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Designing UX for Touch Screen,
Multi-Devices & Sensors

        Sameer Chavan       @sameerhere



        February 16, 2013
Agenda


        • Changing state of mobile phones
        • Challenges in designing for small screens
        • Gestural Touch interactions
        • Responsive Web Design
        • Mobile Sensors and how to use in UX
        • Converting existing web sites into mobile
          applications
        • Design Exercise




3   Copyright © 2013 Intel Corporation. All rights reserved.
Human Memory Load




4   Copyright © 2013 Intel Corporation. All rights reserved.
User Interface Evolution




    Mainframe                                  Desktop         Client/Server   Websites   Rich Internet Application




5   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile UI Elements

                 Traditional User Interaction points

                 •      Dialer
                 •      Camera
                 •      Music Player
                 •      Mobile Web Sites
                 •      Mobile Native Apps




6   Copyright © 2013 Intel Corporation. All rights reserved.
Examples of Early Mobile Sites




7   Copyright © 2013 Intel Corporation. All rights reserved.
Early Mobile Interface


    • Interaction limited by
      hardware buttons
    • Difficult to use track pad,
      navigation key
    • Small screen size
    • Copy of desktop UI and
      controls
    • Goal is to miniaturize and not
      to mobilize




8   Copyright © 2013 Intel Corporation. All rights reserved.
Traditional Challenges in Mobile UX


                 •      Small Screen
                 •      On the Go, errors
                 •      Unstable Environment
                 •      Social context
                 •      Non standard OS
                 •      No tooltips, context
                 •      Data speed




9   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile UI - A New Paradigm


                      • Connected devices
                      • Touch interfaces
                      • Acceleration sensing
                      • Orientation awareness
                      • Natural animation
                      • Simulations of physical behavior


10   Copyright © 2013 Intel Corporation. All rights reserved.
Evolution – From Keypads to Touch




                                                                Tablets




11   Copyright © 2013 Intel Corporation. All rights reserved.
Designing for Touch Targets

                 •          Mobile devices moving to touch UI – no
                            standardization !

                 •          Use appropriately sized targets – bigger buttons

                 •          Maintain spacing between targets – space between
                            controls

                 •          Place important actions in easy to reach- thumb reach

                 •          Provide adequate feedback and visual clues

                 •          Locations matters (ergonomics)




12   Copyright © 2013 Intel Corporation. All rights reserved.
Touch Size

                                             7mm                     7mm



                                                                              7mm




                                                                2mm padding




                                          7x7 mm: Recommended minimum size

                                          9x9 mm: When accuracy matters

                                          5x5 mm: When it just won't fit


13   Copyright © 2013 Intel Corporation. All rights reserved.
Touch Gestures




         Touch                           Long press              Flick              Drag            Double Tap        Pinch /
                                                                                                                      Rotate
         Tap                            Touch & Hold              Swipe              Pan


     Select item                      Multi select               Flick pages       Moving objects   Zoom in & out   Zoom in & out

                                      Context menu               Swipe to delete                                    Rotate pictures




14    Copyright © 2013 Intel Corporation. All rights reserved.
Touch Reach


                                                            Difficult

                                                                        Difficult


                                                                ok
                                                                               ok


                                                                        Easy
                                                          Easy access




                              Touch areas that are in reach while holding devices.
                              Design interaction controls in these proffered areas




15   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile Approach

          Miniaturisation
          “... treats the mobile environment and technology as a
          subset of the desktop environment.”
          Is a repurpose of existing content


           Mobilisation
             “... precisely targets mobile user needs, making
             (the) best possible use of technology.”
             Is content and context specific




16   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile Design: Desktop vs Mobile

          Desktop Website
          • Breadcrumbs
          • Deep Explorer Views
          • Popup Dialogues
          • Multiple planes
          • Progress indicator
          • Error messages and warnings

           Mobile Websites
           • Cannot have deep navigation, too many controls, popups, etc
           • Mobile sites offer better integration with phone functions -
             orders by phone or sending promotional text messages.
           • Mobile sites can take advantage of technology that
             automatically detects where users are to present local search
             results.




17   Copyright © 2013 Intel Corporation. All rights reserved.
New Challenges - Multi screens




     Smart Phone                           Tablet                Laptop                 TV




                                               Activities span over multiple devices.


18    Copyright © 2013 Intel Corporation. All rights reserved.
Solution: Responsive Web Design




19   Copyright © 2013 Intel Corporation. All rights reserved.
What is Responsive Web Design

          For a long time, the web was just on a desktop.
          Now the web is in phone, tablet, TV, refrigerator, car, etc.

          Old Solution
          Create separate sites for Desktop & Mobile

          New Approach
          Create one site that expands and contracts to the size of whatever device it is
          being viewed on

          Principles
              • Fluid layouts with media queries to change the design at specific
                 widths or breakpoints.
              • The site must be built with a flexible grid foundation.
              • Images that are incorporated into the design must be flexible
                 themselves.
              • Different views must be enabled in different contexts via media
                 queries.




20   Copyright © 2013 Intel Corporation. All rights reserved.
Responsive Web Design



                                                                                         Logo



                                                                    Logo
                                        Logo




                 Logo




                 480px                                   800px             1024px               1920px

                        Smartphone                               Tablets      Netbooks          Laptops




                                                      Wireframe for different sizes




21   Copyright © 2013 Intel Corporation. All rights reserved.
Examples


    Example 1

    Example 2

    Example 3



    Framework
Touch Design principles

     Single Column                                       New Mobile OS controls   Gestures actions

                Navigation

                Sections >


                  Content


                 Controls




23   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile Sensors




24   Copyright © 2013 Intel Corporation. All rights reserved.
Mobile Sensors


            Accelerometer                                       GPS
                Gyroscope                                       WiFi
            Magnetometer                                        Bluetooth
                Barometer                                       GSM/CDMA
                 Proximity                                      NFC
              Light Sensor                                      Camera
             Touch Screen




25   Copyright © 2013 Intel Corporation. All rights reserved.
Use of Sensors

        Ambient Light Sensor

        Ambient light sensor extends battery life and enables easy-to-
        view displays that are optimized to the environment lighting

          Proximity Sensor

          A proximity sensor is used mostly in Smartphone. It detects
          how close the screen of the phone is to your body. This allows
          the phone to sense when you have brought the phone up to
          your ear. At that point, the display turns off in order to save
          battery.

          Global Positioning System (GPS)

          GPS was originally intended for military applications, but in the
          1980s, the government made the system available for civilian
          use. It’s a navigation tracking system.

26   Copyright © 2013 Intel Corporation. All rights reserved.
Examples of Sensors
         Accelerometer

         The accelerometer allows the device of Smartphone to detect the
         orientation of the device and adapts the content to suit the new
         orientation. It rotates photos, browser, apps automatically when you
         rotate the phone. It detects motion. Shake to refresh or change
         song

         Compass

         Basically compasses are attracted to the earth's poles using
         magnets. But the modern smart phone is not using magnets. It
         listens to ultra low frequency signal coming from e.g. North pole.
         Used with GPS

         Gyros
         A gyroscope is a device for measuring or maintaining
         orientation, based on the principles of angular momentum. It helps
         in gesture recognition.

27   Copyright © 2013 Intel Corporation. All rights reserved.
Use of Sensors
      Camera
      • Taking pictures, Face login
      • Scanning barcodes and QR codes
      • Face detection to keep phone awake.

      GPS + compass
      • Geo tagging photos
      • Used in Check-in applications
      • Map applications, Context aware apps
      • Location based content apps – mobile security
      Accelerometer + Gyro
      • Gaming
      • Rotating screens - Turning off phone
      • Finding vibrations to increase sound
      • off phone using palm

      Proximity
      • Switching off screen
      • Turning off phone using palm

28   Copyright © 2013 Intel Corporation. All rights reserved.
Examples



                                                                Coffee




29   Copyright © 2013 Intel Corporation. All rights reserved.
Summary: Design Guidelines

                       •      Task oriented design
                       •      Designed for - On the go...
                       •      Content is king. Navigation next
                       •      Shallow navigation
                       •      Fun and explorations
                       •      Stick to a design pattern
                       •      Use graphics wisely
                       •      Think of touch target size




30   Copyright © 2013 Intel Corporation. All rights reserved.
Design Exercise

           • Pencil sketch mobile screens for an App for Bangalore
             Bus

           • Requirements-
              • Find upcoming buses by location
              • Publish pictures of traffic
              • Scan bus numbers/codes to check its path
              • Any new ideas!




                    Don’t worry about login and user registrations.


31   Copyright © 2013 Intel Corporation. All rights reserved.
Questions?




32   Copyright © 2013 Intel Corporation. All rights reserved.
Thank You




33   INTEL CONFIDENTIAL

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Designing UX for Touch Screens and Mobile Sensors

  • 1. Designing UX for Touch Screen, Multi-Devices & Sensors Sameer Chavan @sameerhere February 16, 2013
  • 2. Agenda • Changing state of mobile phones • Challenges in designing for small screens • Gestural Touch interactions • Responsive Web Design • Mobile Sensors and how to use in UX • Converting existing web sites into mobile applications • Design Exercise 3 Copyright © 2013 Intel Corporation. All rights reserved.
  • 3. Human Memory Load 4 Copyright © 2013 Intel Corporation. All rights reserved.
  • 4. User Interface Evolution Mainframe Desktop Client/Server Websites Rich Internet Application 5 Copyright © 2013 Intel Corporation. All rights reserved.
  • 5. Mobile UI Elements Traditional User Interaction points • Dialer • Camera • Music Player • Mobile Web Sites • Mobile Native Apps 6 Copyright © 2013 Intel Corporation. All rights reserved.
  • 6. Examples of Early Mobile Sites 7 Copyright © 2013 Intel Corporation. All rights reserved.
  • 7. Early Mobile Interface • Interaction limited by hardware buttons • Difficult to use track pad, navigation key • Small screen size • Copy of desktop UI and controls • Goal is to miniaturize and not to mobilize 8 Copyright © 2013 Intel Corporation. All rights reserved.
  • 8. Traditional Challenges in Mobile UX • Small Screen • On the Go, errors • Unstable Environment • Social context • Non standard OS • No tooltips, context • Data speed 9 Copyright © 2013 Intel Corporation. All rights reserved.
  • 9. Mobile UI - A New Paradigm • Connected devices • Touch interfaces • Acceleration sensing • Orientation awareness • Natural animation • Simulations of physical behavior 10 Copyright © 2013 Intel Corporation. All rights reserved.
  • 10. Evolution – From Keypads to Touch Tablets 11 Copyright © 2013 Intel Corporation. All rights reserved.
  • 11. Designing for Touch Targets • Mobile devices moving to touch UI – no standardization ! • Use appropriately sized targets – bigger buttons • Maintain spacing between targets – space between controls • Place important actions in easy to reach- thumb reach • Provide adequate feedback and visual clues • Locations matters (ergonomics) 12 Copyright © 2013 Intel Corporation. All rights reserved.
  • 12. Touch Size 7mm 7mm 7mm 2mm padding 7x7 mm: Recommended minimum size 9x9 mm: When accuracy matters 5x5 mm: When it just won't fit 13 Copyright © 2013 Intel Corporation. All rights reserved.
  • 13. Touch Gestures Touch Long press Flick Drag Double Tap Pinch / Rotate Tap Touch & Hold Swipe Pan Select item Multi select Flick pages Moving objects Zoom in & out Zoom in & out Context menu Swipe to delete Rotate pictures 14 Copyright © 2013 Intel Corporation. All rights reserved.
  • 14. Touch Reach Difficult Difficult ok ok Easy Easy access Touch areas that are in reach while holding devices. Design interaction controls in these proffered areas 15 Copyright © 2013 Intel Corporation. All rights reserved.
  • 15. Mobile Approach Miniaturisation “... treats the mobile environment and technology as a subset of the desktop environment.” Is a repurpose of existing content Mobilisation “... precisely targets mobile user needs, making (the) best possible use of technology.” Is content and context specific 16 Copyright © 2013 Intel Corporation. All rights reserved.
  • 16. Mobile Design: Desktop vs Mobile Desktop Website • Breadcrumbs • Deep Explorer Views • Popup Dialogues • Multiple planes • Progress indicator • Error messages and warnings Mobile Websites • Cannot have deep navigation, too many controls, popups, etc • Mobile sites offer better integration with phone functions - orders by phone or sending promotional text messages. • Mobile sites can take advantage of technology that automatically detects where users are to present local search results. 17 Copyright © 2013 Intel Corporation. All rights reserved.
  • 17. New Challenges - Multi screens Smart Phone Tablet Laptop TV Activities span over multiple devices. 18 Copyright © 2013 Intel Corporation. All rights reserved.
  • 18. Solution: Responsive Web Design 19 Copyright © 2013 Intel Corporation. All rights reserved.
  • 19. What is Responsive Web Design For a long time, the web was just on a desktop. Now the web is in phone, tablet, TV, refrigerator, car, etc. Old Solution Create separate sites for Desktop & Mobile New Approach Create one site that expands and contracts to the size of whatever device it is being viewed on Principles • Fluid layouts with media queries to change the design at specific widths or breakpoints. • The site must be built with a flexible grid foundation. • Images that are incorporated into the design must be flexible themselves. • Different views must be enabled in different contexts via media queries. 20 Copyright © 2013 Intel Corporation. All rights reserved.
  • 20. Responsive Web Design Logo Logo Logo Logo 480px 800px 1024px 1920px Smartphone Tablets Netbooks Laptops Wireframe for different sizes 21 Copyright © 2013 Intel Corporation. All rights reserved.
  • 21. Examples Example 1 Example 2 Example 3 Framework
  • 22. Touch Design principles Single Column New Mobile OS controls Gestures actions Navigation Sections > Content Controls 23 Copyright © 2013 Intel Corporation. All rights reserved.
  • 23. Mobile Sensors 24 Copyright © 2013 Intel Corporation. All rights reserved.
  • 24. Mobile Sensors Accelerometer GPS Gyroscope WiFi Magnetometer Bluetooth Barometer GSM/CDMA Proximity NFC Light Sensor Camera Touch Screen 25 Copyright © 2013 Intel Corporation. All rights reserved.
  • 25. Use of Sensors Ambient Light Sensor Ambient light sensor extends battery life and enables easy-to- view displays that are optimized to the environment lighting Proximity Sensor A proximity sensor is used mostly in Smartphone. It detects how close the screen of the phone is to your body. This allows the phone to sense when you have brought the phone up to your ear. At that point, the display turns off in order to save battery. Global Positioning System (GPS) GPS was originally intended for military applications, but in the 1980s, the government made the system available for civilian use. It’s a navigation tracking system. 26 Copyright © 2013 Intel Corporation. All rights reserved.
  • 26. Examples of Sensors Accelerometer The accelerometer allows the device of Smartphone to detect the orientation of the device and adapts the content to suit the new orientation. It rotates photos, browser, apps automatically when you rotate the phone. It detects motion. Shake to refresh or change song Compass Basically compasses are attracted to the earth's poles using magnets. But the modern smart phone is not using magnets. It listens to ultra low frequency signal coming from e.g. North pole. Used with GPS Gyros A gyroscope is a device for measuring or maintaining orientation, based on the principles of angular momentum. It helps in gesture recognition. 27 Copyright © 2013 Intel Corporation. All rights reserved.
  • 27. Use of Sensors Camera • Taking pictures, Face login • Scanning barcodes and QR codes • Face detection to keep phone awake. GPS + compass • Geo tagging photos • Used in Check-in applications • Map applications, Context aware apps • Location based content apps – mobile security Accelerometer + Gyro • Gaming • Rotating screens - Turning off phone • Finding vibrations to increase sound • off phone using palm Proximity • Switching off screen • Turning off phone using palm 28 Copyright © 2013 Intel Corporation. All rights reserved.
  • 28. Examples Coffee 29 Copyright © 2013 Intel Corporation. All rights reserved.
  • 29. Summary: Design Guidelines • Task oriented design • Designed for - On the go... • Content is king. Navigation next • Shallow navigation • Fun and explorations • Stick to a design pattern • Use graphics wisely • Think of touch target size 30 Copyright © 2013 Intel Corporation. All rights reserved.
  • 30. Design Exercise • Pencil sketch mobile screens for an App for Bangalore Bus • Requirements- • Find upcoming buses by location • Publish pictures of traffic • Scan bus numbers/codes to check its path • Any new ideas! Don’t worry about login and user registrations. 31 Copyright © 2013 Intel Corporation. All rights reserved.
  • 31. Questions? 32 Copyright © 2013 Intel Corporation. All rights reserved.
  • 32. Thank You 33 INTEL CONFIDENTIAL

Notas del editor

  1. MSFT: http://bit.ly/YSCRkSAndroid: http://bit.ly/WvDmxd
  2. http://services.google.com/fh/files/misc/multiscreenworld_final.pdf
  3. http://jquerymobile.com/http://www.formfett.net/http://forefathersgroup.com/http://cafeevoke.com/