The document discusses various topics related to technology, innovation, and entrepreneurship. It provides examples of how technology has disrupted large industries through execution speed and reaction speed. It emphasizes that innovation is about iteration, with examples like the iPod, iPhone, Facebook, and Twitter. For entrepreneurship, it notes the importance of thinking big, solving real problems, hiring the right team, focusing, and learning along the way. Key takeaways are that technology is about speed, innovation is about iteration, and entrepreneurship is a mindset.
17. if facebook were a country, it would be the world’s #3
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source: http://www.facebook.com/press/info.php?timeline
graph & analysis by Rodrigo Sepúlveda Schulz
18. 10 > 500m users in 4 years
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50m$ /year for data centers (x2,5 since May’09)
1 engineer for 1.2m users
source: http://www.datacenterknowledge.com/the-facebook-data-center-faq-page-2/
20. 24 Jan 1984 > 1st Mac : 25 years
source: Wikipedia
21. 24 Jan 1984 > 1st Mac : 25 years
23 Oct 2001 > 1st iPod : 9 years
source: Wikipedia
22. 24 Jan 1984 > 1st Mac : 25 years
23 Oct 2001 > 1st iPod : 9 years
9 Oct 2007 > 1st iPhone : 3 years
source: Wikipedia
23. 24 Jan 1984 > 1st Mac : 25 years
23 Oct 2001 > 1st iPod : 9 years
9 Oct 2007 > 1st iPhone : 3 years
3 Apr 2010 > 1st iPad : 5 months
source: Wikipedia
24. "Apple's iPhone business, which didn't exist
three years ago, now represents a whopping
40% of the company's revenue, and has been
the company's biggest revenue generator for
three quarters in a row." - Business Insider
sources:
http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7
http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
25. "Apple's iPhone business, which didn't exist In the June quarter, the iPad business
three years ago, now represents a whopping generated $2.2 billion of revenue for
40% of the company's revenue, and has been Apple. That's more than Apple's iPod business
the company's biggest revenue generator for generated last quarter -- $1.5 billion. (...)
three quarters in a row." - Business Insider
And it's almost half as big as Apple's 26-
year-old Mac business, which put in its best
quarter ever at $4.4 billion.
sources:
http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7
http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
31. computer industry 91% ms. $1000+ PCs
music industry #1 US retailer 28% ms.
mobile (phone) industry (48% profits)
32. computer industry 91% ms. $1000+ PCs
music industry #1 US retailer 28% ms.
mobile (phone) industry (48% profits)
(movie industry largest shareholder Disney)
33. computer industry 91% ms. $1000+ PCs
music industry #1 US retailer 28% ms.
mobile (phone) industry (48% profits)
(movie industry largest shareholder Disney)
press industry? (~10m iPad year 1)
34. computer industry 91% ms. $1000+ PCs
music industry #1 US retailer 28% ms.
mobile (phone) industry (48% profits)
(movie industry largest shareholder Disney)
press industry? (~10m iPad year 1)
TV industry? (appleTV?)
35. computer industry 91% ms. $1000+ PCs
music industry #1 US retailer 28% ms.
mobile (phone) industry (48% profits)
(movie industry largest shareholder Disney)
press industry? (~10m iPad year 1)
TV industry? (appleTV?)
gaming industry ? (touch?)
36. computer industry 91% ms. $1000+ PCs
http://www.betanews.com/joewilcox/article/Apple-has-91-of-market-for-1000-PCs-says-NPD/1248313624
music industry #1 US retailer 28% ms.
http://www.internetfinancialnews.com/financialblogtalk/news/ifn-6-20100528iTunesContinuesToSoarInRetailMusicOverAmazonAndWalmart.html
mobile (phone) industry (48% profits)
http://gigaom.com/2010/08/17/apple-snags-48-of-mobile-profit-pie/
(movie industry largest shareholder Disney)
http://www.businessweek.com/magazine/content/06_06/b3970001.htm
press industry? (~10m iPad year 1)
TV industry? (appleTV?)
gaming industry ? (touch?)
42. technology lessons?
technology has disrupted large industries
execution speed, reaction speed
growth management
infrastructure
portfolio of products
43. technology lessons?
technology has disrupted large industries
execution speed, reaction speed
growth management
infrastructure
portfolio of products
David vs. Goliath attitude with innovation
46. ship an MVP* then iterate
iPod
iPhone
Facebook
twitter
etc.
* Minimum Viable Product
47. lessons from innovation ?
get real : solve a real problem or go after a big
opportunity
MVP then iterate, test with customers
measure tangible results