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Basics in 

User Experience Design,
Information Architecture &
Usability

G e n e r a l A s s e m b l y, J a n u a r y 9 t h , 2 0 1 3 




@sebastianwaters
Agenda
If I should forget something, please don’t tell me


§  Introduction
§  UX, IA & Usability
§  Basics – what Basics?
§  A few examples




@sebastianwaters
                                     2
Introduction
Who is this guy?




@sebastianwaters
Introduction
Who is this guy?


§  Name: Sebastian Waters
§  Age: 27 (born July 1, 1985)
§  Profession: UX Designer & Information Architect
§  Smartass, Know-it-all, disgruntled customer




@sebastianwaters
                                      5
Introduction
Who is this guy?


§  B.A. in Design (Thesis about Social Semantics)
§  Freelancer for five years
§  Glasses, left-handed male and I like dogs




@sebastianwaters
                                     6
Who are these guys?




@sebastianwaters
Introduction
Who are these guys?


§  Hands up: Design, Dev, Sales, Marketing, whatever?
§  Random picks: What are you guys up to?
§  Be honest: What do you expect from this talk?




@sebastianwaters
                                         8
Aims we want to reach in this talk.
                                       motivational image




@sebastianwaters
                                            9
Aims we want to reach in this talk.



We want to
§  have a look at how UX, IA and Usability differs from each other
§  talk about the basics and look at a few examples
§  look at the daily work of an UX Designer / Information Architect

Today I won’t talk about Responsive Design, Mobile First or any
other pretty buzzword like that. Today it’s just about the Basics.




@sebastianwaters
                                                       10
This presentation will be available online.



You can make notes as much as you like, but I will also
upload these slides for you – so maybe save some ink and
focus on the presentation.

And – of course – you are invited to ask your questions
whenever you feel that way. For further discussion please wait
for the end of each section.





@sebastianwaters
                                                11
UX, IA & Usability
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Rating the ability of
how to use something.



@sebastianwaters
1. Put a nail into your wall, 2. Get it back.




        @sebastianwaters
                        16
1. Close/Open, 2. Lock the door.




       @sebastianwaters
            17
1. Squeeze fruits, 2. Clean the table.




       @sebastianwaters
                  18
Web
Usability




@sebastianwaters
Provide guidance for the users with navigations




       @sebastianwaters
                           20
Easy to understand, browse and explore




       @sebastianwaters
                  21
Let users learn new features live. They aren‘t that stupid. But if,
provide help and alternatives.




       @sebastianwaters
                                              22
„Eyetracking visualizations show that users often read web pages in an
F-shaped pattern: two horizontal stripes followed by a vertical stripe.“
(Jakob Nielsen, 2006)




       @sebastianwaters
                                                    23
@sebastianwaters
   24
Web Usability is about
how to search, find,
explore, navigate ...


@sebastianwaters
        25
In a Nutshell:

What, where, how.



@sebastianwaters
    26
Rating the ability of
how to use a website.



@sebastianwaters
Rating the ability of
              App
how to use a website.



@sebastianwaters
Five Quality Components of Web Usability


§  Learnability
    Is the design easy to understand and to use at first sight?
§  Efficiency
    How quickly can users accomplish their tasks?
§  Memorability
    When users return to the design after some time, how easily can
    they recall the design to their mind?
§  Troubleshooting
    How many errors do users make and how easily can they recover
    from these errors?
§  Satisfaction
    How pleasant is it to use the design?


@sebastianwaters
                                                     29
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Text, Photos, Videos,
Locations, ...




  Information
 Architecture

                         How to collect, merge,
                         and arrange things




     @sebastianwaters
@sebastianwaters
   33
@sebastianwaters
   34
@sebastianwaters
   35
@sebastianwaters
   36
If you plan it right, you can achieve great things.




     @sebastianwaters
                                 37
It can also work without a big architectural plan.




     @sebastianwaters
                                38
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
That’s what gives it
the extra something.

Das Salz in der Suppe.




@sebastianwaters
         41
How we design this
                     „something“ for the
                     user and his needs
  The user




User
Experience
Design

                     How the user
                     experiences something




 @sebastianwaters
„You cannot not communicate.“


– Paul Watzlawick




@sebastianwaters
                43
@sebastianwaters
   44
@sebastianwaters
   45
Context
Usage of Information



                       As soon as you communicate,
                        you experience something

                    You create, read, delete information

                       You use an interface for that




@sebastianwaters
                                           46
There are different ways
to tweak the interface.

Can you make the button bigger?




@sebastianwaters
                  47
Social Interactions
Share, control and boost your ego




@sebastianwaters
                    48
Gamification
A better experience through playful parts




@sebastianwaters
                            49
Storytelling
A better experience through narrational parts




@sebastianwaters
                                50
Persuasive Design
Be persuaded by a (virtual) shortage or other users’ reviews




@sebastianwaters
                                               51
Don’t make users think.
Make them act.



@sebastianwaters
But what’s the goal of
all this?


@sebastianwaters
Leads
Conversions
Happiness
Commitment
Promotion
@sebastianwaters
Wait, what?
User              Product        Brand
Experience
         Experience
   Experience




@sebastianwaters
                               56
Trends
Trends for UX, IA & Usability
2012 is so last year, but...

§  Social Interconnectivity 
  
You can now share and combine the hell out of everything 
§  Sticky Navigation
  
It will stay on top of your viewport, even if you scroll for minutes
§  Infinite Scrolling Pages
  
ever heard of Twitter, Tumblr or Pinterest?
§  Rise of Web Fonts
  
finally there is more than Arial, Verdana & Co
§  One Pager / Parallax Scrolling
  
if you can scroll infinitely, why do you need more than one page?


 @sebastianwaters
                                                         58
Social Interconnectivity
vimeo.com




@sebastianwaters
           59
Sticky Navigation
mailchimp.com




@sebastianwaters
    60
Infinite Scrolling Pages
pinterest.com




@sebastianwaters
          61
Rise of Web Fonts
google.com/webfonts




@sebastianwaters
      62
One Pager / Parallax
benthebodyguard.com




@sebastianwaters
       63
Everyday work
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Basics in 

User Experience Design,
Information Architecture &
Usability




@sebastianwaters
Three Basic Elements
Any UX/IA guy will happily do for you if you ask kindly



                            Usability


                         Information
                         Architecture


                       User Experience
                           Design


@sebastianwaters
                                          67
Usability
                IA
                  UX

User Research
        Content Audit
     Improve Navigation


Online Surveys
         Sitemaps
        Enhance Interaction


Remote Testing
        Card Sorting
     Upgrade Information


 A/B Testing
        Paper Prototypes
      Clickdummies


    Uselabs
           Wireframes
           Tech Specs




 @sebastianwaters
                                              68
External Role
Create Context between Content and User



                         Usability



 Content
              Information         User
                       Architecture


                    User Experience
                        Design


@sebastianwaters
                                  69
Internal Role
Translater between Design and Development



                         Usability



 Design
               Information           Dev
                       Architecture


                    User Experience
                        Design


@sebastianwaters
                                   70
Typical Work places
Where you can/should find UX/IA guys




                    Agencies
                                       Startups
                                                   Companies




                           Content and Users


@sebastianwaters
                                               71
Tools
What to use

§  Collect, merge and rearrange information
    Microsoft Word, Excel, Powerpoint, Omnigraffle, Paper and Pen
§  Layout your first drafts
    Paper and Pen, Omnigraffle, Axure, Balsamiq, Hot Gloo
§  Test your stuff
    usabilla.com, intuitionhq.com, silverbackapp.com or a uselab
§  Improve it
    Sit together with your team and talk about your ideas, if not sure,
    test it and improve things (yes, good meetings are tools, too)




@sebastianwaters
                                                         72
Good Examples
www.bmw.de



@sebastianwaters
                 74
www.nike.com



@sebastianwaters
               75
www.google.com



@sebastianwaters
         76
www.6wunderkinder.de



@sebastianwaters
       77
www.designmadeingermany.de




 @sebastianwaters
            78
Sources
Printed Sources
Good books you should read


§  Don’t make me think!, by Steve Krug, New Riders, 2006
§  Playful Design, by John Ferrara, Rosenfeld Media, 2012
§  Storytelling for User Experience, by Whitney Quesenbery & Kevin
    Brooks, Rosenfeld Media, 2010
§  Design is a Job, by Mike Monteiro, A Book Apart, 2012
§  Information Architecture for the World Wide Web, by Louis Rosenfeld,
    O’Reilly, 2006
§  Branded Interactions, by Marco Spies, Schmidt Hermann Verlag, 2012
§  Elements of User Experience Design, by Jesse James Garrett, Addison-
    Wesley, 2011


@sebastianwaters
                                                          80
Online Sources
Websites and Blogs you should subscribe to


§  http://www.nngroup.com/topic/web-usability/
§  http://trentwalton.com/category/articles/
§  http://www.netmagazine.com/
§  http://uxmag.com/
§  http://www.uxbooth.com/
§  http://www.adaptivepath.com/
§  http://bradfrostweb.com/blog/
§  http://informationarchitects.net/blog/




@sebastianwaters

                                                  81
Never end your presentation
with „Thank you“.
Questions, Love, Hate

@sebastianwaters
Thanks for the pictures
Creative Commons


§  http://www.flickr.com/photos/kheelcenter/5279838586/
§  http://www.flickr.com/photos/evaekeblad/2437478729/
§  http://www.flickr.com/photos/umpcportal/4581962986/
§  http://www.flickr.com/photos/laurenmanning/2395602145/
and Google’s Image Search




@sebastianwaters
                                            84

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Basics in User Experience Design, Information Architecture & Usability

  • 1. Basics in 
 User Experience Design, Information Architecture & Usability G e n e r a l A s s e m b l y, J a n u a r y 9 t h , 2 0 1 3 @sebastianwaters
  • 2. Agenda If I should forget something, please don’t tell me §  Introduction §  UX, IA & Usability §  Basics – what Basics? §  A few examples @sebastianwaters 2
  • 4. Who is this guy? @sebastianwaters
  • 5. Introduction Who is this guy? §  Name: Sebastian Waters §  Age: 27 (born July 1, 1985) §  Profession: UX Designer & Information Architect §  Smartass, Know-it-all, disgruntled customer @sebastianwaters 5
  • 6. Introduction Who is this guy? §  B.A. in Design (Thesis about Social Semantics) §  Freelancer for five years §  Glasses, left-handed male and I like dogs @sebastianwaters 6
  • 7. Who are these guys? @sebastianwaters
  • 8. Introduction Who are these guys? §  Hands up: Design, Dev, Sales, Marketing, whatever? §  Random picks: What are you guys up to? §  Be honest: What do you expect from this talk? @sebastianwaters 8
  • 9. Aims we want to reach in this talk. motivational image @sebastianwaters 9
  • 10. Aims we want to reach in this talk. We want to §  have a look at how UX, IA and Usability differs from each other §  talk about the basics and look at a few examples §  look at the daily work of an UX Designer / Information Architect Today I won’t talk about Responsive Design, Mobile First or any other pretty buzzword like that. Today it’s just about the Basics. @sebastianwaters 10
  • 11. This presentation will be available online. You can make notes as much as you like, but I will also upload these slides for you – so maybe save some ink and focus on the presentation. And – of course – you are invited to ask your questions whenever you feel that way. For further discussion please wait for the end of each section. @sebastianwaters 11
  • 12. UX, IA & Usability
  • 13. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 14. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 15. Rating the ability of how to use something. @sebastianwaters
  • 16. 1. Put a nail into your wall, 2. Get it back. @sebastianwaters 16
  • 17. 1. Close/Open, 2. Lock the door. @sebastianwaters 17
  • 18. 1. Squeeze fruits, 2. Clean the table. @sebastianwaters 18
  • 20. Provide guidance for the users with navigations @sebastianwaters 20
  • 21. Easy to understand, browse and explore @sebastianwaters 21
  • 22. Let users learn new features live. They aren‘t that stupid. But if, provide help and alternatives. @sebastianwaters 22
  • 23. „Eyetracking visualizations show that users often read web pages in an F-shaped pattern: two horizontal stripes followed by a vertical stripe.“ (Jakob Nielsen, 2006) @sebastianwaters 23
  • 25. Web Usability is about how to search, find, explore, navigate ... @sebastianwaters 25
  • 26. In a Nutshell:
 What, where, how. @sebastianwaters 26
  • 27. Rating the ability of how to use a website. @sebastianwaters
  • 28. Rating the ability of App how to use a website. @sebastianwaters
  • 29. Five Quality Components of Web Usability §  Learnability Is the design easy to understand and to use at first sight? §  Efficiency How quickly can users accomplish their tasks? §  Memorability When users return to the design after some time, how easily can they recall the design to their mind? §  Troubleshooting How many errors do users make and how easily can they recover from these errors? §  Satisfaction How pleasant is it to use the design? @sebastianwaters 29
  • 30. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 31. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 32. Text, Photos, Videos, Locations, ... Information Architecture How to collect, merge, and arrange things @sebastianwaters
  • 37. If you plan it right, you can achieve great things. @sebastianwaters 37
  • 38. It can also work without a big architectural plan. @sebastianwaters 38
  • 39. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 40. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 41. That’s what gives it the extra something. Das Salz in der Suppe. @sebastianwaters 41
  • 42. How we design this „something“ for the user and his needs The user User Experience Design How the user experiences something @sebastianwaters
  • 43. „You cannot not communicate.“
 – Paul Watzlawick @sebastianwaters 43
  • 46. Context Usage of Information As soon as you communicate, you experience something You create, read, delete information You use an interface for that @sebastianwaters 46
  • 47. There are different ways to tweak the interface. Can you make the button bigger? @sebastianwaters 47
  • 48. Social Interactions Share, control and boost your ego @sebastianwaters 48
  • 49. Gamification A better experience through playful parts @sebastianwaters 49
  • 50. Storytelling A better experience through narrational parts @sebastianwaters 50
  • 51. Persuasive Design Be persuaded by a (virtual) shortage or other users’ reviews @sebastianwaters 51
  • 52. Don’t make users think. Make them act. @sebastianwaters
  • 53. But what’s the goal of all this? @sebastianwaters
  • 56. User Product Brand Experience Experience Experience @sebastianwaters 56
  • 58. Trends for UX, IA & Usability 2012 is so last year, but... §  Social Interconnectivity You can now share and combine the hell out of everything §  Sticky Navigation It will stay on top of your viewport, even if you scroll for minutes §  Infinite Scrolling Pages ever heard of Twitter, Tumblr or Pinterest? §  Rise of Web Fonts finally there is more than Arial, Verdana & Co §  One Pager / Parallax Scrolling if you can scroll infinitely, why do you need more than one page? @sebastianwaters 58
  • 62. Rise of Web Fonts google.com/webfonts @sebastianwaters 62
  • 63. One Pager / Parallax benthebodyguard.com @sebastianwaters 63
  • 65. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 66. Basics in 
 User Experience Design, Information Architecture & Usability @sebastianwaters
  • 67. Three Basic Elements Any UX/IA guy will happily do for you if you ask kindly Usability Information Architecture User Experience Design @sebastianwaters 67
  • 68. Usability IA UX User Research Content Audit Improve Navigation Online Surveys Sitemaps Enhance Interaction Remote Testing Card Sorting Upgrade Information A/B Testing Paper Prototypes Clickdummies Uselabs Wireframes Tech Specs @sebastianwaters 68
  • 69. External Role Create Context between Content and User Usability Content Information User Architecture User Experience Design @sebastianwaters 69
  • 70. Internal Role Translater between Design and Development Usability Design Information Dev Architecture User Experience Design @sebastianwaters 70
  • 71. Typical Work places Where you can/should find UX/IA guys Agencies Startups Companies Content and Users @sebastianwaters 71
  • 72. Tools What to use §  Collect, merge and rearrange information Microsoft Word, Excel, Powerpoint, Omnigraffle, Paper and Pen §  Layout your first drafts Paper and Pen, Omnigraffle, Axure, Balsamiq, Hot Gloo §  Test your stuff usabilla.com, intuitionhq.com, silverbackapp.com or a uselab §  Improve it Sit together with your team and talk about your ideas, if not sure, test it and improve things (yes, good meetings are tools, too) @sebastianwaters 72
  • 80. Printed Sources Good books you should read §  Don’t make me think!, by Steve Krug, New Riders, 2006 §  Playful Design, by John Ferrara, Rosenfeld Media, 2012 §  Storytelling for User Experience, by Whitney Quesenbery & Kevin Brooks, Rosenfeld Media, 2010 §  Design is a Job, by Mike Monteiro, A Book Apart, 2012 §  Information Architecture for the World Wide Web, by Louis Rosenfeld, O’Reilly, 2006 §  Branded Interactions, by Marco Spies, Schmidt Hermann Verlag, 2012 §  Elements of User Experience Design, by Jesse James Garrett, Addison- Wesley, 2011 @sebastianwaters 80
  • 81. Online Sources Websites and Blogs you should subscribe to §  http://www.nngroup.com/topic/web-usability/ §  http://trentwalton.com/category/articles/ §  http://www.netmagazine.com/ §  http://uxmag.com/ §  http://www.uxbooth.com/ §  http://www.adaptivepath.com/ §  http://bradfrostweb.com/blog/ §  http://informationarchitects.net/blog/ @sebastianwaters 81
  • 82. Never end your presentation with „Thank you“.
  • 84. Thanks for the pictures Creative Commons §  http://www.flickr.com/photos/kheelcenter/5279838586/ §  http://www.flickr.com/photos/evaekeblad/2437478729/ §  http://www.flickr.com/photos/umpcportal/4581962986/ §  http://www.flickr.com/photos/laurenmanning/2395602145/ and Google’s Image Search @sebastianwaters 84