9. THEORY X
• If I did not drive my people • I find that most people are
constantly, they would not unambitious and must be
get on with their work. forced to raise their sights.
• I sometimes have to fire • I keep my distance from
somebody or tongue-lash the team since it is
them to encourage others. necessary for effective Taylor
command.
• Leaders have to lead by
making all key decisions
themselves.
10. THEORY Y
• If somebody falls down on the • People should appraise their
job, I must ask myself what I bosses as well as be appraised
did wrong. by them.
• I should sometimes take a • Anyone can have creative,
back seat at meetings and let innovative ideas if they are
others take the lead. encouraged.
Deming
• If I ask someone for their
opinion on an issue, I try to Plan
do as they suggest.
Act Do
Check
11. NEW IDEAS EMERGE
• Delighting the Customer
• From Controller to Enabler
• From
Bureaucracy to
Dynamic Linking
• Radical Transparency
• FromCommand to
Conversations
15. Directive Leadership Catalyst Leadership
Analytical Thinking Systemic Thinking
Either/Or Both/And
Mutuality and
Unilateral Control
Collaboration
Management through Management through design of
coordination and control environments
Deterministic Chaordic
23. FOCUS AT ALL LEVELS
Organization Systems Thinking
level Increasing throughput and not just cutting costs
Servant Leadership
Management
Serving others — including employees, customers,
level
and community — is the number one priority
Team
Collaboration Quality Focus
level
24. CHANGES IN MINDSET
Organizational
Systems Thinking Throughput and not 100% utilization is Multitasking reduces
Emergence
cost cutting harmful ROI
Center on providing Progress visible &
Being responsible Not Manufacturing Quality
value to the customer transparent
Team
Sense of Urgency Continuous Individuals and Joint ownership
Improvement interactions Working software
Planning, Measure the right
not the plans Rethink teams Rethink schedules
Middle-Management things
37. OPTIMIZE THE WHOLE NOT
THE PARTS
1 Hour 4 Hours 4 Hours 1 Day 4 Hours
X
3 Days 10 X
Days 10 X
Days X
5 Days X
3 Days
Approve Verify and
Tech Code and Deploy
Request and Fix
Assessment Test
Prioritize
10 Min 10 Min 30 Min 4 Hours 2 Hours 1 Hour
20 X
Min 12 Hours
X 6 Hours
X
5 Min 2 Hours 2 Hours
38. Utilization Queues &
rate Bottlenecks
Hours
Worked
Rate of
Return
Degree of
multitasking
Number of Cycle Time
defects
Time to form
teams
Burnout
Ability to
respond to
changes
Effectiveness
Team
Turnover energy Pressure
to deliver
EVERYBODY NEEDS TO
SOLVE THE PROBLEMS