SlideShare una empresa de Scribd logo
1 de 12
EMBODIEDVISION 2015
WORKSHOP 1
Cinema & the Early Days
of Virtual Reality
HELLO WORLD
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Robin de Lange
Part-time PhD student @ Media Technology
Part-time entrepreneur in field of education
Background
Physics Philosophy Artificial
Intelligence
Media Technology
Hack the Brain: Project Brainstorm
• Live EEG data visualization for Oculus Rift
• Together with Eva Delincakova & Bert Spaan @ Hack the Brain
hackathon
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Virtual Reality for Science & Education
• How can we useVR to explain complex
problems?
• Can we use e.g. immersive data
visualizations and simulations in the field of
education?
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Workshops - Approach
• We are in the ‘early days of VR’
• Collaborative research
• ExploreVR as medium and research its
relation to cinema
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Workshops - Program
Experiencing & identifying VR
Introduction (15 min)
Have someVR experiences (20 min)
Brainstorm assignment 1 (35 min)
Break (10 min)
Brainstorm assignment 2 (35 min)
Discuss homework
WORKSHOP I
WORKSHOP II
WORKSHOP III
How to createVR experiences?
Unity3D introduction
360˚ / spherical photo and video
Work on your own project
Help with concept and development
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
EMBODIED VISION: EARLY DAYS OF VR
Brainstorm I - Part I
Identify differences and similarities between film
and contemporaryVirtual Reality. Consider both
experiental, technological and historical aspects.
Try to be specific and precise.
Format: groups of 4 - 7 persons
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Brainstorm I - Part 2
Place your idea on the whiteboard and explain it in
some detail
Groups take turns and add new ideas to the
whiteboard
Format: central
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Brainstorm 2 - Part I
During the lectures you have learned about different cinematic
conventions, visual and special effects and the different goals that
can be reached by applying these effects.
Consider some of the identified differences between film andVR
and question to what extent cinematic techniques can be used in
VR. How are they transformed?
Questions are valuable input as well!
Format: groups of 4 - 7 persons
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Brainstorm 2 - Part 2
Place your idea on the whiteboard and explain it in
some detail
Groups take turns and add new ideas to the
whiteboard
Format: central
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
Workshop 1 - Homework assignment
• Install the latest free version of Unity3D
• Watch some introduction videos from the Unity
website, at least about the interface:
http://unity3d.com/learn/tutorials/modules/beginne
r/editor
• Think about possible projects and groups
• Bring a MOUSE!
EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015

Más contenido relacionado

Destacado

CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
 
Virtual Reality Cinema Introduction
Virtual Reality Cinema IntroductionVirtual Reality Cinema Introduction
Virtual Reality Cinema IntroductionZeeshan Shah
 
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)HYEONSU BAE
 
Strategic Management Group Assignment 1
Strategic Management Group Assignment 1Strategic Management Group Assignment 1
Strategic Management Group Assignment 1KyleL1
 
DESIGN OF HOSTEL BUILDING G+5
DESIGN OF HOSTEL BUILDING G+5DESIGN OF HOSTEL BUILDING G+5
DESIGN OF HOSTEL BUILDING G+5anvesh reddy
 
Web Design Project Report
Web Design Project ReportWeb Design Project Report
Web Design Project ReportMJ Ferdous
 
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)HYEONSU BAE
 
Innovation process & models
Innovation process & modelsInnovation process & models
Innovation process & modelsVijayKrKhurana
 
The Future of Everything
The Future of EverythingThe Future of Everything
The Future of EverythingCharbel Zeaiter
 
WTF - Why the Future Is Up to Us - pptx version
WTF - Why the Future Is Up to Us - pptx versionWTF - Why the Future Is Up to Us - pptx version
WTF - Why the Future Is Up to Us - pptx versionTim O'Reilly
 
Mobile-First SEO - The Marketers Edition #3XEDigital
Mobile-First SEO - The Marketers Edition #3XEDigitalMobile-First SEO - The Marketers Edition #3XEDigital
Mobile-First SEO - The Marketers Edition #3XEDigitalAleyda Solís
 

Destacado (12)

CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
 
Virtual Reality Cinema Introduction
Virtual Reality Cinema IntroductionVirtual Reality Cinema Introduction
Virtual Reality Cinema Introduction
 
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠와 테크놀로지의 현재와 미래(더부스터)
 
Strategic Management Group Assignment 1
Strategic Management Group Assignment 1Strategic Management Group Assignment 1
Strategic Management Group Assignment 1
 
Project Report
Project ReportProject Report
Project Report
 
DESIGN OF HOSTEL BUILDING G+5
DESIGN OF HOSTEL BUILDING G+5DESIGN OF HOSTEL BUILDING G+5
DESIGN OF HOSTEL BUILDING G+5
 
Web Design Project Report
Web Design Project ReportWeb Design Project Report
Web Design Project Report
 
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)
VR for Cinema 4D 세미나 (2016) - VR/AR 콘텐츠 제작 기법 및 사례 분석(VentaDimenstion)
 
Innovation process & models
Innovation process & modelsInnovation process & models
Innovation process & models
 
The Future of Everything
The Future of EverythingThe Future of Everything
The Future of Everything
 
WTF - Why the Future Is Up to Us - pptx version
WTF - Why the Future Is Up to Us - pptx versionWTF - Why the Future Is Up to Us - pptx version
WTF - Why the Future Is Up to Us - pptx version
 
Mobile-First SEO - The Marketers Edition #3XEDigital
Mobile-First SEO - The Marketers Edition #3XEDigitalMobile-First SEO - The Marketers Edition #3XEDigital
Mobile-First SEO - The Marketers Edition #3XEDigital
 

Similar a Early Days of VR Workshop

OER1 awareness exercise v3
OER1 awareness exercise v3OER1 awareness exercise v3
OER1 awareness exercise v3NinaReiter
 
2. Ideas and planning.pptx
2. Ideas and planning.pptx2. Ideas and planning.pptx
2. Ideas and planning.pptxBrandonLambert4
 
Improving Your Virtual Presentation Skills
Improving Your Virtual Presentation SkillsImproving Your Virtual Presentation Skills
Improving Your Virtual Presentation SkillsJoe McVeigh
 
A2 media section 1a
A2 media section 1aA2 media section 1a
A2 media section 1aCat Davies
 
Cartagena 5 day bootcamp on Meeting Architecture general presentation
Cartagena 5 day bootcamp on Meeting Architecture general presentationCartagena 5 day bootcamp on Meeting Architecture general presentation
Cartagena 5 day bootcamp on Meeting Architecture general presentationMeeting Design Institute
 
Evaluation of media production for music video
Evaluation of media production for music videoEvaluation of media production for music video
Evaluation of media production for music videoalexnorton1
 
Introduction to btec firsts
Introduction to btec firstsIntroduction to btec firsts
Introduction to btec firstsCat Davies
 
Sedgwick e0498336-d0105-30529 a-checkpoint c
Sedgwick e0498336-d0105-30529 a-checkpoint cSedgwick e0498336-d0105-30529 a-checkpoint c
Sedgwick e0498336-d0105-30529 a-checkpoint cColleen Sedgwick
 
FMP Lecture 2022 (1).pptx
FMP Lecture 2022 (1).pptxFMP Lecture 2022 (1).pptx
FMP Lecture 2022 (1).pptxhannah447121
 
Sedgwick e0498336-d0105-30529 a-02
Sedgwick e0498336-d0105-30529 a-02Sedgwick e0498336-d0105-30529 a-02
Sedgwick e0498336-d0105-30529 a-02Colleen Sedgwick
 
Aste2012 conference planner-1
Aste2012 conference planner-1Aste2012 conference planner-1
Aste2012 conference planner-1Hutchison
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Robin de Lange
 
Sedgwick e0498336-d0105-sp7-module 01-31215a-01
Sedgwick e0498336-d0105-sp7-module 01-31215a-01Sedgwick e0498336-d0105-sp7-module 01-31215a-01
Sedgwick e0498336-d0105-sp7-module 01-31215a-01Colleen Sedgwick
 
Project evaluation examples
Project evaluation   examplesProject evaluation   examples
Project evaluation examplesErasmus+
 
How Teaching UX is One Giant Participatory Design Experiment
How Teaching UX is One Giant Participatory Design ExperimentHow Teaching UX is One Giant Participatory Design Experiment
How Teaching UX is One Giant Participatory Design ExperimentTricia Okin
 
Anim 30261 syllabus handout winter2015
Anim 30261 syllabus handout winter2015Anim 30261 syllabus handout winter2015
Anim 30261 syllabus handout winter2015Caswell Design
 

Similar a Early Days of VR Workshop (20)

OER1 awareness exercise v3
OER1 awareness exercise v3OER1 awareness exercise v3
OER1 awareness exercise v3
 
Awareness exercise
Awareness exerciseAwareness exercise
Awareness exercise
 
2. Ideas and planning.pptx
2. Ideas and planning.pptx2. Ideas and planning.pptx
2. Ideas and planning.pptx
 
Improving Your Virtual Presentation Skills
Improving Your Virtual Presentation SkillsImproving Your Virtual Presentation Skills
Improving Your Virtual Presentation Skills
 
A2 media section 1a
A2 media section 1aA2 media section 1a
A2 media section 1a
 
1 Introduction to the course
1 Introduction to the course1 Introduction to the course
1 Introduction to the course
 
Cartagena 5 day bootcamp on Meeting Architecture general presentation
Cartagena 5 day bootcamp on Meeting Architecture general presentationCartagena 5 day bootcamp on Meeting Architecture general presentation
Cartagena 5 day bootcamp on Meeting Architecture general presentation
 
Evaluation of media production for music video
Evaluation of media production for music videoEvaluation of media production for music video
Evaluation of media production for music video
 
Introduction to btec firsts
Introduction to btec firstsIntroduction to btec firsts
Introduction to btec firsts
 
Sedgwick e0498336-d0105-30529 a-checkpoint c
Sedgwick e0498336-d0105-30529 a-checkpoint cSedgwick e0498336-d0105-30529 a-checkpoint c
Sedgwick e0498336-d0105-30529 a-checkpoint c
 
FMP Lecture 2022 (1).pptx
FMP Lecture 2022 (1).pptxFMP Lecture 2022 (1).pptx
FMP Lecture 2022 (1).pptx
 
Sedgwick e0498336-d0105-30529 a-02
Sedgwick e0498336-d0105-30529 a-02Sedgwick e0498336-d0105-30529 a-02
Sedgwick e0498336-d0105-30529 a-02
 
January 2011 exam analysis
January 2011 exam analysisJanuary 2011 exam analysis
January 2011 exam analysis
 
Aste2012 conference planner-1
Aste2012 conference planner-1Aste2012 conference planner-1
Aste2012 conference planner-1
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art
 
Sedgwick e0498336-d0105-sp7-module 01-31215a-01
Sedgwick e0498336-d0105-sp7-module 01-31215a-01Sedgwick e0498336-d0105-sp7-module 01-31215a-01
Sedgwick e0498336-d0105-sp7-module 01-31215a-01
 
Project evaluation examples
Project evaluation   examplesProject evaluation   examples
Project evaluation examples
 
How Teaching UX is One Giant Participatory Design Experiment
How Teaching UX is One Giant Participatory Design ExperimentHow Teaching UX is One Giant Participatory Design Experiment
How Teaching UX is One Giant Participatory Design Experiment
 
Anim 30261 syllabus handout winter2015
Anim 30261 syllabus handout winter2015Anim 30261 syllabus handout winter2015
Anim 30261 syllabus handout winter2015
 
Introduction: Supervision Internship
Introduction: Supervision InternshipIntroduction: Supervision Internship
Introduction: Supervision Internship
 

Más de Robin de Lange

Onderzoeksconferentie - Virtual Reality Learning Lab
Onderzoeksconferentie  - Virtual Reality Learning LabOnderzoeksconferentie  - Virtual Reality Learning Lab
Onderzoeksconferentie - Virtual Reality Learning LabRobin de Lange
 
De virtuele bibliotheek
De virtuele bibliotheekDe virtuele bibliotheek
De virtuele bibliotheekRobin de Lange
 
Weetfabriek KB: Virtual & Augmented Reality
Weetfabriek KB: Virtual & Augmented RealityWeetfabriek KB: Virtual & Augmented Reality
Weetfabriek KB: Virtual & Augmented RealityRobin de Lange
 
SURF Edubloggers - VR meetup
SURF Edubloggers - VR meetupSURF Edubloggers - VR meetup
SURF Edubloggers - VR meetupRobin de Lange
 
Symposium: Virtual Reality for Science & Education
Symposium: Virtual Reality for Science & EducationSymposium: Virtual Reality for Science & Education
Symposium: Virtual Reality for Science & EducationRobin de Lange
 
Guest lecture UU - Virtual Reality & Education
Guest lecture UU - Virtual Reality & EducationGuest lecture UU - Virtual Reality & Education
Guest lecture UU - Virtual Reality & EducationRobin de Lange
 
Virtual Reality for Science & Education - lecture 5
Virtual Reality for Science & Education - lecture 5Virtual Reality for Science & Education - lecture 5
Virtual Reality for Science & Education - lecture 5Robin de Lange
 
Virtual Reality for Science & Education - Lecture 4
Virtual Reality for Science & Education - Lecture 4Virtual Reality for Science & Education - Lecture 4
Virtual Reality for Science & Education - Lecture 4Robin de Lange
 
Creating Virtual Reality content - Embodied Vision 2015 workshop 2
Creating Virtual Reality content - Embodied Vision 2015 workshop 2Creating Virtual Reality content - Embodied Vision 2015 workshop 2
Creating Virtual Reality content - Embodied Vision 2015 workshop 2Robin de Lange
 
Virtual Reality lezing Bibliotheek Veenendaal
Virtual Reality lezing Bibliotheek VeenendaalVirtual Reality lezing Bibliotheek Veenendaal
Virtual Reality lezing Bibliotheek VeenendaalRobin de Lange
 
Virtual Reality visualization of live EEG data
Virtual Reality visualization of live EEG dataVirtual Reality visualization of live EEG data
Virtual Reality visualization of live EEG dataRobin de Lange
 

Más de Robin de Lange (11)

Onderzoeksconferentie - Virtual Reality Learning Lab
Onderzoeksconferentie  - Virtual Reality Learning LabOnderzoeksconferentie  - Virtual Reality Learning Lab
Onderzoeksconferentie - Virtual Reality Learning Lab
 
De virtuele bibliotheek
De virtuele bibliotheekDe virtuele bibliotheek
De virtuele bibliotheek
 
Weetfabriek KB: Virtual & Augmented Reality
Weetfabriek KB: Virtual & Augmented RealityWeetfabriek KB: Virtual & Augmented Reality
Weetfabriek KB: Virtual & Augmented Reality
 
SURF Edubloggers - VR meetup
SURF Edubloggers - VR meetupSURF Edubloggers - VR meetup
SURF Edubloggers - VR meetup
 
Symposium: Virtual Reality for Science & Education
Symposium: Virtual Reality for Science & EducationSymposium: Virtual Reality for Science & Education
Symposium: Virtual Reality for Science & Education
 
Guest lecture UU - Virtual Reality & Education
Guest lecture UU - Virtual Reality & EducationGuest lecture UU - Virtual Reality & Education
Guest lecture UU - Virtual Reality & Education
 
Virtual Reality for Science & Education - lecture 5
Virtual Reality for Science & Education - lecture 5Virtual Reality for Science & Education - lecture 5
Virtual Reality for Science & Education - lecture 5
 
Virtual Reality for Science & Education - Lecture 4
Virtual Reality for Science & Education - Lecture 4Virtual Reality for Science & Education - Lecture 4
Virtual Reality for Science & Education - Lecture 4
 
Creating Virtual Reality content - Embodied Vision 2015 workshop 2
Creating Virtual Reality content - Embodied Vision 2015 workshop 2Creating Virtual Reality content - Embodied Vision 2015 workshop 2
Creating Virtual Reality content - Embodied Vision 2015 workshop 2
 
Virtual Reality lezing Bibliotheek Veenendaal
Virtual Reality lezing Bibliotheek VeenendaalVirtual Reality lezing Bibliotheek Veenendaal
Virtual Reality lezing Bibliotheek Veenendaal
 
Virtual Reality visualization of live EEG data
Virtual Reality visualization of live EEG dataVirtual Reality visualization of live EEG data
Virtual Reality visualization of live EEG data
 

Último

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptxPoojaSen20
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 

Último (20)

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptx
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 

Early Days of VR Workshop

  • 1. EMBODIEDVISION 2015 WORKSHOP 1 Cinema & the Early Days of Virtual Reality
  • 2. HELLO WORLD EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015 Robin de Lange Part-time PhD student @ Media Technology Part-time entrepreneur in field of education Background Physics Philosophy Artificial Intelligence Media Technology
  • 3. Hack the Brain: Project Brainstorm • Live EEG data visualization for Oculus Rift • Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 4. Virtual Reality for Science & Education • How can we useVR to explain complex problems? • Can we use e.g. immersive data visualizations and simulations in the field of education? EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 5. Workshops - Approach • We are in the ‘early days of VR’ • Collaborative research • ExploreVR as medium and research its relation to cinema EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 6. Workshops - Program Experiencing & identifying VR Introduction (15 min) Have someVR experiences (20 min) Brainstorm assignment 1 (35 min) Break (10 min) Brainstorm assignment 2 (35 min) Discuss homework WORKSHOP I WORKSHOP II WORKSHOP III How to createVR experiences? Unity3D introduction 360˚ / spherical photo and video Work on your own project Help with concept and development EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 8. Brainstorm I - Part I Identify differences and similarities between film and contemporaryVirtual Reality. Consider both experiental, technological and historical aspects. Try to be specific and precise. Format: groups of 4 - 7 persons EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 9. Brainstorm I - Part 2 Place your idea on the whiteboard and explain it in some detail Groups take turns and add new ideas to the whiteboard Format: central EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 10. Brainstorm 2 - Part I During the lectures you have learned about different cinematic conventions, visual and special effects and the different goals that can be reached by applying these effects. Consider some of the identified differences between film andVR and question to what extent cinematic techniques can be used in VR. How are they transformed? Questions are valuable input as well! Format: groups of 4 - 7 persons EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 11. Brainstorm 2 - Part 2 Place your idea on the whiteboard and explain it in some detail Groups take turns and add new ideas to the whiteboard Format: central EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  • 12. Workshop 1 - Homework assignment • Install the latest free version of Unity3D • Watch some introduction videos from the Unity website, at least about the interface: http://unity3d.com/learn/tutorials/modules/beginne r/editor • Think about possible projects and groups • Bring a MOUSE! EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015

Notas del editor

  1. Let me first briefly introduce myself. I'm Robin de Lange, a part-time entrepreneur in the field of education and part time PhD student, here at Media Technology. For my Bachelor I studied Physics and Philosophy and did extra courses on Artificial Intelligence. After that I followed the Media Technology program.
  2. The first time I created my own VR project was for the Hack the Brain hackathon. This was a three day event where programmers, designers and scientists were challenged to hack the human brain. The Waag arranged EEG scanners and lots of help from neuroscientists, to see what people outside of the field could do with EEG scanners. I recently bought an Oculus Rift and thought that this would be a good opportunity to use it. Our project was a live visualization of the data from the EEG scanner through the Oculus Rift. You put the Rift on, wear a cap full with electrodes and find yourself in a huge model of a brain with a live visualization of the alpha waves of the different electrodes.
  3. The making of this project and other developments in the field of VR made me realize the enormous potential of VR. For my research I focus on the potential of VR for explaining complex problems. Can we use data visualizations or simulations in the field of education? These are also the main research questions for the course that I’m organizing this September. If after these workshops you’re still or even more enthusiastic about VR I invite you to apply for this elective.
  4. Now in these workshops I would like to have a somewhat different approach. We could say that right now we are in the ‘early days of VR’. In some ways these days can actually be compared with the early days of cinema. VR is often even marketed in the same way. The most famous examples of VR in popular media are of people riding virtual rollercoasters. This reminds me of the stories of people who crawled under their seats in the cinema when they watched a train on film for the first time. VR brings something similar to what film brought in the beginning of the 20th century: a more life-like virtual experience than we have ever seen before. Because we are in the early days, the approach for this part of the course is quite different from the first part. Dan could speak in retrospect about the history of film and the developments of different visual and special effects. For VR this is not really possible right now, and probably would not be that interesting. Instead I would like to have an approach of collaborative research. As a group we will explore Virtual Reality as a medium and compare it with what we learned about cinema during the last few weeks
  5. So, how is this going to work out practically? Each of the three workshops will have a different character. Today, we will start with showing some VR demonstrations. Some people haven’t experienced VR at all, which is quite essential I think. After this we are going to have two Brainstorm sessions in which we think about the differences and similarities between VR and cinema. We have a very tight schedule today. Next week I’m going to explain about how to create your own VR experience. I’ll give an introduction to Unity3D and explain about making spherical photos and videos. In the last workshop you work on your own project. You can get extra help on your concept or the realization of it and maybe also help someone yourself.
  6. Greater feeling presence Greater interaction because of head movement Demos are often a close simulation of reality Completely closed of from reality VR is closer to our own experience of the world In VR you have a personalized experience Both initially most known for fear factor Both centered around visual experience VR has potential for input from the body
  7. Can you zoom in VR? How does editing in VR work? For which desired goal will editing work best in VR? Rhytmic? Shock? Contrast? According to Andre Bazin film has the unique capability to capture objective reality. How does VR relate to this? How to reach continuity in VR, an essential part of telling a narrative Will the monkey illusion work in VR as well? Subtitles in VR