2. •About the device
•Components of the
device
Working principle of
the device.
•Software used.
•Tutorials
•Advantages
Awards and
Accolades.
•Press coverage
•Conclusion
3. Sixth Sense is a wearable gestural interface that augments the
physical world around us with digital information and lets us use
natural hand gestures to interact with that information.
The neckworn projector and camera combination was first proposed
by MIT Media Lab student Steve Mann. The concept was further
developed by Pranav Mistry, while he was also a student at the MIT
Media Lab.
SixthSense bridges the gap by bringing intangible, digital information
out into the tangible world, and allowing us to interact with this
information via natural hand
SixthSense comprises a pocket projector, a mirror and a camera. The
hardware components are coupled in a pendant like mobile wearable
device
5. The SixthSense prototype is comprised of a pocket projector,
a mirror and a camera.
The hardware components are coupled in a pendant like
mobile wearable device. Both the projector and the camera are
connected to the mobile computing device in the user’s
pocket.
The Main Components:
Camera
Projector
Mirror
Mobile Component
Colored Markers
6. The camera is the key input device of the
SixthSense system. The camera acts as a
digital eye of the system. It basically captures
the scene the user is looking at. The video
stream captured by the camera is passed to
mobile computing device which does the
appropriate computer vision computation.
The major functions of the camera can be listed
as:
Captures user’s hand movements and gestures
(used in reorganization of user gestures)
Captures the scene in front and objects the user
is interacting with (used in object reorganization
and tracking)
Takes a photo of the scene in front when the
user performs a ‘framing’ gesture
Captures the scene of projected interface (used
to correct the alignment, placement and look
and feel of the projected interface components)
7. The projector is the key output device of the
SixthSense system. The projector visually
augments surfaces, walls and physical objects
the user is interacting with by projecting digital
information and graphical user interfaces. The
mobile computing device provides the
projector with the content to be projected. The
projector unit used in prototype runs on a
rechargeable battery.
The major functions of the projector can be listed
as:
Projects graphical user interface of the
selected application onto surfaces or walls
in front.
Augments the physical objects the user
interacting with by projecting just-in-time
and related information from the Internet.
8. The mirror reflects the projection coming out from the projector and thus
helps in projecting onto the desired locations on walls or surfaces. The user
manually can change the tilt of the mirror to change the location of the
projection. For example in application where the user wants the projection
to go on the ground instead of the surface in front, he can change the tilt of
the mirror to change the projection. Thus, the mirror in the SixthSense helps
in overcoming the limitation of the limited projection space of the projector.
Microphone
The microphone is an optional component of the SixthSense. It is required
when using a paper as a computing interface. When the user wants to use
a sheet of paper as an interactive surface, he or she clips the microphone
to the paper. The microphone attached this way captures the sound signals
of user’s touching the paper. This data is passed to computing device for
processing. Later, combined with the tracking information about user’s
finger, the system is able to identify precise touch events on the paper.
9. The SixthSense system uses a mobile
computing device in user’s pocket as the
processing device. The software program
enabling all the features of the system runs
on this computing device. This device can be
a mobile phone or a small laptop computer.
The camera, the projector and the
microphone are connected to this device
using wired or wireless connection. The detail
of the software program that runs on this
device is provided in next section. The mobile
computing device is also connected to the
Internet via 3G network or wireless
connection.
10. Color Markers
It is at the tip of the user’s fingers .
Marking the user’s fingers with red, yellow, green, and blue
tape helps the webcam recognize gestures
The movements and arrangements of these makers are
interpreted into gestures that act as interaction instructions for
the projected application interfaces.
11. These are the basic pieces that you should buy. We can choose any
brand, and the following list are those items that worked well for
Pranav Mistry:
Pico-Projector
◦ Laser
AAXA ~$110
Microvision ~$200
◦ L.E.D
3M MPro110 ~$270
Camera
◦ Logitech QuickCam Pro for notebooks ~$23
Microphone
◦ Microphone of Logitech QuickCam pro for notebooks ~$23
A mirror assembly
◦ Front faced mirror is best, 1”X1” first surface mirror (this can be
purchased from anywhere, i.e. Ebay).
Laptop Computer: Any Windows computer (this will act as the mobile
computing device)
12.
13. The prototype system runs on windows platform and majority of the code is
written in C++ and C#.
WUW v0.1 beta
WUW_v0.1 is the beta version of SixthSense code (WUW stands for
Wear Ur World, a former name of the project). This version runs on
Windows.
Microsoft DirectX
Microsoft Visual Studio.
Adobe Flash Player
Microsoft Outlook
14.
15. Draw: The red marker (M) draws when the yellow marker (N) is hidden. When
both the markers are visible you can move the mouse pointer to select
different colours or eraser, etc.
Photo: Make a rectangle with your pointer fingers and thumbs and when the
gesture is recognized, the countdown starts. Remove you hands from the
camera frame to capture the desired photo. (The countdown lasts for 3 secs)
Gallery: Displays the photos that you have taken
Mail: Displays a list of email from outlook (required that MS Outlook be running
for this to work)
Stock: Displays 16 stocks values real time, use the slider at the bottom of the
projected display to set the time scale.
Effects: Play with beautiful wavy lines and explore your imagination.
Newspaper: It projects newspaper stories and related videos from YouTube or
other web sites, directly onto the surface of the paper.
Book: For book-recognition, the program gets activated with a gesture, and the
system snaps a photo of the book, compares it with book-cover images it finds
online, computes a match, and retrieves and projects the ratings
Clock: An Analog clock will be projected by doing a circle gesture.
17. Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that
virtual keypad to make a call.
Call up a map
With the map application we can call
up the map of our choice and then use
thumbs and index fingers to navigate
the map
18. Check the time
Draw a circle on your wrist to
get a virtual watch that gives you
the correct time
Create multimedia
reading experiences
Sixth Sense can be programmed to
project related videos onto newspaper
articles you are reading
19. Drawing application
The drawing application lets the user
draw on any surface by tracking the
fingertip movements of the user’s
index finger
Zooming features
The user can zoom in or zoom out
using intuitive hand movements
20. Get product information
Sixth Sense uses image recognition or
marker technology to recognize products we
pick up, then feeds us information on those
products
Get book information
The system can project Amazon ratings on
that book, as well as reviews and other
relevant information
v
21. Take pictures
If you fashion your index
fingers and thumbs into a
square ("framing" gesture), the
system will snap a photo.
After taking the desired number
of photos, we can project them
onto a surface, and use
gestures to sort through the
photos, and organize and
resize them.
22. ADVANTAGES
Supports multi-touch and multi-user interaction
Portable
Connectedness between world and information
Cost effective
Data access directly from machine in real time
Mind map the idea anywhere
It is an open source
23. TR35 2009 Young Inventor Under 35
Award by Technology Review
SixthSense wins 2009 INVENTION
AWARD by Popular Science
24. WIRED News MIT Students Turn Internet Into a Sixth Human Sense
FOX News MIT Team Shows 'Sixth Sense' Wearable Computer
BBC SixthSense blurs digital and the real
The Sydney Morning Herald MIT researchers make 'sixth sense' gadget
The Inquirer MIT makes sixth sense gadget
Mumbai Mirror Wear ur world
THE TIMES OF INDIA 'Sixth sense' gizmo makes sci-fi a reality
The Sun New Minority Report internet
The Gazette, CANADA MIT researchers make 'Minority Report' gadget
JOINS NEWS 손가락 컴퓨터가 펼치는 4차원 세계
EXPRESS COMPUTER Windows 7, Netbooks, Kindle 2 and WUW
The Tech, MIT New Invention Gives People 'Sixth Sense'
Le Monde, France La réalité augmentée du bout des doigts
Mail Today, India Indian geek invents 'SIXTH SENSE' gizmo
COMPUTERWORLD Future shock: The PC of 2019
computerra, Russia Все свое носи с собой
American Observer SixthSense Makes the Entire World your Computer
Clarin.com Diseñan la primera computadora que se maneja con gestos
Business Standard Indian IT geek develops digital 'sixth sense' at MIT
IndianExpress The world at your fingertips……..
Etc etc………..
25. SixthSense prototypes cost
approximately $350 to build (not
including the computer), the main
cost being the micro-projector.
Mistry had announced in Nov 2009
that the source code will be
released with an open
source licence. The open source
code for the project can be found
at SixthSense Google Code
and SixthSense Github Repo. The
source code is currently being
ported into Java from C# to allow
the developers to make mobile
ports.