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Introduction The Game Development Process
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Random Statistics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Hit-Driven, Entertainment Business ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Business Models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Sales ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Entertainment Software Association
Online Growth ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object]
Shape of Industry (1 of 2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Shape of Industry (2 of 2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Game Studios – Vertical Structure ,[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Developers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Publishers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Moving Projects Forward ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Distributors and Retailers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Development Team Size ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
Development Team 1988 ,[object Object],[object Object],[object Object],[object Object],[object Object],Total:  5 Laird and Jamin, EECS 494, Umich, Fall 2003
Development Team 1995 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Total:  11 Laird and Jamin, EECS 494, Umich, Fall 2003
Development Team 2002 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Total:  19+ Laird and Jamin, EECS 494, Umich, Fall 2003
Development Teams for Online Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Laird and Jamin, EECS 494, Umich, Fall 2003
A (Larger) Developer Company Today ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What’s Involved? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(Will walk through what phase Each plays a roll, next)
Game Development Timeline (1 of 4) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Based on notes from Mark Overmars
Game Development Timeline (2 of 4) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Development Timeline (3 of 4) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Development Timeline (4 of 4) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Role of Prototypes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Is This the Way for Everyone? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Intro to Game Design

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