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Galactic wars,[object Object],OUR MENTOR: ,[object Object],Ms. AnshuKhurana,[object Object],TEAM MEMBERS:,[object Object],MohitNagpal,[object Object],Sohil Gupta,[object Object],GauravAgarwal,[object Object],Pranav Mehta,[object Object]
ABOUT THE PROJECT,[object Object], The project is a game using the trackpad controls coming in majority of laptops. This will provide more immersive and fun experience to laptop users.,[object Object],Game will use trackpad controls only. So no more hassle of connecting an external gaming devices.,[object Object],Game is being developed using XNA tools provided by Microsoft.,[object Object],XNA is the leading platform being used today by game developers to deploy games on Xbox Live Arcade and Games for Windows.,[object Object],Game will have Top Notch Graphics to give the user an excellent experience.,[object Object]
About XNA,[object Object],XNA Game Studio is an integrated development environment designed to make it easier to develop games for Microsoft Windows, Xbox 360 platforms, and Zune devices. ,[object Object],XNA Game Studio extends supported versions of Microsoft Visual Studio tools to support the XNA Framework.,[object Object],XNA Game Studio includes tools for incorporating graphical and audio content into your game.,[object Object],The XNA Framework is designed to be similar to the .NET Framework in terms of its design patterns and idioms. ,[object Object],With XNA Game Studio, you are able to incorporate functionality ,[object Object],    in your game from both the XNA Framework and the .NET Framework. Use the XNA Framework for game-specific tasks ,[object Object],   such as graphics rendering and managing input, and use the .NET Framework for more general programming tasks.,[object Object]
WHY XNA??,[object Object],While game developers have always been able to make games, the XNA Framework has reduced the once steep learning curve for game development and made it into something more attainable for the masses of developers who dream of making their own game. All at no cost to the developer. ,[object Object],Supports multiple devices with enabled windows software eg. Portable devices and laptops.,[object Object]
GAME FUNCTIONALITIES,[object Object],Single player functionality.,[object Object],Various levels of difficulties.,[object Object],Score displayed on screen.,[object Object],High score maintained.,[object Object],Timing information is shown.,[object Object],Maximum time limit is set.,[object Object],User friendly interface.,[object Object]
Galactic Wars XNA Game
 Functions used in the game,[object Object],     Initialize(),[object Object],The Initialize method is where you can initialize any assets.,[object Object],Initialize is called before Draw,so the length of time spent executing code in this method will be experienced by the user as a delay before he or she sees the initial game screen.,[object Object],This method is called only once when the game starts.,[object Object]
Functions used in the game,[object Object],LoadContent(),[object Object],The LoadContent method is where you load any necessary game assets such as :,[object Object],[object Object]
           Textures.
           AudiosThis method is called by Initialize. LoadContent is called by Initialize, and before Draw. During the time the code for this method is executing, the user will experience a delay before the initial game screen appears.,[object Object]
Functions used in the game,[object Object],UnloadContent(),[object Object],The UnloadContent method is where any game assets can be released. ,[object Object],Generally, no extra code is required here, as assets will be released automatically when they are no longer needed.,[object Object],This acts as a destructor. ,[object Object]
Functions used in the game,[object Object],Update(),[object Object],The Update loop is the place to update your game logic:,[object Object],[object Object]
take player input,
decide the outcome of collisions between objects, and so on.This method is called on every frame refresh.,[object Object]
Functions used in the game,[object Object],Draw(),[object Object],The Draw loop is the place to render all of your objects and backgrounds on the screen.,[object Object],It displays different ,[object Object],[object Object]
Textures
Time and score information ,[object Object]
ALGORITHM,[object Object],Initialize audio engine, wave bank, sound bank, and other variables,[object Object],Load all Models,[object Object],Set Textures,[object Object],Load fonts,[object Object],Create menuMain,[object Object],Add items: NewGame and Exit to Windows in menuMain,[object Object],Create menuNewGame,[object Object],Add Items, start new game, back to main qindow,[object Object],For(each refresh frame),[object Object]
ALGORITHM,[object Object], Update :- keys state, mouse state, muzzleposition,[object Object],If(input),[object Object],Firemissile, updatemissile,[object Object],Check collisiom,[object Object],If collision.occur,[object Object],	Add Explosion,[object Object],	Add Explosionpartical,[object Object],Update particle,[object Object],For (each frame refresh rate),[object Object]
ALGORITHM,[object Object],Draw,[object Object],	For(all Game object),[object Object],		Draw GameObject,[object Object],	If(collision occur),[object Object],		Draw Explosion,[object Object],Display score and time,[object Object],If time>Max_time then end.,[object Object]
Collision detection,[object Object],With the XNA Framework, simple collision detection is easy. In this step, you will be using a BoundingSphere, which is an object that creates the smallest-sized sphere (by default) that can enclose the target model. The BoundingSphere contains many different intersection tests, including the ability to detect intersections with planes, rays, boxes, and, of course, other spheres,[object Object]
STEP BY STEP IMPLEMENTATION,[object Object],We have our game designed in three different aspects as  three different portions. We explain each of these as follows:,[object Object]
PHASE 1,[object Object],This phase is concern with getting started with the game development. A game including moving aero plane and asteroids is developed. Developed game at this stage include features ,[object Object],[object Object]
A moving Aero plane, motion can be controlled by input
Randomly moving  objects
Detection of collision on aero plane and objects   ,[object Object]
Four wall boundary
Detection of collision of ball and boundary
 Inclusion of sounds,[object Object]
Randomly moving  objects in space
Firing of missile
Detecting collision of missile with objects
Displaying Score
Updating time
Maintaining  High Scores ,[object Object]

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Galactic Wars XNA Game