SlideShare una empresa de Scribd logo
1 de 13
Descargar para leer sin conexión
                                                                                                                                                                                                                                	
  



                                                                                                                                                           FIFTEEN SECONDS OR MORE
                                                                                                       Engaging Audiences With Place-Based Social Media
                                                                                                                                                                                                                 Stephen Randall, December 21st 2010.

EXECUTIVE SUMMARY
Place-based social media can be used to help locations engage customers and brands
engage audiences. Understanding how to optimize that engagement requires an
awareness of the end user’s availability and ability to participate as well as an
appreciation of the environment for their engagement, the Digital Out of Home network’s
capabilities and the stakeholder’s objectives. This paper describes the stages of user
engagement that map to three types of place-based social media engagement; Passive,
Active and Interactive, each in turn mapping to distinct social media applications that
can optimize the engagement strategy for locations (retail, hospitality, fitness, health
care etc) and brands.

INTRODUCTION
Based on Wikipedia’s definition of social media1, place-based social media2 can be defined as
follows:
   Place-based social media is media for social interaction via digital place-based networks,
   using highly accessible and scalable publishing techniques. Place-based social media uses
   web-based technologies to turn digital place-based media communication into interactive
   dialogues.
In addition, place-based social media leverages user generated content typically from web-
based social networks such as but not limited to Twitter and Facebook. Depending on the
requirements of the end system, it is then usually filtered, moderated and curated to be suitable
for specific venues and audiences.
It’s been well documented that audiences3 are ignoring TV commercials. That behavior is not
unique to TV. According to research4 consumers are exposed to between 200 and 3,000
advertising messages every day. The higher number is often claimed, but is difficult to support,
as someone would be exposed to more than one message every 20 seconds of being awake –
however, the point is that we are over exposed to “push media.” When consumers see TV
advertisements they are almost programmed now to ignore them.
Digital Out Of Home (DOOH) network operators and content providers should never expect
their audiences to pay attention to their screens simply because they are captive. The DOOH
audience is often mobile and has very little to time to care or consume uninvited media. Even if
they are captive, they are not automatically captivated. Furthermore, they are rarely if ever, in a
pure “lean back” mode of consumption. Consequently, DOOH content is not TV and should not
be designed for a TV audience.

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1	
  	
   Wikipedia	
  states:	
  “Social	
  media	
  are	
  media	
  for	
  social	
  interaction,	
  using	
  highly	
  accessible	
  and	
  scalable	
  publishing	
  techniques.	
  	
  Social	
  media	
  uses	
  web-­‐based	
  technologies	
  to	
  turn	
  
              communication	
  into	
  interactive.”	
  
2	
  	
  	
   The	
  term	
  “Place-­‐Based	
  social	
  media”	
  was	
  first	
  coined	
  by	
  LocaModa	
  in	
  Jan	
  2008	
  and	
  is	
  now	
  in	
  more	
  common	
  usage	
  in	
  the	
  DOOH	
  industry.	
  
3	
  	
  	
   Throughout	
  this	
  document,	
  the	
  terms	
  “audience”	
  and	
  “customer”	
  are	
  interchangeable.	
  Whereas	
  DOOH	
  networks	
  	
  and	
  advertising	
  agencies	
  will	
  often	
  think	
  in	
  terms	
  of	
  audiences,	
  
              brands	
  and	
  retail	
  venues	
  will	
  more	
  typically	
  think	
  in	
  terms	
  of	
  customers.	
  	
  
4	
  	
  	
   ”Practical	
  Advice	
  from	
  the	
  Union	
  of	
  Concerned	
  Scientists”	
  by	
  Michael	
  Brower,	
  PhD,	
  and	
  Warren	
  Leon,	
  PhD:	
  “The	
  average	
  American	
  is	
  exposed	
  to	
  about	
  3000	
  advertising	
  messages	
  
              a	
  day,	
  and	
  globally	
  corporations	
  spend	
  over	
  $620	
  billion	
  each	
  year	
  to	
  make	
  their	
  products	
  seem	
  desirable	
  and	
  to	
  get	
  us	
  to	
  buy	
  them.”	
  Union	
  of	
  Concerned	
  Scientists	
  Website	
  
              http://www.ucsusa.org/publications/guide.ch1.html	
  
              “A	
  conservative	
  estimate	
  has	
  the	
  average	
  American	
  consumer	
  exposed	
  to	
  more	
  than	
  850	
  commercial	
  messages	
  a	
  day.”	
  Texas	
  A&M	
  University	
  Digital	
  Library	
  
              http://dl.tamu.edu/Projects/AndersonRetailing/vol4/92Vol4No6P2.htm	
  
              “If	
  you're	
  like	
  most	
  consumers,	
  you	
  have	
  been	
  the	
  target	
  of	
  intrusive	
  marketing	
  and	
  a	
  constant	
  barrage	
  of	
  irrelevant	
  advertising	
  messages.	
  The	
  average	
  American	
  sees	
  over	
  3,000	
  
              advertising	
  messages	
  a	
  day.	
  http://www.superprofile.com/problems.html	
  




                                                                                                                              Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                                                                            1	
  
                                                                                                                                   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                	
  


Taking this into consideration, place-based social media can be an excellent tool for making
DOOH content more noticeable and engaging, especially when it’s used in content loops that
would otherwise appear to look more like TV or static content.
This paper summarizes my observations from over four years of building and deploying place-
based social media, and getting it wrong at least as many times as getting it right!

PLACE-BASED SOCIAL MEDIA ENGAGEMENT MODES
Understanding how to optimize out of home engagement requires an awareness of the end
user’s availability (to consume content) and ability to participate as well as an appreciation of
the environment for their engagement, the Digital Out of Home network’s capabilities and the
stakeholder’s objectives.




                               Fig. 1 Three Modes Of Place-Based Social Media


Those considerations map to three modes of out-of-home engagement; Passive, Active and
Interactive (See Fig.1), each of which maps to distinct applications that can optimize the
engagement strategy for locations (retail, hospitality, fitness, health care etc) and brands.
Over the following pages, it will become clear that place-based social media does not have to
be real-time, interactive or require a specific lean-forward mode of engagement.
PASSIVE PLACE-BASED SOCIAL MEDIA


Passive place-based social media is best used where the dwell time and or the available time
on the DOOH content loop is under 30 seconds. The key attributes of passive place-based
social media are:


2	
              Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                      Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                    	
  


       - It displays contextual, targeted, curated, social media on DOOH screens without a call to
         action.
       - It cannot be influenced by the DOOH audience.
       - It can be operated by DOOH networks of any capability.
       - As its name implies, passive place-based social media, with such a short engagement
         time, cannot be influenced by the DOOH audience and therefore does not support user
         interactivity.
ACTIVE PLACE-BASED SOCIAL MEDIA
Active place-based social media is best used where the dwell time and or the available time on
the DOOH content loop is at least 30 seconds. The key attributes of active place –based
social media are:
  - It displays contextual, targeted, curated, social media on DOOH screens with a call to
     action.
  - It can be influenced by the DOOH audience but not in real-time – either due to limitations
     of infrastructure or time required by brands/venues to ensure content is adequately
     filtered, moderated and/or curated.
  - It can be operated by DOOH networks with minimum connectivity considerations (e.g.
     connects to Internet for limited periods).
  - Active place-based social media has enough time for only one DOOH user interaction.
INTERACTIVE PLACE-BASED SOCIAL MEDIA
Interactive place-based social media is best used where the dwell time and or the available
time on the DOOH content loop is at least 60 seconds. The key attributes of interactive place-
based social media are:
Displays real-time contextual, targeted, curated, social media on DOOH screens.
  - Can be influenced by the DOOH audience in real time.
  - Can be operated by DOOH networks of with real-time Internet connectivity.
  - Interactive place-based social media, with a call to action and at least 60 seconds to
     engage, typically has enough time for more than one DOOH user interaction and supports
     more complex interaction models which will be covered later.

ENGAGEMENT LEVELS AND THE USER ENGAGEMENT PATH
There are seven steps in the user engagement path that map across the three modes of place-
based social media:
 1. Recognize Ability to Participate
 2. What’s In It For Me?
 3. Start to Participate
 4. Send Message
 5. Receive Response
 6. Screen Updates
 7. Reaction




                     Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media   3	
  
                          Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                                                                                                                                                                                                        	
  




                                                                                                                                                                                                                                   Fig. 2. Engagement Levels


RECOGNIZE ABILITY TO PARTICIPATE
Content that indicates an ability to be influenced by its audience and/or invites a dialogue has a
greater potential to stand out from content that is perceived as a one-way conversation
between marketer and audience. Even if the audience doesn’t have the time to participate
(which is the case in the short time availability of passive place-based social media), they can
be more receptive if it is obvious that other people have participated in the messaging.
Passive place-based social media needs to promote aspects of its participatory nature very
quickly. It can do this in a number of ways:
  - By using user generated content from social streams such as Twitter5, Foursquare,
    Facebook, mobile photos and text messages.
  - By clearly indicating the sources of the content used for example, by using profile pictures,
    user comments, or displaying logos of content sources.
    NOTE: Social network logos are becoming shorthand for a call to action. Just as www is a
    recognized acronym in advertising, Twitter or Facebook addresses, hashtags, or calls to
    “check-in” on Foursquare or Facebook Places are not only recognized by users of those
    services but are also becoming used in mainstream media including television and radio.
             - Color can used to highlight keywords or tagged words to emphasize the fact that these
               messages have been user generated and how it was directed to that DOOH screen. (Also
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
5	
   Any	
  usage	
  of	
  user	
  generated	
  content	
  and/or	
  use	
  of	
  social	
  network	
  logos	
  must	
  adhere	
  to	
  the	
  terms	
  of	
  service	
  and	
  privacy	
  policies	
  of	
  the	
  sourced	
  content	
  as	
  well	
  as	
  relevant	
  
             legislation.                               	
  


4	
                                                                                                                           Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                                                                                                                                   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                                                                                                                                                                                                	
  


                                  see the advice under SCREEN UPDATES, as many of the design considerations for
                                  attracting attention apply here.)

WHAT”S IN IT FOR ME?
According to a white paper on the Marketing at Retail Initiative (MARI) “Shoppers rely on a
subconscious response to the displays and products that come into their vision. Once interest
is engaged there is a direct and measurable visual response to the object in vision. At this point
a rational cognitive decision making process is engaged during which the buy/don’t buy
decision is made. (The report goes on to conclude that a shopper is exposed to 1.5 pieces of
marketing at retail material every second, then looks at and engages with an individual display
every 4.3 seconds.)6	
  
Having noticed the media and perceived an ability to participate, the user has to care about
participating. I like to think there are three “Fs” that address the “what’s in it for me” question:
Fun, Fame or Fortune.
  - An example of “Fun” is the DOOH game Jumbli which people play in locations and on line.
     Several players have amassed over 1 million points, which is the equivalent of many days
     of play.
  - Fame - If the act of participation get’s a user’s message, picture or vote on the screen, that
     too can give the user enough of a reward for their participation (Jumbi displays the players
     words on all DOOH screens, including a screen in Times Square).
  - Finally, if there is some reward – for example, an offer, discount or two-for-one
     opportunity, that can also tip the user into engaging (again, in Jumbli, AT&T, one of the
     game’s sponsors, offered free phones for the highest scoring words of the day).

START TO PARTICIPATE
Participation, especially in a short dwell time requires the simplest call to action and ideally
multiple opportunities/channels to engage. For example:
 - Use a memorable call to action. A user will find it easier to remember a call to action such
     as “Find us at facebook.com/target” rather than having to remember a long telephone
     number.
 - Display familiar7 interaction methods for example text messaging, Twitter, Mobile photos,
     Mobile downloads, Facebook etc.
 - Offer multiple channels of connectivity e.g. “Find us on Facebook, Follow us on Twitter.”


SEND MESSAGE
Depending on the application, context and the capability of the DOOH network, sending a
message should result in some immediate feedback. This feedback can be to the user’s mobile
phone (in Active and Interactive Place-Based Social Media) and/or on the DOOH screen (only
in Interactive Place-Based Social Media).


RECEIVE REPLY
As mentioned above in the case Active and Interactive Place-Based Social Media the DOOH
system should be able to send immediate feedback to the user’s phone. Such a reply is

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
       	
  
6	
   http://www.marketingpower.com/ResourceLibrary/Documents/Content%20Partner%20Documents/POPAI/MARI_USA_WHITE_PAPER.pdf	
  

7	
  	
  	
   Familiarity	
  will	
  obviously	
  depend	
  on	
  the	
  context	
  of	
  the	
  user	
  and	
  her	
  environment.	
  For	
  example,	
  a	
  Twitter	
  user	
  should	
  be	
  familiar	
  with	
  conventions	
  of	
  Twitter	
  interactions	
  such	
  as	
  
              using	
  the	
  @	
  symbol	
  and	
  #,	
  but	
  such	
  conventions	
  will	
  be	
  confusing	
  to	
  a	
  non-­‐Twitter	
  user.	
  




                                                                                                                              Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                                                                         5	
  
                                                                                                                                   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                	
  


typically sent with 5 seconds of the user sending the message.
The reply should not only confirm the user’s interaction, for example, thanking them for
engaging or responding to a specific command, instruction or question, but also contain the
necessary statutory messages required by the mobile carriers.


SCREEN UPDATES
In the case of Interactive Place-Based Social media, the DOOH screen can display feedback of
the user’s engagement. Feedback should occur within 5 seconds to be effective and keep the
dialogue alive. There should be some obvious clues on the DOOH screen that some of what is
happening on the screen is happening as a result of user (rather than brand) direction. For
example, the famous Boston sport’s bar Game On in the Fenway, runs LocaModa screens that
display Twitter messages containing the words Red Sox. Those messages highlight the
keywords Red and Sox, and the audience is immediately aware that they too could send a
message to Twitter containing those words and (subject to moderation/curation rules) have
their message appear on the Game On screen. Displaying applications such as Twitter and
Foursquare with specific local calls to action results in a 30-60% increase in interactions in the
venue.
At the same time as the DOOH screen updates, the DOOH system should be able to update
other screens that are connected to the same application, for example, Facebook pages,
Twitter feeds etc. Wherever possible, these screens should also update within immediately.
NOTE: The ability of a screen to update in real-time is limited by rules and/or the APIs
(application programming interfaces) of social networks or messaging systems used. It will also
be limited by the capability of the website to update from push/dynamic messages.
Here are a few other tips to help simplify messaging and aid interactivity:
 - Use capitals or color to differentiate action words. For example, the call to action “text Vote
    to 87884” is easier to comprehend when it is displayed as Text VOTE to 87884 or TEXT
    VOTE TO 87884
 - Use existing paradigms wherever possible, especially if the engagement time is short.
 - Sometimes it is better to simplify engagement at the expense of gaining more granular
    location-based data. For example, some systems can generate very localized data, but
    require the user to enter a longer keyword, hashtag or screen ID. The marketer needs to
    decide if the campaign’s goals are based on user engagement or granularity of the data
    (or other criteria). With good design, engagement and granularity of data can be
    maximized.
REACTION
We can only hope that having motivated the user to participate, that we have started a process
that can continue beyond a single interaction. However, this will not only depend on the
system, but also on how compelling the experience actually is. For example, once a user has
checked in to venue, they might not be motivated to post a tip or do anything else to win
awards (some systems encourage users via game mechanics to perform tasks to win awards).




6	
              Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                      Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                                                                                                                                                                                                	
  


MAPPING PLACE-BASED SOCIAL MEDIA APPLICATIONS AND CHANNELS TO
ENGAGEMENT MODES
Not all place-based social media is applicable to all channels. Some channels have short dwell
times and content loops with short content slots (e.g. gas pumps) while others have longer
dwell times and longer content loops (e.g. bars and events).
A guide to the type of place-based social media best suited to specific digital out of home
channels can be seen in Fig 3 and Fig 4.




                                                                                                                                                                                                                                                    	
  
                                                                                                                                                                                         Fig. 3. Mapping Place-Based Social Media to Channels



For short dwell times, or content slots up to 15 seconds, passive place-based social media is a
good option. An example application is displaying localized Twitter messages (about the local
town/city, sports/team or other popular/local topics). Zoom Media and Marketing8 Sport’s Bytes
and RMG Networks’9 NYTimesToday.com are examples of passive applications built by
LocaModa designed to grab attention and inform and/or entertain. True to their passive nature,
these applications do not have call to action so do not support venue-based user interactions.
See Appendix examples i and ii.
For longer dwell times or content slots of 15-30 seconds, DOOH networks can use active
place-based social media that support user participation features, subject to the capabilities of
the DOOH network. As previously described, active place-based social media can be
influenced by the DOOH audience but not in real time – either due to limitations of
infrastructure or time required by brands/venues to ensure content is adequately filtered,
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
8	
  http://us.zoommedia.com	
  
9	
  http://www.rmgnetworks.com                                                                                                  	
  

                                                                                                                              Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                                         7	
  
                                                                                                                                   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                                                                                                                                                                                                       	
  


moderated and/or curated. Example applications include trending Twitter topics (or displaying
trends via changes in existing accounts such as celebrities, to show which celebrities are more
or less popular). Such applications can be used in supermarket check-out lines to entertain
shoppers.10 See Appendix examples iii and iv.
For long dwell times and content slots over 30 seconds, DOOH networks can use interactive
place-based social media. Interactive applications include real-time Twitter, text/photo-to-
screen, real-time polls, and check-ins (e.g. displaying check-in info and tips for services such
as Foursquare, Facebook Places or Gowalla). Well-designed and inexpensive
moderation/curation tools make interactive applications easy to deploy these days and should
be an integrated part of any place-based social media execution.11 See Appendix examples v,
vi, vii, viii and ix.
Some applications such as polls or social polls (Appendix examples v and vi ) can be run as
passive, active or interactive place-based social media depending on the network capabilities
or brand requirements.
For more information, please contact info@locamoda.com.



Stephen Randall is founder and chief executive of LocaModa Inc., a place based social media company. Prior to
LocaModa, he was a founder of Symbian, the leading mobile operating system provider. Prior to Symbian, Stephen
was President of Psion Software, which he helped build into a global licensing business. Before venturing into
mobile and social technology, Stephen developing the world’s first digital guitar, for which he received a British
Design Award from HRH Prince Phillip.


CONTACT: SRANDALL@LOCAMODA.COM
TWITTER.COM/STEPHENRANDALL
DIRECT PHONE +1 617 864 9600 x150
                                                                                                                                                                                                                                   CELL: +1 781 888 1417




	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
10	
  	
  Trending	
  Celebrities	
  was	
  specifically	
  built	
  for	
  PRN’s	
  Checkout	
  Network	
  by	
  LocaModa.	
  See	
  “LocaModa	
  and	
  PRN	
  Take	
  Social	
  Media	
  Shopping.”	
  http://theweboutside.com/digital-­‐
             out-­‐of-­‐home/locamoda-­‐and-­‐prn-­‐take-­‐social-­‐media-­‐shopping/	
  For	
  more	
  information,	
  contact	
  either	
  PRN	
  or	
  LocaModa.	
  
11	
  	
  The	
  LocaModa	
  platform	
  includes	
  scalable	
  web-­‐based	
  moderation	
  and	
  curation	
  tools.	
  For	
  more	
  information,	
  contact	
  info@locamoda.com.	
  

	
  



8	
                                                                                                                           Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                                                                                                                                   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                   	
  



                                               APPENDIX
                       PLACE-BASED SOCIAL MEDIA EXAMPLES




                                Reach Media Group’s (RMG’s) NYTimesToday.com
i) RMG’s NYTimesToday.com network features a LocaModa passive place-based social media application.
Messages are posted by the brand owner so do not require moderation, curation or a call to action. The messages
are stripped of urls (which are ordinarily present in the brand’s web-feeds). New messages are displayed full-screen
for 5 seconds then moves to the background. This gives a time dimension to the messages as well as making the
interface immediately more attention grabbing, contemporary and clean. The Twitter logo on each message
emphasizes the source and real-time nature of the content.




                        Zoom Media and Marketing Sports Bytes (with Foursquare sidebar)
ii) Zoom Media and Marketing Sports Bytes is a LocaModa passive place-based social media application. User
generated Twitter messages are tagged, filtered and localized around sports topics (e.g. “Red Sox”) but do not
display a highlighted call to action.




                    Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                      9	
  
                         Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                    	
  




                                                PRN Celebrity Trends
iii) Celebrity Trends was built for PRN’s CheckoutTV network in supermarkets. The application is an active place-
based social media application. The results of the “trending stars” are not shown in real time, (even though they are
available in real time) and are displayed in a localized form. Users in venues can participate and receive
confirmation and other responses on their phones rather than on the venue screens.




                                                LocaModa Foursquare
iv) LocaModa Foursquare (either the full screen version shown above or the sidebar version shown in ii) is an active
place-based social media application. Foursquare is a location-based service that encourages users to check-in to a
location. The users with the most check-ins over a period of time are awarded a "mayor" badge, which in turn wins
them discounts or other offers. The game mechanics are fun and connect to the user's friends to help bring attention
and/or customers to the venue. LocaModa launched the first DOOH version of Foursquare at Toscanini's, a
fashionable ice-cream parlour and cafe in Cambridge, MA, near MIT. The application displays the latest data for the
number venue checkins, the mayor and venue tips. Tips and Special Offers are configured for venues (so will not
show tips for nearby venues) and can be filtered/moderated if user tips are inappropriate.




10	
                 Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                          Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                     	
  




                                                    LocaModa Polls
v) LocaModa Polls can be configured as Passive, Active or Interactive. As a passive place-based social media
application, the polls display updated results x times a day/week without a call to action. As an active application,
there is a call to action, but again, the results are not updated in real time (even though the display can animate
activity representing historic votes). As an interactive poll, there is a CTA and results are animated in real time.




                                     LocaModa Social Polls (shown in Facebook).
vi) LocaModa Social Polls application is typically run as an interactive place-based social media application, but can
also be run as passive and active modes. In interactive applications, the polls tabulate results and display messages
(e.g. from Twitter, or text messages) in real time. The Great Debates is a social poll application that was built for
VH1 and tracked twitter messages (for example containing “Star Trek or Star Wars) as well as comments and text
messages relating to polls and/or the TV program of the same name. The Great Debates ran as an interactive
place-based social media application in Times Square, bars and on TV. The call to action was via hash-tags in
Twitter. When run as a passive or active version, the call to action and real-time nature of the application can be
disabled, but still gather data from Twitter.




                     Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                          11	
  
                          Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                   	
  




                        Cup Buzz DOOH on Ecast EQ Jukebox (left) and in Facebook (right)
vii) Cup Buzz DOOH was developed by LocaModa for AT&T for their World Cup 2010 sponsorship. The application
is an interactive place based social media application that connected jukeboxes as well as other DOOH channels to
the same application on AT&T’s World Cup Facebook fan page. World cup tweets and text messages were filtered
and moderated in real timeand then displayed across multiple participating DOOH networks as well as in
Facebook.Cup Buzz connected literally millions of conversation threads around every team and nation qualifying in
every round of the World Cup and displayed those conversations on AT&T's Facebook page as well as at leading
sport's bars across USA via leading DOOH networks. The campaign ran in 800 sports bars in the top 10 USA DMAs
via Zoom Media and Marketing, Ecast, Barcast and Panel Group networks and generated over 400,000 messages.
The content engaged audiences in venues and on line and in the process achieved its mission of enabling the brand
to be more closely associated with the buzz around the World Cup.




         BeHereTimesSquare, on the Viacom Times Square digital billboard (left) and in Facebook (right).
viii) BeHereTimesSquare is an interactive place-based social media application that was sponsored by Vans, the
shoe company, to help connect their fans on Facebook globally with an experience that would carry messages of
hope for 2010 alongside their brand.The application enabled users to upload photos and messages in real-time,
from phones or web to Times Square subject to moderation. On the web, The Van’s BeHereTimesSquare
application supported a memento video to forward to friends. All entries were also displayed on the Vans Facebook
fan pages. LocaModa supported a real-time video feed as well as a virtual feed with a timeline that could replay the
experience in Times Square and be forwarded by users.




12	
                Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media
                         Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
                                                    	
  




               LocaModa at West Virginia University’s Arena (left) and moderating same event (right).
ix) LocaModa Interactive place-based social media is often used at conferences and events. One notable event was
West Virginia University’s Student Enrollment Day, where 4,500 incoming freshman students engaged with the
university for the first time via LocaModa. Messages can be filtered G, R or unrated (similar to cinema ratings) which
automatically filters messages according to a database of banned phrases and words (which can include
competitive brands as well as inappropriate language). The LocaModa moderation tools are web-based so can be
used on site or remotely.




                     Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media                      13	
  
                          Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.

Más contenido relacionado

La actualidad más candente

Selas Turkiye Influence And Passivity In Social Media Excerpted
Selas Turkiye Influence And Passivity In Social Media ExcerptedSelas Turkiye Influence And Passivity In Social Media Excerpted
Selas Turkiye Influence And Passivity In Social Media ExcerptedZiya NISANOGLU
 
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...Ken Herron
 
US Embassy Athens, Social Media Training
US Embassy Athens, Social Media TrainingUS Embassy Athens, Social Media Training
US Embassy Athens, Social Media TrainingEric Schwartzman
 
Follow the content
Follow the contentFollow the content
Follow the contentDataSift
 
Screenmediaexpo keynote may_2011
Screenmediaexpo keynote may_2011Screenmediaexpo keynote may_2011
Screenmediaexpo keynote may_2011Stephen Randall
 
Social Media: The Great Equalizer and Great Disrupter
Social Media: The Great Equalizer and Great DisrupterSocial Media: The Great Equalizer and Great Disrupter
Social Media: The Great Equalizer and Great Disrupterandrewshannonjr
 
Social Media and Local Governments
Social Media and Local GovernmentsSocial Media and Local Governments
Social Media and Local GovernmentsMariana Salazar
 
Spring Creek Group Capabilities
Spring Creek Group CapabilitiesSpring Creek Group Capabilities
Spring Creek Group CapabilitiesMediabrands Social
 
Planning building online presence for banks
Planning building online presence for banks Planning building online presence for banks
Planning building online presence for banks SMWBEIRUT
 
MEC Social Media Manual
MEC Social Media ManualMEC Social Media Manual
MEC Social Media ManualJenn Brown
 
Constant Contact's Power of Social Media for Businesses and Email Marketing
Constant Contact's Power of Social Media for Businesses and Email MarketingConstant Contact's Power of Social Media for Businesses and Email Marketing
Constant Contact's Power of Social Media for Businesses and Email MarketingBreanna Gaddie
 
Welcome to the Evolution of Video Community!
Welcome to the Evolution of Video Community! Welcome to the Evolution of Video Community!
Welcome to the Evolution of Video Community! Centris Marketing Science
 
Facebook - How closely did you read the Terms Of Use?
Facebook - How closely did you read the Terms Of Use?Facebook - How closely did you read the Terms Of Use?
Facebook - How closely did you read the Terms Of Use?Open University Australia
 
2012 humangeo smn
2012 humangeo smn2012 humangeo smn
2012 humangeo smnAbe Usher
 
Week 2 Presentation Emma Small
Week 2 Presentation Emma SmallWeek 2 Presentation Emma Small
Week 2 Presentation Emma SmallEmma Small
 

La actualidad más candente (18)

Selas Turkiye Influence And Passivity In Social Media Excerpted
Selas Turkiye Influence And Passivity In Social Media ExcerptedSelas Turkiye Influence And Passivity In Social Media Excerpted
Selas Turkiye Influence And Passivity In Social Media Excerpted
 
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...
SocialGrow Round Two Pitch Slides - 2010 MassChallenge Global Startup Competi...
 
Social media and customer communications
Social media and customer communicationsSocial media and customer communications
Social media and customer communications
 
US Embassy Athens, Social Media Training
US Embassy Athens, Social Media TrainingUS Embassy Athens, Social Media Training
US Embassy Athens, Social Media Training
 
Follow the content
Follow the contentFollow the content
Follow the content
 
Screenmediaexpo keynote may_2011
Screenmediaexpo keynote may_2011Screenmediaexpo keynote may_2011
Screenmediaexpo keynote may_2011
 
Social Media: The Great Equalizer and Great Disrupter
Social Media: The Great Equalizer and Great DisrupterSocial Media: The Great Equalizer and Great Disrupter
Social Media: The Great Equalizer and Great Disrupter
 
Social Media and Local Governments
Social Media and Local GovernmentsSocial Media and Local Governments
Social Media and Local Governments
 
Spring Creek Group Capabilities
Spring Creek Group CapabilitiesSpring Creek Group Capabilities
Spring Creek Group Capabilities
 
Planning building online presence for banks
Planning building online presence for banks Planning building online presence for banks
Planning building online presence for banks
 
Tourism2.0
Tourism2.0Tourism2.0
Tourism2.0
 
MEC Social Media Manual
MEC Social Media ManualMEC Social Media Manual
MEC Social Media Manual
 
Constant Contact's Power of Social Media for Businesses and Email Marketing
Constant Contact's Power of Social Media for Businesses and Email MarketingConstant Contact's Power of Social Media for Businesses and Email Marketing
Constant Contact's Power of Social Media for Businesses and Email Marketing
 
Welcome to the Evolution of Video Community!
Welcome to the Evolution of Video Community! Welcome to the Evolution of Video Community!
Welcome to the Evolution of Video Community!
 
Facebook - How closely did you read the Terms Of Use?
Facebook - How closely did you read the Terms Of Use?Facebook - How closely did you read the Terms Of Use?
Facebook - How closely did you read the Terms Of Use?
 
2012 humangeo smn
2012 humangeo smn2012 humangeo smn
2012 humangeo smn
 
Brand in Digital 2010
Brand in Digital 2010Brand in Digital 2010
Brand in Digital 2010
 
Week 2 Presentation Emma Small
Week 2 Presentation Emma SmallWeek 2 Presentation Emma Small
Week 2 Presentation Emma Small
 

Similar a 15 seconds or_more_dec_21_2010

Social Media101 For City Feb16 2010
Social Media101 For City Feb16 2010Social Media101 For City Feb16 2010
Social Media101 For City Feb16 2010Jas Darrah
 
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...white paper
 
A Study On The Changing Trends In Social Media And Its Impact Globally
A Study On The Changing Trends In Social Media And Its Impact GloballyA Study On The Changing Trends In Social Media And Its Impact Globally
A Study On The Changing Trends In Social Media And Its Impact GloballyAlicia Edwards
 
The Effects of social media networks in the hospitality industry.pdf
The Effects of social media networks in the hospitality industry.pdfThe Effects of social media networks in the hospitality industry.pdf
The Effects of social media networks in the hospitality industry.pdfHernanKlint
 
Modern PR the art & science of integrated media influence
Modern PR  the art & science of integrated media influenceModern PR  the art & science of integrated media influence
Modern PR the art & science of integrated media influenceNuno Fraga Coelho
 
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)WSI (Cyprus)
 
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...Davida Carter
 
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermindRoshan Mammen
 
Social capital and networking
Social capital and networkingSocial capital and networking
Social capital and networkingJunard Duterte
 
253 By Dr. Patricia Franks and Robert Smallwood .docx
253   By Dr. Patricia Franks and Robert Smallwood   .docx253   By Dr. Patricia Franks and Robert Smallwood   .docx
253 By Dr. Patricia Franks and Robert Smallwood .docxlorainedeserre
 
Zipipop Building Successful Social Media Services
Zipipop Building Successful Social Media ServicesZipipop Building Successful Social Media Services
Zipipop Building Successful Social Media ServicesZipipop Freud
 
Real-Time Collaborative Methodologies in Market Research
Real-Time Collaborative Methodologies in Market Research Real-Time Collaborative Methodologies in Market Research
Real-Time Collaborative Methodologies in Market Research Pulsar Platform
 
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...Design for Good
 
Permanently disabled jockey fund social media plan
Permanently disabled jockey fund   social media planPermanently disabled jockey fund   social media plan
Permanently disabled jockey fund social media planrlabeck
 
Social Media Use by Small Nonprofit Organizations - Scott Tidmore
Social Media Use by Small Nonprofit Organizations - Scott TidmoreSocial Media Use by Small Nonprofit Organizations - Scott Tidmore
Social Media Use by Small Nonprofit Organizations - Scott TidmoreScott Tidmore
 
Hyperconverged Infrastructure - 2018 Media & Influencer Analysis
Hyperconverged Infrastructure - 2018 Media & Influencer AnalysisHyperconverged Infrastructure - 2018 Media & Influencer Analysis
Hyperconverged Infrastructure - 2018 Media & Influencer AnalysisZeno Group
 
Corporate Communication
Corporate CommunicationCorporate Communication
Corporate CommunicationGaganbatth1987
 
Thesis_Helgstrand_Jamtander
Thesis_Helgstrand_JamtanderThesis_Helgstrand_Jamtander
Thesis_Helgstrand_JamtanderOskar Jamtander
 
How technology is changing the way real estate sellers engage with buyers
How technology is changing the way real estate sellers engage with buyersHow technology is changing the way real estate sellers engage with buyers
How technology is changing the way real estate sellers engage with buyersHomer Nievera, CDE
 

Similar a 15 seconds or_more_dec_21_2010 (20)

Social Media101 For City Feb16 2010
Social Media101 For City Feb16 2010Social Media101 For City Feb16 2010
Social Media101 For City Feb16 2010
 
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...
Tracking the Influence of Conversations: A Roundtable Discussion on Social Me...
 
A Study On The Changing Trends In Social Media And Its Impact Globally
A Study On The Changing Trends In Social Media And Its Impact GloballyA Study On The Changing Trends In Social Media And Its Impact Globally
A Study On The Changing Trends In Social Media And Its Impact Globally
 
The Effects of social media networks in the hospitality industry.pdf
The Effects of social media networks in the hospitality industry.pdfThe Effects of social media networks in the hospitality industry.pdf
The Effects of social media networks in the hospitality industry.pdf
 
Modern PR the art & science of integrated media influence
Modern PR  the art & science of integrated media influenceModern PR  the art & science of integrated media influence
Modern PR the art & science of integrated media influence
 
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)
Gaining and Maintaining a Competitive Advantage with SOCIAL MEDIA (WSI - Cyprus)
 
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...
Whitepaper - Tracking the Influence of Conversations: A Roundtable Discussion...
 
Social media.pdf
Social media.pdfSocial media.pdf
Social media.pdf
 
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind
20 caps12 social_media_the_case_of_maersk_line_agerdal-hjermind
 
Social capital and networking
Social capital and networkingSocial capital and networking
Social capital and networking
 
253 By Dr. Patricia Franks and Robert Smallwood .docx
253   By Dr. Patricia Franks and Robert Smallwood   .docx253   By Dr. Patricia Franks and Robert Smallwood   .docx
253 By Dr. Patricia Franks and Robert Smallwood .docx
 
Zipipop Building Successful Social Media Services
Zipipop Building Successful Social Media ServicesZipipop Building Successful Social Media Services
Zipipop Building Successful Social Media Services
 
Real-Time Collaborative Methodologies in Market Research
Real-Time Collaborative Methodologies in Market Research Real-Time Collaborative Methodologies in Market Research
Real-Time Collaborative Methodologies in Market Research
 
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...
Social Media Now: Adapting to Facebook and Twitter while Anticipating the Nex...
 
Permanently disabled jockey fund social media plan
Permanently disabled jockey fund   social media planPermanently disabled jockey fund   social media plan
Permanently disabled jockey fund social media plan
 
Social Media Use by Small Nonprofit Organizations - Scott Tidmore
Social Media Use by Small Nonprofit Organizations - Scott TidmoreSocial Media Use by Small Nonprofit Organizations - Scott Tidmore
Social Media Use by Small Nonprofit Organizations - Scott Tidmore
 
Hyperconverged Infrastructure - 2018 Media & Influencer Analysis
Hyperconverged Infrastructure - 2018 Media & Influencer AnalysisHyperconverged Infrastructure - 2018 Media & Influencer Analysis
Hyperconverged Infrastructure - 2018 Media & Influencer Analysis
 
Corporate Communication
Corporate CommunicationCorporate Communication
Corporate Communication
 
Thesis_Helgstrand_Jamtander
Thesis_Helgstrand_JamtanderThesis_Helgstrand_Jamtander
Thesis_Helgstrand_Jamtander
 
How technology is changing the way real estate sellers engage with buyers
How technology is changing the way real estate sellers engage with buyersHow technology is changing the way real estate sellers engage with buyers
How technology is changing the way real estate sellers engage with buyers
 

Más de Stephen Randall

Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015
Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015
Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015Stephen Randall
 
Broadsign Monster Media DSE 2014
Broadsign Monster Media DSE 2014Broadsign Monster Media DSE 2014
Broadsign Monster Media DSE 2014Stephen Randall
 
Location Based Marketing Association
Location Based Marketing AssociationLocation Based Marketing Association
Location Based Marketing AssociationStephen Randall
 
Stephen Randall BOLO 2011
Stephen Randall BOLO 2011Stephen Randall BOLO 2011
Stephen Randall BOLO 2011Stephen Randall
 
The Future Is Now - Presentation for Screen media expo
The Future Is Now - Presentation for Screen media expoThe Future Is Now - Presentation for Screen media expo
The Future Is Now - Presentation for Screen media expoStephen Randall
 
Strategy Institute April 13, 2010
Strategy Institute April 13, 2010Strategy Institute April 13, 2010
Strategy Institute April 13, 2010Stephen Randall
 
Place Based Social Media, DSE2010 Stephen Randall
Place Based Social Media, DSE2010  Stephen RandallPlace Based Social Media, DSE2010  Stephen Randall
Place Based Social Media, DSE2010 Stephen RandallStephen Randall
 
Digital Signage Today Webinar Final
Digital Signage Today Webinar FinalDigital Signage Today Webinar Final
Digital Signage Today Webinar FinalStephen Randall
 
Impression To Expression
Impression To ExpressionImpression To Expression
Impression To ExpressionStephen Randall
 
White Paper Part 4 Dealing With Fk
White Paper Part 4 Dealing With FkWhite Paper Part 4 Dealing With Fk
White Paper Part 4 Dealing With FkStephen Randall
 
White Paper Part 3 Overcoming Ghost Town
White Paper Part 3 Overcoming Ghost TownWhite Paper Part 3 Overcoming Ghost Town
White Paper Part 3 Overcoming Ghost TownStephen Randall
 
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...Digital Signage Expo - Social Networking and User-Generated Content: Expandin...
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...Stephen Randall
 
Locamoda Brand Activation Sept 9, 2008
Locamoda Brand Activation Sept 9, 2008Locamoda Brand Activation Sept 9, 2008
Locamoda Brand Activation Sept 9, 2008Stephen Randall
 

Más de Stephen Randall (18)

Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015
Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015
Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015
 
Broadsign Monster Media DSE 2014
Broadsign Monster Media DSE 2014Broadsign Monster Media DSE 2014
Broadsign Monster Media DSE 2014
 
Location Based Marketing Association
Location Based Marketing AssociationLocation Based Marketing Association
Location Based Marketing Association
 
Locatives randall jan28
Locatives randall jan28Locatives randall jan28
Locatives randall jan28
 
Stephen Randall BOLO 2011
Stephen Randall BOLO 2011Stephen Randall BOLO 2011
Stephen Randall BOLO 2011
 
The Future Is Now - Presentation for Screen media expo
The Future Is Now - Presentation for Screen media expoThe Future Is Now - Presentation for Screen media expo
The Future Is Now - Presentation for Screen media expo
 
Strategy Institute April 13, 2010
Strategy Institute April 13, 2010Strategy Institute April 13, 2010
Strategy Institute April 13, 2010
 
The DOOH Tipping Point
The DOOH Tipping PointThe DOOH Tipping Point
The DOOH Tipping Point
 
Place Based Social Media, DSE2010 Stephen Randall
Place Based Social Media, DSE2010  Stephen RandallPlace Based Social Media, DSE2010  Stephen Randall
Place Based Social Media, DSE2010 Stephen Randall
 
Digital Signage Today Webinar Final
Digital Signage Today Webinar FinalDigital Signage Today Webinar Final
Digital Signage Today Webinar Final
 
Iml09 11 Dec 09
Iml09 11 Dec 09Iml09 11 Dec 09
Iml09 11 Dec 09
 
Impression To Expression
Impression To ExpressionImpression To Expression
Impression To Expression
 
White Paper Part 4 Dealing With Fk
White Paper Part 4 Dealing With FkWhite Paper Part 4 Dealing With Fk
White Paper Part 4 Dealing With Fk
 
White Paper Part 3 Overcoming Ghost Town
White Paper Part 3 Overcoming Ghost TownWhite Paper Part 3 Overcoming Ghost Town
White Paper Part 3 Overcoming Ghost Town
 
APDF Conference May 09
APDF Conference May 09APDF Conference May 09
APDF Conference May 09
 
LocaModa Corporate Deck
LocaModa Corporate DeckLocaModa Corporate Deck
LocaModa Corporate Deck
 
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...Digital Signage Expo - Social Networking and User-Generated Content: Expandin...
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...
 
Locamoda Brand Activation Sept 9, 2008
Locamoda Brand Activation Sept 9, 2008Locamoda Brand Activation Sept 9, 2008
Locamoda Brand Activation Sept 9, 2008
 

Último

"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxBkGupta21
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfPrecisely
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESmohitsingh558521
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyAlfredo García Lavilla
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 

Último (20)

"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptx
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easy
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 

15 seconds or_more_dec_21_2010

  • 1.     FIFTEEN SECONDS OR MORE Engaging Audiences With Place-Based Social Media Stephen Randall, December 21st 2010. EXECUTIVE SUMMARY Place-based social media can be used to help locations engage customers and brands engage audiences. Understanding how to optimize that engagement requires an awareness of the end user’s availability and ability to participate as well as an appreciation of the environment for their engagement, the Digital Out of Home network’s capabilities and the stakeholder’s objectives. This paper describes the stages of user engagement that map to three types of place-based social media engagement; Passive, Active and Interactive, each in turn mapping to distinct social media applications that can optimize the engagement strategy for locations (retail, hospitality, fitness, health care etc) and brands. INTRODUCTION Based on Wikipedia’s definition of social media1, place-based social media2 can be defined as follows: Place-based social media is media for social interaction via digital place-based networks, using highly accessible and scalable publishing techniques. Place-based social media uses web-based technologies to turn digital place-based media communication into interactive dialogues. In addition, place-based social media leverages user generated content typically from web- based social networks such as but not limited to Twitter and Facebook. Depending on the requirements of the end system, it is then usually filtered, moderated and curated to be suitable for specific venues and audiences. It’s been well documented that audiences3 are ignoring TV commercials. That behavior is not unique to TV. According to research4 consumers are exposed to between 200 and 3,000 advertising messages every day. The higher number is often claimed, but is difficult to support, as someone would be exposed to more than one message every 20 seconds of being awake – however, the point is that we are over exposed to “push media.” When consumers see TV advertisements they are almost programmed now to ignore them. Digital Out Of Home (DOOH) network operators and content providers should never expect their audiences to pay attention to their screens simply because they are captive. The DOOH audience is often mobile and has very little to time to care or consume uninvited media. Even if they are captive, they are not automatically captivated. Furthermore, they are rarely if ever, in a pure “lean back” mode of consumption. Consequently, DOOH content is not TV and should not be designed for a TV audience.                                                                                                                 1     Wikipedia  states:  “Social  media  are  media  for  social  interaction,  using  highly  accessible  and  scalable  publishing  techniques.    Social  media  uses  web-­‐based  technologies  to  turn   communication  into  interactive.”   2       The  term  “Place-­‐Based  social  media”  was  first  coined  by  LocaModa  in  Jan  2008  and  is  now  in  more  common  usage  in  the  DOOH  industry.   3       Throughout  this  document,  the  terms  “audience”  and  “customer”  are  interchangeable.  Whereas  DOOH  networks    and  advertising  agencies  will  often  think  in  terms  of  audiences,   brands  and  retail  venues  will  more  typically  think  in  terms  of  customers.     4       ”Practical  Advice  from  the  Union  of  Concerned  Scientists”  by  Michael  Brower,  PhD,  and  Warren  Leon,  PhD:  “The  average  American  is  exposed  to  about  3000  advertising  messages   a  day,  and  globally  corporations  spend  over  $620  billion  each  year  to  make  their  products  seem  desirable  and  to  get  us  to  buy  them.”  Union  of  Concerned  Scientists  Website   http://www.ucsusa.org/publications/guide.ch1.html   “A  conservative  estimate  has  the  average  American  consumer  exposed  to  more  than  850  commercial  messages  a  day.”  Texas  A&M  University  Digital  Library   http://dl.tamu.edu/Projects/AndersonRetailing/vol4/92Vol4No6P2.htm   “If  you're  like  most  consumers,  you  have  been  the  target  of  intrusive  marketing  and  a  constant  barrage  of  irrelevant  advertising  messages.  The  average  American  sees  over  3,000   advertising  messages  a  day.  http://www.superprofile.com/problems.html   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 1   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 2.     Taking this into consideration, place-based social media can be an excellent tool for making DOOH content more noticeable and engaging, especially when it’s used in content loops that would otherwise appear to look more like TV or static content. This paper summarizes my observations from over four years of building and deploying place- based social media, and getting it wrong at least as many times as getting it right! PLACE-BASED SOCIAL MEDIA ENGAGEMENT MODES Understanding how to optimize out of home engagement requires an awareness of the end user’s availability (to consume content) and ability to participate as well as an appreciation of the environment for their engagement, the Digital Out of Home network’s capabilities and the stakeholder’s objectives. Fig. 1 Three Modes Of Place-Based Social Media Those considerations map to three modes of out-of-home engagement; Passive, Active and Interactive (See Fig.1), each of which maps to distinct applications that can optimize the engagement strategy for locations (retail, hospitality, fitness, health care etc) and brands. Over the following pages, it will become clear that place-based social media does not have to be real-time, interactive or require a specific lean-forward mode of engagement. PASSIVE PLACE-BASED SOCIAL MEDIA Passive place-based social media is best used where the dwell time and or the available time on the DOOH content loop is under 30 seconds. The key attributes of passive place-based social media are: 2   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 3.     - It displays contextual, targeted, curated, social media on DOOH screens without a call to action. - It cannot be influenced by the DOOH audience. - It can be operated by DOOH networks of any capability. - As its name implies, passive place-based social media, with such a short engagement time, cannot be influenced by the DOOH audience and therefore does not support user interactivity. ACTIVE PLACE-BASED SOCIAL MEDIA Active place-based social media is best used where the dwell time and or the available time on the DOOH content loop is at least 30 seconds. The key attributes of active place –based social media are: - It displays contextual, targeted, curated, social media on DOOH screens with a call to action. - It can be influenced by the DOOH audience but not in real-time – either due to limitations of infrastructure or time required by brands/venues to ensure content is adequately filtered, moderated and/or curated. - It can be operated by DOOH networks with minimum connectivity considerations (e.g. connects to Internet for limited periods). - Active place-based social media has enough time for only one DOOH user interaction. INTERACTIVE PLACE-BASED SOCIAL MEDIA Interactive place-based social media is best used where the dwell time and or the available time on the DOOH content loop is at least 60 seconds. The key attributes of interactive place- based social media are: Displays real-time contextual, targeted, curated, social media on DOOH screens. - Can be influenced by the DOOH audience in real time. - Can be operated by DOOH networks of with real-time Internet connectivity. - Interactive place-based social media, with a call to action and at least 60 seconds to engage, typically has enough time for more than one DOOH user interaction and supports more complex interaction models which will be covered later. ENGAGEMENT LEVELS AND THE USER ENGAGEMENT PATH There are seven steps in the user engagement path that map across the three modes of place- based social media: 1. Recognize Ability to Participate 2. What’s In It For Me? 3. Start to Participate 4. Send Message 5. Receive Response 6. Screen Updates 7. Reaction Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 3   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 4.     Fig. 2. Engagement Levels RECOGNIZE ABILITY TO PARTICIPATE Content that indicates an ability to be influenced by its audience and/or invites a dialogue has a greater potential to stand out from content that is perceived as a one-way conversation between marketer and audience. Even if the audience doesn’t have the time to participate (which is the case in the short time availability of passive place-based social media), they can be more receptive if it is obvious that other people have participated in the messaging. Passive place-based social media needs to promote aspects of its participatory nature very quickly. It can do this in a number of ways: - By using user generated content from social streams such as Twitter5, Foursquare, Facebook, mobile photos and text messages. - By clearly indicating the sources of the content used for example, by using profile pictures, user comments, or displaying logos of content sources. NOTE: Social network logos are becoming shorthand for a call to action. Just as www is a recognized acronym in advertising, Twitter or Facebook addresses, hashtags, or calls to “check-in” on Foursquare or Facebook Places are not only recognized by users of those services but are also becoming used in mainstream media including television and radio. - Color can used to highlight keywords or tagged words to emphasize the fact that these messages have been user generated and how it was directed to that DOOH screen. (Also                                                                                                                 5   Any  usage  of  user  generated  content  and/or  use  of  social  network  logos  must  adhere  to  the  terms  of  service  and  privacy  policies  of  the  sourced  content  as  well  as  relevant   legislation.   4   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 5.     see the advice under SCREEN UPDATES, as many of the design considerations for attracting attention apply here.) WHAT”S IN IT FOR ME? According to a white paper on the Marketing at Retail Initiative (MARI) “Shoppers rely on a subconscious response to the displays and products that come into their vision. Once interest is engaged there is a direct and measurable visual response to the object in vision. At this point a rational cognitive decision making process is engaged during which the buy/don’t buy decision is made. (The report goes on to conclude that a shopper is exposed to 1.5 pieces of marketing at retail material every second, then looks at and engages with an individual display every 4.3 seconds.)6   Having noticed the media and perceived an ability to participate, the user has to care about participating. I like to think there are three “Fs” that address the “what’s in it for me” question: Fun, Fame or Fortune. - An example of “Fun” is the DOOH game Jumbli which people play in locations and on line. Several players have amassed over 1 million points, which is the equivalent of many days of play. - Fame - If the act of participation get’s a user’s message, picture or vote on the screen, that too can give the user enough of a reward for their participation (Jumbi displays the players words on all DOOH screens, including a screen in Times Square). - Finally, if there is some reward – for example, an offer, discount or two-for-one opportunity, that can also tip the user into engaging (again, in Jumbli, AT&T, one of the game’s sponsors, offered free phones for the highest scoring words of the day). START TO PARTICIPATE Participation, especially in a short dwell time requires the simplest call to action and ideally multiple opportunities/channels to engage. For example: - Use a memorable call to action. A user will find it easier to remember a call to action such as “Find us at facebook.com/target” rather than having to remember a long telephone number. - Display familiar7 interaction methods for example text messaging, Twitter, Mobile photos, Mobile downloads, Facebook etc. - Offer multiple channels of connectivity e.g. “Find us on Facebook, Follow us on Twitter.” SEND MESSAGE Depending on the application, context and the capability of the DOOH network, sending a message should result in some immediate feedback. This feedback can be to the user’s mobile phone (in Active and Interactive Place-Based Social Media) and/or on the DOOH screen (only in Interactive Place-Based Social Media). RECEIVE REPLY As mentioned above in the case Active and Interactive Place-Based Social Media the DOOH system should be able to send immediate feedback to the user’s phone. Such a reply is                                                                                                                   6   http://www.marketingpower.com/ResourceLibrary/Documents/Content%20Partner%20Documents/POPAI/MARI_USA_WHITE_PAPER.pdf   7       Familiarity  will  obviously  depend  on  the  context  of  the  user  and  her  environment.  For  example,  a  Twitter  user  should  be  familiar  with  conventions  of  Twitter  interactions  such  as   using  the  @  symbol  and  #,  but  such  conventions  will  be  confusing  to  a  non-­‐Twitter  user.   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 5   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 6.     typically sent with 5 seconds of the user sending the message. The reply should not only confirm the user’s interaction, for example, thanking them for engaging or responding to a specific command, instruction or question, but also contain the necessary statutory messages required by the mobile carriers. SCREEN UPDATES In the case of Interactive Place-Based Social media, the DOOH screen can display feedback of the user’s engagement. Feedback should occur within 5 seconds to be effective and keep the dialogue alive. There should be some obvious clues on the DOOH screen that some of what is happening on the screen is happening as a result of user (rather than brand) direction. For example, the famous Boston sport’s bar Game On in the Fenway, runs LocaModa screens that display Twitter messages containing the words Red Sox. Those messages highlight the keywords Red and Sox, and the audience is immediately aware that they too could send a message to Twitter containing those words and (subject to moderation/curation rules) have their message appear on the Game On screen. Displaying applications such as Twitter and Foursquare with specific local calls to action results in a 30-60% increase in interactions in the venue. At the same time as the DOOH screen updates, the DOOH system should be able to update other screens that are connected to the same application, for example, Facebook pages, Twitter feeds etc. Wherever possible, these screens should also update within immediately. NOTE: The ability of a screen to update in real-time is limited by rules and/or the APIs (application programming interfaces) of social networks or messaging systems used. It will also be limited by the capability of the website to update from push/dynamic messages. Here are a few other tips to help simplify messaging and aid interactivity: - Use capitals or color to differentiate action words. For example, the call to action “text Vote to 87884” is easier to comprehend when it is displayed as Text VOTE to 87884 or TEXT VOTE TO 87884 - Use existing paradigms wherever possible, especially if the engagement time is short. - Sometimes it is better to simplify engagement at the expense of gaining more granular location-based data. For example, some systems can generate very localized data, but require the user to enter a longer keyword, hashtag or screen ID. The marketer needs to decide if the campaign’s goals are based on user engagement or granularity of the data (or other criteria). With good design, engagement and granularity of data can be maximized. REACTION We can only hope that having motivated the user to participate, that we have started a process that can continue beyond a single interaction. However, this will not only depend on the system, but also on how compelling the experience actually is. For example, once a user has checked in to venue, they might not be motivated to post a tip or do anything else to win awards (some systems encourage users via game mechanics to perform tasks to win awards). 6   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 7.     MAPPING PLACE-BASED SOCIAL MEDIA APPLICATIONS AND CHANNELS TO ENGAGEMENT MODES Not all place-based social media is applicable to all channels. Some channels have short dwell times and content loops with short content slots (e.g. gas pumps) while others have longer dwell times and longer content loops (e.g. bars and events). A guide to the type of place-based social media best suited to specific digital out of home channels can be seen in Fig 3 and Fig 4.   Fig. 3. Mapping Place-Based Social Media to Channels For short dwell times, or content slots up to 15 seconds, passive place-based social media is a good option. An example application is displaying localized Twitter messages (about the local town/city, sports/team or other popular/local topics). Zoom Media and Marketing8 Sport’s Bytes and RMG Networks’9 NYTimesToday.com are examples of passive applications built by LocaModa designed to grab attention and inform and/or entertain. True to their passive nature, these applications do not have call to action so do not support venue-based user interactions. See Appendix examples i and ii. For longer dwell times or content slots of 15-30 seconds, DOOH networks can use active place-based social media that support user participation features, subject to the capabilities of the DOOH network. As previously described, active place-based social media can be influenced by the DOOH audience but not in real time – either due to limitations of infrastructure or time required by brands/venues to ensure content is adequately filtered,                                                                                                                 8  http://us.zoommedia.com   9  http://www.rmgnetworks.com   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 7   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 8.     moderated and/or curated. Example applications include trending Twitter topics (or displaying trends via changes in existing accounts such as celebrities, to show which celebrities are more or less popular). Such applications can be used in supermarket check-out lines to entertain shoppers.10 See Appendix examples iii and iv. For long dwell times and content slots over 30 seconds, DOOH networks can use interactive place-based social media. Interactive applications include real-time Twitter, text/photo-to- screen, real-time polls, and check-ins (e.g. displaying check-in info and tips for services such as Foursquare, Facebook Places or Gowalla). Well-designed and inexpensive moderation/curation tools make interactive applications easy to deploy these days and should be an integrated part of any place-based social media execution.11 See Appendix examples v, vi, vii, viii and ix. Some applications such as polls or social polls (Appendix examples v and vi ) can be run as passive, active or interactive place-based social media depending on the network capabilities or brand requirements. For more information, please contact info@locamoda.com. Stephen Randall is founder and chief executive of LocaModa Inc., a place based social media company. Prior to LocaModa, he was a founder of Symbian, the leading mobile operating system provider. Prior to Symbian, Stephen was President of Psion Software, which he helped build into a global licensing business. Before venturing into mobile and social technology, Stephen developing the world’s first digital guitar, for which he received a British Design Award from HRH Prince Phillip. CONTACT: SRANDALL@LOCAMODA.COM TWITTER.COM/STEPHENRANDALL DIRECT PHONE +1 617 864 9600 x150 CELL: +1 781 888 1417                                                                                                                 10    Trending  Celebrities  was  specifically  built  for  PRN’s  Checkout  Network  by  LocaModa.  See  “LocaModa  and  PRN  Take  Social  Media  Shopping.”  http://theweboutside.com/digital-­‐ out-­‐of-­‐home/locamoda-­‐and-­‐prn-­‐take-­‐social-­‐media-­‐shopping/  For  more  information,  contact  either  PRN  or  LocaModa.   11    The  LocaModa  platform  includes  scalable  web-­‐based  moderation  and  curation  tools.  For  more  information,  contact  info@locamoda.com.     8   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 9.     APPENDIX PLACE-BASED SOCIAL MEDIA EXAMPLES Reach Media Group’s (RMG’s) NYTimesToday.com i) RMG’s NYTimesToday.com network features a LocaModa passive place-based social media application. Messages are posted by the brand owner so do not require moderation, curation or a call to action. The messages are stripped of urls (which are ordinarily present in the brand’s web-feeds). New messages are displayed full-screen for 5 seconds then moves to the background. This gives a time dimension to the messages as well as making the interface immediately more attention grabbing, contemporary and clean. The Twitter logo on each message emphasizes the source and real-time nature of the content. Zoom Media and Marketing Sports Bytes (with Foursquare sidebar) ii) Zoom Media and Marketing Sports Bytes is a LocaModa passive place-based social media application. User generated Twitter messages are tagged, filtered and localized around sports topics (e.g. “Red Sox”) but do not display a highlighted call to action. Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 9   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 10.     PRN Celebrity Trends iii) Celebrity Trends was built for PRN’s CheckoutTV network in supermarkets. The application is an active place- based social media application. The results of the “trending stars” are not shown in real time, (even though they are available in real time) and are displayed in a localized form. Users in venues can participate and receive confirmation and other responses on their phones rather than on the venue screens. LocaModa Foursquare iv) LocaModa Foursquare (either the full screen version shown above or the sidebar version shown in ii) is an active place-based social media application. Foursquare is a location-based service that encourages users to check-in to a location. The users with the most check-ins over a period of time are awarded a "mayor" badge, which in turn wins them discounts or other offers. The game mechanics are fun and connect to the user's friends to help bring attention and/or customers to the venue. LocaModa launched the first DOOH version of Foursquare at Toscanini's, a fashionable ice-cream parlour and cafe in Cambridge, MA, near MIT. The application displays the latest data for the number venue checkins, the mayor and venue tips. Tips and Special Offers are configured for venues (so will not show tips for nearby venues) and can be filtered/moderated if user tips are inappropriate. 10   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 11.     LocaModa Polls v) LocaModa Polls can be configured as Passive, Active or Interactive. As a passive place-based social media application, the polls display updated results x times a day/week without a call to action. As an active application, there is a call to action, but again, the results are not updated in real time (even though the display can animate activity representing historic votes). As an interactive poll, there is a CTA and results are animated in real time. LocaModa Social Polls (shown in Facebook). vi) LocaModa Social Polls application is typically run as an interactive place-based social media application, but can also be run as passive and active modes. In interactive applications, the polls tabulate results and display messages (e.g. from Twitter, or text messages) in real time. The Great Debates is a social poll application that was built for VH1 and tracked twitter messages (for example containing “Star Trek or Star Wars) as well as comments and text messages relating to polls and/or the TV program of the same name. The Great Debates ran as an interactive place-based social media application in Times Square, bars and on TV. The call to action was via hash-tags in Twitter. When run as a passive or active version, the call to action and real-time nature of the application can be disabled, but still gather data from Twitter. Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 11   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 12.     Cup Buzz DOOH on Ecast EQ Jukebox (left) and in Facebook (right) vii) Cup Buzz DOOH was developed by LocaModa for AT&T for their World Cup 2010 sponsorship. The application is an interactive place based social media application that connected jukeboxes as well as other DOOH channels to the same application on AT&T’s World Cup Facebook fan page. World cup tweets and text messages were filtered and moderated in real timeand then displayed across multiple participating DOOH networks as well as in Facebook.Cup Buzz connected literally millions of conversation threads around every team and nation qualifying in every round of the World Cup and displayed those conversations on AT&T's Facebook page as well as at leading sport's bars across USA via leading DOOH networks. The campaign ran in 800 sports bars in the top 10 USA DMAs via Zoom Media and Marketing, Ecast, Barcast and Panel Group networks and generated over 400,000 messages. The content engaged audiences in venues and on line and in the process achieved its mission of enabling the brand to be more closely associated with the buzz around the World Cup. BeHereTimesSquare, on the Viacom Times Square digital billboard (left) and in Facebook (right). viii) BeHereTimesSquare is an interactive place-based social media application that was sponsored by Vans, the shoe company, to help connect their fans on Facebook globally with an experience that would carry messages of hope for 2010 alongside their brand.The application enabled users to upload photos and messages in real-time, from phones or web to Times Square subject to moderation. On the web, The Van’s BeHereTimesSquare application supported a memento video to forward to friends. All entries were also displayed on the Vans Facebook fan pages. LocaModa supported a real-time video feed as well as a virtual feed with a timeline that could replay the experience in Times Square and be forwarded by users. 12   Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.
  • 13.     LocaModa at West Virginia University’s Arena (left) and moderating same event (right). ix) LocaModa Interactive place-based social media is often used at conferences and events. One notable event was West Virginia University’s Student Enrollment Day, where 4,500 incoming freshman students engaged with the university for the first time via LocaModa. Messages can be filtered G, R or unrated (similar to cinema ratings) which automatically filters messages according to a database of banned phrases and words (which can include competitive brands as well as inappropriate language). The LocaModa moderation tools are web-based so can be used on site or remotely. Fifteen Seconds Or More. Engaging Audiences With Place-Based Social Media 13   Stephen Randall, December 2010 © Stephen Randall, LocaModa Inc.