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Creating a Flip Book will count towards meeting
Outcome 2 of the Unit: Creating basic animation
                   effects in traditional formats.
It will also help to developing your understanding of using
    sequential images in the creation of animation and the
        principles of persistence of vision. This should make
      understanding more advanced animation techniques
                                                        easier.
Plus, It’s FUN!
Plus, It’s FUN!
   … I hope…!
Plus, It’s FUN!
                                  … I hope…!
And could become the basis for your computer
                                  animation.
The simplest way of making an animation without
                                 using a camera.
Landscape format is best (better for digitising later).
Begin drawing your character on the last page of the
  flip book (this will be the start of the animation).
Ideally your paper will be thin enough that when you move
  onto the next page you can see through to the position of
     the character on the first page and draw it again with a
    slight adjustment. This is frame two of your animation.
And so on… the distance between drawings will
determine the rate your animation “plays” at. The
      greater the distance the quicker the action.
Keep your drawing simple – remember this is a simple
        experiment in animation timing, not design.

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Flip Book

  • 1. Creating a Flip Book will count towards meeting Outcome 2 of the Unit: Creating basic animation effects in traditional formats.
  • 2. It will also help to developing your understanding of using sequential images in the creation of animation and the principles of persistence of vision. This should make understanding more advanced animation techniques easier.
  • 4. Plus, It’s FUN! … I hope…!
  • 5. Plus, It’s FUN! … I hope…! And could become the basis for your computer animation.
  • 6. The simplest way of making an animation without using a camera.
  • 7. Landscape format is best (better for digitising later).
  • 8. Begin drawing your character on the last page of the flip book (this will be the start of the animation).
  • 9. Ideally your paper will be thin enough that when you move onto the next page you can see through to the position of the character on the first page and draw it again with a slight adjustment. This is frame two of your animation.
  • 10. And so on… the distance between drawings will determine the rate your animation “plays” at. The greater the distance the quicker the action.
  • 11. Keep your drawing simple – remember this is a simple experiment in animation timing, not design.