Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
Treat your career like a design project. A brief overview of a coaching framework and career design workshop that enables managers and employees alike.
A short workshop that I put together for Hyundai Start-Up Competition where the participants and myself worked together to design a product using Lean UX. A crash course that was fun, quick and engaging. (images used are copyrighted to their respective owners, drop me a line to credit if it's yours.)
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
Treat your career like a design project. A brief overview of a coaching framework and career design workshop that enables managers and employees alike.
A short workshop that I put together for Hyundai Start-Up Competition where the participants and myself worked together to design a product using Lean UX. A crash course that was fun, quick and engaging. (images used are copyrighted to their respective owners, drop me a line to credit if it's yours.)
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
Architecting Your UX Career: Interview and Presentation Techniques to Land Yo...UXPA International
Approaching a job search can be a daunting task for any professional, but the UX world has a unique set of challenges. Our field is still relatively new, job titles and responsibilities are fuzzy, and there are varying understandings of what we can and should provide. There is no one clear path or set of experience that sets us up for success. Deliverables are often collaborative, covered by NDAs, and it can be hard to capture the many facets of UX expertise into a small set of documents. So how do we navigate the world of resume-writing, portfolio-creation, and interviewing to find a job that will be the best fit for the skills we currently have and allow us to grow into the practitioner we want to become? Get the inside scoop from a current UX consultant and former interactive designer, both of whom are experienced with vetting UX talent.
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Published on Nov 23, 2016
Hacking UX: Product Design Thinking for Techies
So you've got a techy business idea? How do you know exactly what is the product you should be building?
Designing product can seem daunting, but it doesn't have to be so. From understanding the basics of business models and user behaviours, this workshop will teach you the basics of how to design a stellar product your users will love.
---
Melewi for DevFest.Asia
at Collision8, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Hacking UX : Design Thinking for TechiesMelissa Ng
This isn't a deep-dive into hack or programming. Instead, we're going to cover what you should be doing to make sure all the time you've spent building isn't going to waste.
Whether it's to validate an idea, or to understand what you're building is meant to achieve, this workshop will bring you closer to knowing more in-depth who you're building for, and how to make that an awesome user experience for them.
---
Devfest.asia 2015 / CSS & JS Conf
Nov 17 2015 at TradeGecko's offices, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
No One Team Should Have All That Power (Expanded Version)Monet Spells
In the product development process, we understand that design is important. So the next question is: who owns design in the product development process?
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
2016 talk from Lean Product Innovation event at The HUB in Singapore. Stories from the trenches about building successful products: product design & testing, pivoting the product strategy, and building an org culture of continuous testing & learning.
As organizations continue to establish and mature their in-house design teams, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations tend to focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters.
In this talk, Kristin Skinner discusses how to coordinate efforts and structure teams within large organizations. She covers:
- Realizing the Potential of Design
- Organizational Models / The Centralized Partnership
- The 5 Stages of Design Organizations
- The 12 Qualities of Effective Design Organizations
She also stresses the impact that design can have on business and highlights the importance of design managers in coordinating in-house efforts, advocating for quality, and enabling culture.
More information can be found in Kristin's book with Peter Merholz, Org Design for Design Orgs: Building and Managing In-House Design Teams, published by O'Reilly in August 2016.
http://orgdesignfordesignorgs.com/
Two methods for innovation are Lean Startup and Design Thinking. So how do they work together? We look at when to use what and how to make this practically work.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Adversarial to Harmonious: Building the Developer/UX ConnectionUXPA International
Ever worked on a project where Design and Development blended like oil and water? Whether you're on a UX team of one, or designing with the help of a whole department, the success of your work ends up in the hands of a developer.
Teams with specialized skillsets and certain cross-team cultures can put up walls between designers and developers. We will deconstruct these adversarial relationships from real-world examples, then learn how to convince, collaborate, and co-create.
Being stuck in a storming phase isn’t good for you, your product, and ultimately your users. Bringing harmony to your team is important to your success and your sanity. Hone your best expertise to build relationships, handle differences of opinion, and learn to speak geek to be heard!
Walk out with tools and techniques to stay efficient and deliver the best possible experience for the real human beings who will use it.
This presentation discusses my experience transitioning from UX to Product Management. I include some skills that UXers need to successfully make the move to Product.
Building Buy-In: Internally Positioning UX for Executive Impact. BigDesign...John Whalen
Presented at: BigDesign2016
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives.
With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
Utopia - An imagined community or society that possesses highly desirable or nearly perfect qualities for its citizens. - Wikipedia
UXtopia- An imagined work environment that possesses highly desirable or nearly perfect qualities for UX teams.
Based on input from UX professionals, we’ll explore the facets and qualities that lead to a satisfying work environment and positive experiences for customers/users, such as:
• Team Structure
• Process
• Strategy
• Market Position/Impact
• Community Contribution
• Career Development
We’ll also take a look at some steps that both UX leaders and individual contributors can take to create the work life they want.
Is it really possible or necessary to reach perfection? Maybe not. But if you can’t imagine it, you can’t even get close.
https://futureinsightslive.com/las-vegas-2015/
Design is a disciplined approach to problem-solving that can radically transform how your customers (and employees) feel and behave. There's a common misconception that design is about 'making it pretty', causing companies to miss countless opportunities to become more productive, successful, and profitable. In this talk James will show you what design really is, how it works, and how anyone—not just designers—can use it to built a stronger company.
Design stories from Postman and ReferralCandy. A focus on practical takeaways that lead to faster, effective shipping. Better collaboration is key to being effective as a product designer.
Architecting Your UX Career: Interview and Presentation Techniques to Land Yo...UXPA International
Approaching a job search can be a daunting task for any professional, but the UX world has a unique set of challenges. Our field is still relatively new, job titles and responsibilities are fuzzy, and there are varying understandings of what we can and should provide. There is no one clear path or set of experience that sets us up for success. Deliverables are often collaborative, covered by NDAs, and it can be hard to capture the many facets of UX expertise into a small set of documents. So how do we navigate the world of resume-writing, portfolio-creation, and interviewing to find a job that will be the best fit for the skills we currently have and allow us to grow into the practitioner we want to become? Get the inside scoop from a current UX consultant and former interactive designer, both of whom are experienced with vetting UX talent.
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Published on Nov 23, 2016
Hacking UX: Product Design Thinking for Techies
So you've got a techy business idea? How do you know exactly what is the product you should be building?
Designing product can seem daunting, but it doesn't have to be so. From understanding the basics of business models and user behaviours, this workshop will teach you the basics of how to design a stellar product your users will love.
---
Melewi for DevFest.Asia
at Collision8, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Hacking UX : Design Thinking for TechiesMelissa Ng
This isn't a deep-dive into hack or programming. Instead, we're going to cover what you should be doing to make sure all the time you've spent building isn't going to waste.
Whether it's to validate an idea, or to understand what you're building is meant to achieve, this workshop will bring you closer to knowing more in-depth who you're building for, and how to make that an awesome user experience for them.
---
Devfest.asia 2015 / CSS & JS Conf
Nov 17 2015 at TradeGecko's offices, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
No One Team Should Have All That Power (Expanded Version)Monet Spells
In the product development process, we understand that design is important. So the next question is: who owns design in the product development process?
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
2016 talk from Lean Product Innovation event at The HUB in Singapore. Stories from the trenches about building successful products: product design & testing, pivoting the product strategy, and building an org culture of continuous testing & learning.
As organizations continue to establish and mature their in-house design teams, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations tend to focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters.
In this talk, Kristin Skinner discusses how to coordinate efforts and structure teams within large organizations. She covers:
- Realizing the Potential of Design
- Organizational Models / The Centralized Partnership
- The 5 Stages of Design Organizations
- The 12 Qualities of Effective Design Organizations
She also stresses the impact that design can have on business and highlights the importance of design managers in coordinating in-house efforts, advocating for quality, and enabling culture.
More information can be found in Kristin's book with Peter Merholz, Org Design for Design Orgs: Building and Managing In-House Design Teams, published by O'Reilly in August 2016.
http://orgdesignfordesignorgs.com/
Two methods for innovation are Lean Startup and Design Thinking. So how do they work together? We look at when to use what and how to make this practically work.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Adversarial to Harmonious: Building the Developer/UX ConnectionUXPA International
Ever worked on a project where Design and Development blended like oil and water? Whether you're on a UX team of one, or designing with the help of a whole department, the success of your work ends up in the hands of a developer.
Teams with specialized skillsets and certain cross-team cultures can put up walls between designers and developers. We will deconstruct these adversarial relationships from real-world examples, then learn how to convince, collaborate, and co-create.
Being stuck in a storming phase isn’t good for you, your product, and ultimately your users. Bringing harmony to your team is important to your success and your sanity. Hone your best expertise to build relationships, handle differences of opinion, and learn to speak geek to be heard!
Walk out with tools and techniques to stay efficient and deliver the best possible experience for the real human beings who will use it.
This presentation discusses my experience transitioning from UX to Product Management. I include some skills that UXers need to successfully make the move to Product.
Building Buy-In: Internally Positioning UX for Executive Impact. BigDesign...John Whalen
Presented at: BigDesign2016
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives.
With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
Utopia - An imagined community or society that possesses highly desirable or nearly perfect qualities for its citizens. - Wikipedia
UXtopia- An imagined work environment that possesses highly desirable or nearly perfect qualities for UX teams.
Based on input from UX professionals, we’ll explore the facets and qualities that lead to a satisfying work environment and positive experiences for customers/users, such as:
• Team Structure
• Process
• Strategy
• Market Position/Impact
• Community Contribution
• Career Development
We’ll also take a look at some steps that both UX leaders and individual contributors can take to create the work life they want.
Is it really possible or necessary to reach perfection? Maybe not. But if you can’t imagine it, you can’t even get close.
https://futureinsightslive.com/las-vegas-2015/
Design is a disciplined approach to problem-solving that can radically transform how your customers (and employees) feel and behave. There's a common misconception that design is about 'making it pretty', causing companies to miss countless opportunities to become more productive, successful, and profitable. In this talk James will show you what design really is, how it works, and how anyone—not just designers—can use it to built a stronger company.
Design stories from Postman and ReferralCandy. A focus on practical takeaways that lead to faster, effective shipping. Better collaboration is key to being effective as a product designer.
Eric Ries' presentation on lean startups. From Steve Blank's Customer Development course at Berkeley. Learn more and hear the audio at http://bit.ly/3qsvJ.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Learn about product design and what it is, why it's important, and methods for approaching design yourself. Slides are copyright Stephanie Engle and taken from a presentation for HackDuke at Duke University.
Seamless user experiences are the competitive advantage of the future - Mikae...Frosmo
Companies that create a seamless user experience across devices will have a competitive advantage so big that we’re heading towards “winner takes all” markets.
Thanks to the speed of software development we’re on the verge of an exponential growth curve, which in turn means exponential possibilities. The Internet of Things will have the potential to radically alter online shopping behavior.
Companies will need to offer something exclusive and become better at explaining which problems they solve. All of this needs to be done with excellent service. In short, companies need to create better user experiences and they need to create them now.
Mikael Gummerus is the CEO and Founder of FROSMO. He is also a Co-Founder and Chairman of the Board of mobile game studio Dodreams.
You'll find the video of his, and other inspiring FrosmoX16 presentations, on www.frosmo.com/frosmox16
Top Trends In Product Design: Outcomes, Understanding Customers, and Building...Jeremy Johnson
While some organizations are still grappling with moving to Agile or hiring their first UX Designer, others are moving fast to embrace methods that have been proven to generate success. Are you still creating product roadmaps? Are you investing in understanding your customers? Are your technology platforms built for experimentation? Come hear how organizations are achieving success, and how you can help your organization move in the right direction.
This presentation was originally given at the Big Design Conference in Dallas, TX on 9/19/2015
A document by Avid Creative (acgd.ca) with information that will help a restaurant increase profits through design. Please sign up for the Avid Creative Newsletter here: http://acgd.us3.list-manage2.com/subscribe?u=84b35d6c12e0bca763f55f725&id=35a45f9769
The Windows Store offers a variety of programs that can enhance your computing experience on your Windows 10 device. Check out some of the best Windows 10 apps to help you become more efficient and productive.
This presentation is to show how to design heat exchanger from process simulation data to complete mechanical design by using two software HTRI and COMPRESS in seamless streamline Auto duping data.
designspark mechanical 3d printing design software freeMartinKeenan
free 3d design software for electronics automation industrial engineering 3d printing concepts prototypes and more
learn more and get your copy today at www.designspark.com/mechanical
This is a complete overview of all Food Design sub-disciplines and how they merge. This shows how these sub-disciplines merge and intersect, and shows who the Food Designer is, what he does, and with whom he collaborates.
The current web design scene is experiencing something called 'Design Singularity': they're almost indistinguishable from one another.
What are the symptoms, and how can we prevent design singularity?
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
User Experience Research: Deriving Insights for Customer DevelopmentNoreen Whysel
Workshop on deriving insights for Customer Development with user experience research techniques. Presented to Project 2.8 cohort of entrepreneur women hosted by the Columbia Venture Community.
How do you know you're ready for a Design Sprint?Highland
For leaders who want their teams to embrace human-centered approaches and collaborate in new ways, Sprints are a fantastic way to start.
Join Highland’s CX Practice Director David Whited and Lead Experience Designer Amrita Kulkarni as they share how Research Sprints and Design Sprints make Design Thinking—a reliable methodology to address complex, ambiguous problems—accessible in a way they have never been before. David and Amrita will introduce the purpose and philosophy of Sprints, talk through the differences between Research and Design Sprints, and what kind of issues, problems, or opportunities are the right fit for each.
We’ll be joined by Jennifer Severns, CXO, and Jennifer O’Brien, Innovation and Insights Manager, from the American Marketing Association, who will share how their organization has used Sprints to catalyze a culture of Design Thinking at the AMA. They will reflect on the realities of introducing Sprints and Design Thinking into an established organization, sharing advice for helping others think and work in new ways.
Attendees will learn:
- How are Research Sprints different from Design Sprints
- When is the right time or moment to conduct a Sprint
- What it takes for Sprints to be successful
- How to amplify Sprint outcomes for change in your organization
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
In this talk, Suze explores a case study from her recent work in a London agency, where, working for a large retail client, the programme of work moved from a project-based delivery model incorporating Scrum to a more product-based model. Drawing on aspects of Kanban, Design Thinking and Lean Startup, and implementing a dual-track agile approach, the team is now ‘thinking more product’.
Suze will delve into how the organisation has shifted to this model and how it coped with the change. She will talk through some of the difficulties that she experienced along the way and how these issues were mitigated, and provide take away techniques to help in your organisations.
More details:
https://confengine.com/agile-india-2019/proposal/8036/thinking-more-product-moving-from-scrum-to-a-dual-track-agile-approach
Conference link: https://2019.agileindia.org
User Experience professionals are commonly called upon to fix a problematic design or help drive product enhancements. There is a wealth of research methods to help assess the success of an existing interface. But what about the early phases of a new product or concept? Do these same methods still apply? How can you best tailor your approach to gather useful input when your product and/or company are still in the formative stages?
For this presentation, Dorothy M. Danforth will discuss various low overhead, high-impact research methods available to Web Designers and UX professionals when creating new products, scenarios for when and how to use these methods, as well as general insights on how to get the most out of early stage R&D processes. Some illustrative examples and ideas from past product-concept research efforts will be provided.
Talking points to include:
• considerations when developing a UX focused research plan for a new product or concept
• how brand and corporate culture can impact and possibly drive interface decisions
• how the research process can identify organizational knowledge gaps (and vice versa)
• integrating UX research within the creative (visual design) and engineering processes
Goodpatch Berlin, Boris Milkowski - Guest Talk @EINSICHTEN, HTW BERLIN
Das Thema Prototyping ist aus der Welt des digitalen Designs kaum noch wegzudenken. Häufig wird dabei vergessen, dass es nicht nur um den Prozess selber geht, sondern darum, diesen als Werkzeug zu verstehen, um schneller bessere Ergebnisse zu erzielen. Boris Milkowski und Jan Bisson berichten in ihrem Vortrag darüber, wie sie versuchen iterative Prozesse in alle Bereiche des Agenturalltags zu integrieren: angefangen beim UX/UI-Design, über die Kommunikation im Team bis hin zur Arbeit mit den Auftraggebern. Außerdem geben sie einen Einblick in das Prototyping Tool Prott, das sie für ihre eigenen Agenturbedürfnisse entwickelt haben.
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Similar a Understanding Product Design Workshop - Presentation at LBS (Heart Atelier) (20)
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4. Great products are understandable (set expectations
and live up to them) and meaningful (help people solve
problems or accomplish goals) and, hopefully, delightful.
INTRODUCTIONP0
What is Product Design?
H E A R T
5.
6. INTRODUCTIONP0
“User Experience (UX) and User Interface (UI) are some of the
most confused and misused terms in our field. A UI without UX is
like a painter slapping paint onto canvas without thought; while
UX without UI is like the frame of a sculpture with no paper mache
on it. A great product experience starts with UX followed by UI.
Both are essential for the product’s success.”
What’s the difference between UX and UI?
H E A R T
8. ● Product design is the whole process: you’ve got the designer, the
developer, the marketing cap on
● MVP works from the start
● UX is not UI – but both are equally important
● Simple tools
INTRODUCTIONP0
Key Takeaways
H E A R T
15. ● Personas are better than target demographics
● Skipping this point will create something for anyone and no one. If you
don’t have your persona nailed you will just create something that no
one will be interested in.
● Mapping out pain points will help you and your team come up with more
solutions.
PLAN & DISCOVERY 1P1
Key takeaways
H E A R T
20. PLAN & DISCOVERY 2P2
Sticky note session
H E A R T
PAIN
POINT
POSSIBLE
SOLUTION
POSSIBLE
SOLUTION
21. Persona 1: Potential client
Key Goals
Book appointments quickly Push featured stylist and relevant
services in their area
We Must
Behaviours
Search for stylist availability
around my area
We Must Never
Overwhelm them with too many
choices
“I don’t have time to get to the salon and need a stylist to work
around my hours and the comfort of my home”
PLAN & DISCOVERY 2P2
Define your users goals
H E A R T
24. PLAN & DISCOVERY 2P2
Key takeaways
H E A R T
● A better understanding of the problem will generate
multiple solutions.
● User journeys visualise the vision for the project
● Higher level of what’s involved when achieving a goal
● See all of the steps a user is taking - which might be
too many.
32. Key takeaways
DESIGN AND TESTINGP3 H E A R T
● Tease out requirements
● Visualise flows
● Personas have different goals and different flows
● Prototypes help to crystallise the experience
43. Key takeaways
LOOK & FEELP4 H E A R T
● Be consistent throughout your communications
● People buy on value not on features
● Clear proposition and CTA
● Get users excited with a landing page.
50. Key takeaways
USER TESTINGP5 H E A R T
● Some testing is better than no testing
● What do you want to learn?
● Look for patterns
● Observations is as powerful as interviews
● Interview in person 1 at a time
53. ● Reimagine your product spec as a press release defining what the
update is, who it is for and why it matters
● Watch and observe people because what they say they do is often very
different from their actual behavior
● Design flows, not screens – when users complete a task (like signing
up), make sure there are pathways for them to continue down (discover
new products, find friends, etc)
● There are no silver bullets. It is the cumulative effect of lots of little
improvements that create successful products.
● Share your ideas early and often – your designs don’t need to be saved
for a big reveal
WRAP UPP6 H E A R T
Key takeaways