud base servers if possible.


•    Choose platform that best suited for your games.


•    Apply pricing parity on your game items. If you price your items
     for Asian users, you wont have any pricing parity issue.


•    Not all payment companies are created equal, work with
     payment company which can provide local support for your
     games.


•    Game industry is becoming specialize, choose your niche well,
     focus on the development & monetization, grow the game
     globally, and have fun while doing it.
:)
    Thank you
    question &
    discussion



       Contact:
       Rivai Adidharma
       (Sr VP International Business)
       MOL Global Pte Ltd
       Email: rivai@mol.com
       Web: www.mol.com




| | | | DIA Brand Consultants

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Paradigm Shift in Global Online Game Publishing

  • 1. Paradigm Shift in Global Online Game Publishing - Games Solution Centre - 1
  • 2. Presentation Summary •  The state of game industry. •  Emergence of Mobile Internet & Mobile Games. •  Expanding gamers demographic. •  Paradigm shift in online game business. •  Challenges in building global online game business. •  Trend & Direction in Game Industry .
  • 3. The State of Game Industry
  • 4. Game Software Market Growth by Platform
  • 5. Game Software Market Size by Platform
  • 6. Game Software Revenue Share by Platform
  • 7. Global Game Revenue Growth By region
  • 8. Global Game Revenue Share By region
  • 9.
  • 10.
  • 11.
  • 12. Emergence of Mobile Internet & Mobile Games
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 22. From MMO Gamers MMO Gamers Profile: •  Tend to be younger, age between early teens to early twenties. •  Dependent on their allowance from parents. •  Price sensitive. •  Game retailers & 7 Eleven are popular place for them to buy their game top-up. •  Play their games at iCafe & home. •  Playing game as serious fun and as their main form of entertainment.
  • 23. To Social Gamers Social Gamers Profile: •  Tend to be older, age between late teens to early forties. •  Convenient factors are priority. •  They don’t mind spending slightly more as long as it is more convenient for them. •  Credit card, Internet banking & mobile top-up are their favorite payment mode. •  Play their games on their laptop everywhere, at home, office, Starbucks, airport, etc. •  Playing game to pass time & relaxation. •  Tend to be first time gamers.
  • 24. Paradigm Shift in Online Game Business Web / Mobile Casual Hardcore Console / PC
  • 25. Territory / Country Base Publishing Value Chain Model
  • 26. Territory / Country Base Publishing Challenges •  Local publisher bear the main risk if the game they are signing will not be popular in their territory. •  Game developers has to support many different versions of the games stretching their development team. •  Compartmentalizing the game territory coverage diminish the longtail effect of the game monetization. •  Difficult to forecast the growth of the game within particular country, making the whole investment for servers, bandwidth and man power very risky. •  Intrusion of same game from other publisher in different country.
  • 27. Same Games, Different Publihsers, Same Region
  • 28. Same Games, Different Publishers, Same Region
  • 29. Global Publishing Platform Value Chain Model
  • 30. Challenges in Building Global Online Game Business
  • 31. Which Platform To Choose (iOS) iOS - iTunes AppStore •  Great game monetization with iOS emerging as popular mobile game platform •  30% rev share cut for Apple, payment mainly through credit card & iTunes card •  Apple start looking to distribute iTunes card in Asia, beginning with Korea. •  iTunes app store is also very crowded place (data from 148apps.biz) 31
  • 32. Which Platform To Choose (iOS) 32
  • 33. Which Platform To Choose (iOS) 33
  • 34. Which Platform To Choose (Android) Android AppStores •  Open app stores concept, but it is highly fragmented. •  eCommerce site, handset maker, and telco operator all are building their own Android app stores. •  Mixture of payment service. •  It does not monetize as well as iOS AppStore (only 24% of iOS revenue) 34
  • 35. Which Platform To Choose (Android) 35
  • 36. Which Platform To Choose (Android) 36
  • 37. Which Platform To Choose (Android VS iOS) 37
  • 38. Which Platform To Choose (Android VS iOS) 38
  • 39. Which Platform To Choose (Android VS iOS) 39
  • 40. Android Growth is Slowing Down 40
  • 41. iOS Catching Up Android in US 41
  • 42. Which Platform To Choose (Facebook) Facebook Apps •  Games are the killer apps on Facebook & it has created mega company like Zynga, King.Com •  Consolidation of monetization using Facebook Credits as default top-up. •  Tricky to manage fraud as game owners are responsible to look after the fraud themselves. •  Very crowded market place and dominated by big boys: Zynga, EA/Playfish, King.Com. •  Fragmented payment options with big gap in pricing. •  Localize pricing by mid 2013 •  Facebook also losing more players to mobile. 42
  • 45. Facebook App Center Facebook direct 146 million of its users To iOS & Android app stores in the past 30 days (Casual Connect Seattle 2012). 45
  • 46. Facebook Prioritize Its Users http://www.businessinsider.com/sometimes-facebook-destroys-startups-built-for-its-platform-2013-3 46
  • 47. Which Platform To Choose Self Publish Web Platform & Other Regional Platforms •  Total control and ownership of the site. •  Total control on payment flow and better revenue share. •  Required substantial marketing dollar to grow the users. •  To leverage on Facebook Connect. •  Use mixture of self publish web platform, regional & global platform. 47
  • 48. Leveraging on Existing Chat Platform 48
  • 49. Pricing Parity Issue •  More relevant to games with virtual items monetization and less relevant to single player pay per download mobile game apps. •  Prioritize your target gamers: - Gamers from developed country with high ARPU but lower number of players, or - Gamers from developing country with lower ARPU but higher number of players. •  Popular games with high virtual items pricing, tend to attract local game clones in developed country. •  Publish your games in multiple platforms & apply pricing parity in different platforms to target different market with different buying power. •  The Economist’ Big Mac index provide good pricing parity index. 49
  • 50. Content & Marketing Localization •  Use crowdsourcing to localize your game language & work with your local gamers community to coordinate the localization. •  Work with local & regional payment channels to promote your games to local gamers. •  Run special promotion targeting at local gamers. 50
  • 51. Trend & Direction in Game Industry
  • 52. Pla$orm  Agnos-c  (cross  pla$orm)   Facebook Android iPhone
  • 53. Fremiums  Free  To  Play     Microtransac-ons  Business  Model  
  • 57. Digital  Download  By  Retailers  
  • 58. Digital  Download  By  Retailers  
  • 59. Cloud  Base  &  Streaming  
  • 60. New  Upcoming  Players  in  Console  Business   Piston & Ouya Consoles: Piston / SteamBox Ouya Android Console
  • 61. Biggest  Threat  in  Console  Business  
  • 64. Take Home Points •  Migrate to cloud base servers if possible. •  Choose platform that best suited for your games. •  Apply pricing parity on your game items. If you price your items for Asian users, you wont have any pricing parity issue. •  Not all payment companies are created equal, work with payment company which can provide local support for your games. •  Game industry is becoming specialize, choose your niche well, focus on the development & monetization, grow the game globally, and have fun while doing it.
  • 65.
  • 66. :) Thank you question & discussion Contact: Rivai Adidharma (Sr VP International Business) MOL Global Pte Ltd Email: rivai@mol.com Web: www.mol.com | | | | DIA Brand Consultants