1. Augmented Reality (AR)
in Education
Steve C. Yuen, Ph.D.
Professor
University of Southern Mississippi
2011 Creating Future Through Technology Conference, Biloxi, Mississippi
March 3, 2011
2. What is Augmented Reality (AR)?
• AR describes a combination of the two worlds:
Reality & Virtual Reality
• AR allows to superimpose 3D-content/products
into the real world.
• AR allows interaction with 3D-content at real time
• AR is the real-time delivery of digital info to
enhance or enable a geographical/physical
experience
Source: Metaio Mobile Augmented Reality. http://goo.gl/luM0p
7. AR vs. VR
AR VR
• System augments the • Totally immersive
real world scene environment
• User maintains a • Visual sense are
sense of presence in under control of
real world system
• Needs a mechanism to
combine virtual and
real worlds.
8. AR Applications
• Consumer design
• Engineering design
• Entertainment
• Gaming
• Manufacturing, maintenance, and repair
• Medical
• Military training
• Education
37. 2010 and 2011Horizon Reports
predict that the
use of simple
augmented
reality in
education will
be widespread
within 2 to 3
years.
38. Why Using AR in Education?
• Provides rich contextual learning
• Appeals to constructivist notions of education where
students take control of their own learning
• Provides opportunities for more authentic learning and
appeals to multiple learning styles
• Provides each student with his/her own unique discovery
path
• Engages a learner in ways that have never been possible
• No real consequences if mistakes are made during skills
training
Source: Karen Hamilton & Jorge Olenewa, May 2010, http://goo.gl/mY8zT
39. AR in Education
• Skills Training
• Discovery-based learning
• AR Gaming
• Modeling objects
• AR books
Source: 2010 Horizon Report
53. The End
Questions or Comments?
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