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Explain-a-game
By
Henry Berry, Cuba Litterick, Ryan McBride,
Joshua Warner
We are developing an app
to help parents and carers get their kids running
around and into the outside world using classic
games for young children. Our app allows
adults to keep their children up to date with
technology, while ensuring they develop the
social skills that will benefit them throughout
their life.
We feel that the children of today don’t spend enough time
running around and exercising, but instead spend their time on
electronic devices. Parents and guardians will remember the
games that they used to play as kids, such as; What’s the Time
Mr. Wolf; Stuck in the Mud; Hide and Seek; Duck, Duck, Goose
and other classics that the kids of today do not play regularly.
Explain-a-game will help parents that are really busy by giving
their kids something to do whilst the parents are working. It also
gets them outside, playing games, which will improve fitness,
develop social skills and gets them fresh air.
Nowadays, children are spending more
time on technology and less outside,
socialising with people their own age.
Our app aims to change this, motivating
younger kids to get outside more and play
real games, instead of just simulations.
Many children of today spend the majority of their time indoors
and consequently are not getting enough of the exercise they
require. Children that we have spoken to say that they spend a lot
of time watching the television, or playing on consoles and hand-
held devices. Of course there is nothing wrong with this, but even
they agree that they should go outside more.
Their parents all agreed that they would use an app if it helped
them to get outdoors more, and running around with other people.
This is one of the reasons that we believe that our app will be
popular and beneficial to many parents of young children.
How can we encourage younger children to
play outside and with each other more?
Our app is designed to let young kids play
outside more, which will consequently
make them fitter. This app will also teach
young children different games that their
parents most likely played when they were
young. These children could then tell their
children about these games and they will
be passed on for generations to come.
This app has at least a single competitive
website (archive.wired.com) but so far we
have not found a single app even similar
to ours on the Google Play Store, the App
Store or the Windows Store.
Our app is much simpler because we
have a simple search bar, easy-to-find
categorising, whereas the website is just
an endless list with small amounts of text
that you would have to spend ages
scrolling through.
We have created a website at
explainagame.blogspot.com where people can
comment on our posts about our app. We have
also talked to groups of young children, all of
whom said that they would like an app that tells
them what games they can play, and how to play
them.
We felt that we did not need a survey, as the
targeted audience were either busy parents, who
did not have much time to complete a survey, or
young children, who would not want to complete
a survey. We felt that it was easier to just ask
both questions rather than set them a short
survey.
This will be the start-up page
for our app, taking users to
the descriptions of games
when they click on the game
name. They can also search
up games by name, or by
amount of players.
This is the description page
of our app, where the
children learn how to play
the game. It has an image of
the game or something
relating to the game
underneath the information,
and in the information are
facts such as how to play,
where to play, and more
information on how many
players.
For this app we have decided to stay simple and
it won’t require any high-tech technology. All it
will require is a database of some outdoor and
indoor games young kids will play. This app will
be simple and easy to use. We will need many
different pages for all the different games in the
app.
We feel that, for our app, we would not have any
advertising, but instead go for a paid app. We
also think that advertisements would not work
for an app that children may use, but a paid app
would be successful. We think this because it
can be reused again and again, and provides a
lot of information for the user. It also would be
an app that doesn’t require internet, or updates,
so it can be used all the time, anywhere.
We are going to advertise on parental
websites, such as Net Mums, and also
maybe send out information to primary
school parents. We also send out
information on our website at
explainagame.blogspot.com which people
can read for free.
App Design Mock-up
We have created a website
(explainagame.blogspot.com) where we
post information about this app. We also
have a logo which is focused on different
games being played by children.
Mood Board

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9.3 Group 2 Apps for Good Competition Entry 2015

  • 1. Explain-a-game By Henry Berry, Cuba Litterick, Ryan McBride, Joshua Warner
  • 2. We are developing an app to help parents and carers get their kids running around and into the outside world using classic games for young children. Our app allows adults to keep their children up to date with technology, while ensuring they develop the social skills that will benefit them throughout their life.
  • 3. We feel that the children of today don’t spend enough time running around and exercising, but instead spend their time on electronic devices. Parents and guardians will remember the games that they used to play as kids, such as; What’s the Time Mr. Wolf; Stuck in the Mud; Hide and Seek; Duck, Duck, Goose and other classics that the kids of today do not play regularly. Explain-a-game will help parents that are really busy by giving their kids something to do whilst the parents are working. It also gets them outside, playing games, which will improve fitness, develop social skills and gets them fresh air.
  • 4. Nowadays, children are spending more time on technology and less outside, socialising with people their own age. Our app aims to change this, motivating younger kids to get outside more and play real games, instead of just simulations.
  • 5. Many children of today spend the majority of their time indoors and consequently are not getting enough of the exercise they require. Children that we have spoken to say that they spend a lot of time watching the television, or playing on consoles and hand- held devices. Of course there is nothing wrong with this, but even they agree that they should go outside more. Their parents all agreed that they would use an app if it helped them to get outdoors more, and running around with other people. This is one of the reasons that we believe that our app will be popular and beneficial to many parents of young children.
  • 6. How can we encourage younger children to play outside and with each other more?
  • 7. Our app is designed to let young kids play outside more, which will consequently make them fitter. This app will also teach young children different games that their parents most likely played when they were young. These children could then tell their children about these games and they will be passed on for generations to come.
  • 8. This app has at least a single competitive website (archive.wired.com) but so far we have not found a single app even similar to ours on the Google Play Store, the App Store or the Windows Store. Our app is much simpler because we have a simple search bar, easy-to-find categorising, whereas the website is just an endless list with small amounts of text that you would have to spend ages scrolling through.
  • 9. We have created a website at explainagame.blogspot.com where people can comment on our posts about our app. We have also talked to groups of young children, all of whom said that they would like an app that tells them what games they can play, and how to play them. We felt that we did not need a survey, as the targeted audience were either busy parents, who did not have much time to complete a survey, or young children, who would not want to complete a survey. We felt that it was easier to just ask both questions rather than set them a short survey.
  • 10. This will be the start-up page for our app, taking users to the descriptions of games when they click on the game name. They can also search up games by name, or by amount of players.
  • 11. This is the description page of our app, where the children learn how to play the game. It has an image of the game or something relating to the game underneath the information, and in the information are facts such as how to play, where to play, and more information on how many players.
  • 12. For this app we have decided to stay simple and it won’t require any high-tech technology. All it will require is a database of some outdoor and indoor games young kids will play. This app will be simple and easy to use. We will need many different pages for all the different games in the app.
  • 13. We feel that, for our app, we would not have any advertising, but instead go for a paid app. We also think that advertisements would not work for an app that children may use, but a paid app would be successful. We think this because it can be reused again and again, and provides a lot of information for the user. It also would be an app that doesn’t require internet, or updates, so it can be used all the time, anywhere.
  • 14. We are going to advertise on parental websites, such as Net Mums, and also maybe send out information to primary school parents. We also send out information on our website at explainagame.blogspot.com which people can read for free.
  • 15. App Design Mock-up We have created a website (explainagame.blogspot.com) where we post information about this app. We also have a logo which is focused on different games being played by children.

Notas del editor

  1. Use your key insights statements from your findings during Scoping to provide evidence that your app is solving a genuine problem in a different way for users. Examples: Buzzer Buddiez: you wake up to hit snooze/ switch off the alarm, but don’t get up. Friends and family i.e. social pressure can help to push you to actually get out of bed. Transit: parent- teacher conferences are not open-ended conversations. You can map the key areas of negative feedback around attendance, behaviour, results etc. to bridge the conversation between parents and teachers. Oyster on the Go: Oyster travel data can already be accessed online, the key trick is to make it easily accessible on the go. Cattle Manager: You can keep a simple record of your actions on your phone
  2. Summarise what you have learnt about data, content and technical feasibility. This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.