The problems we set out to solve aren’t always the ones that need solving. Adam Polansky will talk about some different ways that you can get under the hood with problems and investigate ways to help real problems present themselves and the criteria you can use to go after them.
IAS18 Fit and Finish: The Importance of Presentation Value to Your DeliverablesAdam Polansky
Revised for IAS18. Discussion about gauging your audience and your deliverables in terms of fidelity. Working lo-fi to hi-fi and doing it publicly. Breaking free from the standard canon of UX deliverables and the best tools you can use.
Speaking to Small Rooms - UX Australia 2017Adam Polansky
Workshop slides from UX Australia - 7 August 2017
Public speaking isn’t just for big rooms with a podium and microphone.
Sometimes it’s just you and 5,10 maybe 20 people. They might be your clients or stakeholders or your project team. Any time you address a group, you need to get your message across and know you’ll be understood. Prep and practice are always important but when you’re speaking close-up there are different things to think about and opportunities you don’t have in a conference hall.
In this half-day workshop, Adam Polansky will cover:
Preparation with long or short notice
Delivery and room dynamics
What to consider when you speak to executives
Keeping the conversation alive after the meeting
We’ll even talk about giving a pitch.
This session will set you up to own the room the next time you have to present.
The problems we set out to solve aren’t always the ones that need solving. Adam Polansky will talk about some different ways that you can get under the hood with problems and investigate ways to help real problems present themselves and the criteria you can use to go after them.
IAS18 Fit and Finish: The Importance of Presentation Value to Your DeliverablesAdam Polansky
Revised for IAS18. Discussion about gauging your audience and your deliverables in terms of fidelity. Working lo-fi to hi-fi and doing it publicly. Breaking free from the standard canon of UX deliverables and the best tools you can use.
Speaking to Small Rooms - UX Australia 2017Adam Polansky
Workshop slides from UX Australia - 7 August 2017
Public speaking isn’t just for big rooms with a podium and microphone.
Sometimes it’s just you and 5,10 maybe 20 people. They might be your clients or stakeholders or your project team. Any time you address a group, you need to get your message across and know you’ll be understood. Prep and practice are always important but when you’re speaking close-up there are different things to think about and opportunities you don’t have in a conference hall.
In this half-day workshop, Adam Polansky will cover:
Preparation with long or short notice
Delivery and room dynamics
What to consider when you speak to executives
Keeping the conversation alive after the meeting
We’ll even talk about giving a pitch.
This session will set you up to own the room the next time you have to present.
Fit & Finish: The Importance of Presentation Value in UX DeliverablesAdam Polansky
The most important UX deliverables are your thoughts and observations. Wireframes, Journey Maps, Personae, and slide decks are just the vehicles we use to communicate our ideas. Your content is critical but style plays a role in getting to express your thoughts. Style adds to the context.
- Let’s talk about:
- Deliverables from low-fi to high-fi
- Tools and technique
- Non-traditional deliverables
- How to gauge what’s appropriate for different circumstances
We’ll add some good stuff to your toolbox and give you options the next time you deliver your great ideas.
CanUX16 - Blurred Lines - Considering Physicality in Digital DesignAdam Polansky
Long gone are the days when digital design meant creating apps for someone sitting upright, 18-24 inches away from a screen. Our phones are our computers. We wear our notification systems. We move through a world that plots our position and responds in different ways depending on whether we’re in a restaurant, at a bus stop, near a retailer or at home.
Join Adam as he talks about conceptualizing applications that not only take-in a screen presence but must extend to the unique ways we use technologies and the physical environments that go beyond the screen.
BDLA16 Unpacking UX - Understanding how your skill sets fit togetherAdam Polansky
Big Design Latin America 2016 was held in Quito, Ecuador. This workshop was designed to help different practitioners understand how their work rolls-up into the broader UX umbrella and to help foster an ongoing UX Community in the region.
Presented at the Enterprise UX Meet-Up in Austin 2.24.16
Discusses ways UX professionals to build and gain trust in organizations that aren't immediately disposed to support them. Examine the different roles that can help you along with understanding their concerns and pressures. Use the tools you already have to shed light on the value UX brings to an organization.
I got my first Design job in 1983 with a small ad agency working for a remarkable man. 30 years later, I talk about the lessons I learned and tell stories about how I learned them.
Ideas & Innovation: Simple Premise - Small StartsAdam Polansky
Ideas & Innovation: Simple Premise - Small Starts Innovation is a word that is commonly used and seldom defined.
Ideas occur all the time but do they all deserve the time and effort necessary to realize them?
There is a startlingly simple definition for innovation because innovation, by itself, is simple. It’s also a form of the creative process and can’t be obtained on demand. But when you do come upon something innovative, the real work begins: You have to examine and justify a new idea. You have to convince others that your idea is worthwhile.
Adam Polansky will give you that simple definition and show you how to gauge the merit of an idea along with a short case study about a grass-roots idea that didn’t turn out as planned – it turned out better! He’ll also show you how to frame the discussions you’ll need to have in order to get your ideas off the ground and suggest some other avenues available to move from concept to concrete.
Presentations - It Ain't All About The PowerPointAdam Polansky
This presentation was given at the Big (D)esign Conference in Dallas. Someone titled the session "Presenting in Politically Charged Environments" I don't know who did that but it sounded kind of dangerous so I didn't complain to anyone.
Travelocity staged an infomration and training week for the employees in the Curtomer Experience Group. This presentation is a high-level primer about IA, its origins and its practice
A Process By Any Other Name...: Applying Information Architecture with bridge...Adam Polansky
This is my presentation from the 2006 IA Summit in Vancouver, BC. The summary is that the practice of IA is not about artifacts but the thinking that goes into them and the way you assess which artifacts to use.
Information Architecture & Why you care about it as a designerAdam Polansky
The Art Institute of Dallas recently added IA courses to their design and multimedia degree plans. I worked with the instructors to revise the curriculum to make it more relevant to actual practice. I also give the introduction lecture.
This presentation is not intended to make converts but rather to expose designers to the role of IA, help them understand the value and be able to identify them in the wild.
Faceted Feature Analysis: Increasing Integrity Through Needs AnalysisAdam Polansky
This article will explain a process called “Faceted Feature Analysis”. The facets refer to the three characterizing facets within any project those being; User Value, Business Value and Ease of Implementation. It also refers to the three constraints that govern every project, those being; Quality, Cost and Time. The process involves characterizing facets and crossing them with the constraints.
IA and RIA: You know more than you think you doAdam Polansky
I’ve been working as an Information Architect for nearly ten years but it wasn’t until recently that I had the opportunity to work on the development of a rich internet application or RIA. While I had made some effort to get an understanding of what an effort like that might involve, like many things, you can’t really get a clear idea what it’s like to do something until you actually do it.
This presentation describes my recent involvement in the development of an enterprise-level rich Internet application. It outlines the things I think are the same, different as well as a few pitfalls to avoid.
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。
Fit & Finish: The Importance of Presentation Value in UX DeliverablesAdam Polansky
The most important UX deliverables are your thoughts and observations. Wireframes, Journey Maps, Personae, and slide decks are just the vehicles we use to communicate our ideas. Your content is critical but style plays a role in getting to express your thoughts. Style adds to the context.
- Let’s talk about:
- Deliverables from low-fi to high-fi
- Tools and technique
- Non-traditional deliverables
- How to gauge what’s appropriate for different circumstances
We’ll add some good stuff to your toolbox and give you options the next time you deliver your great ideas.
CanUX16 - Blurred Lines - Considering Physicality in Digital DesignAdam Polansky
Long gone are the days when digital design meant creating apps for someone sitting upright, 18-24 inches away from a screen. Our phones are our computers. We wear our notification systems. We move through a world that plots our position and responds in different ways depending on whether we’re in a restaurant, at a bus stop, near a retailer or at home.
Join Adam as he talks about conceptualizing applications that not only take-in a screen presence but must extend to the unique ways we use technologies and the physical environments that go beyond the screen.
BDLA16 Unpacking UX - Understanding how your skill sets fit togetherAdam Polansky
Big Design Latin America 2016 was held in Quito, Ecuador. This workshop was designed to help different practitioners understand how their work rolls-up into the broader UX umbrella and to help foster an ongoing UX Community in the region.
Presented at the Enterprise UX Meet-Up in Austin 2.24.16
Discusses ways UX professionals to build and gain trust in organizations that aren't immediately disposed to support them. Examine the different roles that can help you along with understanding their concerns and pressures. Use the tools you already have to shed light on the value UX brings to an organization.
I got my first Design job in 1983 with a small ad agency working for a remarkable man. 30 years later, I talk about the lessons I learned and tell stories about how I learned them.
Ideas & Innovation: Simple Premise - Small StartsAdam Polansky
Ideas & Innovation: Simple Premise - Small Starts Innovation is a word that is commonly used and seldom defined.
Ideas occur all the time but do they all deserve the time and effort necessary to realize them?
There is a startlingly simple definition for innovation because innovation, by itself, is simple. It’s also a form of the creative process and can’t be obtained on demand. But when you do come upon something innovative, the real work begins: You have to examine and justify a new idea. You have to convince others that your idea is worthwhile.
Adam Polansky will give you that simple definition and show you how to gauge the merit of an idea along with a short case study about a grass-roots idea that didn’t turn out as planned – it turned out better! He’ll also show you how to frame the discussions you’ll need to have in order to get your ideas off the ground and suggest some other avenues available to move from concept to concrete.
Presentations - It Ain't All About The PowerPointAdam Polansky
This presentation was given at the Big (D)esign Conference in Dallas. Someone titled the session "Presenting in Politically Charged Environments" I don't know who did that but it sounded kind of dangerous so I didn't complain to anyone.
Travelocity staged an infomration and training week for the employees in the Curtomer Experience Group. This presentation is a high-level primer about IA, its origins and its practice
A Process By Any Other Name...: Applying Information Architecture with bridge...Adam Polansky
This is my presentation from the 2006 IA Summit in Vancouver, BC. The summary is that the practice of IA is not about artifacts but the thinking that goes into them and the way you assess which artifacts to use.
Information Architecture & Why you care about it as a designerAdam Polansky
The Art Institute of Dallas recently added IA courses to their design and multimedia degree plans. I worked with the instructors to revise the curriculum to make it more relevant to actual practice. I also give the introduction lecture.
This presentation is not intended to make converts but rather to expose designers to the role of IA, help them understand the value and be able to identify them in the wild.
Faceted Feature Analysis: Increasing Integrity Through Needs AnalysisAdam Polansky
This article will explain a process called “Faceted Feature Analysis”. The facets refer to the three characterizing facets within any project those being; User Value, Business Value and Ease of Implementation. It also refers to the three constraints that govern every project, those being; Quality, Cost and Time. The process involves characterizing facets and crossing them with the constraints.
IA and RIA: You know more than you think you doAdam Polansky
I’ve been working as an Information Architect for nearly ten years but it wasn’t until recently that I had the opportunity to work on the development of a rich internet application or RIA. While I had made some effort to get an understanding of what an effort like that might involve, like many things, you can’t really get a clear idea what it’s like to do something until you actually do it.
This presentation describes my recent involvement in the development of an enterprise-level rich Internet application. It outlines the things I think are the same, different as well as a few pitfalls to avoid.
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。
セル生産方式におけるロボットの活用には様々な問題があるが,その一つとして 3 体以上の物体の組み立てが挙げられる.一般に,複数物体を同時に組み立てる際は,対象の部品をそれぞれロボットアームまたは治具でそれぞれ独立に保持することで組み立てを遂行すると考えられる.ただし,この方法ではロボットアームや治具を部品数と同じ数だけ必要とし,部品数が多いほどコスト面や設置スペースの関係で無駄が多くなる.この課題に対して音𣷓らは組み立て対象物に働く接触力等の解析により,治具等で固定されていない対象物が組み立て作業中に運動しにくい状態となる条件を求めた.すなわち,環境中の非把持対象物のロバスト性を考慮して,組み立て作業条件を検討している.本研究ではこの方策に基づいて,複数物体の組み立て作業を単腕マニピュレータで実行することを目的とする.このとき,対象物のロバスト性を考慮することで,仮組状態の複数物体を同時に扱う手法を提案する.作業対象としてパイプジョイントの組み立てを挙げ,簡易な道具を用いることで単腕マニピュレータで複数物体を同時に把持できることを示す.さらに,作業成功率の向上のために RGB-D カメラを用いた物体の位置検出に基づくロボット制御及び動作計画を実装する.
This paper discusses assembly operations using a single manipulator and a parallel gripper to simultaneously
grasp multiple objects and hold the group of temporarily assembled objects. Multiple robots and jigs generally operate
assembly tasks by constraining the target objects mechanically or geometrically to prevent them from moving. It is
necessary to analyze the physical interaction between the objects for such constraints to achieve the tasks with a single
gripper. In this paper, we focus on assembling pipe joints as an example and discuss constraining the motion of the
objects. Our demonstration shows that a simple tool can facilitate holding multiple objects with a single gripper.
1. BROWN DIRT USER EXPERIENCE
INNOVATION AT THE GROUND LEVEL
BROWNATDIRT USER EXPERIENCE
ADAM POLANSKY
INNOVATION THE GROUND LEVEL Twitter: @AdamtheIA #browndirt
2. WHO WHAT? WHERE?
Information Architect Travelocity
AM I? Designer
Kvetcher
Author
Bacon Lover
Rare Medium
American Express
Royal Bank of Canada
Texas Instruments
Lecturer Radio City Entertainment
Dad Microsoft
Speaker Corporate Express
Cook Intel
Military Veteran Akamai
Artist General Mills
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
8. DEFINED:
NEW COMBINATIONS
NEUTRAL: NEITHER GOOD NOR BAD
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
9. YOU HAVE TO
SELL IT!
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
10. YOU HAVE TO
QUALIFY HIGH
YOUR IDEA
VALUE
LOW HIGH
EFFORT
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
11. $
ISYOUR VALUE Q
TO
OF SPONSOR?
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
12. TYPICALLY
INDIVIDUAL VALUE
= AVOIDANCE OF
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
13. YOU HAVE TO BE A
TRUSTED
ADVISOR
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
14. HOW TRUSTED
ARE YOU?
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
15. THERE WAS THIS TIME ONCE WHEN…
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
16. NEW BOSS
SHE DIDN’T TRUST ME
I DIDN’T TRUST HER
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
17. NEW CLIENT
INTERNATIONALLY KNOWN ENTERTAINMENT
BRAND FAMOUS FOR A PARTICULAR VENUE
IN A LARGE METROPOLITAN CITY
AND HOME TO ARGUABLY
THE WORLD’S MOST FAMOUS
CHORUS LINE
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
18. BIZ GOAL
SELL TICKETS
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL
19. MKTG GOAL
BRAND DIFFERENT
FROM VENUE
BROWNATDIRT USER EXPERIENCE
INNOVATION THE GROUND LEVEL