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An interactive table
                                             for
                               children with various abilities




Tabita Kurien
A Ford Foundation Scholarship
Post Graduate Student of New Media Design
National Institute of Design
WHAT ?
Disability
A mismatch between the needs of the learner and the education offered
Inclusion
Is the future where children with and without disabilities study together.
accessibility
The ability of the learning environment to adjust to the needs of all
learners
Myths about Disability
People with disabilities feel more comfortable around other people with
disabilities.

People who are blind have a sixth sense.

People with disabilities need to be protected from failing.

People with disabilities have different goals than people without
disabilities.

People with disabilities have problems getting around.

People with disabilities are usually very sedate and unable to participate
in recreational activities.

A person with a disability is sick, or has something wrong with them.

People with disabilities have a poor quality of life.

People with disability always need expensive and high-tech assistive
devices or services.
DISABILITY
DISABILITIES                  TYPES OF DISABILITIES                           ASSISTIVE TECHNOLOGIES USED

               Low Vision                                                  Screen Magnifiers
               Blindness                                                   Screen Readers
VISUAL         Colour blindness                                            Text Browser
DISABILITIES   Tunnel Vision                                               Voice Browser
               Partial Blindness                                           Braile embossers

               Conductive                                                  Signage software and accessibility features
HEARING        Sensorineural                                               provided by the operating system-show sound
DISABILITIES   Combination of sensorineural and conductive                 and sound sentry

               Cognitive disabilities
               Dyslexia
                                                                           Word prediction software's
               Slow Learners
LEARNING                                                                   Spell checkers
               Attention and concentration difficulties
DISABILITIES                                                               speech recognition tools
               Language and comprehension difficulties
               Memory loss comprehension of moving text difficulties
                                                                           Onscreen keyboard
                                                                           Alternative mouse
               Users with limited limb movement.
                                                                           Left handed keyboard
               Repetitive stress injury.
MOBILITY
                                                                           Head mouse
               Paralysis
DISABILITIES
                                                                           Head Pointer or mouth stick
               People who have no precise control over pointing devices.
                                                                           Voice recognition software
Universal design
The seven Principles that describe characteristics that make designs
universally usable are:
1. Equitable Use

2. Flexibility in Use

3. Simple and Intuitive Use

4. Perceptible Information

5. Tolerance for Error

6. Low Physical Effort

7. Size and Space for Approach and Use
Techniques to make software accessible
Avoid use of colour alone for conveying information

Provide sufficient contrast between foreground and Background colour.

Allow the user to customise text display-colour contrast and font size.

Restrain from displaying text on a cluttered background.

Support keyboard navigation to all parts of the movie.

Provide keyboard shortcuts to enhance keyboard functionality.

Assign a logical tabbing order to help learners comprehend the information effectively.

Provide alternate text for non textual content such as, informative images graphical buttons
and all other important information displayed as images.

Provide an option to users to control animation or provide an option to view animated
information in a non animated format.

Document adequate information related to accessibility in the help.

Inform users in advance about any audio content, if present.

Provide adequate support for video information.
Techniques to make software accessible
Use clear and simple language for displaying textual information

Avoid using flashing and blinking content or provide an option to the learner to ignore the
flashing element.

Supplement text with images and charts to help users with learning disabilities understand
the information easily.

Use a consistent navigation method throughout the course.

Inform the user in advance about the pop up windows.

Allow important information to remain on screen and prompt the user to close the alert
window as per their convenience.

Avoid auto refreshing content.

Provide an option to the user to adjust the audio output as per their needs.

Provide the audio information in alternate format, such as text transcript, subtitles and
captions

Do not indicate important information through audio alone.
Why make accessible products?
Its fair
Every individual has the right to information.

Its the law
There is now a legal duty to meet the information needs of your blind and
partially sighted customers following the implementation of Section 21 of the
Disability Discrimination Act in October 1999.

It makes business sense
Two million people is a sizeable customer base which cannot be ignored.
Meeting the needs of all your customers makes good business sense.”
PROCESS
                      Books
               Catalogues
                                              BRAINSTORMING
              Papers                                          Communication Device
                  Internet
                                                                 Digital Inclusive space
                                                RESEARCH
                                                                       Sentence formation


      iew                                                                                               FABLE
  terv vation e
In er                                          USER STUDY
             ir
 Obs stionna
  Que ert
   Exp kshop
        r                                        SCOPE
    Wo hing
          c
     Tea
            Handheld Projections                                                    MATERIAL




                                               CONCEPTS
                                                                        DIMENSIONS




                           Interactive wall                              COST


                                                                RESEARCH




         Games for blind
                                                                                Hardware Ergonomics Content
                                                                  Software

                                                                                                                                 PE
                                                                                                                               TY
                                                                  Animation       Table      Table       Target User




         Wheel chair drawing                                                                                                 TO
                                                                                                                            O
                                                                                                        EXPERT

                                                                                                                       PR
                                                                                                         Lessons
                                                                                 Computer   Interface




            Interactive hospital games        PROTOTYPE           Programming    Switches   Switches      Method




                                                                                  Remote    Remote        Games




                                                                                                                                  Students
                                                                                                                                  Teachers
                                                 USER
                                                                                                                                  Therapist
                                                TESTING                                                                           Technical Experts
A day in their lives



Coming to school    Assembly     Classes




  Lunch Break       Play time   Back home
What is Fable?
Fable is an inspiration from the past for the future.

Fable is accessible

Fable is collaboration

Fable is learning

Fable is interaction

Fable is a game

Fable is a friend

Fable is a tool
PHYSICAL FEATURES
A 21 inch monitor is placed horizontally

The stand on which it rests is made of 19mm block board.

The teacher will has a remote which has five buttons with which she can control the game.

It is sturdy as it will be used by children.

Each player has 4 buttons to control (Left, Right, Go and Rotate)

The buttons are circular arcade buttons which are highly sensitive and resistant to harsh use .

The top of the table is made of 19mm MDF and covered with white san mica.

The table has a drawer to keep the remote.

The table is on wheels and can be dismantled completely so that it is portable.
INTERACTION FEATURES
Fable at present is a four player interactive space

The teacher has control over the game with the help of a remote.

It is collaborative process where one child helps another.

The games are made accessible.

It can be played with a blind, a deaf, a wheel chair user as well as a child with cerebral palsy
together.
PROTOTYPE
                         MATERIAL


              DIMENSIONS


              COST


  RESEARCH



EXPERT



                                                 Content
                    Hardware Ergonomics
     Software

                                                                          PE
                                                                       TY
      Animation        Table        Table       Target User
    §              §                           Children with
                                 §
                                                                     TO
    Audio          Safety        Form
                                               various
    §              §             §
    Visual         Portability   Colour
                                                                    O
                                               abilities
                   §             §
                   Size          Size

                                                               PR
                                                  Lessons
                     Computer      Interface
                   §            Interaction §
                   Company      §           Sentence
                   §            Orientation § words
                   Configuratio §           Action
                   ns                       §
                                §           Tenses
                                Colour
                                            §
                                            Spelling
     Programming     Switches      Switches
                                                  Method
                   §button §  Size
                   Push
     §
     Flash                                     §the
                                               Fill in
                              §
                              Colour
                   §
                   Toys
     §
     XML                                        blanks
                              §
                              Placement
                   §
                   Accessible
     §
     Visual
                                               §
                              §                Options
                              Light
     Basic
     §
     Dotnet           Remote       Remote         Games
                                 §
                   §                           §
                                 Form
                   PCB                         Fun
                                 § of
                   §                           §
                                 Position
                   Foldable                    Levels
                                 buttons       §
                                               Motivation
FUTURE OF FABLE
Fable can be made for more than four players.

One can use flat screens instead of CRT monitors.

Fable can be made in different sizes from as small as a pocket video game which can be folded to
one as big as a well where the whole class can play together.

It can be made with different access switches.

All the subjects can be taught
.
A new medium to assess learning.

Pure entertainment.

Collaborative games can be played with children in other parts of the world with the help of internet
What I have learnt
Professional             Personal

Accessibility            Never give up

Electronics              Simple things in life bring great
                         happiness
Programming
                         Nothing is Impossible
Entrepreneurship
                         God sends angels when he
Model Making             knows you need them the most

Technological Advances   Sign Language

Teaching
Thank You
“ Now, more than ever we need people who can
lead humanity towards technologies that improve
society ,rather than technologies that simply
improve over technology. ”

-John Maeda

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Fable

  • 1. An interactive table for children with various abilities Tabita Kurien A Ford Foundation Scholarship Post Graduate Student of New Media Design National Institute of Design
  • 2. WHAT ? Disability A mismatch between the needs of the learner and the education offered Inclusion Is the future where children with and without disabilities study together. accessibility The ability of the learning environment to adjust to the needs of all learners
  • 3. Myths about Disability People with disabilities feel more comfortable around other people with disabilities. People who are blind have a sixth sense. People with disabilities need to be protected from failing. People with disabilities have different goals than people without disabilities. People with disabilities have problems getting around. People with disabilities are usually very sedate and unable to participate in recreational activities. A person with a disability is sick, or has something wrong with them. People with disabilities have a poor quality of life. People with disability always need expensive and high-tech assistive devices or services.
  • 4. DISABILITY DISABILITIES TYPES OF DISABILITIES ASSISTIVE TECHNOLOGIES USED Low Vision Screen Magnifiers Blindness Screen Readers VISUAL Colour blindness Text Browser DISABILITIES Tunnel Vision Voice Browser Partial Blindness Braile embossers Conductive Signage software and accessibility features HEARING Sensorineural provided by the operating system-show sound DISABILITIES Combination of sensorineural and conductive and sound sentry Cognitive disabilities Dyslexia Word prediction software's Slow Learners LEARNING Spell checkers Attention and concentration difficulties DISABILITIES speech recognition tools Language and comprehension difficulties Memory loss comprehension of moving text difficulties Onscreen keyboard Alternative mouse Users with limited limb movement. Left handed keyboard Repetitive stress injury. MOBILITY Head mouse Paralysis DISABILITIES Head Pointer or mouth stick People who have no precise control over pointing devices. Voice recognition software
  • 5. Universal design The seven Principles that describe characteristics that make designs universally usable are: 1. Equitable Use 2. Flexibility in Use 3. Simple and Intuitive Use 4. Perceptible Information 5. Tolerance for Error 6. Low Physical Effort 7. Size and Space for Approach and Use
  • 6. Techniques to make software accessible Avoid use of colour alone for conveying information Provide sufficient contrast between foreground and Background colour. Allow the user to customise text display-colour contrast and font size. Restrain from displaying text on a cluttered background. Support keyboard navigation to all parts of the movie. Provide keyboard shortcuts to enhance keyboard functionality. Assign a logical tabbing order to help learners comprehend the information effectively. Provide alternate text for non textual content such as, informative images graphical buttons and all other important information displayed as images. Provide an option to users to control animation or provide an option to view animated information in a non animated format. Document adequate information related to accessibility in the help. Inform users in advance about any audio content, if present. Provide adequate support for video information.
  • 7. Techniques to make software accessible Use clear and simple language for displaying textual information Avoid using flashing and blinking content or provide an option to the learner to ignore the flashing element. Supplement text with images and charts to help users with learning disabilities understand the information easily. Use a consistent navigation method throughout the course. Inform the user in advance about the pop up windows. Allow important information to remain on screen and prompt the user to close the alert window as per their convenience. Avoid auto refreshing content. Provide an option to the user to adjust the audio output as per their needs. Provide the audio information in alternate format, such as text transcript, subtitles and captions Do not indicate important information through audio alone.
  • 8. Why make accessible products? Its fair Every individual has the right to information. Its the law There is now a legal duty to meet the information needs of your blind and partially sighted customers following the implementation of Section 21 of the Disability Discrimination Act in October 1999. It makes business sense Two million people is a sizeable customer base which cannot be ignored. Meeting the needs of all your customers makes good business sense.”
  • 9. PROCESS Books Catalogues BRAINSTORMING Papers Communication Device Internet Digital Inclusive space RESEARCH Sentence formation iew FABLE terv vation e In er USER STUDY ir Obs stionna Que ert Exp kshop r SCOPE Wo hing c Tea Handheld Projections MATERIAL CONCEPTS DIMENSIONS Interactive wall COST RESEARCH Games for blind Hardware Ergonomics Content Software PE TY Animation Table Table Target User Wheel chair drawing TO O EXPERT PR Lessons Computer Interface Interactive hospital games PROTOTYPE Programming Switches Switches Method Remote Remote Games Students Teachers USER Therapist TESTING Technical Experts
  • 10. A day in their lives Coming to school Assembly Classes Lunch Break Play time Back home
  • 11. What is Fable? Fable is an inspiration from the past for the future. Fable is accessible Fable is collaboration Fable is learning Fable is interaction Fable is a game Fable is a friend Fable is a tool
  • 12. PHYSICAL FEATURES A 21 inch monitor is placed horizontally The stand on which it rests is made of 19mm block board. The teacher will has a remote which has five buttons with which she can control the game. It is sturdy as it will be used by children. Each player has 4 buttons to control (Left, Right, Go and Rotate) The buttons are circular arcade buttons which are highly sensitive and resistant to harsh use . The top of the table is made of 19mm MDF and covered with white san mica. The table has a drawer to keep the remote. The table is on wheels and can be dismantled completely so that it is portable.
  • 13. INTERACTION FEATURES Fable at present is a four player interactive space The teacher has control over the game with the help of a remote. It is collaborative process where one child helps another. The games are made accessible. It can be played with a blind, a deaf, a wheel chair user as well as a child with cerebral palsy together.
  • 14. PROTOTYPE MATERIAL DIMENSIONS COST RESEARCH EXPERT Content Hardware Ergonomics Software PE TY Animation Table Table Target User § § Children with § TO Audio Safety Form various § § § Visual Portability Colour O abilities § § Size Size PR Lessons Computer Interface § Interaction § Company § Sentence § Orientation § words Configuratio § Action ns § § Tenses Colour § Spelling Programming Switches Switches Method §button § Size Push § Flash §the Fill in § Colour § Toys § XML blanks § Placement § Accessible § Visual § § Options Light Basic § Dotnet Remote Remote Games § § § Form PCB Fun § of § § Position Foldable Levels buttons § Motivation
  • 15.
  • 16. FUTURE OF FABLE Fable can be made for more than four players. One can use flat screens instead of CRT monitors. Fable can be made in different sizes from as small as a pocket video game which can be folded to one as big as a well where the whole class can play together. It can be made with different access switches. All the subjects can be taught . A new medium to assess learning. Pure entertainment. Collaborative games can be played with children in other parts of the world with the help of internet
  • 17. What I have learnt Professional Personal Accessibility Never give up Electronics Simple things in life bring great happiness Programming Nothing is Impossible Entrepreneurship God sends angels when he Model Making knows you need them the most Technological Advances Sign Language Teaching
  • 18. Thank You “ Now, more than ever we need people who can lead humanity towards technologies that improve society ,rather than technologies that simply improve over technology. ” -John Maeda