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The (Urban) Landscape
as an Exhibition space
Waag Society
Medialab - creative technology for social innovation
Waag Society
Health/Care, Public Domain, Culture & Arts, Education
Culture Domain & Locative Media Atelier
Creating new cultural experiences on location
Cultural context: Inside <-> Outside <-> On the web
Places - more than geography
have histories, invoke behavior, are personal, physical & virtual
(Urban) landscape
                        Rich in content
      Cultural meaning, historic events, demographics and more
               Rich in physical landmarks
Buildings, squares, monuments, paths, structures, natural elements, etc
                             Personal
       personal memories and associations, social connections




The (urban) landscape as your exhibition space
Archives
       Richness in heritage collections
   Often natural relationships with locations
        Many collections are digitized
   Not all collection items (easily) accesible




The (urban) landscape as your exhibition space
Mobile phone
                Everyone More phones than people
                  Online flat-fee internet device
    Media Full media device: capture & playback all rich media
       Location Navigation device (GPS, WiFi, GSM)
           by 2013 one in every three phones sold will be a smartphone
       GPS-enabled handsets are expected to reach 560 million units in 2012




Mobile phone: “swiss army knife”
always on, always linked in, location & context-aware
How will we shape this
new cultural mobile space?




Consider the city as an extension of a museum!
How will we experience mobile culture?
A new active and social space with on-demand info.
For city residents, “culturists” & (inter)national tourists
It’s more than a collection
     of points-of-interest




Wikipedia information nodes on Google Maps.
creating scenario’s
            designing rules
         directing interaction




“All the world is a stage and all men and women merely players”
narrative, gameplay, suspense, social interaction, drama, emotion
The recipe
 locations & landmarks + rich media content +
        thematic grouping + narrative +
 navigation + (game)rules for (social) interaction
   personal trigger (GPS), perception & input
                       =
                new experience




Ingredients for a new mobile cultural experience.
But first why?
                            Innovation
    Provide new innovative cultural experiences to your audience
                          Accessibility
      Expand accessibility of cultural content for your audience
                      Expand audience
                     Appeal to new target groups
                      Entrepreneurship
      Be part of a new market place for cultural entrepreneurs
                          Contribution
    Contribute to the quality of the overall cultural city experience




Mobile is a new publishing channel for culture!
Some formats & cases




Your mobile phone as your cultural compass
The basics: rich media on location
How the combination of physical surroundings, media content,
          your perception, your position as trigger
                 can create new meaning




      Your mobile phone as your cultural compass
Stadsarchief Amsterdam - Christiaan Andriessen
Drawings from the diary of Christiaan Andriessen 1805 - 1808
Stadsarchief Amsterdam - Christiaan Andriessen
Drawings from the diary of Christiaan Andriessen 1805 - 1808
Stadsarchief Amsterdam - Christiaan Andriessen
Drawings from the diary of Christiaan Andriessen 1805 - 1808
Anne Frank
Exploring Anne Frank’s direct neighborhood
The power of maps & navigation
•                navigating cultural content
•          using other maps changes perception
•           e.q. Historic maps, fantasy maps, demographic maps
•               rich dutch cartography history




      Maps & navigation
Fort Amsterdam - Discover New Yorks Dutch roots
www.fortamsterdam.org
Fort Amsterdam - Discover New Yorks Dutch roots
www.fortamsterdam.org
Fort Amsterdam - Hudson ’09 - 400 year anniversary
www.fortamsterdam.org
Context & Narratives




Choose a subject or theme and the narrative structure
(non)lineair / layered / interactive / character perspective
Tijdmachine - Beemster - Het Land van Leeghwater
Time travel to Holland’s golden ages by car
Tijdmachine - Beemster - Het Land van Leeghwater
Time travel to Holland’s golden ages by car
Tijdmachine - Beemster - Het Land van Leeghwater
Time travel to Holland’s golden ages by car
(Game) rules
                     Competition element
                      Active participation
                Puzzle solving / Missions / Treasure hunt
            Collecting objects / Role playing / Territory control
•            sharing / messaging / marking / collaborating /
•                searching / annotating / leaving opinions
      What classic game would work on location?




    (Game) rules for (social) interaction
Distributed teams perform assignments in online
information retrieval and media creation.
Distributed teams perform assignments in online
information retrieval and media creation.
Distributed teams perform assignments in online
information retrieval and media creation.
Frequency 1550
The right balance: gameplay, narrative & interaction on location
future heritage
     Adding personal opinions to official collections
many different personal perspectives (multicultural society)
                  Respond using media
              Opinions trigger new opinions




    Future heritage: creating a personal relationship.
Rituals - 2008 Year of Religious Heritage
people are invited to tell stories of their personal religious rituals
Culture education
     new ways to explore your surroundings
situation-based and experienced-based learning
            relate to school subjects




Culture education
Learn by creating and playing location-based games
Games Atelier
Learn about citizenship in Amsterdam’s Oosterpark
Opportunities & Challenges
             a new mobile publishing channel
      new possibilities for cultural entrepreneurship
    new collaborations connecting organisations, collections & activities

             quality control & content creation
hassle free access penetration, installation & configuration & (custom) logistics
      simple payment & international roaming costs




      How will we shape this new cultural mobile space?
So what scenario are you
 thinking about right now?




How will we shape this new cultural mobile space?
7scenes
                  a Waag Products start-up

              a new mobile and online platform
       to create, play and share GPS games and tours

      location-based content publisher for organisations
that want to deliver new mobile experiences to their audiences




      7scenes - www.7scenes.com
      The world is a stage and you’re the director!
step 1: project setup
                  get a subscription
          get informed through workshops
set up your project site at 7scenes.com/[your_project]
               manage your accounts




  Your project in 4 steps
  Step 1: project setup
Your project in 5 steps
Step 1: project setup
step 2: create & publish
                  create concepts & content
                 get help through workshops
create scenes using different game and interactive tour formats
       publish scenes to everyone and/or create events




       Your project in 4 steps
       Step 2: create & publish
Your project in 4 steps
Step 2: create & publish
step 3: play
           download 7scenes mobile client
           get/distribute 7scenes account
       play scenes around you and/or events
navigate locations and interact with content & players




  Your project in 4 steps
  Step 3: play
step 3: play
           download 7scenes mobile client
           get/distribute 7scenes account
       play scenes around you and/or events
navigate locations and interact with content & players




  Your project in 4 steps
  Step 3: play
step 4: share
                 each scene has its own page
user traces, interaction and media are archived for playback
                     optional live broadcast
      all projects & their scenes visible at 7scenes.com




     Your project in 4 steps
     Step 4: share
Your project in 4 steps
Step 4: share
Thanks! Questions?
  ronald@7scenes.com
    ronald@waag.org

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7scenes - The (Urban) Landscape as an Exhibition Space

  • 1. The (Urban) Landscape as an Exhibition space
  • 2. Waag Society Medialab - creative technology for social innovation
  • 3. Waag Society Health/Care, Public Domain, Culture & Arts, Education
  • 4. Culture Domain & Locative Media Atelier Creating new cultural experiences on location
  • 5. Cultural context: Inside <-> Outside <-> On the web
  • 6. Places - more than geography have histories, invoke behavior, are personal, physical & virtual
  • 7. (Urban) landscape Rich in content Cultural meaning, historic events, demographics and more Rich in physical landmarks Buildings, squares, monuments, paths, structures, natural elements, etc Personal personal memories and associations, social connections The (urban) landscape as your exhibition space
  • 8. Archives Richness in heritage collections Often natural relationships with locations Many collections are digitized Not all collection items (easily) accesible The (urban) landscape as your exhibition space
  • 9. Mobile phone Everyone More phones than people Online flat-fee internet device Media Full media device: capture & playback all rich media Location Navigation device (GPS, WiFi, GSM) by 2013 one in every three phones sold will be a smartphone GPS-enabled handsets are expected to reach 560 million units in 2012 Mobile phone: “swiss army knife” always on, always linked in, location & context-aware
  • 10. How will we shape this new cultural mobile space? Consider the city as an extension of a museum! How will we experience mobile culture?
  • 11. A new active and social space with on-demand info. For city residents, “culturists” & (inter)national tourists
  • 12. It’s more than a collection of points-of-interest Wikipedia information nodes on Google Maps.
  • 13. creating scenario’s designing rules directing interaction “All the world is a stage and all men and women merely players” narrative, gameplay, suspense, social interaction, drama, emotion
  • 14. The recipe locations & landmarks + rich media content + thematic grouping + narrative + navigation + (game)rules for (social) interaction personal trigger (GPS), perception & input = new experience Ingredients for a new mobile cultural experience.
  • 15. But first why? Innovation Provide new innovative cultural experiences to your audience Accessibility Expand accessibility of cultural content for your audience Expand audience Appeal to new target groups Entrepreneurship Be part of a new market place for cultural entrepreneurs Contribution Contribute to the quality of the overall cultural city experience Mobile is a new publishing channel for culture!
  • 16. Some formats & cases Your mobile phone as your cultural compass
  • 17. The basics: rich media on location How the combination of physical surroundings, media content, your perception, your position as trigger can create new meaning Your mobile phone as your cultural compass
  • 18. Stadsarchief Amsterdam - Christiaan Andriessen Drawings from the diary of Christiaan Andriessen 1805 - 1808
  • 19. Stadsarchief Amsterdam - Christiaan Andriessen Drawings from the diary of Christiaan Andriessen 1805 - 1808
  • 20. Stadsarchief Amsterdam - Christiaan Andriessen Drawings from the diary of Christiaan Andriessen 1805 - 1808
  • 21. Anne Frank Exploring Anne Frank’s direct neighborhood
  • 22. The power of maps & navigation • navigating cultural content • using other maps changes perception • e.q. Historic maps, fantasy maps, demographic maps • rich dutch cartography history Maps & navigation
  • 23. Fort Amsterdam - Discover New Yorks Dutch roots www.fortamsterdam.org
  • 24. Fort Amsterdam - Discover New Yorks Dutch roots www.fortamsterdam.org
  • 25. Fort Amsterdam - Hudson ’09 - 400 year anniversary www.fortamsterdam.org
  • 26. Context & Narratives Choose a subject or theme and the narrative structure (non)lineair / layered / interactive / character perspective
  • 27. Tijdmachine - Beemster - Het Land van Leeghwater Time travel to Holland’s golden ages by car
  • 28. Tijdmachine - Beemster - Het Land van Leeghwater Time travel to Holland’s golden ages by car
  • 29. Tijdmachine - Beemster - Het Land van Leeghwater Time travel to Holland’s golden ages by car
  • 30. (Game) rules Competition element Active participation Puzzle solving / Missions / Treasure hunt Collecting objects / Role playing / Territory control • sharing / messaging / marking / collaborating / • searching / annotating / leaving opinions What classic game would work on location? (Game) rules for (social) interaction
  • 31. Distributed teams perform assignments in online information retrieval and media creation.
  • 32. Distributed teams perform assignments in online information retrieval and media creation.
  • 33. Distributed teams perform assignments in online information retrieval and media creation.
  • 34. Frequency 1550 The right balance: gameplay, narrative & interaction on location
  • 35. future heritage Adding personal opinions to official collections many different personal perspectives (multicultural society) Respond using media Opinions trigger new opinions Future heritage: creating a personal relationship.
  • 36. Rituals - 2008 Year of Religious Heritage people are invited to tell stories of their personal religious rituals
  • 37. Culture education new ways to explore your surroundings situation-based and experienced-based learning relate to school subjects Culture education Learn by creating and playing location-based games
  • 38. Games Atelier Learn about citizenship in Amsterdam’s Oosterpark
  • 39. Opportunities & Challenges a new mobile publishing channel new possibilities for cultural entrepreneurship new collaborations connecting organisations, collections & activities quality control & content creation hassle free access penetration, installation & configuration & (custom) logistics simple payment & international roaming costs How will we shape this new cultural mobile space?
  • 40. So what scenario are you thinking about right now? How will we shape this new cultural mobile space?
  • 41. 7scenes a Waag Products start-up a new mobile and online platform to create, play and share GPS games and tours location-based content publisher for organisations that want to deliver new mobile experiences to their audiences 7scenes - www.7scenes.com The world is a stage and you’re the director!
  • 42. step 1: project setup get a subscription get informed through workshops set up your project site at 7scenes.com/[your_project] manage your accounts Your project in 4 steps Step 1: project setup
  • 43. Your project in 5 steps Step 1: project setup
  • 44. step 2: create & publish create concepts & content get help through workshops create scenes using different game and interactive tour formats publish scenes to everyone and/or create events Your project in 4 steps Step 2: create & publish
  • 45. Your project in 4 steps Step 2: create & publish
  • 46. step 3: play download 7scenes mobile client get/distribute 7scenes account play scenes around you and/or events navigate locations and interact with content & players Your project in 4 steps Step 3: play
  • 47. step 3: play download 7scenes mobile client get/distribute 7scenes account play scenes around you and/or events navigate locations and interact with content & players Your project in 4 steps Step 3: play
  • 48. step 4: share each scene has its own page user traces, interaction and media are archived for playback optional live broadcast all projects & their scenes visible at 7scenes.com Your project in 4 steps Step 4: share
  • 49. Your project in 4 steps Step 4: share
  • 50. Thanks! Questions? ronald@7scenes.com ronald@waag.org