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Learning in 3d Chapter 9  Rules from the revolutionaries
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Issues: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Steve Mahaley ,[object Object]
Overcoming objections Objection How to overcome it “ I never used personally 3D. Maybe my kids…” “ Games are for fun…” Refers to research and serious writing on gaming. Showing the  (scientifically proven) linkage between good gaming and memory retention. Connect gaming with serious learning. Drawing analogy between 3-D learning /gaming  and role playing in the class room, or outdoor training or other immersive technique people are more used to . “ 3D is expansive” Telling the good news – technology cost goes down every month.  Standard corporate HW/SW platforms can deal with 3D.  Therefore, the technological and financial barriers can be addressed reasonably.
Making the case Demonstrate to your sponsors something that your competitors are doing.  Provide hard data, if available (business impact - benefits from using 3D).  Give your sponsor a direct experience.  A guided tour in a 3D environment. Seeing it and being there is critical. Use a vendor neutral approach. Select the best platform for each specific need A plot project which addresses a real gap – and make sure you have real data on the (low) performance of the  traditional learning system. Make your first step smart, focused, limited in scope.
Karen Keeter ,[object Object]
Establishing a beach head ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Brian Bauer ,[object Object]
Double loop reflection The top 3 pieces of advice ,[object Object],[object Object],[object Object]
John Hengeveld ,[object Object]
Crossing the chasm and going mainstream ,[object Object],[object Object],[object Object]
My Suggestion ,[object Object],[object Object],[object Object]

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Learning in 3D: rules from the revolutionaries

  • 1. Learning in 3d Chapter 9 Rules from the revolutionaries
  • 2.
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  • 5. Overcoming objections Objection How to overcome it “ I never used personally 3D. Maybe my kids…” “ Games are for fun…” Refers to research and serious writing on gaming. Showing the (scientifically proven) linkage between good gaming and memory retention. Connect gaming with serious learning. Drawing analogy between 3-D learning /gaming and role playing in the class room, or outdoor training or other immersive technique people are more used to . “ 3D is expansive” Telling the good news – technology cost goes down every month. Standard corporate HW/SW platforms can deal with 3D. Therefore, the technological and financial barriers can be addressed reasonably.
  • 6. Making the case Demonstrate to your sponsors something that your competitors are doing. Provide hard data, if available (business impact - benefits from using 3D). Give your sponsor a direct experience. A guided tour in a 3D environment. Seeing it and being there is critical. Use a vendor neutral approach. Select the best platform for each specific need A plot project which addresses a real gap – and make sure you have real data on the (low) performance of the traditional learning system. Make your first step smart, focused, limited in scope.
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