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4+1 View Model

Designed by : Philippe Kruchten

Designed for : Describing the architecture of
               software-intensive systems, based
               on the use of multiple, concurrent
               views
What is View Model ?

 A view model in systems engineering or software
  engineering is a framework.

 It defines a coherent set of views to be used in the
  construction of a system architecture or software
  architecture.

 A view is a representation of a whole system from the
  perspective of a related set of concerns.

 Viewpoint modeling has become an effective approach for
  dealing with the inherent complexity of large distributed
  systems.
Intent of 4+1 view model
 To come up with a mechanism to separate the different
  aspects of a software system into different views of the
  system.

 But why???? -> Different stakeholders always have different
  interest in a software system.

DEVELOPERS – Aspects of Systems like classes

SYSTEM ADMINISTRATOR – Deployment, hardware and network
                       configuration.


 Similar points can be made for Testers, Project Managers
  and Customers.
Solution came from 4+1 View Model
 The views are used to describe the system from the viewpoint
  of different stakeholders, such as end-users, developers and
  project managers.

 The four views of the model are:
       -> Logical View
       -> Development View
       -> Process View
       -> Physical View

 In addition selected use cases or scenarios are utilized to
  illustrate the architecture serving as the 'plus one' view.
The 4+1 View model



   End user                                Development       Programmers
                Logical view                                  & software
                                               view
                                                               managers

                               Scenarios


                Process View               Physical View



   Integrator                                              System Engineer


 Describes software architecture using five concurrent views.
Logical View
(Object-oriented Decomposition)

Viewer        : End-user
Considers     : Functional requirements- What the system
                should provide in terms of services to its
                users.

 This view shows the components (objects) of the system as
  well as their interactions / relationships.

 UML diagrams – Class, State, Object, Sequence,
                 Communication diagrams.
Process View
(The process decomposition)

Viewer        : Integrators
Considers     : Non - functional requirements (concurrency,
                 performance, scalability)

 The process view shows the processes / workflow rules of a
  system and how those processes communicate with each
  other.

 UML diagrams – Activity diagram
Development View
(Subsystem decomposition)

Viewer       : Programmers and Software Managers
Considers    : software module organization
               (Hierarchy of layers, software management,
                reuse, constraints of tools)

 It gives a building block view of the system.
  Eg: Packages Used, Execution Environments, Class
  Libraries and Sub systems utilized.

 UML diagrams – Component, Package diagrams.
Physical Views
(Mapping the software to the Hardware)

Viewer        : System Engineers
Considers     : Non-functional req. regarding to underlying
                hardware (Topology, Communication)

 This view shows the systems execution environment

 UML diagram – Deployment diagram.
Scenario / Use case View
(Putting it all together)

Viewer          : All users of other views and Evaluators.
Considers       : System consistency, validity

 Validation and illustration to show the design is complete

 It is redundant with other views.

 UML diagram – Use case diagrams.
Relationship among the views

 Concurrency is not addressed in the logical view, to achieve the
  process view, we need to map classes and their objects onto tasks
  and processes addressing concurrency and synchronization.

 The processes and process groups are mapped onto the
  processing nodes of a physical computer network to obtain the
  physical view. For each dependency between components, there
  must be a corresponding link between nodes.

 The logical view is also the basis for the development view.
  Normally each class corresponds to a module. Large classes may
  be decomposed into packages. Collections of classes are grouped
  into subsystems.
Modeling a system
 Decide which views are needed to best express the
  architecture of the system and to expose the technical risks
  to the project.

 For each of these views, decide the artifacts(eg. UML
  Diagrams) needed to be created to capture the essential
  details of that view.

 As part of process planning, decide which of the UML
  diagrams require frequent reviews and which have to be
  documented.

 Allow room for diagrams that are thrown away. Such
  transitory diagrams are useful for exploring the implications
  of decisions taken and for experimenting with changes.
Views – UML Diagrams
 A simple Monolithic Application that runs on a
  single machine requires…

  •   Use case view      Use case Diagrams

  •   Design view        Class Diagrams
                         Interaction Diagrams

  •   Process view       None

  •   Implementation view None

  •   Deployment view    None
Views – UML Diagrams
 A complex, distributed system requires…
 •   Use case view     Use case Diagrams
                       Activity Diagrams

 •   Design view       Class Diagrams
                       Interaction Diagrams
                       State chart Diagrams

 •   Process view      Class Diagrams
                       Interaction Diagrams

 •   Implementation view Component Diagrams

 •   Deployment view   Deployment Diagrams
Why is it called the 4 + 1 instead of just 5?
  The use case view has a special significance.

  When all other views are finished, it's effectively
   redundant.

  However, all other views would not be possible without it.

  It details the high levels requirements of the system.

  The other views detail how those requirements are
   realized.
4+1 View model came before UML
 It's important to remember the 4 + 1 approach was put
  forward two years before the first introduction of UML
  which did not manifest in its first appearance until 1997.

 UML is how most enterprise architectures are modeled and
  the 4 + 1 approach still plays a relevance to UML today.

 UML 2.0 has 13 different types of diagrams - each diagram
  type can be categorized into one of the 4 + 1 views.

 UML is 4 + 1 friendly!
Is it important?
 It makes modeling easier.

 Better organization with better separation of concern.

 The 4 + 1 approach provides a way for architects to be able
  to prioritize modeling concerns.

 The 4 + 1 approach makes it possible for stakeholders to get
  the parts of the model that are relevant to them.
4+1 view model

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4+1 view model

  • 1.
  • 2. 4+1 View Model Designed by : Philippe Kruchten Designed for : Describing the architecture of software-intensive systems, based on the use of multiple, concurrent views
  • 3. What is View Model ?  A view model in systems engineering or software engineering is a framework.  It defines a coherent set of views to be used in the construction of a system architecture or software architecture.  A view is a representation of a whole system from the perspective of a related set of concerns.  Viewpoint modeling has become an effective approach for dealing with the inherent complexity of large distributed systems.
  • 4. Intent of 4+1 view model  To come up with a mechanism to separate the different aspects of a software system into different views of the system.  But why???? -> Different stakeholders always have different interest in a software system. DEVELOPERS – Aspects of Systems like classes SYSTEM ADMINISTRATOR – Deployment, hardware and network configuration.  Similar points can be made for Testers, Project Managers and Customers.
  • 5. Solution came from 4+1 View Model  The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers and project managers.  The four views of the model are: -> Logical View -> Development View -> Process View -> Physical View  In addition selected use cases or scenarios are utilized to illustrate the architecture serving as the 'plus one' view.
  • 6.
  • 7. The 4+1 View model End user Development Programmers Logical view & software view managers Scenarios Process View Physical View Integrator System Engineer  Describes software architecture using five concurrent views.
  • 8. Logical View (Object-oriented Decomposition) Viewer : End-user Considers : Functional requirements- What the system should provide in terms of services to its users.  This view shows the components (objects) of the system as well as their interactions / relationships.  UML diagrams – Class, State, Object, Sequence, Communication diagrams.
  • 9. Process View (The process decomposition) Viewer : Integrators Considers : Non - functional requirements (concurrency, performance, scalability)  The process view shows the processes / workflow rules of a system and how those processes communicate with each other.  UML diagrams – Activity diagram
  • 10. Development View (Subsystem decomposition) Viewer : Programmers and Software Managers Considers : software module organization (Hierarchy of layers, software management, reuse, constraints of tools)  It gives a building block view of the system. Eg: Packages Used, Execution Environments, Class Libraries and Sub systems utilized.  UML diagrams – Component, Package diagrams.
  • 11. Physical Views (Mapping the software to the Hardware) Viewer : System Engineers Considers : Non-functional req. regarding to underlying hardware (Topology, Communication)  This view shows the systems execution environment  UML diagram – Deployment diagram.
  • 12. Scenario / Use case View (Putting it all together) Viewer : All users of other views and Evaluators. Considers : System consistency, validity  Validation and illustration to show the design is complete  It is redundant with other views.  UML diagram – Use case diagrams.
  • 13. Relationship among the views  Concurrency is not addressed in the logical view, to achieve the process view, we need to map classes and their objects onto tasks and processes addressing concurrency and synchronization.  The processes and process groups are mapped onto the processing nodes of a physical computer network to obtain the physical view. For each dependency between components, there must be a corresponding link between nodes.  The logical view is also the basis for the development view. Normally each class corresponds to a module. Large classes may be decomposed into packages. Collections of classes are grouped into subsystems.
  • 14. Modeling a system  Decide which views are needed to best express the architecture of the system and to expose the technical risks to the project.  For each of these views, decide the artifacts(eg. UML Diagrams) needed to be created to capture the essential details of that view.  As part of process planning, decide which of the UML diagrams require frequent reviews and which have to be documented.  Allow room for diagrams that are thrown away. Such transitory diagrams are useful for exploring the implications of decisions taken and for experimenting with changes.
  • 15. Views – UML Diagrams  A simple Monolithic Application that runs on a single machine requires… • Use case view Use case Diagrams • Design view Class Diagrams Interaction Diagrams • Process view None • Implementation view None • Deployment view None
  • 16. Views – UML Diagrams  A complex, distributed system requires… • Use case view Use case Diagrams Activity Diagrams • Design view Class Diagrams Interaction Diagrams State chart Diagrams • Process view Class Diagrams Interaction Diagrams • Implementation view Component Diagrams • Deployment view Deployment Diagrams
  • 17. Why is it called the 4 + 1 instead of just 5?  The use case view has a special significance.  When all other views are finished, it's effectively redundant.  However, all other views would not be possible without it.  It details the high levels requirements of the system.  The other views detail how those requirements are realized.
  • 18. 4+1 View model came before UML  It's important to remember the 4 + 1 approach was put forward two years before the first introduction of UML which did not manifest in its first appearance until 1997.  UML is how most enterprise architectures are modeled and the 4 + 1 approach still plays a relevance to UML today.  UML 2.0 has 13 different types of diagrams - each diagram type can be categorized into one of the 4 + 1 views.  UML is 4 + 1 friendly!
  • 19. Is it important?  It makes modeling easier.  Better organization with better separation of concern.  The 4 + 1 approach provides a way for architects to be able to prioritize modeling concerns.  The 4 + 1 approach makes it possible for stakeholders to get the parts of the model that are relevant to them.