Someone recently said, "All good design is moral design, and only moral design can ever be good."
As designers we spend our time thinking about things like usefulness, desirability, learnability, or gamification, and are rarely allowed to go up to that highest level and question the moral value of our designs. Questions like, what do our designs encourage in people? What view of the good life does our work encourage? Do our designs cause people to live better or become more human?
In this session we'll ask those questions. We'll start by looking at the implicit moral framework existent in popular digital products today, consider better moral frameworks, and talk about the implications. This talk will be equal parts philosophy and design; while it will be moral, it will contain no moralizing.
Questions Answered:
-What does it look like to design from a specific moral framework?
-What is the implicit morality most of us unconsciously bring to our work today?
-What do our designs encourage in people?
-What view of the good life does our work encourage, and how can we consciously promote one view over another?
-Do our designs cause people to live better or become more human, and how could we get better at this?
31. RJ OWEN
Director of User Experience
Universal Mind
universalmind.com
rj.owen@universalmind.com
@rjowen
Former Dev
Host of CreativeMornings:Denver
Co-author “The Truth about HTML5”
34. The 7 Lamps of Architecture
Sacrifice
Truth
Power
Beauty
Memory
Obedience
Doing something well for its own sake
Embrace of difficulty, restriction, and
constraint
Tempered and guided by standards
Ornament and decoration
Always moving; never perfect; never finished
Adherence to ancient mastery in design
To the opinions & style of experience
Life
36. should be innovative
makes a product useful
is aesthetic
makes a product understandable
is honest
is unobtrusive
is long-lived
is consistent in every detail
should be environmentally friendly
is as little design as possible
10 Commandments of Good Design
58. MORAL DESIGN is ORGANIC
Treat the user, the designer, the brand, and
the environment as one organism
What is healthy for one must be healthy for
the others; otherwise an imbalance exists
and the solution is suspect
66. Moral gamification: optimize app for
the most pleasure, harmony, joy,
peace. Think Stack Overflow.
!
Immoral gamification: optimize app
for “engagement”, i.e. obsession,
addiction, etc. Think Zynga.