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TEACHING SOCIAL SKILLS TO
STUDENTS WITH AUTISM SPECTRUM
     DISORDERS IN A VIRTUAL
         ENVIRONMENT:
    AN EXPLORATORY INQUIRY

              Presented June 11, 2011
     Council for Exceptional Children-Texas
                   San Antonio, Texas


        Krystle McWhorter, Athens ISD
        Rochell R. McWhorter, UT-Tyler

       Copyright Krystle McWhorter and Rochell McWhorter, 2011
Impetus for this Exploration

• We have a family member with an ASD
  (Asperger's Syndrome) that could benefit from
  social skills training
• We have had several opportunities to observe
  secondary students with ASDs and social
  interactions via computer technology that led us to
  conjecture that virtual environments might be an
  appropriate intervention for increasing social
  awareness and social skills in a low-stakes setting.



              Copyright Krystle McWhorter and Rochell McWhorter, 2011
Our exploratory research question


Could computer-mediated communication
 enable the teaching of social skills in a
          virtual environment?




           Copyright Krystle McWhorter and Rochell McWhorter, 2011
What does the research say?

• Burke, Krout & Williams (2010) found that the use of
  email and Instant Messaging (IM) through Facebook
  and other IM platforms was helpful to students with
  ASDs because it:
   • provides additional time to think of a response,
   • removes pressure for eye contact, and
   • reduces self-consciousness about parlinguistic cues
     (nonverbal elements, such as intonation, body
     posture, gestures, and facial expression, that
     modify the meaning of verbal communication)


             Copyright Krystle McWhorter and Rochell McWhorter, 2011
Two participants in their study
   shared these comments:
• “You‟re not looking at them and they can‟t see your
  facial expressions on an email. Talking face-to-face
  is harder because you have to keep eye contact and
  give them your attention” (Ryan, age 23)


• “It‟s often easier to communicate with people using
  instant messenger. Get more instant responses.
  Gives me an opportunity to think about what I
  want to say” (Charles, age 30)



              Copyright Krystle McWhorter and Rochell McWhorter, 2011
A third study found…

• Coburn (2009) examined IM conversations (of at least
  20 minute duration) between students with and
  without Asperger‟s and found IM conversations:
   • Results showed no significant differences between
     groups on any of the variables (such as # of
     responses and content), or for the behavior of the
     control group between conditions, suggesting that
     people with Asperger‟s are likely to communicate
     in this medium in ways that are very similar to
     their neurotypical peers.



             Copyright Krystle McWhorter and Rochell McWhorter, 2011
A study of technology and
       students with ASDs
Parsons, Bearden & Neale et al. (2000) recognized that
students with high functioning autism (HFA) and
Asperger‟s Syndrome (AS) are typically capable of
handling academic work but are significantly impaired
in social understanding leading to social exclusion and
failure to maintain employment due to difficulties in
making friendships and communicating ideas.
Also, depression, and other secondary psychiatric
disorders, are especially common amongst people with
HFA and AS (Tantam, 1988), and there is a higher
than average incidence of suicide in this population.

             Copyright Krystle McWhorter and Rochell McWhorter, 2011
(Continued)
Parsons, Bearden & Neale et al. (2000)
posited that technology could be used to
facilitate the teaching of social skills in
virtual environments.

Parsons et al. (2004) found that students
with ASDs perceived avatars in a virtual
setting as having people-like
characteristics.



            Copyright Krystle McWhorter and Rochell McWhorter, 2011
Also reported:

•   Virtual Environments offer people with Autistic
    Spectrum Disorders the ability to learn and practice
    social skills in a safe environment that represents
    the real world.
• This could be beneficial to people with autism,
  allowing them to be aware of „rules‟ for social
  interaction, even if they do not understand them.




              Copyright Krystle McWhorter and Rochell McWhorter, 2011
Copyright Krystle McWhorter and Rochell McWhorter, 2011
What is Second Life?
• According to Texas A&M University (2010): Second Life is a three-
  dimensional (3D) virtual world that is an emerging online teaching
  environment.
• It runs on a free client application in which users interact with
  each other using avatars, or onscreen characters.
• Chat and multimedia features are also available to facilitate
  participation in individual and group activities. You can explore
  and build unique, "in-world" virtual properties and points of
  interest that are only limited by your imagination.




              Copyright Krystle McWhorter and Rochell McWhorter, 2011
What does the research say?

• According to McWhorter (2010), sophisticated
  spaces such as 3D virtual worlds should be
  investigated for their potential for human
  development.
• According to Mancuso, Chlup & McWhorter (2010),
  the 3D virtual world of Second Life™ was found to
  be a conducive learning space for developmental
  efforts.




          Copyright Krystle McWhorter and Rochell McWhorter, 2011
ANECDOTAL CASE

Gentle Heron (Avatar name) is an Informational Librarian who
works in Second Life. She is a former special education teacher
who has been working with parents and students with ASDs
and other disabilities (See: ttp://virtualability.org/default.aspx).
Through coaching/mentoring techniques, several students were
reported to have acquired additional social skills through
repetition of social skill development.




                  Copyright Krystle McWhorter and Rochell McWhorter, 2011
Conclusions and Implications

• Literature extracts and an anecdotal case have led
  us to believe that the use of technology-mediated
  communication through such platforms as instant
  messaging (IM) and virtual worlds such as Second
  Life™ should be further investigated as
  sophisticated spaces for coaching students for
  ASDs for “safe” training areas for the teaching and
  reinforcement of social skills.
• We intend to pursue this line of research.




           Copyright Krystle McWhorter and Rochell McWhorter, 2011
References
Contact Us

• Krystle McWhorter, KR Virtual Designs,
  krvirtualdesigns@gmail.com
• Rochell McWhorter, rmcwhorter@uttyler.edu

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Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual Environments

  • 1. TEACHING SOCIAL SKILLS TO STUDENTS WITH AUTISM SPECTRUM DISORDERS IN A VIRTUAL ENVIRONMENT: AN EXPLORATORY INQUIRY Presented June 11, 2011 Council for Exceptional Children-Texas San Antonio, Texas Krystle McWhorter, Athens ISD Rochell R. McWhorter, UT-Tyler Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 2. Impetus for this Exploration • We have a family member with an ASD (Asperger's Syndrome) that could benefit from social skills training • We have had several opportunities to observe secondary students with ASDs and social interactions via computer technology that led us to conjecture that virtual environments might be an appropriate intervention for increasing social awareness and social skills in a low-stakes setting. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 3. Our exploratory research question Could computer-mediated communication enable the teaching of social skills in a virtual environment? Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 4. What does the research say? • Burke, Krout & Williams (2010) found that the use of email and Instant Messaging (IM) through Facebook and other IM platforms was helpful to students with ASDs because it: • provides additional time to think of a response, • removes pressure for eye contact, and • reduces self-consciousness about parlinguistic cues (nonverbal elements, such as intonation, body posture, gestures, and facial expression, that modify the meaning of verbal communication) Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 5. Two participants in their study shared these comments: • “You‟re not looking at them and they can‟t see your facial expressions on an email. Talking face-to-face is harder because you have to keep eye contact and give them your attention” (Ryan, age 23) • “It‟s often easier to communicate with people using instant messenger. Get more instant responses. Gives me an opportunity to think about what I want to say” (Charles, age 30) Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 6. A third study found… • Coburn (2009) examined IM conversations (of at least 20 minute duration) between students with and without Asperger‟s and found IM conversations: • Results showed no significant differences between groups on any of the variables (such as # of responses and content), or for the behavior of the control group between conditions, suggesting that people with Asperger‟s are likely to communicate in this medium in ways that are very similar to their neurotypical peers. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 7. A study of technology and students with ASDs Parsons, Bearden & Neale et al. (2000) recognized that students with high functioning autism (HFA) and Asperger‟s Syndrome (AS) are typically capable of handling academic work but are significantly impaired in social understanding leading to social exclusion and failure to maintain employment due to difficulties in making friendships and communicating ideas. Also, depression, and other secondary psychiatric disorders, are especially common amongst people with HFA and AS (Tantam, 1988), and there is a higher than average incidence of suicide in this population. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 8. (Continued) Parsons, Bearden & Neale et al. (2000) posited that technology could be used to facilitate the teaching of social skills in virtual environments. Parsons et al. (2004) found that students with ASDs perceived avatars in a virtual setting as having people-like characteristics. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 9. Also reported: • Virtual Environments offer people with Autistic Spectrum Disorders the ability to learn and practice social skills in a safe environment that represents the real world. • This could be beneficial to people with autism, allowing them to be aware of „rules‟ for social interaction, even if they do not understand them. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 10. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 11. What is Second Life? • According to Texas A&M University (2010): Second Life is a three- dimensional (3D) virtual world that is an emerging online teaching environment. • It runs on a free client application in which users interact with each other using avatars, or onscreen characters. • Chat and multimedia features are also available to facilitate participation in individual and group activities. You can explore and build unique, "in-world" virtual properties and points of interest that are only limited by your imagination. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 12. What does the research say? • According to McWhorter (2010), sophisticated spaces such as 3D virtual worlds should be investigated for their potential for human development. • According to Mancuso, Chlup & McWhorter (2010), the 3D virtual world of Second Life™ was found to be a conducive learning space for developmental efforts. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 13. ANECDOTAL CASE Gentle Heron (Avatar name) is an Informational Librarian who works in Second Life. She is a former special education teacher who has been working with parents and students with ASDs and other disabilities (See: ttp://virtualability.org/default.aspx). Through coaching/mentoring techniques, several students were reported to have acquired additional social skills through repetition of social skill development. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 14. Conclusions and Implications • Literature extracts and an anecdotal case have led us to believe that the use of technology-mediated communication through such platforms as instant messaging (IM) and virtual worlds such as Second Life™ should be further investigated as sophisticated spaces for coaching students for ASDs for “safe” training areas for the teaching and reinforcement of social skills. • We intend to pursue this line of research. Copyright Krystle McWhorter and Rochell McWhorter, 2011
  • 16. Contact Us • Krystle McWhorter, KR Virtual Designs, krvirtualdesigns@gmail.com • Rochell McWhorter, rmcwhorter@uttyler.edu