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CINEMATOGRAPH
Y and technology of motion-picture
Art

photography. It involves the composition of
a scene, lighting of the set and
actors, choice of cameras, camera
angle, and integration of special effects to
achieve the photographic images desired
by the director. Cinematography focuses
on relations between the individual shots
and groups of shots that make up a scene
to produce a film's effect.
4 sections of
cinematography
¤ Quality
¤ Framing
¤ Scale
¤ Movement
1. QUALITY
• This section explores some of the
elements at play in the construction of a
shot.
• The "how" is as important as the "what" in
the cinema.
• The look of an image, its balance of dark
and light, the depth of the space in
focus, the relation of background and
foreground, etc. all affect the reception
of the image.
QUALITY
1.1 COLOR
• Early films were shot in black and white but
the cinema soon included color images.
These images were initially painted or
stenciled onto the film but by the 1930s
filmmakers were able to include color
sequences in their films. Apart from the
added realism or glamor that a color
image could provide, color is also used to
create aesthetic patterns and to establish
character or emotion in narrative cinema.
COLOR
1.2 LIGHTING
• Can make much more mood happen.
• Playing with the lights or the lack of light
in your scene or setting adds up to the
drama and aesthetic quality of the film.
• Deals with basic contrasting.
• Hi-Key & Low-Key – the difference in the
amount of shadow you let in your image.
• HI-KEY – mostly used in sitcoms or most
comedies since it’s nice, bright & happy
and it also has very little amount of
shadow present in the scene.
• LOW-KEY – mostly used in thriller, horror, or
drama since it has a lost of contrast and it
also has a lot of shadow present in the
scene.
LIGHTING
1.3 DEEP FOCUS
• deep focus involves staging an event on film
such that significant elements occupy widely
separated planes in the image.
• deep focus requires that elements at very
different depths of the image both be in focus.
• While deep focus may be used
occasionally, some authors use it consistently
for they believe it achieves a truer
representation of space. Directors like Jean
Renoir, Orson Welles, Hou Hsao-Hsien, or
Abbas Kiarostami all use deep focus as an
essential part of their signature style.
DEEP FOCUS
1.4 SHALLOW FOCUS
• A restricted depth of field, which keeps only one
plane in sharp focus; the opposite of deep
focus.
• Used to direct the viewer's attention to one
element of a scene.
• Shallow focus is very common in close-up
• Shallow focus suggests psychological
introspection, since a character appears as
oblivious to the world around her/him. It is
therefore commonly employed in genres such
as the melodrama, where the actions and
thoughts of an individual prevail over everything
else.
SHALLOW FOCUS
1.5 DEPTH OF FIELD
• The distance through which elements in an
image are in sharp focus.
• Bright light and a narrow lens aperture tend
to produce a larger depth of field, as does
using a wide-angle rather than a long lens.
• A shallow depth of field is often used as a
technique to focus audience attention on
the most significant aspect of a scene
without having to use an analytic cut-in.
DEPTH OF FIELD
1.6 EXPOSURE
• A camera lens has an aperture that controls how
much light passes through the lens and onto the film.
• If the aperture is widened, more light comes through
and the resultant image will become more exposed.
• If an image is so pale that the detail begins to
disappear, it can be described as "overexposed".
• Conversely, a narrow aperture that allows through
less light will produce a darker image than
normal, known as "underexposed".
• Exposure can be manipulated to guide an
audience's response to a scene.
EXPOSURE
1.7 RACKING FOCUS
• refers to the practice of changing the focus of
a lens such that an element in one plane of
the image goes out of focus and an element
at another plane in the image comes into
focus.
• This technique is an even more overt way of
steering audience attention through the
scene, as well as of linking two spaces or
objects.
• Usually done quite quickly; in a way, the
technique tries to mimic a brief, fleeting
glance that can be used to quicken the
tempo or increase suspense.
RACKING FOCUS
1.8 RATE
• A typical sound film is shot at a frame rate of 24
frames per second.
• If the number of frames exposed in each second
is increased, the action will seem to move more
slowly than normal when it is played back.
• Conversely, the fewer the number of frames
exposed each second, the more rapid the
resulting action appears to be.
• The extreme case of frame rate manipulation is
stop-motion, when the camera takes only one
frame then the subject is manipulated or
allowed to change before taking another frame.
RATE
1.9 TELEPHOTO SHOT
• An image shot with an extremely long lens
is called a telephoto shot.
• The effect of using a long lens is to
compress the apparent depth of an
image, so that elements that are relatively
close or far away from the camera seem to
lie at approximately the same distance.
TELEPHOTO SHOT
1.10 ZOOM SHOT
• Uses a lens with several elements that allows the
filmmaker to change the focal length of the lens
while the shot is in progress. We seem to move
toward or away from the subject, while the quality
of the image changes from that of a shorter to a
longer lens, or vice versa. The change in apparent
distance from the subject is similar to
the crane or tracking shots, but changes in depth
of field and apparent size is quite different. Zooms
are commonly used at the beginning of a
scene, or even a film, to introduce an object or
character by focusing on it.
ZOOM SHOT
2. fRAMING
• In one sense, cinema is an art of selection.
The edges of the image create a "frame"
that includes or excludes aspects of what
occurs in front of the camera -- the
"profilmic event".
• The expressive qualities of framing include
the angle of the camera to the object, the
aspect ratio of the projected image, the
relationship between camera and
object, and the association of camera with
character.
2. fRAMING
2.1 ANGLE OF FRAMING
• Many films are shot with a camera that appears to
be at approximately the same height as its
subject.
• However, it is possible to film from a position that is
significantly lower or higher than the dominant
element of the shot.
• In that case, the image is described as low angle
or high angle respectively.
• Angle of framing can be used to indicate the
relation between a character and the camera's
point of view.
• Or can simply be used to create striking visual
compositions.
2.1 ANGLE OF FRAMING
2.2 ASPECT RATIO
• The ratio of the horizontal to the vertical sides of an
image. Until the 1950s almost all film was shot in a
4:3 or 1.33:1 aspect ratio. Some filmmakers used
multiple projectors to create a wider aspect ratio
whereas others claimed that the screen should be
square, not rectangular.
• Widescreen films are often trimmed for television or
video release, effectively altering the original
compositions.
• Objects appear much more cramped with the
reduced aspect ratio, giving an impression of
physical (and psychological) space different from
the theatrical release.
ASPECT RATIO
2.3 LEVEL OF FRAMING
• Not only the angle from which a camera films but
the height can also be a significant element in a
film.
• A low-level camera is placed close to the ground
whereas a high-level camera would be placed
above the typical perspective shown in the
cinema.
• Camera level is used to signify sympathy for
characters who occupy particular levels in the
image, or just to create pleasurable compositions.
• Camera level is obviously used to a greater
advantage when the difference in height bewteen
objects or characters is greater.
2.3 LEVEL OF FRAMING
2.4 CANTED FRAMING
• Canted Framing is a view in which the
frame is not level; either the right or left side
is lower than the other, causing objects in
the scene to appear slanted out of an
upright positon.
• Canted framings are used to create an
impression of chaos and instability.
• They are therefore associated with the
frantic rhythms of action films, music videos
and animation.
2.4 CANTED FRAMING
2.5 FOLLOWING SHOT
• A shot with framing that shifts to keep a
moving figure onscreen.
• A following shot combines a camera
movement,like panning, tracking, tilting or
craning, with the specific function of
directing our attention to a character or
object as he/she/it moves inside the frame
2.5 FOLLOWING SHOT
2.6 REFRAMING
• Short panning or tilting movements to
adjust for the figures'
movements, keeping them onscreen
or centered. An important technique
of continuity editing, thanks to its
unobstrusive nature.
2.6 REFRAMING
2.7 POINT OF VIEW SHOT
• A shot taken with the camera placed
approximately where the character's eyes
would be, showing what the character would
see; usually cut in before or after a shot of the
character looking.
• Horror films and thrillers often use POV shots
to suggest a menacing and unseen
presence in the scene.
• Films that use many point-of-view shots tend
toward dynamic and non-naturalistic style.
2.7 POINT OF VIEW SHOT
2.8 WIDE ANGLE LENS
• A lens of short focal length that affects a
scene's perspective by distorting straight
lines near the edges of the frame and by
exaggerating the distance between
foreground and background planes.
• In doing so it allows for more space to enter
the frame (hence the name "wide"), which
makes it more convenient for shooting in a
closed location, for instance a real
room, rather than a three-wall studio room.
2.8 WIDE ANGLE LENS
3. SCALE
• If the same object were filmed at different
shot scales it would often signify quite
differently.
• Shot scale can foster intimacy with a
character, or conversely, it can swallow
the character in its environment.
3. SCALE
3.1 EXTREME LONG SHOT
• A framing in which the scale of the object
shown is very small; a
building, landscape, or crowd of people
will fill the screen.
• Usually the first or last shots of a
sequence, that can also function
as establishing shots.
3.1 EXTREME LONG SHOT
3.2 LONG SHOT
• A framing in which the scale of the
object shown is small; a standing human
figure would appear nearly the height of
the screen.
• It makes for a relatively stable shot that
can accomodate movement
without reframing.
• It is therefore commonly used in genres
where a full body action is to be seen in
its entirety
3.3 MEDIUM LONG
SHOT

• Framing such than an object four or five
feet high would fill most of the screen
vertically.
• Also called plain américain, given its
recurrence in the Western genre, where it
was important to keep a cowboy's
weapon in the image.
3.3 MEDIUM LONG
SHOT
3.4 MEDIUM CLOSE UP
• A framing in which the scale of the
object shown is fairly large; a human
figure seen from the chest up would fill
most of the screen.
• Another common shot scale.
3.4 MEDIUM CLOSE UP
3.5 CLOSE UP
• A framing in which the scale of the object
shown is relatively large. In a close-up a
person's head, or some other similarly sized
object, would fill the frame.
• Framing scales are not universal, but rather
established in relationship with other frames
from the same film.
• Framing scales are usually drawn in
relationship to the human figure but this can
be misleading since a frame need not
include people
3.5 CLOSE UP
3.6 EXTREME CLOSE
UP
• A framing in which the scale of the
object shown is very large; most
commonly, a small object or a part of
the body usually shot with a zoom lens.
• Again, faces are the most recurrent
images in extreme close-ups
3.6 EXTREME CLOSE UP
4. MOVEMENT
• There are many ways to move a
camera: in fluid long takes, rapid and
confusing motions, etc. that establish
the rhythm and point of view of a scene.
• In one famous sequence, we get to see
the cinematographer using a car as a
mobile support for a tracking shot.
• Furthermore, one soon realizes that the
whole process is probably being
mirrored by a second car, in order to film
the first one.
4. MOVEMENT
4.1 CRANE SHOT
• A shot with a change in framing rendered by
having the camera above the ground and
moving through the air in any direction.
• It is accomplished by placing the camera on
a crane (basically, a large cantilevered arm)
or similar device.
• Crane shots are often long or extreme long
shots: they lend the camera a sense of
mobility and often give the viewer a feeling of
omniscience over the characters.
• Crane shots can also be used to achieve a
flowing rhythm, particularly in a long take.
4.1 CRANE SHOT
4.2 HANDHELD
CAMERA, STEADYCAM
• The use of the camera operator's body as a
camera support, either holding it by hand
or using a gyroscopic stabilizer and a
harness.
• hand held cameras give a film an
unstable, jerky feel, they also allows for a
greater degree of movement and flexibility
than bulkier standard cameras --at a
fraction of the cost.
4.2 HANDHELD
CAMERA, STEADYCAM
4.3 PAN
• A camera movement with the camera
body turning to the right or left. On the
screen, it produces a mobile framing which
scans the space horizontally. A pan directly
and immediately connects two places or
characters, thus making us aware of their
proximity. The speed at which a pan occurs
can be expoited for different dramatic
purposes.
4.3 PAN
4.4 TILT
• A camera movement with the camera body
swiveling upward or downward on a stationary
support. It produces a mobile framing that
scans the space vertically.
• A tilt usually also implies a change in
the angle of framing.
• Lastly, a tilt is also a means of gradually
uncovering offscreen space. This can be
exploited for suspense, since a sense of
anticipation grows in the viewer as the
camera movement forces her/his attention in
a precise direction, yet never knowing when it
will stop, nor what will be found there.
4.4 TILT
4.5 TRACKING SHOT
• A mobile framing that travels through
space forward, backward, or laterally.
• A tracking shot usually follows a character
or object as it moves along the screen.
• A standard tracking shot, as it was devised
in the Classical Studio
filmmaking, consisted in placing the
camera on a wheeled support called
a dolly, and moving it along rails or tracks
to ensure the smoothness of movement
associated with the continuity editing style.
4.5 TRACKING SHOT
4.6 WHIP PAN
• An extremely fast movement of the camera
from side to side, which briefly causes the
image to blur into a set of indistinct
horizontal streaks. Often an imperceptible
cut will join two whip pans to create a trick
transition between scenes. As opposed
to dissolves, action or graphic matches, an
d fades --the most common transitions of
the continuity style-- whip pans always
stand out, given their abrupt, brisk nature.
Commonly used in flashy action genres
4.6 WHIP PAN
Cinematography

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Cinematography

  • 1.
  • 2.
  • 3. CINEMATOGRAPH Y and technology of motion-picture Art photography. It involves the composition of a scene, lighting of the set and actors, choice of cameras, camera angle, and integration of special effects to achieve the photographic images desired by the director. Cinematography focuses on relations between the individual shots and groups of shots that make up a scene to produce a film's effect.
  • 4. 4 sections of cinematography ¤ Quality ¤ Framing ¤ Scale ¤ Movement
  • 5. 1. QUALITY • This section explores some of the elements at play in the construction of a shot. • The "how" is as important as the "what" in the cinema. • The look of an image, its balance of dark and light, the depth of the space in focus, the relation of background and foreground, etc. all affect the reception of the image.
  • 7. 1.1 COLOR • Early films were shot in black and white but the cinema soon included color images. These images were initially painted or stenciled onto the film but by the 1930s filmmakers were able to include color sequences in their films. Apart from the added realism or glamor that a color image could provide, color is also used to create aesthetic patterns and to establish character or emotion in narrative cinema.
  • 9. 1.2 LIGHTING • Can make much more mood happen. • Playing with the lights or the lack of light in your scene or setting adds up to the drama and aesthetic quality of the film. • Deals with basic contrasting. • Hi-Key & Low-Key – the difference in the amount of shadow you let in your image.
  • 10. • HI-KEY – mostly used in sitcoms or most comedies since it’s nice, bright & happy and it also has very little amount of shadow present in the scene. • LOW-KEY – mostly used in thriller, horror, or drama since it has a lost of contrast and it also has a lot of shadow present in the scene.
  • 12. 1.3 DEEP FOCUS • deep focus involves staging an event on film such that significant elements occupy widely separated planes in the image. • deep focus requires that elements at very different depths of the image both be in focus. • While deep focus may be used occasionally, some authors use it consistently for they believe it achieves a truer representation of space. Directors like Jean Renoir, Orson Welles, Hou Hsao-Hsien, or Abbas Kiarostami all use deep focus as an essential part of their signature style.
  • 14. 1.4 SHALLOW FOCUS • A restricted depth of field, which keeps only one plane in sharp focus; the opposite of deep focus. • Used to direct the viewer's attention to one element of a scene. • Shallow focus is very common in close-up • Shallow focus suggests psychological introspection, since a character appears as oblivious to the world around her/him. It is therefore commonly employed in genres such as the melodrama, where the actions and thoughts of an individual prevail over everything else.
  • 16. 1.5 DEPTH OF FIELD • The distance through which elements in an image are in sharp focus. • Bright light and a narrow lens aperture tend to produce a larger depth of field, as does using a wide-angle rather than a long lens. • A shallow depth of field is often used as a technique to focus audience attention on the most significant aspect of a scene without having to use an analytic cut-in.
  • 18. 1.6 EXPOSURE • A camera lens has an aperture that controls how much light passes through the lens and onto the film. • If the aperture is widened, more light comes through and the resultant image will become more exposed. • If an image is so pale that the detail begins to disappear, it can be described as "overexposed". • Conversely, a narrow aperture that allows through less light will produce a darker image than normal, known as "underexposed". • Exposure can be manipulated to guide an audience's response to a scene.
  • 20. 1.7 RACKING FOCUS • refers to the practice of changing the focus of a lens such that an element in one plane of the image goes out of focus and an element at another plane in the image comes into focus. • This technique is an even more overt way of steering audience attention through the scene, as well as of linking two spaces or objects. • Usually done quite quickly; in a way, the technique tries to mimic a brief, fleeting glance that can be used to quicken the tempo or increase suspense.
  • 22. 1.8 RATE • A typical sound film is shot at a frame rate of 24 frames per second. • If the number of frames exposed in each second is increased, the action will seem to move more slowly than normal when it is played back. • Conversely, the fewer the number of frames exposed each second, the more rapid the resulting action appears to be. • The extreme case of frame rate manipulation is stop-motion, when the camera takes only one frame then the subject is manipulated or allowed to change before taking another frame.
  • 23. RATE
  • 24. 1.9 TELEPHOTO SHOT • An image shot with an extremely long lens is called a telephoto shot. • The effect of using a long lens is to compress the apparent depth of an image, so that elements that are relatively close or far away from the camera seem to lie at approximately the same distance.
  • 26. 1.10 ZOOM SHOT • Uses a lens with several elements that allows the filmmaker to change the focal length of the lens while the shot is in progress. We seem to move toward or away from the subject, while the quality of the image changes from that of a shorter to a longer lens, or vice versa. The change in apparent distance from the subject is similar to the crane or tracking shots, but changes in depth of field and apparent size is quite different. Zooms are commonly used at the beginning of a scene, or even a film, to introduce an object or character by focusing on it.
  • 28. 2. fRAMING • In one sense, cinema is an art of selection. The edges of the image create a "frame" that includes or excludes aspects of what occurs in front of the camera -- the "profilmic event". • The expressive qualities of framing include the angle of the camera to the object, the aspect ratio of the projected image, the relationship between camera and object, and the association of camera with character.
  • 30. 2.1 ANGLE OF FRAMING • Many films are shot with a camera that appears to be at approximately the same height as its subject. • However, it is possible to film from a position that is significantly lower or higher than the dominant element of the shot. • In that case, the image is described as low angle or high angle respectively. • Angle of framing can be used to indicate the relation between a character and the camera's point of view. • Or can simply be used to create striking visual compositions.
  • 31. 2.1 ANGLE OF FRAMING
  • 32. 2.2 ASPECT RATIO • The ratio of the horizontal to the vertical sides of an image. Until the 1950s almost all film was shot in a 4:3 or 1.33:1 aspect ratio. Some filmmakers used multiple projectors to create a wider aspect ratio whereas others claimed that the screen should be square, not rectangular. • Widescreen films are often trimmed for television or video release, effectively altering the original compositions. • Objects appear much more cramped with the reduced aspect ratio, giving an impression of physical (and psychological) space different from the theatrical release.
  • 34. 2.3 LEVEL OF FRAMING • Not only the angle from which a camera films but the height can also be a significant element in a film. • A low-level camera is placed close to the ground whereas a high-level camera would be placed above the typical perspective shown in the cinema. • Camera level is used to signify sympathy for characters who occupy particular levels in the image, or just to create pleasurable compositions. • Camera level is obviously used to a greater advantage when the difference in height bewteen objects or characters is greater.
  • 35. 2.3 LEVEL OF FRAMING
  • 36. 2.4 CANTED FRAMING • Canted Framing is a view in which the frame is not level; either the right or left side is lower than the other, causing objects in the scene to appear slanted out of an upright positon. • Canted framings are used to create an impression of chaos and instability. • They are therefore associated with the frantic rhythms of action films, music videos and animation.
  • 38. 2.5 FOLLOWING SHOT • A shot with framing that shifts to keep a moving figure onscreen. • A following shot combines a camera movement,like panning, tracking, tilting or craning, with the specific function of directing our attention to a character or object as he/she/it moves inside the frame
  • 40. 2.6 REFRAMING • Short panning or tilting movements to adjust for the figures' movements, keeping them onscreen or centered. An important technique of continuity editing, thanks to its unobstrusive nature.
  • 42. 2.7 POINT OF VIEW SHOT • A shot taken with the camera placed approximately where the character's eyes would be, showing what the character would see; usually cut in before or after a shot of the character looking. • Horror films and thrillers often use POV shots to suggest a menacing and unseen presence in the scene. • Films that use many point-of-view shots tend toward dynamic and non-naturalistic style.
  • 43. 2.7 POINT OF VIEW SHOT
  • 44. 2.8 WIDE ANGLE LENS • A lens of short focal length that affects a scene's perspective by distorting straight lines near the edges of the frame and by exaggerating the distance between foreground and background planes. • In doing so it allows for more space to enter the frame (hence the name "wide"), which makes it more convenient for shooting in a closed location, for instance a real room, rather than a three-wall studio room.
  • 46. 3. SCALE • If the same object were filmed at different shot scales it would often signify quite differently. • Shot scale can foster intimacy with a character, or conversely, it can swallow the character in its environment.
  • 48. 3.1 EXTREME LONG SHOT • A framing in which the scale of the object shown is very small; a building, landscape, or crowd of people will fill the screen. • Usually the first or last shots of a sequence, that can also function as establishing shots.
  • 50. 3.2 LONG SHOT • A framing in which the scale of the object shown is small; a standing human figure would appear nearly the height of the screen. • It makes for a relatively stable shot that can accomodate movement without reframing. • It is therefore commonly used in genres where a full body action is to be seen in its entirety
  • 51. 3.3 MEDIUM LONG SHOT • Framing such than an object four or five feet high would fill most of the screen vertically. • Also called plain américain, given its recurrence in the Western genre, where it was important to keep a cowboy's weapon in the image.
  • 53. 3.4 MEDIUM CLOSE UP • A framing in which the scale of the object shown is fairly large; a human figure seen from the chest up would fill most of the screen. • Another common shot scale.
  • 55. 3.5 CLOSE UP • A framing in which the scale of the object shown is relatively large. In a close-up a person's head, or some other similarly sized object, would fill the frame. • Framing scales are not universal, but rather established in relationship with other frames from the same film. • Framing scales are usually drawn in relationship to the human figure but this can be misleading since a frame need not include people
  • 57. 3.6 EXTREME CLOSE UP • A framing in which the scale of the object shown is very large; most commonly, a small object or a part of the body usually shot with a zoom lens. • Again, faces are the most recurrent images in extreme close-ups
  • 59. 4. MOVEMENT • There are many ways to move a camera: in fluid long takes, rapid and confusing motions, etc. that establish the rhythm and point of view of a scene. • In one famous sequence, we get to see the cinematographer using a car as a mobile support for a tracking shot. • Furthermore, one soon realizes that the whole process is probably being mirrored by a second car, in order to film the first one.
  • 61. 4.1 CRANE SHOT • A shot with a change in framing rendered by having the camera above the ground and moving through the air in any direction. • It is accomplished by placing the camera on a crane (basically, a large cantilevered arm) or similar device. • Crane shots are often long or extreme long shots: they lend the camera a sense of mobility and often give the viewer a feeling of omniscience over the characters. • Crane shots can also be used to achieve a flowing rhythm, particularly in a long take.
  • 63. 4.2 HANDHELD CAMERA, STEADYCAM • The use of the camera operator's body as a camera support, either holding it by hand or using a gyroscopic stabilizer and a harness. • hand held cameras give a film an unstable, jerky feel, they also allows for a greater degree of movement and flexibility than bulkier standard cameras --at a fraction of the cost.
  • 65. 4.3 PAN • A camera movement with the camera body turning to the right or left. On the screen, it produces a mobile framing which scans the space horizontally. A pan directly and immediately connects two places or characters, thus making us aware of their proximity. The speed at which a pan occurs can be expoited for different dramatic purposes.
  • 67. 4.4 TILT • A camera movement with the camera body swiveling upward or downward on a stationary support. It produces a mobile framing that scans the space vertically. • A tilt usually also implies a change in the angle of framing. • Lastly, a tilt is also a means of gradually uncovering offscreen space. This can be exploited for suspense, since a sense of anticipation grows in the viewer as the camera movement forces her/his attention in a precise direction, yet never knowing when it will stop, nor what will be found there.
  • 69. 4.5 TRACKING SHOT • A mobile framing that travels through space forward, backward, or laterally. • A tracking shot usually follows a character or object as it moves along the screen. • A standard tracking shot, as it was devised in the Classical Studio filmmaking, consisted in placing the camera on a wheeled support called a dolly, and moving it along rails or tracks to ensure the smoothness of movement associated with the continuity editing style.
  • 71. 4.6 WHIP PAN • An extremely fast movement of the camera from side to side, which briefly causes the image to blur into a set of indistinct horizontal streaks. Often an imperceptible cut will join two whip pans to create a trick transition between scenes. As opposed to dissolves, action or graphic matches, an d fades --the most common transitions of the continuity style-- whip pans always stand out, given their abrupt, brisk nature. Commonly used in flashy action genres