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Everyone can
design games
Sonja.Angesleva@igda.fi	
  
How	
  to	
  get	
  started?	
  
1.  What	
  inspires	
  you?	
  (Come	
  up	
  with	
  an	
  idea	
  or	
  a	
  theme)	
  
2.  Play	
  games	
  and	
  study	
  the	
  games	
  (focus	
  on	
  interac5on,	
  character	
  
design,	
  anima5on,	
  sound	
  design…)	
  
3.  Find	
  a	
  team	
  or	
  work	
  alone	
  
4.  Make	
  sure	
  your	
  target	
  is	
  feasible	
  =	
  small	
  enough	
  	
  
5.  Decide	
  which	
  tools	
  you	
  want	
  to	
  use	
  
6.  Define	
  a	
  Mmeframe	
  AND	
  sMck	
  with	
  it	
  
7.  Share	
  your	
  game	
  online	
  or	
  play	
  it	
  with	
  your	
  friends	
  (play	
  
tesMng)	
  
IDEAS	
  
I	
  have	
  an	
  idea,	
  then	
  what?	
  
•  You	
  can	
  make	
  games	
  out	
  of	
  anything	
  
•  Keep	
  in	
  mind:	
  
–  Games	
  have	
  rules	
  
–  Games	
  have	
  an	
  objecMve	
  
–  Usually	
  games	
  have	
  some	
  limitaMons	
  
–  Usually	
  games	
  have	
  winners	
  and	
  losers	
  
–  Games	
  require	
  players	
  to	
  make	
  decisions	
  	
  
–  Games	
  require	
  the	
  players	
  to	
  use	
  some	
  skills	
  
•  Games	
  are	
  an	
  experience	
  –	
  what	
  type	
  of	
  an	
  experience	
  do	
  
you	
  want	
  to	
  create	
  and	
  share?	
  
But	
  I	
  do	
  not	
  have	
  an	
  idea	
  L	
  
You	
  can	
  also	
  use	
  different	
  ways	
  to	
  come	
  up	
  with	
  ideas!	
  
You	
  can	
  download	
  the	
  
Idea	
  cards	
  on	
  your	
  
mobile	
  phone	
  (“AGD	
  
Lenses”	
  applicaMon	
  for	
  
iPhone),	
  for	
  free.	
  	
  
Play	
  games	
  to	
  get	
  ideas	
  
Think	
  about	
  your	
  hobbies:	
  
Inspire	
  by	
  your	
  interests!	
  
Start	
  drawing	
  a	
  character	
  and	
  
start	
  telling	
  a	
  story.	
  
Simple	
  design	
  document	
  
•  Game	
  (name)	
  
•  Overview	
  (theme,	
  idea,	
  goal)	
  
–  Control	
  (how	
  to	
  play	
  the	
  game,	
  with	
  keyboard,	
  mouse,	
  other?)	
  
–  Scoring	
  (where	
  to	
  get	
  points)	
  
•  General	
  features	
  
–  Life	
  points	
  /	
  health	
  points	
  (lives)	
  (how	
  many	
  lives,	
  health,	
  bonus	
  points)	
  
–  How	
  do	
  you	
  advance	
  in	
  the	
  game	
  (levels,	
  check	
  points…)	
  
–  Main	
  character	
  (describe	
  their	
  role,	
  draw)	
  
–  Other	
  characters	
  (describe	
  their	
  role,	
  draw)	
  
•  How	
  many	
  characters	
  does	
  the	
  player	
  need	
  to	
  control	
  
•  Are	
  there	
  some	
  tools	
  or	
  weapons	
  needed	
  
•  Gameplay	
  (what’s	
  key	
  in	
  gameplay	
  experience)	
  
•  The	
  game	
  world	
  
–  Key	
  locaMons	
  
–  Scale	
  
–  Objects	
  
–  Time	
  (day	
  /	
  night)	
  
•  User	
  interface	
  (what	
  a	
  player	
  sees	
  on	
  the	
  screen)	
  
•  Music	
  
You	
  an	
  start	
  
wriMng	
  a	
  
document	
  to	
  
describe	
  your	
  idea	
  
IF	
  it	
  helps	
  to	
  put	
  
the	
  idea	
  together.	
  
It	
  also	
  makes	
  it	
  
easier	
  to	
  
communicate	
  your	
  
ideas	
  to	
  the	
  rest	
  of	
  
the	
  team.	
  
•  Theme	
  
•  Story	
  
•  Characters	
  
•  Level/environment	
  design	
  
•  Gameplay	
  
•  Art	
  style	
  
•  Sound	
  and	
  Music	
  
•  User	
  Interface,	
  Game	
  controls	
  
	
  FIRST	
  DEFINE	
   JuxtaposiMon	
  is	
  a	
  great	
  way	
  
to	
  add	
  dynamics	
  to	
  a	
  game.	
  
Come	
  up	
  with	
  a	
  conflicts	
  
between	
  the	
  main	
  
characters	
  and	
  the	
  enemy	
  
character(s)	
  /	
  world.	
  	
  
What’s	
  the	
  
world	
  like?	
  
Where	
  the	
  
acMon	
  
happens?	
  
What	
  happens	
  in	
  
the	
  game?	
  What	
  
are	
  the	
  key	
  
mechanics	
  (rules)?	
  
How	
  to	
  control	
  
the	
  character	
  
(keyboard,	
  mouse,	
  
other?)	
  
TEAM	
  &	
  SKILLS
•  It	
  is	
  easier	
  to	
  work	
  in	
  a	
  group	
  /	
  a	
  team	
  
•  If	
  you	
  want	
  to	
  work	
  alone,	
  start	
  with	
  something	
  simple	
  	
  
(see	
  quick	
  proto	
  slides)	
  
•  A	
  team	
  consists	
  of	
  (one	
  person	
  can	
  be	
  responsible	
  of	
  	
  
different	
  areas):	
  
–  ArMst	
  (game	
  5tle,	
  characters,	
  worlds,	
  objects…)	
  
–  Animator	
  
–  Lead	
  /	
  manager	
  (to	
  make	
  sure	
  you	
  get	
  	
  
things	
  done	
  within	
  the	
  5me	
  limit)	
  
–  Sound	
  
–  Programming	
  
Define	
  a	
  <me	
  limit	
  
•  With	
  a	
  Mme	
  limit	
  it	
  is	
  easier	
  to	
  get	
  things	
  done	
  
•  Good	
  Mme	
  limit	
  is	
  something	
  between	
  2	
  days	
  and	
  4	
  weeks	
  
•  Time	
  limit	
  helps	
  you	
  to	
  focus	
  and	
  trim	
  the	
  plan	
  to	
  get	
  things	
  
done	
  
–  You	
  can	
  also	
  do	
  for	
  example	
  2	
  hours	
  twice	
  a	
  week	
  or	
  how	
  ever	
  you	
  
decide.	
  Just	
  calculate	
  the	
  total	
  Mme	
  spent.	
  Less	
  is	
  more	
  –	
  it	
  is	
  easier	
  to	
  
reduce	
  complexity	
  than	
  add	
  Mme	
  and	
  hope	
  to	
  learn	
  new	
  skills	
  
–  With	
  one	
  game	
  done,	
  it	
  is	
  easier	
  to	
  start	
  the	
  next	
  one	
  with	
  higher	
  
ambiMon	
  
MILESTONES	
  
Idea	
  and	
  
team	
  
Create	
  characters,	
  
compose	
  or	
  find	
  music,	
  
start	
  working	
  with	
  
animaMons	
  
Need	
  to	
  
cut	
  out	
  
some	
  
features
?	
  
Polish	
  
the	
  
game	
  
Quick	
  
prototype	
  
Split	
  the	
  work	
  into	
  milestones	
  and	
  sMck	
  with	
  the	
  Mme	
  
frame.	
  If	
  one	
  part	
  of	
  the	
  process	
  takes	
  more	
  Mme	
  than	
  
expected,	
  you	
  need	
  to	
  drop	
  something	
  off.	
  Do	
  not	
  get	
  
stuck	
  with	
  any	
  issues.	
  
	
  
For	
  example	
  within	
  48	
  hours:	
  
Publish	
  
Iterate	
  
and	
  
finalize	
  
You	
  can	
  also	
  find	
  graphics,	
  music	
  and	
  code	
  snippets	
  
online	
  that	
  are	
  free	
  to	
  use	
  for	
  non-­‐commercial	
  projects.	
  
25	
  hrs	
  3	
  hrs	
   5	
  hrs	
   1	
  hrs	
   10	
  hrs	
   3	
  hrs	
   1	
  hrs	
  
QUICK	
  PROTO	
  
•  When	
  you	
  have	
  an	
  idea	
  and	
  a	
  plan	
  ready	
  
•  The	
  next	
  step	
  is	
  to	
  do	
  a	
  quick	
  prototype	
  to	
  see	
  how	
  your	
  idea	
  
would	
  work	
  in	
  pracMce	
  
•  Quick	
  prototype	
  is	
  a	
  paper	
  prototype	
  or	
  a	
  simple	
  version	
  of	
  
the	
  game	
  with	
  limited	
  interacMons	
  and	
  early	
  graphics	
  	
  
–  Quick	
  prototype	
  helps	
  to	
  make	
  results	
  
–  Playing	
  the	
  quick	
  prototype	
  moMvates	
  to	
  conMnue	
  
Quick	
  proto	
  is	
  not	
  (necessarily)	
  preBy	
  
It	
  is	
  ok	
  to	
  dream	
  of	
  doing	
  a	
  Mario	
  game.	
  But	
  keep	
  in	
  mind	
  	
  
that	
  you	
  need	
  to	
  start	
  small.	
  
Paper	
  prototype	
  
Deco	
  
AnimaMon	
  
Game	
  prototypes	
  
THER	
  THINGS
•  You	
  can	
  also	
  start	
  with:	
  
–  WriMng	
  game	
  stories	
  
–  Making	
  hacks	
  and	
  versions	
  of	
  an	
  exisMng	
  game	
  (you	
  need	
  to	
  get	
  an	
  
access	
  to	
  the	
  source	
  code,	
  find	
  code	
  examples	
  from	
  the	
  internet)	
  
–  Making	
  caricatures	
  or	
  comics	
  based	
  on	
  a	
  game	
  
–  You	
  can	
  create	
  a	
  play	
  using	
  characters	
  or	
  events	
  from	
  your	
  favorite	
  
game	
  
–  Create	
  a	
  fan	
  page	
  
Or	
  work	
  without	
  a	
  computer	
  
Thaumatrope	
  –	
  animaMon	
  without	
  a	
  computer	
  
	
  
1.  Find	
  a	
  cardboard	
  and	
  cut	
  a	
  circle	
  out	
  of	
  it	
  
2.  On	
  the	
  other	
  side	
  (in	
  the	
  middle)	
  of	
  the	
  card	
  draw	
  a	
  bird	
  	
  
3.  On	
  the	
  other	
  side	
  (in	
  the	
  middle)	
  draw	
  a	
  cage	
  (upside	
  down)	
  
4.  Make	
  holes	
  to	
  the	
  card	
  on	
  both	
  sides	
  
5.  Secure	
  a	
  loop	
  of	
  string	
  through	
  each	
  hole	
  
6.  That’s	
  all!	
  
	
  
When	
  Thaumatrope	
  turns	
  quickly	
  and	
  creates	
  an	
  	
  
illusion	
  that	
  the	
  bird	
  would	
  be	
  inside	
  the	
  cage	
  
Picture	
  source:	
  Mediametkaa	
  book	
  (Kerhokeskus	
  Finland)	
  
•  Aqer	
  you	
  have	
  done	
  the	
  quick	
  prototype	
  
•  Adjust	
  the	
  plan	
  if	
  needed	
  and	
  just	
  start	
  
working	
  
– Define	
  what	
  you	
  sMll	
  have	
  to	
  do	
  
– You’ll	
  learn	
  by	
  doing!	
  
EVELOPMENT
TOOLS	
   Game	
  development	
  
(free)	
  
Anima<on	
   Without	
  a	
  computer	
  
Game	
  Maker	
   Muvizu	
   Cardboard	
  
Unity	
  3D	
   FluxTime	
   Pen	
  &	
  Paper	
  
Kodu	
   CreaToon	
   Modeling	
  clay	
  
Sploder	
   Adobe	
  Flash	
   Toys	
  
Scratch	
   Paper,	
  glue	
  (deco)	
  
Kodu	
   Sploder	
   Scratch	
  
Just	
  some	
  examples	
  of	
  potenMal	
  tools.	
  
LET’S	
  DO	
  IT!	
  
•  You	
  are	
  ready	
  to	
  go!	
  
•  Do	
  not	
  give	
  up,	
  believe	
  in	
  yourself	
  
•  Everyone	
  can	
  truly	
  design	
  and	
  develop	
  games	
  
•  Game	
  development	
  is	
  a	
  great	
  way	
  of	
  learning	
  and	
  	
  
expressing	
  yourself!	
  
•  If	
  you	
  have	
  some	
  quesMons,	
  do	
  not	
  hesitate	
  to	
  contact	
  me:	
  
sonja.angesleva@igda.fi	
  

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Everyone can design games (girls' game clubs)

  • 1. x   Everyone can design games Sonja.Angesleva@igda.fi  
  • 2. How  to  get  started?   1.  What  inspires  you?  (Come  up  with  an  idea  or  a  theme)   2.  Play  games  and  study  the  games  (focus  on  interac5on,  character   design,  anima5on,  sound  design…)   3.  Find  a  team  or  work  alone   4.  Make  sure  your  target  is  feasible  =  small  enough     5.  Decide  which  tools  you  want  to  use   6.  Define  a  Mmeframe  AND  sMck  with  it   7.  Share  your  game  online  or  play  it  with  your  friends  (play   tesMng)  
  • 4. I  have  an  idea,  then  what?   •  You  can  make  games  out  of  anything   •  Keep  in  mind:   –  Games  have  rules   –  Games  have  an  objecMve   –  Usually  games  have  some  limitaMons   –  Usually  games  have  winners  and  losers   –  Games  require  players  to  make  decisions     –  Games  require  the  players  to  use  some  skills   •  Games  are  an  experience  –  what  type  of  an  experience  do   you  want  to  create  and  share?  
  • 5. But  I  do  not  have  an  idea  L   You  can  also  use  different  ways  to  come  up  with  ideas!   You  can  download  the   Idea  cards  on  your   mobile  phone  (“AGD   Lenses”  applicaMon  for   iPhone),  for  free.     Play  games  to  get  ideas   Think  about  your  hobbies:   Inspire  by  your  interests!   Start  drawing  a  character  and   start  telling  a  story.  
  • 6. Simple  design  document   •  Game  (name)   •  Overview  (theme,  idea,  goal)   –  Control  (how  to  play  the  game,  with  keyboard,  mouse,  other?)   –  Scoring  (where  to  get  points)   •  General  features   –  Life  points  /  health  points  (lives)  (how  many  lives,  health,  bonus  points)   –  How  do  you  advance  in  the  game  (levels,  check  points…)   –  Main  character  (describe  their  role,  draw)   –  Other  characters  (describe  their  role,  draw)   •  How  many  characters  does  the  player  need  to  control   •  Are  there  some  tools  or  weapons  needed   •  Gameplay  (what’s  key  in  gameplay  experience)   •  The  game  world   –  Key  locaMons   –  Scale   –  Objects   –  Time  (day  /  night)   •  User  interface  (what  a  player  sees  on  the  screen)   •  Music   You  an  start   wriMng  a   document  to   describe  your  idea   IF  it  helps  to  put   the  idea  together.   It  also  makes  it   easier  to   communicate  your   ideas  to  the  rest  of   the  team.  
  • 7. •  Theme   •  Story   •  Characters   •  Level/environment  design   •  Gameplay   •  Art  style   •  Sound  and  Music   •  User  Interface,  Game  controls    FIRST  DEFINE   JuxtaposiMon  is  a  great  way   to  add  dynamics  to  a  game.   Come  up  with  a  conflicts   between  the  main   characters  and  the  enemy   character(s)  /  world.     What’s  the   world  like?   Where  the   acMon   happens?   What  happens  in   the  game?  What   are  the  key   mechanics  (rules)?   How  to  control   the  character   (keyboard,  mouse,   other?)  
  • 8. TEAM  &  SKILLS •  It  is  easier  to  work  in  a  group  /  a  team   •  If  you  want  to  work  alone,  start  with  something  simple     (see  quick  proto  slides)   •  A  team  consists  of  (one  person  can  be  responsible  of     different  areas):   –  ArMst  (game  5tle,  characters,  worlds,  objects…)   –  Animator   –  Lead  /  manager  (to  make  sure  you  get     things  done  within  the  5me  limit)   –  Sound   –  Programming  
  • 9. Define  a  <me  limit   •  With  a  Mme  limit  it  is  easier  to  get  things  done   •  Good  Mme  limit  is  something  between  2  days  and  4  weeks   •  Time  limit  helps  you  to  focus  and  trim  the  plan  to  get  things   done   –  You  can  also  do  for  example  2  hours  twice  a  week  or  how  ever  you   decide.  Just  calculate  the  total  Mme  spent.  Less  is  more  –  it  is  easier  to   reduce  complexity  than  add  Mme  and  hope  to  learn  new  skills   –  With  one  game  done,  it  is  easier  to  start  the  next  one  with  higher   ambiMon  
  • 10. MILESTONES   Idea  and   team   Create  characters,   compose  or  find  music,   start  working  with   animaMons   Need  to   cut  out   some   features ?   Polish   the   game   Quick   prototype   Split  the  work  into  milestones  and  sMck  with  the  Mme   frame.  If  one  part  of  the  process  takes  more  Mme  than   expected,  you  need  to  drop  something  off.  Do  not  get   stuck  with  any  issues.     For  example  within  48  hours:   Publish   Iterate   and   finalize   You  can  also  find  graphics,  music  and  code  snippets   online  that  are  free  to  use  for  non-­‐commercial  projects.   25  hrs  3  hrs   5  hrs   1  hrs   10  hrs   3  hrs   1  hrs  
  • 11. QUICK  PROTO   •  When  you  have  an  idea  and  a  plan  ready   •  The  next  step  is  to  do  a  quick  prototype  to  see  how  your  idea   would  work  in  pracMce   •  Quick  prototype  is  a  paper  prototype  or  a  simple  version  of   the  game  with  limited  interacMons  and  early  graphics     –  Quick  prototype  helps  to  make  results   –  Playing  the  quick  prototype  moMvates  to  conMnue  
  • 12. Quick  proto  is  not  (necessarily)  preBy   It  is  ok  to  dream  of  doing  a  Mario  game.  But  keep  in  mind     that  you  need  to  start  small.   Paper  prototype   Deco   AnimaMon   Game  prototypes  
  • 13. THER  THINGS •  You  can  also  start  with:   –  WriMng  game  stories   –  Making  hacks  and  versions  of  an  exisMng  game  (you  need  to  get  an   access  to  the  source  code,  find  code  examples  from  the  internet)   –  Making  caricatures  or  comics  based  on  a  game   –  You  can  create  a  play  using  characters  or  events  from  your  favorite   game   –  Create  a  fan  page  
  • 14. Or  work  without  a  computer   Thaumatrope  –  animaMon  without  a  computer     1.  Find  a  cardboard  and  cut  a  circle  out  of  it   2.  On  the  other  side  (in  the  middle)  of  the  card  draw  a  bird     3.  On  the  other  side  (in  the  middle)  draw  a  cage  (upside  down)   4.  Make  holes  to  the  card  on  both  sides   5.  Secure  a  loop  of  string  through  each  hole   6.  That’s  all!     When  Thaumatrope  turns  quickly  and  creates  an     illusion  that  the  bird  would  be  inside  the  cage   Picture  source:  Mediametkaa  book  (Kerhokeskus  Finland)  
  • 15. •  Aqer  you  have  done  the  quick  prototype   •  Adjust  the  plan  if  needed  and  just  start   working   – Define  what  you  sMll  have  to  do   – You’ll  learn  by  doing!   EVELOPMENT
  • 16. TOOLS   Game  development   (free)   Anima<on   Without  a  computer   Game  Maker   Muvizu   Cardboard   Unity  3D   FluxTime   Pen  &  Paper   Kodu   CreaToon   Modeling  clay   Sploder   Adobe  Flash   Toys   Scratch   Paper,  glue  (deco)   Kodu   Sploder   Scratch   Just  some  examples  of  potenMal  tools.  
  • 17. LET’S  DO  IT!   •  You  are  ready  to  go!   •  Do  not  give  up,  believe  in  yourself   •  Everyone  can  truly  design  and  develop  games   •  Game  development  is  a  great  way  of  learning  and     expressing  yourself!   •  If  you  have  some  quesMons,  do  not  hesitate  to  contact  me:   sonja.angesleva@igda.fi  

Notas del editor

  1. https://itunes.apple.com/us/app/agd-lenses/id385531319?mt=8http://speechtimefun.blogspot.de/2013/04/main-idea-games.htmlhttp://rootfun.net/images/2012/01/abstract-imagination-Wallpaper.jpg (source)http://valuesatplay.org/wp-content/uploads/2007/09/grow-a-game_overview.pdf
  2. https://play.google.com/store/apps/details?id=com.tiltedchair.cacomic&amp;referrer=utm_source%3Dappbrain%26utm_medium%3Dappbrain_web%26utm_campaign%3Dappbrain_web
  3. http://www.mathshell.com/publications/numeracy/boardgame/boardgame_teacher.pdfhttp://www.wikihow.com/Design-a-Video-Gamehttp://media.planetkodu.com/workshop/Designing%20Games%20with%20Kodu%20Game%20Lab%20Trainer%20Manual%20v2.pdf
  4. http://www.mathshell.com/publications/numeracy/boardgame/boardgame_teacher.pdfhttp://www.zimmertwins.com/movie/howto
  5. http://media.planetkodu.com/workshop/resources.html fhttp://unity3d.com/unity/http://www.yoyogames.com/studiohttp://www.makeuseof.com/tag/five-free-game-development-tools-make-your-own-games/http://www.sploder.com/