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James T. Shipman
Jerry D. Wilson
Charles A. Higgins, Jr.




      Chapter 2
       Motion
Physics:
The Most Fundamental Physical Science

• Physics is concerned with the basic principles
  that describe how the universe works.
• Physics deals with matter, motion, force, and
  energy.




                                          Intro
Physics – Areas of Study
•   Classical mechanics
•   Waves and sounds
•   Thermodynamics
•   Electromagnetism
•   Optics
•   Quantum mechanics
•   Atomic and nuclear physics
•   Relativity



                                 Intro
Motion
• Motion is everywhere – walking, driving, flying,
  etc.
• This chapter focuses on definition/discussion of:
  speed, velocity, and acceleration.
• There are two basic kinds of motion:
  • Straight line
  • Circular




                                          Intro
Defining Motion
• Position – the location of an object
   • A reference point and a measurement scale must be
     given in order to define the position of an object
• Motion – an object is undergoing a continuous
  change in position
• Description of Motion – the time rate of change
  of position
   • A combination of length and time describes motion




                                              Section 2.1
Speed and Velocity
• In Physical Science ’speed’ and ’velocity’ have
  different (distinct) meanings.
• Speed is a scalar quantity, with only magnitude
  • A car going 80 km/h
• Velocity is a vector, and has both magnitude &
  direction
  • A car going 80 km/h north




                                         Section 2.2
Vectors
• Vector quantities may be represented by arrows.
  The length of the arrow is proportional to
  magnitude.


           40 km/h              80 km/h


           -40 km/h             -80 km/h




                                           Section 2.2
Vectors




Note that vectors may be both positive and negative.


                                                Section 2.2
Speed

                               distance traveled
• Average Speed =
                            time to travel distance
• v = d/t or v = ∆d/∆t
  • ( where ∆ means ’change in’)
  • Over the entire time interval, speed is an average
• Distance – the actual path length traveled
• Instantaneous Speed – the speed of an object at
  an instant of time (∆t is very small)
  • Glance at a speedometer


                                                Section 2.2
Instantaneous speed




                      Section 2.2
Velocity
• Velocity is similar to speed except a direction is
  involved.
                      displacement
• Average velocity =
                     total travel time
• Displacement – straight line distance between
  the initial and final position with direction toward
  the final position
• Instantaneous velocity – similar to instantaneous
  speed except it has direction



                                            Section 2.2
Displacement and Distance




Displacement is a vector quantity between two points.
Distance is the actual path traveled.
                                                Section 2.2
Constant Velocity - Example




• Describe the speed of the car above.
• GIVEN: d = 80 m & t = 4.0 s
• EQUATION: v = d/t
• SOLVE: d/t = 80 m/4.0 s = 20 m/s = average
  speed
• Velocity would be described as 20 m/s in the
  direction of motion (east?)
                                         Section 2.2
Constant Velocity –
          Confidence Exercise




•   How far would the car above travel in 10s?
•   EQUATION: v = d/t
•   REARRANGE EQUATION: vt = d
•   SOLVE: (20 m/s) (10 s) = 200 m



                                           Section 2.2
Example: How long does it
      take sunlight to reach Earth?
• GIVEN:
  • Speed of light = 3.00 x 108 m/s = (v)
  • Distance to earth = 1.50 x 108 km = (d)
• EQUATION:
  • v = d/t  rearrange to solve for t  t = d/v

• SOLVE: t = d/v =  1.50 x 1011 m
                    3.00 x 108 m/s
• t = 0.500 x 103 s = 5.00 x 102 s = 500 seconds



                                                   Section 2.2
Sunlight




           Section 2.2
What is the average speed in mi/h
of the Earth revolving around the Sun?
 • GIVEN:
     • t = 365 days (must convert to hours)
     • Earth’s radius (r) = 9.30 x 107 miles
 • CONVERSION:
     • t = 365 days x (24h/day) = 8760 h
 •   MUST FIGURE DISTANCE (d):
 •   d = ? Recall that a circle’s circumference = 2πr
 •   d=2πr (and we know π and r!!)
 •   Therefore  d = 2πr = 2 (3.14) (9.30 x 107 mi)


                                               Section 2.2
What is the average speed in mi/h
of the Earth revolving around the Sun?
 • SOLVE EQUATION:

 • v = d/t
 • d/t = 2 (3.14) (9.30 x 107 mi) = 0.00667 x 107 mi/h
            8760 h
 • ADJUST DECIMAL POINT:

 • v = avg. velocity = 6.67 x 104 mi/h = 66,700 mi/h




                                                    Section 2.2
Confidence Exercise: What is the
average speed in mi/h of a person at the
equator as a result of the Earth’s rotation?


  • Radius of the Earth = RE = 4000 mi
  • Time = 24 h
  • Diameter of Earth = 2πr = 2 (3.14) (4000mi)
     • Diameter of Earth = 25,120 mi
  • v = d/t = (25,120 mi)/24h = 1047 mi/h




                                            Section 2.2
Acceleration
• Changes in velocity occur in three ways:
  • Increase in magnitude (speed up)
  • Decrease in magnitude (slow down)
  • Change direction of velocity vector (turn)
• When any of these changes occur, the object is
  accelerating.
• Faster the change  Greater the acceleration
• Acceleration – the time rate of change of velocity




                                                 Section 2.3
Acceleration
• A measure of the change in velocity during a
  given time period
                            change in velocity
• Avg. acceleration =    time for change to occur

     ∆v         v f – vo
• a=                      (vf = final & vo = original)
      t =           t
• Units of acceleration = (m/s)/s = m/s2
• In this course we will limit ourselves to situations
  with constant acceleration.

                                           Section 2.3
Constant Acceleration of 9.8 m/s2
• As the velocity
  increases, the
  distance traveled
  by the falling object
  increases each
  second.




                             Section 2.3
Finding Acceleration - Example
• A race car starting from rest accelerates
  uniformly along a straight track, reaching a
  speed of 90 km/h in 7.0 s. Find acceleration.
• GIVEN: vo = 0, vf = 90 km/h, t = 7.0s
• WANTED: a in m/s2

• vf = 90 km/h   (   0.278 m / s
                       km / h      ) = 25 m/s
     vf –vo   25 m/s – 0
• a=        =    7.0 s
                                   = 3.57 m/s2
        t

                                           Section 2.3
Using the equation for acceleration
                        v f – vo
 • Remember that a =
                            t
 • Rearrange this equation:
 • at = vf – vo
 • vf = vo + at   (solved for final velocity)
 • This equation is very useful in computing final
   velocity.




                                           Section 2.3
Finding Acceleration –
        Confidence Exercise
• If the car in the preceding example continues to
  accelerate at the same rate for three more
  seconds, what will be the magnitude of its
  velocity in m/s at the end of this time (vf )?
• a = 3.57 m/s2 (found in preceding example)
• t = 10 s
• vo = 0 (started from rest)
• Use equation: vf = vo + at
• vf = 0 + (3.57 m/s2) (10 s) = 35.7 m/s


                                           Section 2.3
Acceleration is a vector quantity,
since velocity is a vector quantity




Acceleration (+)        Deceleration (-)


                                Section 2.3
Constant Acceleration =
           Gravity = 9.8 m/s2
• Special case
  associated with
  falling objects
• Vector towards the
  center of the earth
• Denoted by “g”
• g = 9.80 m/s2




                                   Section 2.3
Graph – Acceleration due to Gravity

           70
           60
           50
           40
Velocity   30
           20
           10
            0
                0       2       4   6   8
                Time in seconds

 The increase in velocity is linear.
                                        Section 2.3
Frictional Effects
                      • If frictional effects (air resistance) are
                        neglected, every freely falling object
                        on earth accelerates at the same rate,
                        regardless of mass. Galileo is credited
                        with this idea/experiment.




•   Astronaut David Scott
    demonstrated the principle on the
    moon, simultaneously dropping a
    feather and a hammer. Each fell at
    the same acceleration, due to no
    atmosphere & no air resistance.
                                                       Section 2.3
Figure 2
    • Galileo is also
      credited with using
      the Leaning Tower
      of Pisa as an
      experiment site.




                  Section 2.3
What about the distance a
        dropped object will travel?
• d = ½ gt2
• This equation will compute the distance (d) an
  object drops due to gravity (neglecting air
  resistance) in a given time (t).




                                         Section 2.3
Solving for distance dropped - Example

• A ball is dropped from a tall building. How far
  does the ball drop in 1.50 s?
• GIVEN: g = 9.80 m/s2, t = 1.5 s
• SOLVE:
  d = ½ gt2 = ½ (9.80 m/s2) (1.5 s)2
   = ½ (9.80 m/s2) (2.25 s2) = ?? m




                                           Section 2.3
Solving for distance dropped - Example

  • A ball is dropped from a tall building. How far
    does the ball drop in 1.50 s?
  • GIVEN: g = 9.80 m/s2, t = 1.5 s
  • SOLVE:
    d = ½ gt2 = ½ (9.80 m/s2) (1.5 s)2
      = ½ (9.80 m/s2) (2.25 s2) = 11.0 m




                                             Section 2.3
Solving for final speed –
          Confidence Exercise
• What is the speed of the ball in the previous
  example 1.50 s after it is dropped?
• GIVEN: g = a = 9.80 m/s2, t = 1.5 s
• SOLVE:
• vf = vo + at = 0 + (9.80 m/s2)(1.5 s)
• Speed of ball after 1.5 seconds = 14.7 m/s




                                          Section 2.3
Constant Acceleration =
          Gravity 9.8 m/s2
• Distance is
  proportional to t2
   – Remember that (d
     = ½ gt2)
• Velocity is
  proportional to t
   – Remember that (vf
     = at )




                                 Section 2.3
v proportional to time (t)
      d proportional to time squared (t2)
200

150
                                              Velocity
100                                           Distance


50

 0
      0      2       4      6      8
Time in seconds
                                       Section 2.3
Up and Down – Gravity
     slows the ball, then speeds it up
• Acceleration due
  to gravity occurs in
  BOTH directions.
   • Going up (-)
   • Coming down (+)
• The ball returns to
  its starting point
  with the same
  speed it had
  initially. vo = vf


                                  Section 2.3
Acceleration In Uniform Circular Motion

  • Although an object in uniform circular motion
    has a constant speed, it is constantly changing
    directions and therefore its velocity is constantly
    changing directions.
     • Since there is a change in direction there is a change
       in acceleration.
  • What is the direction of this acceleration?
  • It is at right angles to the velocity, and generally
    points toward the center of the circle.



                                                   Section 2.4
Centripetal (“center-seeking”)
           Acceleration
• Supplied by friction of the tires of a car
• The car remains in a circular path as long as
  there is enough centripetal acceleration.




                                          Section 2.4
Centripetal Acceleration
         v2
• ac =
         r
• This equation holds true for an object moving in
  a circle with radius (r) and constant speed (v).
• From the equation we see that centripetal
  acceleration increases as the square of the
  speed.
• We also can see that as the radius decreases,
  the centripetal acceleration increases.



                                          Section 2.4
Finding Centripetal
           Acceleration Example
• Determine the magnitude of the centripetal
  acceleration of a car going 12 m/s on a circular
  track with a radius of 50 m.




                                          Section 2.4
Finding Centripetal
           Acceleration Example
• Determine the magnitude of the centripetal
  acceleration of a car going 12 m/s on a circular
  track with a radius of 50 m.
• GIVEN: v = 12 m/s, r = 50 m
• SOLVE:
        v2      (12 m/s)2
• ac =      =      50m    = 2.9 m/s2
         r




                                          Section 2.4
Finding Centripetal
    Acceleration Confidence Exercise
• Compute the centripetal acceleration in m/s2 of
  the Earth in its nearly circular orbit about the
  Sun.
• GIVEN: r = 1.5 x 1011 m, v = 3.0 x 104 m/s
• SOLVE:
        v2       (3.0 x 104 m/s)2        9.0 x 108 m2/s2
• ac = r =         1.5 x 1011 m =         1.5 x 1011 m
• ac = 6 x 10-3 m/s2



                                             Section 2.4
Projectile Motion
• An object thrown horizontally combines both
  straight-line and vertical motion each of which
  act independently.
• Neglecting air resistance, a horizontally
  projected object travels in a horizontal direction
  with a constant velocity while falling vertically
  due to gravity.




                                            Section 2.5
Figure 2.14(b)
• An object thrown
  horizontally will fall at
  the same rate as an
  object that is dropped.




                          Multiflash photograph of two balls
                                               Section 2.5
The velocity in the horizontal
            direction does not affect the velocity
          and acceleration in the vertical direction.
Section 2.5
Projected at an
         angle (not horizontal)




Combined Horz/Vert.    Vertical     Horizontal
   Components       = Component +   Component

                                    Section 2.5
In throwing a football the horizontal velocity
remains constant but the vertical velocity changes
       like that of an object thrown upward.




                                            Section 2.5
If air resistance is neglected,
 projectiles have symmetric paths and
the maximum range is attained at 45o .




                                   Section 2.5
Under real-world conditions, air resistance
causes the paths to be non-symmetric. Air
resistance reduces the horizontal velocity.




                                       Section 2.5
Projectiles –
          Athletic considerations
•   Angle of release
•   Spin on the ball
•   Size/shape of ball/projectile
•   Speed of wind
•   Direction of wind
•   Weather conditions (humidity, rain, snow, etc)
•   Field altitude (how much air is present)
•   Initial horizontal velocity (in order to make it out
    of the park before gravity brings it down, a
    baseball must leave the bat at a high velocity)

                                               Section 2.5
Important Equations – Chapter 2
•   v = d/t (average speed)
•   d = ½at2 (distance traveled, starting from rest)
•   d = ½gt2 (distance traveled, dropped object)
•   g = 9.80 m/s2 = 32 ft/s2 (acceleration, gravity)
     ∆v vf –vo
• a=    =      (constant acceleration)
      t    t
• vf = vo + at (final velocity with constant a)
• ac = v2/r (centripetal acceleration)



                                             Review

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Chapter2

  • 1. James T. Shipman Jerry D. Wilson Charles A. Higgins, Jr. Chapter 2 Motion
  • 2. Physics: The Most Fundamental Physical Science • Physics is concerned with the basic principles that describe how the universe works. • Physics deals with matter, motion, force, and energy. Intro
  • 3. Physics – Areas of Study • Classical mechanics • Waves and sounds • Thermodynamics • Electromagnetism • Optics • Quantum mechanics • Atomic and nuclear physics • Relativity Intro
  • 4. Motion • Motion is everywhere – walking, driving, flying, etc. • This chapter focuses on definition/discussion of: speed, velocity, and acceleration. • There are two basic kinds of motion: • Straight line • Circular Intro
  • 5. Defining Motion • Position – the location of an object • A reference point and a measurement scale must be given in order to define the position of an object • Motion – an object is undergoing a continuous change in position • Description of Motion – the time rate of change of position • A combination of length and time describes motion Section 2.1
  • 6. Speed and Velocity • In Physical Science ’speed’ and ’velocity’ have different (distinct) meanings. • Speed is a scalar quantity, with only magnitude • A car going 80 km/h • Velocity is a vector, and has both magnitude & direction • A car going 80 km/h north Section 2.2
  • 7. Vectors • Vector quantities may be represented by arrows. The length of the arrow is proportional to magnitude. 40 km/h 80 km/h -40 km/h -80 km/h Section 2.2
  • 8. Vectors Note that vectors may be both positive and negative. Section 2.2
  • 9. Speed distance traveled • Average Speed = time to travel distance • v = d/t or v = ∆d/∆t • ( where ∆ means ’change in’) • Over the entire time interval, speed is an average • Distance – the actual path length traveled • Instantaneous Speed – the speed of an object at an instant of time (∆t is very small) • Glance at a speedometer Section 2.2
  • 10. Instantaneous speed Section 2.2
  • 11. Velocity • Velocity is similar to speed except a direction is involved. displacement • Average velocity = total travel time • Displacement – straight line distance between the initial and final position with direction toward the final position • Instantaneous velocity – similar to instantaneous speed except it has direction Section 2.2
  • 12. Displacement and Distance Displacement is a vector quantity between two points. Distance is the actual path traveled. Section 2.2
  • 13. Constant Velocity - Example • Describe the speed of the car above. • GIVEN: d = 80 m & t = 4.0 s • EQUATION: v = d/t • SOLVE: d/t = 80 m/4.0 s = 20 m/s = average speed • Velocity would be described as 20 m/s in the direction of motion (east?) Section 2.2
  • 14. Constant Velocity – Confidence Exercise • How far would the car above travel in 10s? • EQUATION: v = d/t • REARRANGE EQUATION: vt = d • SOLVE: (20 m/s) (10 s) = 200 m Section 2.2
  • 15. Example: How long does it take sunlight to reach Earth? • GIVEN: • Speed of light = 3.00 x 108 m/s = (v) • Distance to earth = 1.50 x 108 km = (d) • EQUATION: • v = d/t  rearrange to solve for t  t = d/v • SOLVE: t = d/v = 1.50 x 1011 m 3.00 x 108 m/s • t = 0.500 x 103 s = 5.00 x 102 s = 500 seconds Section 2.2
  • 16. Sunlight Section 2.2
  • 17. What is the average speed in mi/h of the Earth revolving around the Sun? • GIVEN: • t = 365 days (must convert to hours) • Earth’s radius (r) = 9.30 x 107 miles • CONVERSION: • t = 365 days x (24h/day) = 8760 h • MUST FIGURE DISTANCE (d): • d = ? Recall that a circle’s circumference = 2πr • d=2πr (and we know π and r!!) • Therefore  d = 2πr = 2 (3.14) (9.30 x 107 mi) Section 2.2
  • 18. What is the average speed in mi/h of the Earth revolving around the Sun? • SOLVE EQUATION: • v = d/t • d/t = 2 (3.14) (9.30 x 107 mi) = 0.00667 x 107 mi/h 8760 h • ADJUST DECIMAL POINT: • v = avg. velocity = 6.67 x 104 mi/h = 66,700 mi/h Section 2.2
  • 19. Confidence Exercise: What is the average speed in mi/h of a person at the equator as a result of the Earth’s rotation? • Radius of the Earth = RE = 4000 mi • Time = 24 h • Diameter of Earth = 2πr = 2 (3.14) (4000mi) • Diameter of Earth = 25,120 mi • v = d/t = (25,120 mi)/24h = 1047 mi/h Section 2.2
  • 20. Acceleration • Changes in velocity occur in three ways: • Increase in magnitude (speed up) • Decrease in magnitude (slow down) • Change direction of velocity vector (turn) • When any of these changes occur, the object is accelerating. • Faster the change  Greater the acceleration • Acceleration – the time rate of change of velocity Section 2.3
  • 21. Acceleration • A measure of the change in velocity during a given time period change in velocity • Avg. acceleration = time for change to occur ∆v v f – vo • a= (vf = final & vo = original) t = t • Units of acceleration = (m/s)/s = m/s2 • In this course we will limit ourselves to situations with constant acceleration. Section 2.3
  • 22. Constant Acceleration of 9.8 m/s2 • As the velocity increases, the distance traveled by the falling object increases each second. Section 2.3
  • 23. Finding Acceleration - Example • A race car starting from rest accelerates uniformly along a straight track, reaching a speed of 90 km/h in 7.0 s. Find acceleration. • GIVEN: vo = 0, vf = 90 km/h, t = 7.0s • WANTED: a in m/s2 • vf = 90 km/h ( 0.278 m / s km / h ) = 25 m/s vf –vo 25 m/s – 0 • a= = 7.0 s = 3.57 m/s2 t Section 2.3
  • 24. Using the equation for acceleration v f – vo • Remember that a = t • Rearrange this equation: • at = vf – vo • vf = vo + at (solved for final velocity) • This equation is very useful in computing final velocity. Section 2.3
  • 25. Finding Acceleration – Confidence Exercise • If the car in the preceding example continues to accelerate at the same rate for three more seconds, what will be the magnitude of its velocity in m/s at the end of this time (vf )? • a = 3.57 m/s2 (found in preceding example) • t = 10 s • vo = 0 (started from rest) • Use equation: vf = vo + at • vf = 0 + (3.57 m/s2) (10 s) = 35.7 m/s Section 2.3
  • 26. Acceleration is a vector quantity, since velocity is a vector quantity Acceleration (+) Deceleration (-) Section 2.3
  • 27. Constant Acceleration = Gravity = 9.8 m/s2 • Special case associated with falling objects • Vector towards the center of the earth • Denoted by “g” • g = 9.80 m/s2 Section 2.3
  • 28. Graph – Acceleration due to Gravity 70 60 50 40 Velocity 30 20 10 0 0 2 4 6 8 Time in seconds The increase in velocity is linear. Section 2.3
  • 29. Frictional Effects • If frictional effects (air resistance) are neglected, every freely falling object on earth accelerates at the same rate, regardless of mass. Galileo is credited with this idea/experiment. • Astronaut David Scott demonstrated the principle on the moon, simultaneously dropping a feather and a hammer. Each fell at the same acceleration, due to no atmosphere & no air resistance. Section 2.3
  • 30. Figure 2 • Galileo is also credited with using the Leaning Tower of Pisa as an experiment site. Section 2.3
  • 31. What about the distance a dropped object will travel? • d = ½ gt2 • This equation will compute the distance (d) an object drops due to gravity (neglecting air resistance) in a given time (t). Section 2.3
  • 32. Solving for distance dropped - Example • A ball is dropped from a tall building. How far does the ball drop in 1.50 s? • GIVEN: g = 9.80 m/s2, t = 1.5 s • SOLVE: d = ½ gt2 = ½ (9.80 m/s2) (1.5 s)2 = ½ (9.80 m/s2) (2.25 s2) = ?? m Section 2.3
  • 33. Solving for distance dropped - Example • A ball is dropped from a tall building. How far does the ball drop in 1.50 s? • GIVEN: g = 9.80 m/s2, t = 1.5 s • SOLVE: d = ½ gt2 = ½ (9.80 m/s2) (1.5 s)2 = ½ (9.80 m/s2) (2.25 s2) = 11.0 m Section 2.3
  • 34. Solving for final speed – Confidence Exercise • What is the speed of the ball in the previous example 1.50 s after it is dropped? • GIVEN: g = a = 9.80 m/s2, t = 1.5 s • SOLVE: • vf = vo + at = 0 + (9.80 m/s2)(1.5 s) • Speed of ball after 1.5 seconds = 14.7 m/s Section 2.3
  • 35. Constant Acceleration = Gravity 9.8 m/s2 • Distance is proportional to t2 – Remember that (d = ½ gt2) • Velocity is proportional to t – Remember that (vf = at ) Section 2.3
  • 36. v proportional to time (t) d proportional to time squared (t2) 200 150 Velocity 100 Distance 50 0 0 2 4 6 8 Time in seconds Section 2.3
  • 37. Up and Down – Gravity slows the ball, then speeds it up • Acceleration due to gravity occurs in BOTH directions. • Going up (-) • Coming down (+) • The ball returns to its starting point with the same speed it had initially. vo = vf Section 2.3
  • 38. Acceleration In Uniform Circular Motion • Although an object in uniform circular motion has a constant speed, it is constantly changing directions and therefore its velocity is constantly changing directions. • Since there is a change in direction there is a change in acceleration. • What is the direction of this acceleration? • It is at right angles to the velocity, and generally points toward the center of the circle. Section 2.4
  • 39. Centripetal (“center-seeking”) Acceleration • Supplied by friction of the tires of a car • The car remains in a circular path as long as there is enough centripetal acceleration. Section 2.4
  • 40. Centripetal Acceleration v2 • ac = r • This equation holds true for an object moving in a circle with radius (r) and constant speed (v). • From the equation we see that centripetal acceleration increases as the square of the speed. • We also can see that as the radius decreases, the centripetal acceleration increases. Section 2.4
  • 41. Finding Centripetal Acceleration Example • Determine the magnitude of the centripetal acceleration of a car going 12 m/s on a circular track with a radius of 50 m. Section 2.4
  • 42. Finding Centripetal Acceleration Example • Determine the magnitude of the centripetal acceleration of a car going 12 m/s on a circular track with a radius of 50 m. • GIVEN: v = 12 m/s, r = 50 m • SOLVE: v2 (12 m/s)2 • ac = = 50m = 2.9 m/s2 r Section 2.4
  • 43. Finding Centripetal Acceleration Confidence Exercise • Compute the centripetal acceleration in m/s2 of the Earth in its nearly circular orbit about the Sun. • GIVEN: r = 1.5 x 1011 m, v = 3.0 x 104 m/s • SOLVE: v2 (3.0 x 104 m/s)2 9.0 x 108 m2/s2 • ac = r = 1.5 x 1011 m = 1.5 x 1011 m • ac = 6 x 10-3 m/s2 Section 2.4
  • 44. Projectile Motion • An object thrown horizontally combines both straight-line and vertical motion each of which act independently. • Neglecting air resistance, a horizontally projected object travels in a horizontal direction with a constant velocity while falling vertically due to gravity. Section 2.5
  • 45. Figure 2.14(b) • An object thrown horizontally will fall at the same rate as an object that is dropped. Multiflash photograph of two balls Section 2.5
  • 46. The velocity in the horizontal direction does not affect the velocity and acceleration in the vertical direction. Section 2.5
  • 47. Projected at an angle (not horizontal) Combined Horz/Vert. Vertical Horizontal Components = Component + Component Section 2.5
  • 48. In throwing a football the horizontal velocity remains constant but the vertical velocity changes like that of an object thrown upward. Section 2.5
  • 49. If air resistance is neglected, projectiles have symmetric paths and the maximum range is attained at 45o . Section 2.5
  • 50. Under real-world conditions, air resistance causes the paths to be non-symmetric. Air resistance reduces the horizontal velocity. Section 2.5
  • 51. Projectiles – Athletic considerations • Angle of release • Spin on the ball • Size/shape of ball/projectile • Speed of wind • Direction of wind • Weather conditions (humidity, rain, snow, etc) • Field altitude (how much air is present) • Initial horizontal velocity (in order to make it out of the park before gravity brings it down, a baseball must leave the bat at a high velocity) Section 2.5
  • 52. Important Equations – Chapter 2 • v = d/t (average speed) • d = ½at2 (distance traveled, starting from rest) • d = ½gt2 (distance traveled, dropped object) • g = 9.80 m/s2 = 32 ft/s2 (acceleration, gravity) ∆v vf –vo • a= = (constant acceleration) t t • vf = vo + at (final velocity with constant a) • ac = v2/r (centripetal acceleration) Review